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worldbuilding:divine_hierarchy [2024/04/23 05:16] – reword that line of the table sarcovyn | worldbuilding:divine_hierarchy [2024/04/24 20:10] – add a line break sarcovyn | ||
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Beyond abilities from their domains and motifs, all god have certain innate powers that set them apart from mortals. All gods are naturally [[worldbuilding: | Beyond abilities from their domains and motifs, all god have certain innate powers that set them apart from mortals. All gods are naturally [[worldbuilding: | ||
- | All gods have the power to make individuals of a lower tier than themselves (including mortals and animals) a **demon**. Demons gain the same conditional immortality and increased scrap sensitivity that gods have (stacking with any scrap affinities they might already have), as well as inheriting control over whatever the god's motifs are. The demon cannot refuse their demonhood, and it is only removed without the god's consent if either the god or demon dies; However, the demon is not especially forced to obey their god in any way, beyond ordinary methods of compulsion. If a mortal is granted demonhood, they cease aging until it is lifted, at which point they begin aging regularly again. If a god who was a demon for another god were to make a demon of their own, both gods' motifs would be available to this demon, although at weaker strengths. | + | ===Demons=== |
+ | All gods have the power to make individuals of a lower tier than themselves (including mortals and animals) a **demon**. Demons gain the same conditional immortality and increased scrap sensitivity that gods have (stacking with any scrap affinities they might already have), as well as inheriting control over whatever the god's motifs are. | ||
- | Gods can claim zones as their own, carving out certain areas on Morbit' | + | The demon cannot refuse |
+ | ===Zones=== | ||
+ | Gods can claim zones as their own, carving out certain areas on Morbit' | ||
+ | |||
+ | More powerful gods can have more direct control over features of the zone, being able to influence things like the weather, ecology and even the local gravity. When a god dies, it's zone becomes unclaimed, and over a short period of time reverts back to its natural state. | ||
+ | |||
+ | ===Abilities by tier=== | ||
^ Power ^ Demons ^ Lesser ^ Greater ^ High ^ | ^ Power ^ Demons ^ Lesser ^ Greater ^ High ^ | ||
| Conditional immortality | Yes | Yes | Yes | Yes | | | Conditional immortality | Yes | Yes | Yes | Yes | | ||
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| Appoint demons | No | Yes | Yes | Yes | | | Appoint demons | No | Yes | Yes | Yes | | ||
| Domain-related powers | No | Passive abilities | Active abilities | Powerful active abilities | | | Domain-related powers | No | Passive abilities | Active abilities | Powerful active abilities | | ||
+ | | Promote other beings to godhood \\ (up to same tier) | No | Yes | Yes | Yes | | ||
| Create gods | No | No | Lesser | Greater | | | Create gods | No | No | Lesser | Greater | | ||
- | | Promote other beings to godhood (up to same tier) | No | Yes | Yes | Yes | | ||
| Create life (flora, fauna, sapient) | No | No | Yes | Yes | | | Create life (flora, fauna, sapient) | No | No | Yes | Yes | | ||
| Claim and maintain zones | No | No | Yes | Yes | | | Claim and maintain zones | No | No | Yes | Yes | | ||
| Claim and maintain regions | No | No | No | Yes | | | Claim and maintain regions | No | No | No | Yes | | ||
- | | Create (domain-related) | + | | Create (domain-related) |
| Access " | | Access " | ||
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====Gallery==== | ====Gallery==== | ||
- | <WRAP group> | ||
===High Gods=== | ===High Gods=== | ||
- | <WRAP column> | + | < |
- | <WRAP column> | + | characters: |
+ | characters: | ||
+ | </gallery> | ||
===Greater Gods=== | ===Greater Gods=== | ||
- | <WRAP column> | + | < |
- | <WRAP column> | + | characters: |
- | <WRAP column> | + | characters: |
+ | characters: | ||
+ | </gallery> | ||
===Lesser Gods=== | ===Lesser Gods=== | ||
- | <WRAP column> | + | < |
- | <WRAP column> | + | characters: |
- | </WRAP> | + | characters: |
+ | </gallery> |