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- | Splash Text | + | Concepts are an extremely variable species that feature prominent motifs that manifest in a metamorphosis process which is a part of their puberty. They can resemble any type of creature and can sometimes lose the resemblance after their metamorphosis. |
====Origin==== | ====Origin==== | ||
+ | Concepts originate in a currently unknown zone where they were created by an unknown god. They lack any true morphs due to the wide variance of shapes and forms they can take. | ||
+ | ====Appearance==== | ||
+ | Concepts vary in shape intensely for post-metamorphosis, | ||
- | ====Culture==== | + | Most concepts do not have much in the way of complex markings unless their motif or variant calls for it, many only possess plain markings. There are always exceptions to this. |
+ | Concept voices vary based on their motif post-metamorphosis but typically sound like distorted speech pre-metamorphosis. | ||
- | ====Appearance==== | + | Concepts of variants that would logically have paw pads typically possess them. |
+ | |||
+ | All concepts have some form of tail post-metamorphosis, | ||
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+ | Most concepts have some hair post-metamorphosis, | ||
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+ | Concepts range from 4’6-6’6 at a " | ||
+ | Their limbs vary wildly from concept to concept based on their variant, possessing anything from paws to wings to hooves. Both digitigrade and plantigrade legs have been noted, though all concepts are bipedal. | ||
====Biology==== | ====Biology==== | ||
+ | Concepts usually lack skeletons, muscles, nerves, organs, or blood. These structures even when present are not typically functional and function as all other motifs do. | ||
+ | Concepts have one of their internal motifs made external after a process called their “metamorphosis”, | ||
+ | |||
+ | Internal motifs are determined through the course of one’s life and typically correspond to one’s sense of self and identity, as well as imagery that resonates with them as a person, whether they like it or not. These motifs are typically fluid through a person’s life until locked into godhood through ascension. The creator of concepts used the same mechanic to make said motifs manifest on the bodies of their species. Due to metamorphosis typically taking place during puberty for concepts, once it begins, the most powerful or prominent motif for the concept in question is locked in and begins to manifest externally, the development is indicative of the stage of their pubic development. | ||
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+ | The motif components located around their neck and chest are often referred to as a “core”, not unlike the elementals the species were inspired by. Unlike elementals, however, these features have no purpose in reproduction and mainly serve as a visual indicator of their motif. | ||
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+ | Their bodies are completely solid up until metamorphosis, | ||
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+ | A concept’s body can also change with the “complexity” of their metamorphosis, | ||
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+ | Some high complexity concepts have had their body parts split or segment into floating pieces during metamorphosis, | ||
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+ | Concepts have some degree of magical ability, though this tends to manifest through subconscious, | ||
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+ | Even in the case of inorganic concepts, both injured/ | ||
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+ | Most concepts have teeth, though the shape and size vary based on the individual, variant, and in some cases, motif. | ||
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+ | Diet varies based on individual, though most concepts are omnivorous, and many are capable of eating almost any material. | ||
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+ | Concepts do not have a standard level of energy and is largely dependent on the individual, their motif, and how their motif affects them post metamorphosis. | ||
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+ | No particular animal body language or behaviors, with any animal resemblance being more visual than behavioral- concepts were designed to be the embodiment of ideas versus any kind of biological representation of a creature. | ||
+ | Ears are present or not based on the variant of concept. | ||
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+ | Eyes are round and have large, round pupils, and can have either dark sclera with light pupils or light sclera with dark pupils. | ||
+ | |||
+ | While specific animal behaviors may not be present, concepts post-metamorphosis may pick up specific behaviors that aid in dealing with their motifs, for example, an ice motif concept may subconsciously avoid direct sunlight even in the case of having protective skin due to the potential for internal discomfort. | ||
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+ | Concepts typically have lucid dreams and share these dreams when sleeping in the same close proximity as each other. Shared dreams have blended landscapes and themes between the participants, | ||
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+ | For a concept to die, its head must be completely destroyed. This can happen through violent means, complications during metamorphosis, | ||
====Life Cycle/ | ====Life Cycle/ | ||
+ | Lifespans are inconsistent for concepts due to the volatility and variety of motifs, with some concepts able to live incredibly long periods of time, and others burning themselves out incredibly early in their lives. | ||
+ | Metamorphosis typically begins around ages 12-13 and is considered a part of puberty for concepts. The process can last up to a year and vary in intensity depending on the complexity and motif in question. For some, it can be painless and considered almost a background process, while others may have to entirely withdraw from their “normal” lives in order to receive medical care and accommodations. | ||
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+ | Without proper accommodations, | ||
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+ | Concepts are not born with any sort of sexual characteristics or dimorphism and develop them, if at all- some lack any form of it, during metamorphosis, | ||
+ | |||
+ | Concepts reproduce via dream sharing, though the exact nature of doing so is not inherently sexual and depends on the two concepts in question. Having a shared dream that produces a concept orb, which typically resembles a squishy, basketball-sized sphere, must be mutual and agreed upon in nature regardless of how the reproduction happens within the dream, and interspecies couplings can occur with the help of scrap magic allowing a non-concept to enter one’s dream. | ||
+ | |||
+ | Concept orbs typically develop eyes first before developing mouths and speech, at which point they typically begin demanding food. Nubby limbs come next, and then the rest of their torso and limbs follow. From there, their variant emerges, a randomly selected creature that they resemble with no actual bearing on their behaviors. They remain in this blobby, simple featured state until their metamorphosis, | ||
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+ | Typically, concepts only have one orb at a time, though it is not unheard of for multiple to occur in the case of hybrid pairings. | ||
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+ | Concept children are very squishy and durable, which often leads to roughhousing- this can cause trouble when their peers begin to metamorphose, | ||
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+ | Concepts do not have any sort of traditional family structure, and how they structure their families ranges from place to place, even within their native zone. | ||
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+ | Concept families are typically small in size due to the difficulty in raising a concept child to adolescence, | ||
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+ | When it comes to relationships, | ||
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+ | Leaving the family is considered incredibly dangerous for many concepts with volatile motifs, though for those who can maintain their stability, leaving upon becoming a young adult is not uncommon. | ||
====Genetics==== | ====Genetics==== | ||
+ | Concept variants are randomized, with parental appearance having no bearing on the child' | ||
+ | Mixed-species children may take on traits of the non-concept species in their appearance, but will still be classifiable as a concept, grow up as one, and have the motif presence. | ||
- | ====Variants==== | + | Concepts are affected by horror mutation differently depending on what stage in their life they are at- children pre-metamorphosis are susceptible, |
+ | ====Culture==== | ||
+ | Concepts are not a very populous species, with even having a medium-sized population in their home zone due to the wildly varying rates of mortality during their metamorphosis stage. For similar reasons, populations outside of their home zone are very small, especially considering their need for specific, individual accommodations depending on their motif. | ||
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+ | Concepts are not very religious, with their creator god not wishing to be worshipped and with Elaine of the neighboring zone not reflecting their values. | ||
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+ | Health issues vary wildly across the board for concepts due to their unique and bizarre biology, but many can be described more as health risks versus illnesses or diseases. Concepts are far more susceptible to injury or death than other species in many cases, but most are not capable of getting any kind of disease due to not having organs. | ||
+ | Accommodations must be made for almost all concepts in some form, leading to disability care being a major part of their zone’s focus and production. Living in other zones can be tremendously difficult for concepts as a result, and many do not venture outside for long periods of time. | ||
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+ | Medications geared towards monitoring and managing qualities of a concept’s body such as temperature, | ||
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+ | Creams, lotions, and otherwise caretaking-oriented goods can alleviate aches, pains, and problems with a concept’s skin and outer layers. | ||
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+ | Concept sleeping situations often vary based on their body configurations, | ||
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+ | Custom goods are valued highly to concepts, especially ones that can accommodate one’s unique body type and motif-related needs. | ||
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+ | Education in the concepts’ native zone varies from town to town, with their zone being just as experimental in nature as the god that created it. Concepts tend to struggle in a more standardized setting, however, especially during the metamorphosis period of their life. | ||
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+ | Concept housing needs to accommodate the individual concept’s needs to provide adequate safety and security for them, particularly in the ways of temperature and motif management. | ||
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+ | It has been hypothesized that concepts were possibly created in part to counter neuroths in combat due to their typical lack of vitals and potential durability in the case of rolling a particularly strong motif, though most concepts tend to skew too fragile or volatile to be effective fighters anyway. | ||
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+ | Those who can hold up in entertainment industries can carve out unique places for themselves due to their distinct looks, with no two concepts looking the same. | ||
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+ | Often mistaken for gods by those unfamiliar with the species, which is many, due to their minority status. | ||
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+ | Bullying is very common among concept children, especially around metamorphosis age and motif comparisons start to occur. Movements to stop this have been put in place in modern years, but have yet to fully take hold. | ||
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+ | Independent creators of hygiene products have found a significant foothold in concept culture, with many finding new ways to market for the huge variety in concept biology. | ||
====Gallery==== | ====Gallery==== | ||
<WRAP group> | <WRAP group> | ||
- | ===Worldbuilding | + | ===Worldbuilding |
<WRAP column> | <WRAP column> | ||
===Low Complexity Concepts=== | ===Low Complexity Concepts=== | ||
- | <WRAP column> | + | <WRAP column> |
+ | <WRAP column> | ||
===Medium Complexity Concepts=== | ===Medium Complexity Concepts=== | ||
+ | <WRAP column> | ||
===High Complexity Concepts=== | ===High Complexity Concepts=== | ||
+ | <WRAP column> | ||
+ | <WRAP column> | ||
===Concept Hybrids=== | ===Concept Hybrids=== | ||
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+ | {{tag> species.concept category.species}} | ||