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Botleys

Name: Botleys
Creator:
Home Zone: Hearth
Project Appearances: TBA


This article contains brief + simple mentions of reproduction, but is SFW.

Botleys are a construct species with the appearance of robotic toys.

Origin

Botleys originate in Hearth where they were created by a currently unknown entity, be it corporate or individual, in 262 RE.

Culture

Botleys are found primarily in Hearth, with some scattered to other Taverne zones and very few spread out to other regions.

They have no particular religious ties or worship demographics of note.

Any “illnesses” that botleys experience manifest in the form of digital viruses or malfunctions, and require repair work from construct specialists. Their manufacturers, however, do not make them impossible to repair without special tools, and most shops can handle a botley repair job just fine.

Botleys value digital data and other forms of art and entertainment highly due to its use as sustenance for their species, and tend to amass hoards of it both on computer hard drives and in physical, tangible forms.

Botleys do not need to sleep and can simply power down temporarily to conserve energy, with either a timer or motion/sound trigger waking them up, but some prefer the softness of a bed.

Botleys typically receive an online education free of charge before being released into the world by their creators but can refuse and choose to set out on their own path without much fuss.

Botleys are adaptable to most living situations so long as they are given adequate connection to the internet and electricity, as well as shelter from weather conditions.

Botleys are not equipped for combat in any way outside of some morphs having plastic claws, and do not hold up well in fights.

Appearance

Botleys consist of rounded, plastic shapes.

Botleys possessing markings are atypical outside of modding, but stickers and decals can be commonly seen as fashion accessories.

Their voices are synthesized and pleasant, often melodic.

Some morphs have paw pads, but not all.

Their tails vary in style and length, and not all botley morphs have them.

Botleys are not constructed with hair, but some do get modifications.

They are typically constructed at a height between 4'0“-5'6”.

Their limb style and quantity varies based on their morph, but all botley are bipedal.

Construction

Botleys do not have skeletons, muscles, nerves, organs, or blood, and are primarily composed of plastic and electronics.

Botleys have screens for faces, with any expressions being animated and stylized.

Botley diets consist of data fed to them either through viewing through their screens, plugged directly into the back of their heads, or direct listening, in the form of music or speeches. Direct connection is the most “nutritious” and versatile way to feed a botley, and has the best effects on their health, providing the content is good for them.

Energy levels vary based on how much data a botley has been fed, along with the quality of the data and how much a botley personally prefers that kind of data.

Botleys typically express by animated facial expressions, wagging their tails and ears, and dancing.

Their ears are typically made of transparent plastic and jointed at the base for wiggling motions.

All botleys have transparent plastic segments with the belly segment containing a core that holds all of their personal data. Should the core be destroyed, the botley would die.

Botleys tend to take on animal behavior from their morph’s inspiration.

Life Cycle/Family Structure

Botleys cannot reproduce and do not have any kind of dimorphism.

Any families formed by botleys are chosen and can take any form chosen by them.

Genetics

Morphs are inspired by different kinds of animals and influence the toy-like appearance of the botley.

The first botley morph designed was the K9 morph.

Botleys are inorganic and completely immune to horror mutation.

Morphs

K9

The k9 morph is inspired by dogs. They are characterized by their screen faces, floppy, translucent, plastic ears, paws, and a short tail.

J4ws

The j4ws morph is inspired by sharks. They are characterized by their wraparound screen faces, large jaws, pointed, translucent, plastic fins, claws, and a long finned tail evocative of a fishbone.

Ch1rp

The ch1rp morph is inspired by penguins. They are characterized by their screen eye display, plastic beak, wings, flippers, and lack of a tail.

Variants

H0pp3r

The h0pp3r morph is inspired by kangaroos. They are characterized by their screen faces, translucent, pointed, plastic ears, clawed paws, and long, thick tail.

Sc4r4b

The sc4r4b morph is inspired by beetles. They are characterized by their screen faces, translucent, plastic antennae, plastic wings, lack of a tail, and their four arms which end in clawed hands.

"Normal" Botleys

Mutated/Modified Botleys

Botley Hybrids


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