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tcpdex:abstract:collision [2019/04/07 12:23] knux400tcpdex:abstract:collision [2024/03/13 19:59] (current) skinstealer
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 ===== Collision Type ===== ===== Collision Type =====
-|<WRAP 300px centeralign>{{gallery>tcpdex:new:collision.png?250x250&lightbox}}</WRAP> \\ <WRAP 300px centeralign> //“In all of my research, I’ve yet to find something with quite as much glee as a collision type given permission to run amok. Some specimens seem to get a sort of soothing effect from colliding objects together...or even eachother, with great fits of laughter and cheering.”// </WRAP>|**ID:** 0002 |+|<WRAP 300px centeralign>{{gallery>tcpdex:new:collision.png?250x250&lightbox}}</WRAP> \\ <WRAP 300px centeralign> //“In all of my research, I’ve yet to find something with quite as much glee as a collision type given permission to run amok. Some specimens seem to get a sort of soothing effect from colliding objects together...or even eachother, with great fits of laughter and cheering.”// \\ \\ **Notable Examples:** [[tcpdex:specimens:session:beeper|Beeper]]</WRAP>|**ID:** 0002 |
 | :::                 |**Type:** Collision | | :::                 |**Type:** Collision |
 | :::                 |**Category:** Abstract | | :::                 |**Category:** Abstract |
 | :::                 |**Height:** 7 inches | | :::                 |**Height:** 7 inches |
 +| :::                 |**Max Health:**  PERFECT (8) |
 | :::                 |**Ability:** HADRON HAVOC \\ \\ Collision types can sacrifice health to enter an ascended form. While in this form, they can choose any two objects they can see and propel them towards each other, causing them to collide. This collision can be as forceful as the TCP chooses, although the objects in question may break under more powerful impacts- the objects themselves are completely unaltered and will still break the same way they normally would. | | :::                 |**Ability:** HADRON HAVOC \\ \\ Collision types can sacrifice health to enter an ascended form. While in this form, they can choose any two objects they can see and propel them towards each other, causing them to collide. This collision can be as forceful as the TCP chooses, although the objects in question may break under more powerful impacts- the objects themselves are completely unaltered and will still break the same way they normally would. |
-| :::                 |**Physical Appearance:** Collision types have an ordinary body shape, with large eyespots standard for an abstract type. Their body is divided into two colors exactly down the middle. |+| :::                 |**Physical Appearance:** Collision types have an ordinary body shape, with large eyespots standard for an abstract type. Their body is divided into two colors vertically down the middle. |
 | :::                 |**Voice:** Soft beeps. | | :::                 |**Voice:** Soft beeps. |
 | :::                 |**Skin:** Standard skin | | :::                 |**Skin:** Standard skin |
-| :::                 |**Fluid:** Standard fluid |+| :::                 |**Fluid:** Standard fluid, albeit bouncy |
 | :::                 |**Special Attributes:** None | | :::                 |**Special Attributes:** None |
-| :::                 |**Other Notes:** Being abstract TCPs, collision types can adjust to most environments without difficulty. As long as they have plenty of things to collide together, they won't have much issue at all. Collision types are social, seeking out friendship with those who can tolerate their high energy levels. It's considered very rude to place anything in between the two split halves of a collision type when it ascends, and will rarely be well received. |+| :::                 |**Other Notes:** Being abstract TCPs, collision types can adjust to most environments without difficulty. As long as they have plenty of things to collide together, they won't have much issue at all. Collision types are social, seeking out friendship with those who can tolerate their high energy levels. The diet of a collision type can be varied, with these TCPs easily able to adjust to any kind of food type product. However, it seems that many of them seem to take comfort and delight in food with many different flavors, leading to cooking being a common interest. It's considered very rude to place anything in between the two split halves of a collision type when it ascends, and will rarely be well received. |
  
 **Official Documentation** **Official Documentation**
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 **Unconfirmed Sightings** **Unconfirmed Sightings**
 <WRAP group> <WRAP group>
-<WRAP column>{{gallery>lightbox}}</WRAP>+<WRAP column>{{gallery>tcpdex:collision001.png?lightbox}}</WRAP> 
 +<WRAP column>{{gallery>tcpdex:collision002.png?lightbox}}</WRAP> 
 +<WRAP column>{{gallery>tcpdex:collision003.png?lightbox}}</WRAP> 
 +<WRAP column>{{gallery>tcpdex:collision004.png?lightbox}}</WRAP> 
 +<WRAP column>{{gallery>tcpdex:collision005.png?lightbox}}</WRAP>
 </WRAP> </WRAP>
  
 //Designed by Ringor Mortis. ©2015// //Designed by Ringor Mortis. ©2015//
  
 +<WRAP group> 
 +<WRAP centeralign>{{gallery>{{:tcpdex:abstract:collision_mini.png?lightbox}}</WRAP> 
 +</WRAP> 
 +{{tag> notes.habitat.adaptable notes.hobbies.ability notes.hobbies.cooking notes.social.sociable notes.diet.anything notes.diet.flavorful }}
 <-tcpdex:typeless:basic|Basic TCP^tcpdex:abstract|More Abstract TCPs^tcpdex:creature:snake|Snake Type-> <-tcpdex:typeless:basic|Basic TCP^tcpdex:abstract|More Abstract TCPs^tcpdex:creature:snake|Snake Type->

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