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Wind-Up Toy Type


“Most of the time, wind-up toy types use their ability immediately upon being wound up, although some have demonstrated a capability to 'hold' their ability until the desired moment. It seems to take significant effort to do this, however, and not every wind-up toy type is capable of this.”

ID: 0568
Type: Wind-Up Toy
Category: Machine
Height: 4 inches
Max Health: GREAT (6)
Ability: ALL WOUND UP

Wind-up toy types, when sufficiently wound via their key, can propel themselves forward using the wheels on their feet. The wheels are locked in position when this ability is not in use, allowing them to walk and run normally. They can also prevent themselves from being wound unwillingly by increasing the friction on their internal mechanism to the point where winding them becomes impossible without tools.
Physical Appearance: Wind-up toy types have a standard, somewhat rounded TCP build with two arms and two legs. They have two pointed earnubs that are a different shade than the rest of their body and two dot eyespots. They have a seam down the center of their body. On one side they have a functional wind-up key, and they have two wheels on each of the bottoms of their feet.
Voice: Ticking and grinding.
Skin: Fabric, except the key, wheels, and earnubs, which are metal.
Fluid: Standard fluid with gears.
Special Attributes: None.
Other Notes: None.

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