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Culture

TCP culture varies from zone to zone, though some things remain consistent: colonies, learning/teaching, and integration into society.

Colonies

TCPs don't like to be alone. They seek out fellow TCPs, an easier feat than it sounds. While TCPs can spawn globally, the sheer magnitude of TCPs spawning at any given day means that a friend can usually be found within a few hours' walk- and much less if they end up in a more urban area. Making friends with other TCPs is much easier for them than any other species, but many do seek out the companionship of far larger people.

Once a few TCPs have met up, they have tendencies to form colonies- settlements of TCPs anywhere from a small, tight knit group, to sprawling miniature cities. Large enough colonies are often registered as protected to prevent bigger folks from trampling or endangering them, and many urban areas have premade structures for colonies and groups to settle into with ease. Leaders in colonies can occur, but they're not necessary most of the time- most TCPs are content to work together by default. TCPs do not have the same ideas of “family” or “partners” as other species inherently, and typically value eachother as friends of varying closeness. That said, TCPs more socialized by and introduced to other cultures can change the way they look at things, with TCPs in cities more prone to claim others as romantic partners or chosen familial bonds.

Skills

TCP logic does not work the same as other sapient species- they run off of inherent knowledge of concepts. A morbitian TCP can look at rain, recognize it as rain, and recognize that when the rain touches them, it feels wet. They may know that being in the rain for too long can be dangerous, and know to seek shelter- but what if they don't know what would be a good shelter? For a TCP to fully understand a concept, they have to experience it directly; but doing so will give them plenty of information to make decisions on. Freshly spawned TCPs tend to bumble around until they have enough knowledge to go off of, and just because they know how to walk from the start doesn't mean they're very good at it.

TCPs can also be taught skills- simply by sharing the knowledge with eachother. This is typically done through brief physical contact, as light as a simple tap on the hand with the skill in mind. Colonies grow quickly as a result, especially if its members come from different places. Learning too many skills at once can cause sensory overload, so it's best to only do a little at a time.

As mentioned before with walking, TCP skills are simply knowledge of what the skill is, and how to do it- doing it correctly takes time and effort. TCPs may not have muscles, but getting practice is necessary for a TCP to become proficient in a skill. The only exceptions to this are speech and reading. These are often learned quickly, as simply hearing a language is enough to pass it on. Those out in the wild are less fortunate, but thankfully for TCPs, body language and expression tends to be easy to convey and understand.

Society

Every zone has a different way of handling TCPs in their society, most willing to accept them (although begrudgingly at times.) Some view them as less than people, others put them on a pedestal. TCPs in well populated areas have the option of acquiring specialized, niche jobs in exchange for a place to live and pay, or volunteer to be adopted by someone as a pet, or even a family member. While most would find the idea appalling, TCPs are happy to be pampered and taught information through play and care. Not everyone acquires these TCPs for good reasons, however, and many morbitian TCPs are exploited for their abilities. Groups that aim to protect this species are widespread and dedicated, typically funded by gods that appreciate the TCPs' presence in their zones.