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Conditions are drastic changes in a TCP's body and often occur when specific things are done to a TCP that change its overall body structure. Unlike modifiers, TCPs cannot spawn with conditions already inflicted. These can greatly affect a TCP’s appearance, behavior, and even sometimes their ability.
The icons below lead to an index of each subtype. (but theyre not there yet so)
Subtype Name | Physical Effects | Ability Changes | Mental Effects |
---|---|---|---|
Texture | Changes the internal or external texture of a TCP. | Affects objects created via abilities. | Typically none. |
Pattern | Changes the pattern (but typically not the color pallete) of a TCP. | Affects objects created via abilities. | Typically none. |
Shape | Changes the overall shape of a TCP. | Affects objects created via abilities. | Uncommon. |
Flavor | Changes the flavor of a TCP, typically with small visual indicators. | Affects objects created via abilities, especially food types. | Typically none. |
Mental | Minimal visual indicator. | May affect ability usage/effectiveness. | Effects vary wildly, but are always present in this subtype. |
Material | Changes the overall material a TCP is composed of. | Affects objects created via abilities. | Common. |
Advanced | Completely changes a TCP's structure. | Abilities are modified or even completely different. | Common. |