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worldbuilding:divine_hierarchy [2024/04/23 03:52] – linking to other pages sarcovyn | worldbuilding:divine_hierarchy [2024/04/24 20:14] (current) – sarcovyn | ||
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As well as its various species and wildlife, there also exists on Morbit a class of entities known as gods. These beings are powerful, unique, and often have a large influence on surrounding societies, if not being the reason that they exist at all. Many gods take leadership positions in their respective cultures, but amongst eachother they are organised according to a different system. | As well as its various species and wildlife, there also exists on Morbit a class of entities known as gods. These beings are powerful, unique, and often have a large influence on surrounding societies, if not being the reason that they exist at all. Many gods take leadership positions in their respective cultures, but amongst eachother they are organised according to a different system. | ||
- | ====Attributes==== | + | =====Attributes===== |
All gods have two special attributes that affect their powers and appearance: **Domains**, | All gods have two special attributes that affect their powers and appearance: **Domains**, | ||
Gods are also organized into three different tiers: **lesser**, **greater**, | Gods are also organized into three different tiers: **lesser**, **greater**, | ||
- | Winning a [[worldbuilding: | + | Winning a [[worldbuilding: |
If a previously mortal individual ascends to godhood, they will gain motifs and domains based on their life and personal experiences up to that point. It is generally difficult to predict what the results will be beforehand, but any scrap affinities the individual has are usually a good indicator. Once they become a god, their motifs and domains will be set and not change any further, no matter what they experience. | If a previously mortal individual ascends to godhood, they will gain motifs and domains based on their life and personal experiences up to that point. It is generally difficult to predict what the results will be beforehand, but any scrap affinities the individual has are usually a good indicator. Once they become a god, their motifs and domains will be set and not change any further, no matter what they experience. | ||
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If a god reproduces (however they may do so), the child will display the motifs of the parent god/gods on their body, but will not have any control over them or powers, and will not be greatly different from the offspring of a mortal species. | If a god reproduces (however they may do so), the child will display the motifs of the parent god/gods on their body, but will not have any control over them or powers, and will not be greatly different from the offspring of a mortal species. | ||
- | ====Powers==== | + | =====Powers===== |
Beyond abilities from their domains and motifs, all god have certain innate powers that set them apart from mortals. All gods are naturally [[worldbuilding: | Beyond abilities from their domains and motifs, all god have certain innate powers that set them apart from mortals. All gods are naturally [[worldbuilding: | ||
- | All gods have the power to make individuals of a lower tier than themselves (including mortals and animals) a **demon**. Demons gain the same conditional immortality and increased scrap sensitivity that gods have (stacking with any scrap affinities they might already have), as well as inheriting control over whatever the god's motifs are. The demon cannot refuse their demonhood, and it is only removed without the god's consent if either the god or demon dies; However, the demon is not especially forced to obey their god in any way, beyond ordinary methods of compulsion. If a mortal is granted demonhood, they cease aging until it is lifted, at which point they begin aging regularly again. If a god who was a demon for another god were to make a demon of their own, both gods' motifs would be available to this demon, although at weaker strengths. | + | ====Demons==== |
+ | All gods have the power to make individuals of a lower tier than themselves (including mortals and animals) a **demon**. Demons gain the same conditional immortality and increased scrap sensitivity that gods have (stacking with any scrap affinities they might already have), as well as inheriting control over whatever the god's motifs are. | ||
- | Gods can claim zones as their own, carving out certain areas on Morbit' | + | The demon cannot refuse |
+ | ====Zones==== | ||
+ | Gods can claim zones as their own, carving out certain areas on Morbit' | ||
+ | |||
+ | More powerful gods can have more direct control over features of the zone, being able to influence things like the weather, ecology and even the local gravity. When a god dies, it's zone becomes unclaimed, and over a short period of time reverts back to its natural state. | ||
+ | |||
+ | ====Abilities by tier==== | ||
^ Power ^ Demons ^ Lesser ^ Greater ^ High ^ | ^ Power ^ Demons ^ Lesser ^ Greater ^ High ^ | ||
| Conditional immortality | Yes | Yes | Yes | Yes | | | Conditional immortality | Yes | Yes | Yes | Yes | | ||
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| Appoint demons | No | Yes | Yes | Yes | | | Appoint demons | No | Yes | Yes | Yes | | ||
| Domain-related powers | No | Passive abilities | Active abilities | Powerful active abilities | | | Domain-related powers | No | Passive abilities | Active abilities | Powerful active abilities | | ||
- | | Promote other beings to godhood | No | No | Lesser | Greater | | + | | Promote other beings to godhood |
+ | | Create gods | No | No | Lesser | Greater | | ||
| Create life (flora, fauna, sapient) | No | No | Yes | Yes | | | Create life (flora, fauna, sapient) | No | No | Yes | Yes | | ||
| Claim and maintain zones | No | No | Yes | Yes | | | Claim and maintain zones | No | No | Yes | Yes | | ||
| Claim and maintain regions | No | No | No | Yes | | | Claim and maintain regions | No | No | No | Yes | | ||
- | | Create (domain-related) | + | | Create (domain-related) |
| Access " | | Access " | ||
- | ====Origin==== | + | =====Origin===== |
At the beginning of Morbit' | At the beginning of Morbit' | ||
Such creation is responsible for the vast majority of gods in existence, as it is an ability possessed by all Greater gods and above. Gods can also spontaneously coalesce from their environment, | Such creation is responsible for the vast majority of gods in existence, as it is an ability possessed by all Greater gods and above. Gods can also spontaneously coalesce from their environment, | ||
- | ====Gallery==== | + | =====Gallery===== |
- | <WRAP group> | + | ====High Gods==== |
- | ===High Gods=== | + | < |
- | <WRAP column> | + | characters: |
- | <WRAP column> | + | characters: |
- | ===Greater Gods=== | + | </gallery> |
- | <WRAP column> | + | |
- | <WRAP column> | + | ====Greater Gods==== |
- | <WRAP column> | + | < |
- | ===Lesser Gods=== | + | characters: |
- | <WRAP column> | + | characters: |
- | <WRAP column> | + | characters: |
- | </WRAP> | + | </gallery> |
+ | |||
+ | ====Lesser Gods==== | ||
+ | < | ||
+ | characters: | ||
+ | characters: | ||
+ | </gallery> |