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Stilts Type


“Stilts types often require assistance from other TCPs or complexes in their day to day lives due to their lack of digits or bendable limbs, and can have difficulty righting themselves if tipped over…it is very rare to see one unattended, and we do our best to make sure they always have some kind of buddy system employed.”

ID: 0141
Type: Stilts
Category: Weapon
Height: 9 inches
Max Health: GREAT (6)
Ability: HIGH STEPPIN'

At the sacrifice of health, stilts types can generate stilts either on their body or independent of it.
Physical Appearance: Stilts types are quadruped TCPs with a standard build. They have four legs, all of which end in wounds that large stilts emerge from, giving this typing their height. Stilts types have no markings. They have dot eyespots and spike-like earnubs.
Voice: Clacking.
Skin: Standard skin, wooden legs.
Fluid: Standard skin.
Special Attributes: None.
Other Notes: Stilts types prefer indoor environments with flat surfaces, with an added leaning towards ones with soft textures (in case of falls) and/or plenty of traction. They are a very slow moving TCP type, with those moving quickly more likely to tip over and hurt themselves. They are an average TCP typing when it comes to social interaction, and don't lean in either direction towards how social they are. Actually feeding oneself can be difficult for stilts types, as the most ideal absorption spots are in the stilts themselves (which could cause slipping or mess) or lifted up to their main body by a second party. As such, dusty, crumbly food types are often the preference, as they do not cause mess that's likely to trip them up. Fashion decorating a stilts type's legs are very common, so long as they have a second party to help them put it on and take it off.

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Documented Cases

Unconfirmed Sightings

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