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worldbuilding:divine_hierarchy [2024/04/23 22:04] – add section headers sarcovynworldbuilding:divine_hierarchy [2024/04/24 20:14] (current) sarcovyn
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 As well as its various species and wildlife, there also exists on Morbit a class of entities known as gods. These beings are powerful, unique, and often have a large influence on surrounding societies, if not being the reason that they exist at all. Many gods take leadership positions in their respective cultures, but amongst eachother they are organised according to a different system. As well as its various species and wildlife, there also exists on Morbit a class of entities known as gods. These beings are powerful, unique, and often have a large influence on surrounding societies, if not being the reason that they exist at all. Many gods take leadership positions in their respective cultures, but amongst eachother they are organised according to a different system.
  
-====Attributes====+=====Attributes=====
 All gods have two special attributes that affect their powers and appearance: **Domains**, and **Motifs**. Most gods just have two of each, though it is possible to have any amount, as long as it isn't zero. Domains and motifs can be anything, any concept or object or action, from altruisim to tripping. Motifs are usually physical however, as the god's appearance draws heavily upon them and they will generally have powers related to the direct creation or manipulation of their motifs. Domains tend to be more subtle in their effects, and are less predictable. All gods have two special attributes that affect their powers and appearance: **Domains**, and **Motifs**. Most gods just have two of each, though it is possible to have any amount, as long as it isn't zero. Domains and motifs can be anything, any concept or object or action, from altruisim to tripping. Motifs are usually physical however, as the god's appearance draws heavily upon them and they will generally have powers related to the direct creation or manipulation of their motifs. Domains tend to be more subtle in their effects, and are less predictable.
  
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 If a god reproduces (however they may do so), the child will display the motifs of the parent god/gods on their body, but will not have any control over them or powers, and will not be greatly different from the offspring of a mortal species. If a god reproduces (however they may do so), the child will display the motifs of the parent god/gods on their body, but will not have any control over them or powers, and will not be greatly different from the offspring of a mortal species.
  
-====Powers====+=====Powers=====
 Beyond abilities from their domains and motifs, all god have certain innate powers that set them apart from mortals. All gods are naturally [[worldbuilding:scraps|scrap-sensitive]] and conditionally immortal, meaning they cannot die from age or disease. Gods are also immune to [[worldbuilding:horror_energy|horror radiation]]. Beyond abilities from their domains and motifs, all god have certain innate powers that set them apart from mortals. All gods are naturally [[worldbuilding:scraps|scrap-sensitive]] and conditionally immortal, meaning they cannot die from age or disease. Gods are also immune to [[worldbuilding:horror_energy|horror radiation]].
  
-===Demons===+====Demons====
 All gods have the power to make individuals of a lower tier than themselves (including mortals and animals) a **demon**. Demons gain the same conditional immortality and increased scrap sensitivity that gods have (stacking with any scrap affinities they might already have), as well as inheriting control over whatever the god's motifs are.  All gods have the power to make individuals of a lower tier than themselves (including mortals and animals) a **demon**. Demons gain the same conditional immortality and increased scrap sensitivity that gods have (stacking with any scrap affinities they might already have), as well as inheriting control over whatever the god's motifs are. 
  
 The demon cannot refuse their demonhood, and it is only removed without the god's consent if either the god or demon dies; however, the demon is not especially forced to obey their god in any way, beyond ordinary methods of compulsion. If a mortal is granted demonhood, they cease aging until it is lifted, at which point they begin aging regularly again. If a god who was a demon for another god were to make a demon of their own, both gods' motifs would be available to this demon, although at weaker strengths. The demon cannot refuse their demonhood, and it is only removed without the god's consent if either the god or demon dies; however, the demon is not especially forced to obey their god in any way, beyond ordinary methods of compulsion. If a mortal is granted demonhood, they cease aging until it is lifted, at which point they begin aging regularly again. If a god who was a demon for another god were to make a demon of their own, both gods' motifs would be available to this demon, although at weaker strengths.
  
-===Zones===+====Zones====
 Gods can claim zones as their own, carving out certain areas on Morbit's surface. Almost all land on Morbit is currently claimed by one god or another, though the oceans are left untouched. The main purpose of claiming a zone is to protect it from the natural elements. Usually, this means keeping it warm, as Morbit is actually rather far from its sun and would in ordinary circumstances be unable to support much life, but can also include stopping environmental degradation such as rust, erosion etc.  Gods can claim zones as their own, carving out certain areas on Morbit's surface. Almost all land on Morbit is currently claimed by one god or another, though the oceans are left untouched. The main purpose of claiming a zone is to protect it from the natural elements. Usually, this means keeping it warm, as Morbit is actually rather far from its sun and would in ordinary circumstances be unable to support much life, but can also include stopping environmental degradation such as rust, erosion etc. 
  
 More powerful gods can have more direct control over features of the zone, being able to influence things like the weather, ecology and even the local gravity. When a god dies, it's zone becomes unclaimed, and over a short period of time reverts back to its natural state. More powerful gods can have more direct control over features of the zone, being able to influence things like the weather, ecology and even the local gravity. When a god dies, it's zone becomes unclaimed, and over a short period of time reverts back to its natural state.
  
-===Abilities by tier===+====Abilities by tier====
 ^ Power ^ Demons ^ Lesser ^ Greater ^ High ^ ^ Power ^ Demons ^ Lesser ^ Greater ^ High ^
 | Conditional immortality | Yes | Yes | Yes | Yes | | Conditional immortality | Yes | Yes | Yes | Yes |
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 | Appoint demons | No | Yes | Yes | Yes | | Appoint demons | No | Yes | Yes | Yes |
 | Domain-related powers | No | Passive abilities | Active abilities | Powerful active abilities | | Domain-related powers | No | Passive abilities | Active abilities | Powerful active abilities |
-| Promote other beings to godhood (up to same tier) | No | Yes | Yes | Yes |+| Promote other beings to godhood \\ (up to same tier) | No | Yes | Yes | Yes |
 | Create gods | No | No | Lesser | Greater | | Create gods | No | No | Lesser | Greater |
 | Create life (flora, fauna, sapient) | No | No | Yes | Yes | | Create life (flora, fauna, sapient) | No | No | Yes | Yes |
 | Claim and maintain zones | No | No | Yes | Yes | | Claim and maintain zones | No | No | Yes | Yes |
 | Claim and maintain regions | No | No | No | Yes | | Claim and maintain regions | No | No | No | Yes |
-| Create (domain-related) alternate planes | No | No | No | Yes |+| Create (domain-related) [[worldbuilding:planes|planes]] | No | No | No | Yes |
 | Access "godspace" | No | No | No | Yes | | Access "godspace" | No | No | No | Yes |
  
-====Origin====+=====Origin=====
 At the beginning of Morbit's history, when it was just a cold, barren planet, the original high gods found themselves dropped onto its surface, with no knowledge or memories except for how to create things. Over a very long period of time, they slowly learned how to create life, filling Morbit with the many species and wildlife it has today, as well as other gods. At the beginning of Morbit's history, when it was just a cold, barren planet, the original high gods found themselves dropped onto its surface, with no knowledge or memories except for how to create things. Over a very long period of time, they slowly learned how to create life, filling Morbit with the many species and wildlife it has today, as well as other gods.
  
 Such creation is responsible for the vast majority of gods in existence, as it is an ability possessed by all Greater gods and above. Gods can also spontaneously coalesce from their environment, though it extremely rare. Recently, the high god [[characters:wax|Wax]] set up another way for gods to be born, through forming as a collective in a TCP session and then winning it, though this is also quite rare. Such creation is responsible for the vast majority of gods in existence, as it is an ability possessed by all Greater gods and above. Gods can also spontaneously coalesce from their environment, though it extremely rare. Recently, the high god [[characters:wax|Wax]] set up another way for gods to be born, through forming as a collective in a TCP session and then winning it, though this is also quite rare.
  
-====Gallery==== +=====Gallery===== 
-<WRAP group> +====High Gods==== 
-===High Gods=== +<gallery lightbox> 
-<WRAP column>{{gallery>characters:wane_ref.png?lightbox}}</WRAP> +characters:wane_ref.png 
-<WRAP column>{{gallery>characters:wax_ref.png?lightbox}}</WRAP+characters:wax_ref.png 
-===Greater Gods=== +</gallery> 
-<WRAP column>{{gallery>characters:grind_ref.png?lightbox}}</WRAP> + 
-<WRAP column>{{gallery>characters:spit_ref.png?lightbox}}</WRAP> +====Greater Gods==== 
-<WRAP column>{{gallery>characters:wretch_ref.png?lightbox}}</WRAP+<gallery lightbox> 
-===Lesser Gods=== +characters:grind_ref.png 
-<WRAP column>{{gallery>characters:eastwood_ref.png?lightbox}}</WRAP> +characters:spit_ref.png 
-<WRAP column>{{gallery>characters:miller_ref.png?lightbox}}</WRAP> +characters:wretch_ref.png 
-</WRAP>+</gallery> 
 + 
 +====Lesser Gods==== 
 +<gallery lightbox> 
 +characters:eastwood_ref.png 
 +characters:miller_ref.png 
 +</gallery>

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