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Morbit Evolution

Morbitian evolution takes inspiration from real life evolution, various (failed) evolutionary theories, and the idea of collective will. It is not an exact science on a meta-level nor will it ever be fully defined as such, and can be interpreted however creators feel is necessary and/or interesting for a story, or left out entirely if a creator deems it irrelevant.

Basics

Morbitian evolution is influenced both by simplified genetics as we know them (dominant/recessive genes, natural selection, etc), collective will, and in the case of god-created species, flora, and fauna, “framework”. Along with having dominant/recessive genes for things like species morph, fur/skin/etc color, eye color, health conditions, mutation threshold, etc, Morbitian life is also capable of gaining “traits” through the course of their lives that can be passed down to their offspring.

Traits

Traits are gained over the course of a Morbitian's life, regardless of whether they're sapient or not (see: plants and animals). These traits can vary from skills to physical traits to mutations to resistances or susceptibilities to pretty much anything you can think of. Traits can vary hugely but how they pass on reflects how the individual in question felt about the trait- where positively viewed traits are more likely to pass on to their offspring in more positive, present ways, and negatively viewed traits pass down in an avoidance sense- the offspring is less likely to have that trait. This is part of why Morbitian evolution happens so rapidly, and how singular events can change the course of a species or bloodline's evolution entirely.

In the case of skill based traits, we can look at the example of a Morbitian getting skilled at hand to hand combat. If they gained a significant amount of skill and felt positively about it in some form (be that genuine appreciation or its sheer benefit towards survival), their offspring may inherit muscle memory for that fighting style. It may never come up or be noticed or relevant, and could go completely undeveloped by the Morbitian in question, but it has the chance to be there. If the Morbitian feels negatively about their fighting skill (for example, self-hatred, or having the skill as a result of traumatic experience and feeling like the cons outweigh the benefits), then it could potentially either not pass on at all or even manifest in ways that are counter-productive to fighting, presumably to help guide their offspring away from a similar experience. This has lead to some bloodlines (see: especially in |Mothlie or similar cultures) training people in combat extensively and promoting a sense of honor in order to promote their lineage getting stronger and obtaining more and more fighting prowess over time.

people gain traits through the course of their lives people can pass down those gained traits developing a skill may lead to things like muscle memory or if you more drastically cut off a percieved “bad part” of you, your children might be prone to just not having that [11:35 PM] Lucy: its about perception of wether a trait is good or not [11:35 PM] Lucy: self perception that is [11:36 PM] Lucy: so if you for instance go deaf at some stage and arent very happy about that, this trait wont be passed on [11:36 PM] Lucy: so no passing on accidental injuries or whatever [11:36 PM] Lucy: it retains some of that good collective directed evolution [11:37 PM] mortis velasquez: :blue_heart: one of the reasons why lucy brought this up was because it could lead to species having drastic morph splits happening as a result of singular mass events, which is very cool to work with [11:37 PM] Lucy: very rapid generational change [11:38 PM] Lucy: this also applies to like, not so smart animals and plants, so “self perception” is a little uh [11:38 PM] Lucy: different, in that regard [11:39 PM] Lucy: so you can get flowers and vines ans such with some really weird growing patterns [11:39 PM] Lucy: because that worked for their parent [11:41 PM] Lucy: I'd imagine shaped plants are a garden industry boon, sort of just, do normal shaped plant stuff and their children will be predisposed to grow-like-that 11:43 PM] Lucy: perception is a bit different there, more just “what got me laid and healthy” [11:44 PM] Lucy: but that could be manipulated ala

[11:44 PM] Lucy: if you “rewarded” this with appropriate care for the plant then their offspring might be more liable to do the weird shit without being coaxed into it with wireframes

Species Framework + Morphs

Flora + Fauna

Lineages + Bloodlines

Morbitians evolve rapidly with changes being noticeable across individual generations

Inherited Motifs

All living things have hidden motifs Motifs can change over time Motif ties into scrap affinity Initial motifs are inherited but shift over time, typically to linked ideas that hold significant meaning to the person (see: chains → scrap metal, meat → eyes, etc) motifs are locked in upon ascending to godhood, but can possibly change with the help of external forces


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