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tcpdex:creature:ghost [2021/07/01 02:15] – skinstealer | tcpdex:creature:ghost [2022/10/29 06:57] (current) – skinstealer |
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| ::: |**Fluid:** None. | | | ::: |**Fluid:** None. | |
| ::: |**Special Attributes:** Ghost types can float, but are also extremely susceptible to wind, forced to float away with a strong breeze. They can also phase through objects. | | | ::: |**Special Attributes:** Ghost types can float, but are also extremely susceptible to wind, forced to float away with a strong breeze. They can also phase through objects. | |
| ::: |**Other Notes:** None. | | | ::: |**Other Notes:** Ghost types can settle into any environment, but tend to gravitate towards abandoned places with plenty of [[worldbuilding:scraps|scraps]] floating around. They make for easy pranksters thanks to their ability, though they have to be sneaky- unlike some other spectral types, they cannot go invisible. Their tolerance for social activity varies- some ghost types are highly social and enjoy being around lots of people, while others prefer to stay on their own. These TCPs typically love sweets and/or meats when it comes to food type preference- some say this is based on whether they're a "friendly" ghost or not- but we've found this claim to be baseless conjecture. Ghost types often set off ghost hunting equipment- even if they're unable to pick up the more standard scrap ghosts. | |
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**Official Documentation** | **Official Documentation** |
//Designed by Ringor Mortis. ©2016// | //Designed by Ringor Mortis. ©2016// |
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<-tcpdex:body:finger|Finger Type^tcpdex:creature|More Creature TCPs^tcpdex:storage:skull|Skull Type-> | <WRAP group> |
| <WRAP centeralign>{{gallery>{{:tcpdex:creature:ghost_mini.png?lightbox}}</WRAP> |
| </WRAP> |
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| <-tcpdex:body:finger|Finger Type^tcpdex:creature|More Creature TCPs^tcpdex:storage:skull|Skull Type (Storage)-> |
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