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worldbuilding:horror_energy [2024/04/25 08:04] sarcovynworldbuilding:horror_energy [2024/04/27 19:05] (current) – add sections sarcovyn
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 This strange energy is given off by [[species:horror|horrors]] and causes intense reactions in any organisms that are exposed to it, mutating their bodies wildly. Like radiation, objects exposed to it can retain traces for a long period afterwards, making it difficult to deal with. This strange energy is given off by [[species:horror|horrors]] and causes intense reactions in any organisms that are exposed to it, mutating their bodies wildly. Like radiation, objects exposed to it can retain traces for a long period afterwards, making it difficult to deal with.
  
 +=====Origin=====
 +
 +  * where is it found?
 +  * explain horror vents
 +  * explain what else can cause it
 +
 +=====Mutations=====
 Common mutations include an increase in size, extreme hunger and difficulty controlling emotions. Additional eyes, teeth and claws are also likely, with many more changes possible depending on the species being mutated. Individuals that become visibly mutated are known as **monsters**, and can be either welcomed into society or ostracized depending on location and the severity of their mutations. Common mutations include an increase in size, extreme hunger and difficulty controlling emotions. Additional eyes, teeth and claws are also likely, with many more changes possible depending on the species being mutated. Individuals that become visibly mutated are known as **monsters**, and can be either welcomed into society or ostracized depending on location and the severity of their mutations.
  
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 As well as creatures being vulnerable to horror energy, plant life is also affected, though usually with far less extreme results. Constructs can be resistant, depending on the specific make and model, while more esoteric entities such as gods, angels, and fiends are almost always fully immune. As well as creatures being vulnerable to horror energy, plant life is also affected, though usually with far less extreme results. Constructs can be resistant, depending on the specific make and model, while more esoteric entities such as gods, angels, and fiends are almost always fully immune.
  
 +=====History=====
 +
 +  * luxson horror plague and mass-mutation of corvice
 +  * devils' advocate project

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