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species:botleys [2020/09/06 05:37] – 73.150.75.85 | species:botleys [2024/04/25 07:53] (current) – add tags sarcovyn | ||
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======Botleys====== | ======Botleys====== | ||
<WRAP box 300px right> | <WRAP box 300px right> | ||
- | <WRAP centeralign> | + | <WRAP centeralign> |
**Name:** Botleys\\ | **Name:** Botleys\\ | ||
**Creator: | **Creator: | ||
- | **Home Zone: | + | **Home Zone: |
**Project Appearances: | **Project Appearances: | ||
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</ | </ | ||
- | Splash Text | + | Botleys are a construct species with the appearance of robotic toys. |
====Origin==== | ====Origin==== | ||
+ | Botleys originate in Hearth where they were created by a currently unknown entity, be it corporate or individual, in 262 RE. | ||
====Culture==== | ====Culture==== | ||
+ | Botleys are found primarily in Hearth, with some scattered to other Taverne zones and very few spread out to other regions. | ||
+ | |||
+ | They have no particular religious ties or worship demographics of note. | ||
+ | |||
+ | Any “illnesses” that botleys experience manifest in the form of digital viruses or malfunctions, | ||
+ | |||
+ | Botleys value digital data and other forms of art and entertainment highly due to its use as sustenance for their species, and tend to amass hoards of it both on computer hard drives and in physical, tangible forms. | ||
+ | |||
+ | Botleys do not need to sleep and can simply power down temporarily to conserve energy, with either a timer or motion/ | ||
+ | |||
+ | Botleys typically receive an online education free of charge before being released into the world by their creators but can refuse and choose to set out on their own path without much fuss. | ||
+ | |||
+ | Botleys are adaptable to most living situations so long as they are given adequate connection to the internet and electricity, | ||
+ | Botleys are not equipped for combat in any way outside of some morphs having plastic claws, and do not hold up well in fights. | ||
====Appearance==== | ====Appearance==== | ||
+ | Botleys consist of rounded, plastic shapes. | ||
+ | Botleys possessing markings are atypical outside of modding, but stickers and decals can be commonly seen as fashion accessories. | ||
- | ====Biology==== | + | Their voices are synthesized and pleasant, often melodic. |
+ | Some morphs have paw pads, but not all. | ||
+ | |||
+ | Their tails vary in style and length, and not all botley morphs have them. | ||
+ | |||
+ | Botleys are not constructed with hair, but some do get modifications. | ||
+ | |||
+ | They are typically constructed at a height between 4' | ||
+ | |||
+ | Their limb style and quantity vary based on their morph, but all botley are bipedal. | ||
+ | |||
+ | ====Construction==== | ||
+ | Botleys do not have skeletons, muscles, nerves, organs, or blood, and are primarily composed of plastic and electronics. | ||
+ | |||
+ | Botleys have screens for faces, with any expressions being animated and stylized. | ||
+ | |||
+ | Botley diets consist of data fed to them either through viewing through their screens, plugged directly into the back of their heads, or direct listening, in the form of music or speeches. Direct connection is the most “nutritious” and versatile way to feed a botley, and has the best effects on their health, providing the content is good for them. | ||
+ | |||
+ | Energy levels vary based on how much data a botley has been fed, along with the quality of the data and how much a botley personally prefers that kind of data. | ||
+ | |||
+ | Botleys typically express by animated facial expressions, | ||
+ | |||
+ | Their ears are typically made of transparent plastic and jointed at the base for wiggling motions. | ||
+ | |||
+ | All botleys have transparent plastic segments with the belly segment containing a core that holds all of their personal data. Should the core be destroyed, the botley would die. | ||
+ | |||
+ | Botleys tend to take on animal behavior from their morph’s inspiration. | ||
====Life Cycle/ | ====Life Cycle/ | ||
+ | Botleys cannot reproduce and do not have any kind of dimorphism. | ||
+ | Any families formed by botleys are chosen and can take any form chosen by them. | ||
====Genetics==== | ====Genetics==== | ||
+ | Morphs are inspired by different kinds of animals and influence the toy-like appearance of the botley. | ||
+ | The first botley morph designed was the K9 morph. | ||
+ | |||
+ | Botleys are inorganic and completely immune to horror mutation. | ||
====Morphs==== | ====Morphs==== | ||
{{: | {{: | ||
===K9=== | ===K9=== | ||
+ | The k9 morph is inspired by dogs. They are characterized by their screen faces, floppy, translucent, | ||
+ | {{: | ||
+ | ===J4ws=== | ||
+ | The j4ws morph is inspired by sharks. They are characterized by their wraparound screen faces, large jaws, pointed, translucent, | ||
{{: | {{: | ||
===Ch1rp=== | ===Ch1rp=== | ||
+ | The ch1rp morph is inspired by penguins and other birds. They are characterized by their screen eye display, plastic beak, wings, feet -taking the form of bird feet, flippers, or talons-, and lack of a tail. As each botley morph is manufactured alongside appropriately themed accessories, | ||
- | + | ==Variants== | |
- | {{: | + | <WRAP group> |
- | ===Sc4r4b=== | + | <WRAP column>{{gallery>species:cah00t5.png?lightbox}}</ |
- | + | </ | |
- | + | ||
- | {{:species:j4ws.png?400}} | + | |
- | ===J4ws=== | + | |
{{: | {{: | ||
===H0pp3r=== | ===H0pp3r=== | ||
+ | The h0pp3r morph is inspired by kangaroos. They are characterized by their screen faces, translucent, | ||
+ | {{: | ||
+ | ===Sc4r4b=== | ||
+ | The sc4r4b morph is inspired by beetles and other bugs. They are characterized by their screen faces, translucent, | ||
+ | |||
+ | {{: | ||
+ | ===M30w=== | ||
+ | The m30w morph is inspired by cats and other felines. They are characterized by their screen faces, plastic ears, distinct face shape, long tail, and paws with retractable claws. As each botley morph is manufactured alongside appropriately themed accessories, | ||
====Gallery==== | ====Gallery==== | ||
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</ | </ | ||
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+ | {{tag> species.botley pantheon.taverne category.species article.placeholder_image}} |