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REFURBISHED [Morbitia Ren...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-22-2024, 09:01 PM
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⛌ bluff ⛌
Forum: [OFFICIAL PROJECTS]
Last Post: ಠ_ಠ
11-21-2024, 04:02 AM
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INFERNO - A Intermission ...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-20-2024, 11:33 PM
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[PERSONAL] ??????????????...
Forum: [OFFICIAL PROJECTS]
Last Post: skinstealer
11-18-2024, 01:39 AM
» Replies: 1
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Vino Tinto/Blanco: Projec...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-17-2024, 08:08 PM
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[SPECIES / TCPDEX UPDATES...
Forum: [UPDATES]
Last Post: sarcovyn
11-13-2024, 02:22 AM
» Replies: 1
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THE TCP TYPE PREFERENCE S...
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-11-2024, 10:31 PM
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ConnectiveThreads [A 202...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-07-2024, 05:30 PM
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Masa con Papas: Proxy's M...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-05-2024, 06:37 PM
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the mortis work log
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-04-2024, 10:05 PM
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Pokemon is a matter of scale (story) |
Posted by: 1011686 - 12-01-2019, 07:48 AM - Forum: [MORBITMON]
- No Replies
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(working title) This is a fic about a pokemon trainer called Jed who is also a TCP. If I write enough of this that it gets to the point of Jed entering a gym it would be cool if I could play against someone else's gym leader they've made in pokemon showdown and then write up the battle afterwards. Feel free to leave any comments or feedback.
“This is a bad idea, Jed.”
“Just shut it Amos, this is going to be so cool.”
It was a sunny morning. The two TCPs were walking through a small forest near where they lived, rolling a pokeball in front of them as they did so. Jed was an accident type, he had a thread slung around his shoulder, and was feeling good about his chances today. Amos was a resource type, and was starting to have second thoughts about agreeing to their friend’s plan.
They stopped in front of a tree. There didn’t seem to be anything particularly special about it, but Jed began approaching it.
“This is the one. You stay here with the pokeball, don’t let it see you or you might scare it off.”
Amos looked around skeptically.
“What am I meant to hide with? And how do you know this is the right tree anyway?”
“I don’t know, just think of something! Surely it can’t be that hard, there’s plenty of twigs and leaves and, stuff.” Jed started shimmying up the trunk, pressing his hands and feet against the rough surface to solidify his position before shifting his body weight. He made use of small cracks and protrusions to gain further progress, and stopped on a small branch about a meter up to catch his breath. “And, I’ve been coming to this tree every day since last week. I know what it looks like, and I know there’s a pidgey that comes around here every noon.” He continued his climb.
“Really? The same one each time?”
“Yep, has a nest around here or something I bet, probably.”
“Jeeze…” Amos gave an exasperated sigh, but they started covering themselves anyway. If the pidgey did show up, they didn’t want to ruin everything their friend was (admittedly in their opinion, ill-advisedly) trying to do.
Finally, Jed pulled himself onto one of the upper branches, and began unwinding the thread from his shoulder. He held each end along with a few loops in each hand, with some slack in the line between them.
“Do you even know how to do this?” Amos called out from below.
“I’ve watched videos, and if it doesn’t work there’s always plan B. Now shhhhh!” He waited for a few minutes, before hearing a sudden flapping of wings. A pidgey glided down through the air from the canopy above, dropping to the ground carefully. It took a few steps towards the tree, seemingly unaware of the TCPs’ presence
Jed carefully crawled along the branch he was on until he was right above the pidgey, still inspecting the grass for bugs. This was it, he could do this, he knew he could. He looped the thread around his arms a few times, carefully positioned himself…
And then dropped from the branch onto the pidgey’s back, slipping the thread neatly around its head.
Instantly the pidgey jumped up in the air and started squawking furiously. It took off at a run and flapped its wings chaotically as it tried to dislodge its new rider. Jed, for his part, had been intending to direct the pidgey over to where Amos was waiting, but was currently unable to think much beyond the jolt of being pulled up and down in very quick succession, much like a bumpy rollercoaster, and why hadn’t anyone warned him about this. Amos ran out of their cover, but the pair had already moved too far for them to help, not that they knew what exactly they would’ve been supposed to do in this kind of situation anyway.
As the pidgey tried to get its wings and legs in order while also turning its head to keep him in its vision, Jed desperately tried to remember those videos he had watched. He wracked his memory, and recalled that pidgeys didn’t like fighting, but if disturbed, would retaliate ferociously. That didn’t seem like a very helpful piece of information at the moment. None of the videos had seemed to spend much time on the catching part that he was currently engaged with, instead focusing much more on training and bonding with the pokemon. And those parts looked really cool! He was really looking forward to getting to know his pidgey, caring for it, feeding it. He’d never had a pet or anything like one before. But first he would need to catch it, which was proving more difficult than expected.
The pidgey had finally managed to get itself together, and lifted off into the air. It corkscrewed in circles, clapping its wings together to send gusts of wind in every direction, unable to properly aim at its target. It started flying faster and took tighter turns, spinning and looping around the trees. The sky kept moving from above Jed to below him and back again, and he felt the thread begin to loosen around his arms. Unable to direct the pidgey, almost unable to even hold on any longer, Jed did the only thing he could.
He shifted a small switch inside himself, and ascended.
Instantly, he felt energised, except the energy wasn’t in his body, but outside of him, enveloping him. It still felt his though, his to spend and use. He regripped the thread with two newly-formed arms, the pull of inertia separating him from the pidgey no longer seeming quite so strong, and then he pushed at it.
The pidgey collided with a large leaf that hung in its path, before clipping its talon on a branch, flapping with its left wing when it meant to flap right, and then hitting the tree that Amos and Jeb had originally been at head-first. It slid to the ground, where it groggily stood back onto its feet, took a few steps in a circle, squawked a feeble “piddgggeyyy…” and then collapsed onto one side.
Amos stepped over to it slowly. “Jed?”
They waited a few moments in silence, until a head popped up from a nearby bush.
“I did it! Did you see that? I told you I could do it Amos!”
“I guess Plan B worked.”
“Yeah I knew it would! Woohoo! I got a pidgey!”
“Hold on, I need to get the pokeball.”
“Oh yeah, do that! Do it before it wakes up!”
Soon, the two of them were walking back the way they had come, Jed pushing the pokeball containing his new pokemon ahead and then running to catch up with it. Amos was happy things had turned out for the best, and they had to admit it had been pretty cool to watch. He wasn’t entirely sure about if it had all really been necessary though.
“Did you really need to ride it?”
“Well I want to be able to ride it to places I want to go eventually, so really I was just getting some early training in. Also I couldn’t exactly have just thrown the pokeball.”
“That’s what I’m talking about. I mean, I think you can get miniature pokeballs in some places. I don’t think our local store has them, but I think you can order them online.”
“Wait, how small?”
“Like, the size of my head.”
Jed stopped rolling the pokeball that was slightly shorter than his shoulders, and paused for a moment, thinking.
“That would definitely have made it a lot easier…”
“Yeah that’s what I’m sayin-”
“...But nowhere near as awesome! Maybe next time though. If I can’t ride it.”
Amos closed their eyes and raised a hand to their face. They weren’t truly annoyed or frustrated at their friend’s antics, but they really wished he would listen sometimes.
“Next time?”
“Yeah! Don’t you forget, I’m going to be a-”
“-Pokemon champion some day, yes I remember. Come on, let’s go home.”
And home they went.
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[MORBITMON] Morbitmon Basic Info Thread |
Posted by: skinstealer - 11-30-2019, 01:06 AM - Forum: [MORBITMON]
- Replies (2)
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okay this is gonna be real sloppy to start but we gotta start somewhere and we'll refine it as we go
morbitmon is a badly named crossover between morbit/pokemon, is completely noncanon and intended as a fun community thing highlighting two big interests here in the community. it's a community project, meaning that while things get cleared by the official team, people can contribute their own content to the project. so far we've already had a new typing (horror type) contributed by @victorianflorist and people expressing interest in bringing their fantheons/fan regions in, so that's pretty exciting.
like i said, this list is gonna be refined and probably made into a proper writeup over time, but have a list of Shit to start:
- each region/pantheon has their own league
- eight gym leader/gym leader equivalent minimum for a region
- zones can have multiple leaders
- elite four not necessary before champion fight, can have alternate style challenges
- each region must have a champion
- each region must have a 150 pokemon minimum regional dex (a fun but optional challenge!)
- new pokemon can be made for regions but do not have to be At All (i will probably not be making any for taverne/luxson)
- beta pokemon are allowed (raitora real)
- horror type is a new typing created by vic
- regional evolutions are very much a thing (might make a few of these actually)
- new mechanics (z-moves, g-max, etc) can be introduced for regions (though obviously they can't be included in showdown)
- trainer characters can be anything (including gods) though pls leave canon ones to their creators
- actual battles for this can be done through pokemon showdown (excluding new pokemon/new regional evolutions/beta pokemon, sorry)
- tournaments/gym challenges may be organized for showdown if enough interest comes up
- roleplay is permitted and encouraged for those who want to
- legendaries do exist in multiples and you are permitted to give your trainer characters them, but they are disallowed from tournament/gym challenge battles for the sake of fairness
- you can suggest new features/worldbuilding elements in this thread, if you're cleared feel free to make a thread detailing whatever it is
- characters can be at any skill level
- feel free to make roleplaying boards/chats on this subforum
- feel free to make posts advertising battles/trades on this subforum etc
- no NSFW content allowed you animals
- if you're unsure about anything, just ask
- there's a discord role + channel for this, but keeping things to the forums would be nice too for clutter reasons
enjoy, let's have fun!
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[SPECIES DEVELOPMENT] SNUGLINS |
Posted by: skinstealer - 11-23-2019, 05:58 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (8)
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SNUGLIN
[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread), corporate fuckery + violations of sapience rights] ORIGIN
- Originated in Hearth
- Created by the Snuglin Corporation in 258 RE
- First morph: Teddy
- ????
CULTURE
- Found primarily in Hearth, though some have begun to spread across the Taverne region
- Very scarcely found outside of Taverne, with them decreasing in numbers the further you go
- Due to being born and raised in a corporate factory, family structure is atypical and is more akin to "it takes a village to raise a child", except the village is the corporation
- Leaving the corporation is possible, but requires a ridiculous amount of paperwork and navigating through red tape, something that most snuglins are ill equipped for and not trained in figuring out
- There are parental figures in the corporation itself, but they're either high up workers or promoted snuglins that worked to get to this point
- No religious ties
- Worship numbers vary due to their not being a creator god for this species, though many worship Wax and Velvet
- High rate of disability and illness, snuglins that leave the corporation often find themselves either seeking outside specialists or returning to the corp for specialized treatments (that typically require them to stay, or at the very least return on a frequent basis)
- Goods made for snuglins by the corporation are often soft and friendly in their appeal, focused on comfort and appearing inviting
- It is not uncommon for a snuglin's room in the corporation to be filled with tiny knick knacks and toys, prizes won through good behavior and accomplishing jobs around the facilities
- Snuglins that leave the facility for jobs or manage to escape its grip either order supplies and goods from the corporation itself or through indie vendors specializing in making their own snuglin-focused wares, typically in an effort to combat the corporation's monopoly
- Indie vendors and activists are frowned upon heavily by the corporation, but have a growing movement in Hearth and other Taverne zones
- Snuglins tend to sleep in beds and/or pillow piles/forts, with fairly luxurious and comfortable accommodations (primarily meant to encourage them to stay with the corporation)
- Rewards given by the corporation for good behavior/performance include toys, clothing, and entertainment (though all books and movies are screened for content)
- Snuglins outside the corporation tend to value things that help give them more autonomy, especially with replacements for goods/services the corporation is able to provide in order to keep them tied to it
- Body mod culture is extremely popular with snuglins outside the corporation, as it helps give them more autonomy and control over their bodies/how they present
- Education is primarily handled within the corporation itself, with information being heavily controlled and monitored
- Once education is completed, snuglins are permitted to seek jobs screened by the corporation, typically in caregiving/caretaking, child education, and other fields that require a "gentle and friendly" disposition/appearance
- Housing is provided within the corporation's facilities, with immense amounts of red tape in the way of seeking outside housing
- Housing in the facilities is very comfortable and well provided in order to encourage snuglins to stay with the corporation
- Snuglins are encouraged to appear soft, friendly, and family-friendly
- Many snuglin activists actively reject this expected image, going as far as making themselves censor-worthy in the corporation's eyes
- Snuglins are actively created to be terrible at combat, with no natural defenses (including a lack of teeth)
- One common body mod for snuglins is the addition of claws/teeth in order to help them defend themselves
- The snuglin corporation has branches to create media both for mass consumption and for the snuglins themselves, all of which controlled to be sanitized and inoffensive as possible
- ????
APPEARANCE
- Snuglins have round, soft shapes, typically with circles and ruffles prominent
- Markings are usually simple and stitched on, though snuglins outside of the corporation may dye their cloth skin in patterns
- All snuglins have a plastic heart piece fused to their neck fluff that is immensely hard to remove, rooted deep enough to dig into their actual flesh and not just the plush layer
- Plastic hearts are simple and uniform in color, but are often dyed/painted/modified by those outside of the corporation
- Voices are composed of squeaks and sometimes honks, much like a toy squeaker
- Paw pads are present
- Most snuglins have tails, with the plush layer typically made out of a particularly fluffy material
- Hair is very uncommon on snuglins outside of modded ones, but has been put on several models as a "limited edition feature"
- Range from [4'6]-[6'6] for "normal" adult height range.
- Standard arms, soft paw hands
- Digitigrade legs
- ????
BIOLOGY
- Snuglins have skeletons, muscles, nerves, organs, and blood underneath skin covered by a layer of plush.
- No teeth
- Snuglins require a primarily liquid/easy to swallow diet, making finding food they can eat outside of the corporation a real challenge
- Energy levels vary hugely based on model and how a snuglin is raised, with some having very low, sluggish levels and others being far more energized and enthusiastic
- Very expressive body language, primarily with hand gestures and full body emoting
- Large, fluffy ears on most morphs
- Button-like eyes or organic eyes meant to resemble buttons with their custom pupils
- No natural defenses
- Plush layer cannot heal on its own, requiring patching and specialized repair work
- No specific animal behaviors, though many grow nervous and on edge from low socialization
- Bonus "features" such as music boxes may be added to a snuglin's body, often leading to new health concerns
- Cuts need to reach deep to actually hit the flesh underneath the plush layer, leading to things like papercuts requiring only a few surface stitches
- Lifespan of 60 years, reach maturity at 18-20
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Completely prevented from reproducing on their own, no organs capable of it outside of extensive body modding
- Family is entirely chosen due to most/practically all snuglins being first generation
- Snuglins fall into parental roles easily due to being raised/groomed for said positions, and many end up as caretakers for members of other species
- ????
GENETICS
- Morphs are based on plush toys of various animals, typically with a vintage feel
- Due to their inability to reproduce, snuglin hybrids/mixed morph children are exceedingly rare and have to be created in lab conditions
- If hybrids/mixed morph children are created artificially, they tend to pass down any organic traits, and not the plush layer added on top in snuglin production
- Common mutations include those affecting the organic body underneath the plush layer, leading to rips and tears in the plush once size growth, claw development, and other mutations occur. Teeth growth is also common, leading to some snuglins to mutate themselves on purpose in order to gain that advantage (and ability to chew things). Hunger increases, emotional instability, extra eyes, and extra tails are also common
- Extra eyes burst through the plush layer in ways that no one is sure how they work
- Extra tails are organic, and do not have a plush layer
- ????
MORPHS
Teddy "????” ????
- Based on teddy bears
- Button-style pupils
- Neck fluff
- Long, fluffy tails
- Round ears
- Big noses
Meowser "????” ????
- Based on vintage cat puppets/plushes
- Bead/button style eyes, plastic-like in material (but still fully capable of sight)
- Neck ruffles
- Long, fluffy tails
- Pointed ears, only points on design
- Defined muzzles
Pupper "????” ????
- Based on vintage dog plushes
- Button-style pupils
- Neck fluff and collar (cannot be removed without surgery)
- Short, fluffy tails
- Tongue prone to hanging out of mouth (cannot be fixed without surgery)
- Long, fluffy ears
Squeakie "????” ????
- Based on vintage mice/koala plushes
- Button-style pupils
- Neck fluff
- Two hearts present on design, one at base of tail
- Large ears
- Louder squeaks than most other species, especially when squeezed
Snugglesaurus "????” ????
- Based on dinosaur toys
- Bead style eyes, plastic-like in material but still capable of sight
- Spiky neck fluff versus fluffy (still plush/soft)
- Thick, "spined" tail
- No ears, has head spines instead
- Eyelashes often present
- Spines are made of felt/similar fabric, leading to a different texture
- Newer model, hence different visual direction
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[SPECIES DEVELOPMENT] THE SELECTED |
Posted by: skinstealer - 11-22-2019, 02:11 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (7)
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THE SELECTED
[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)]
ORIGIN
- Originated in Solitude and Wonder
- Created by Rein and Alloy in ???
- First morph: "Cobra"
- Named by Rein
- ????
CULTURE
- Found primarily in Wonder and Solitude, though a good number can be found in Precipice and what's left of Whimsy
- Mildly common in Hearth
- Extremely rare in Consumption
- Distribution in other regions varies, but selected raised in Solitude are very unlikely to actually leave
- Similarly, those raised in Wonder will be more likely and encouraged to leave and explore
- Selected have two typical family structures seen based on which region they were raised in- strict family structures built around tradition are most commonly found in Solitude, and more relaxed chosen family-heavy structures in Wonder
- Selected outside of Solitude and Wonder tend to adapt to whatever family structures are common in the area, regardless of what species they may belong to
- High number of Rein and Alloy worshipers
- Middling numbers of Grind, Velvet and Wax worshipers
- Low numbers of Wretch worshipers
- Extremely low numbers of Spit worshipers
- Other worshiper numbers vary based on region
- Low (relatively) rate of physical disability, mental illness, and injury, partially due to the safety of Wonder and Solitude
- Due to being cold blooded, many selected keep heat lamps/air conditioners/other temperature controlling sources at the ready
- Due to being larger than any other Taverne species, special furniture has to be made for them, including floor/perch seating and shallow baths
- Many selected prefer sleeping on perch-like furniture or large floor bedding, warm blankets being a must in colder regions (such as Solitude)
- Selected highly value goods differently based on region, with Solitude selected valuing objects with a history, and Wonder selected valuing objects that serve to further progress and look forward to the future
- As such, Solitude selected tend to gravitate towards antique/vintage aesthetics, while Wonder selected gravitate towards futuristic/retrofuturist aesthetics
- Regardless of native region, selected tend to go through traditional schooling systems, with an emphasis on university/higher education being the final goal
- Selected live in "standard" (albeit typically larger) housing, though many lack stairs and prefer ramps instead
- Showing ones' fangs, especially in Solitude, is considered incredibly rude at best, a blatant threat at worst
- Coiling is a common way to show closeness/affection, but can also be used to attack/defend oneself
- Solitude selected often show prayer to Rein through tightly coiling around themselves while meditating
- Very physically strong species, capable of beating almost every other Taverne species in combat
- Biting is seen as fighting dirty, but is a possible option for severely wounding an opponent
- Clawing and coiling are less uncouth, but combat in general is frowned upon in selected culture, despite their natural strength and power
- Similarly to their highly valued goods, entertainment tends to focus on the past for Solitude selected, and the future for Wonder selected
- Solitude selected enjoy prayer more than Wonder selected, who prefer worship via invention and making things
- Wonder selected are more reserved about their species name, sometimes referring to themselves simply as "snakes"
- The majority of Solitude selected are proud of their name's importance, and don't hesitate from using it
- ????
APPEARANCE
- Long, snakelike bodies with more humanoid torsos
- No breast tissue
- Typical markings vary based on morph, but most resemble natural snake patterning
- Subdued color palettes on most morphs, with "viper" morphs having more of a tendency towards bright colors
- Voice is composed of hissing and humming (though writing dialogue with a lot of "s"'s is optional due to it getting kind of annoying)
- Claw hands on most morphs, no paw pads
- Tails are prehensile and powerful
- Torsos, while humanoid in appearance, are equally as flexible as their tails
- Hair is nonexistent aside from modding/implants, though many are able to style the flexible flaps/tentacles sometimes present on their heads
- Range from 5'0-7'0 for "normal" adult height range (when periscoped/"standing", bodies are much, much longer)
- Long and powerful arms
- No legs (aside from hybrids + mutations)
- ????
BIOLOGY
- Selected have skeletons, muscles, nerves, organs, and blood
- Sharp fangs on most morphs (only when venom is present)
- Venom is capable of poisoning/paralyzing those bitten
- Omnivorous, but primarily carnivorous
- Swallow their food whole
- Express with hand gestures/tail posturing
- Less body language expressed with mouths/facial expressions than other species
- No visible ears
- Eyelids are present and selected can blink, though they don't need to and are capable of staring for indefinite periods of time
- Cold blooded, require temperature regulation through heat sources/cooling methods
- Exposure to cold makes them sluggish and sleepy, leading to lower productivity during winter-y months
- Lighter members of the species can "run" by using their arms, as long as they have some sort of support or soft surface underneath them
- Lifespan of 200 years, reaches maturity at 18-20
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Reproduce sexually, very minimal sexual dimorphism
- Lay eggs in clutches of 1-3 hatchlings
- Selected children are referred to as snakelets
- Snakelets are more reserved than other Taverne youth, though they remain curious
- Snakelets in Wonder are encouraged to make things and explore, while Solitude snakelets are more strictly raised according to family traditions
- Families are typically composed of two parents and a singular clutch, with multiple clutches and single/more than 2 parents being less common
- Commited relationships are valued more than casual ones, especially in Solitude
- Snakelets leave the family once they are old enough to run their own lives, particularly around seeking higher education
- ????
GENETICS
- Morphs are inspired by different kinds of snake/snake legends
- Mixed morph children have a blend of shapes from both parents, and tend to have averaged out sizes
- First morph: "cobra"
- Common traits seen in hybrid children include either having legs and a long tail or no legs at all, leading to complications with walking in some species
- Many hybrid children have stunted/partially developed limbs, including some defects with hands/arms for unknown reasons
- Prosthetics are often needed in said cases, leading to a booming industry in Wonder
- Hybrid children are incredibly uncommon due to these potential health risks
- Based on snakes in both appearance and behavior
- Common mutations include increased hunger, difficulty regulating emotions, violent urges, growth of legs, extra arms and tails, tail splitting, fang growth, growth of new teeth, claw growth, and size increases
- ????
MORPHS
"Cobra" "????” ????
- Based on cobras/similar snake species
- Long flaps/tentacles resembling snake hoods
- Thick, powerful bodies
- Slit pupils
- Associated with Solitude and Rein
"Python" "????” ????
- Based on pythons (particularly ball pythons) and similar snake species
- Nubs or short flaps/tentacles
- Thick, powerful bodies
- Round pupils
- Associated with Wonder and Alloy
"Vine" "????” ????
- Based on vine snakes and similar snake species
- Horns/crests or angular flaps/tentacles
- Thin, sometimes flat bodies
- Slit pupils and thin eyes
- Associated with Precipice and Grind
"Viper" "????” ????
- Based on vipers and similar snake species
- Lots of ridges/spikes, particularly along the length of the body and shoulders
- Ridged flaps/tentacles
- Thick, powerful bodies
- "Lined" eyes and slit pupils
- Associated with Hoopla and Hearth
The Cherished "????” ????
- Based on tsuchinokos
- Nubs or short flaps/tentacles
- Chubby, rounded bodies
- Round eyes and pupils
- Paw hands
- Much smaller than other morphs
- Associated with Whimsy and Velvet
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[SIDESTORY] Morbit Oneshots |
Posted by: skinstealer - 11-20-2019, 03:21 AM - Forum: [OFFICIAL PROJECTS]
- Replies (79)
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here's where we put all the misc one-off stuff! any team member can contribute to this thread, comments are allowed, and stories will be added to a table of contents here. requests from this thread will also be put here!
TABLE OF CONTENTS
Ringor Mortis, Punch Clock Animal/General Morbit No content warnings Wax and Wane spend some time together.
Ringor Mortis, General Morbit CW: Depictions of psychosis/chronic illness Dysthanasia goes out to get meds.
Ringor Mortis, Punch Clock Animal/General Morbit No content warnings Alloy comes over for a visit.
Ringor Mortis, Punch Clock Animal/General Morbit No content warnings Eastwood makes an attempt at parenting.
Ringor Mortis, Punch Clock Animal/General Morbit, takes place very soon after Wane's death No content warnings Grind tries to tell Wax something important.
Ringor Mortis, Punch Clock Animal/General Morbit CW: Alcohol, intrusive thoughts, self destruction, grief Wax tries to make sense of it all. Request.
Ringor Mortis, Punch Clock Animal/General Morbit CW: Torture mentions, grief, abuse implications Chelsea begins her morning routine.
Ringor Mortis, TCP Gauntlet, old, extremely short and debatably still canon CW: Drugs, needles Multiple short glimpses into the life of Dropdead.
Ringor Mortis, TCP Gauntlet CW: Drugs, violence Come one, come all, to Hoopla's greatest new show- the TCP Gauntlet! The question everyone has, however...what is our host like off the air?
Ringor Mortis, Punch Clock Animal/General Morbit CW: Abuse implications, gore, negative self talk Derry begins its morning routine.
Ringor Mortis, Punch Clock Animal/General Morbit CW: Abuse implications, denial of DID In which Chelsea considers murdering a god.
Ringor Mortis, Vest Party, pre-Sleepwalker CW: Abuse, implications of past abusive relationships Leo and Ashton have an argument.
Buffet- 2019B. Comorant + Ringor Mortis, Punch Clock Animal/General Morbit, takes place in pastNo content warningsChelsea and Bucket go on a little date. Request for @chemtrails!
B. Comorant, Crankshaft Rafflesian, takes place before comic's events No content warnings Two robots meet over paperwork.
Beta Testing- 2018knux400, TCP Gauntlet, takes place before RP eventsCW: Gore, ViolenceBandage meets with Dropdead? to test a potential Gauntlet enemy. Hilarity ensues. Vacation - 2019B. Comorant, Punch Clock Animal/General Morbit, takes place between Punch Clock Animal /Crankshaft Rafflesian and Masa con PapasNo content warningsCharon meets up with his cousin to take some time off in Plaza A Normal Therapy Session for Robots- 2019B. Comorant, Crankshaft Rafflesian, takes place before comicNo content warningsDotty has a session with her therapist. An Unwanted Invitation: A Bucket Solo Venture- 2019B. Comorant, Punch Clock Animal/General MorbitNo content warningsBucket reluctantly attends a wedding at Rein's request. Fledgling - 2019Ringor Mortis, Punch Clock Animal/General MorbitNo content warningsWax and Wane have an argument over their newest god. Lockout - 2020Shivers, Patchwork KernelContent warnings: intrusive thoughts, anxiety, dissociation, parental neglect13-year-old Juno tries to do some bonding. Macaroon - 2020Shivers, Patchwork Kernel No content warnings.Blink loses a bet. Feedback - 2020Rin + Shivers, High gods No content warnings.Wax stumbles into a project. Candidates - 2020Rin + Shivers, Patchwork Kernel No content warnings.Wax conducts follow-up interviews. Standing By the New World Order - 2020Seth, Universal Constants, [Work Not Found] CW: death, identity destruction, body horror, family strife, gore, military themes All in-universe links are real, please click them.Logs of an important day Red Ice - 2020Como + Shivers, Punchclock Animal Content warnings: violence, blood, injury, mentions of death, mild body horrorBucket takes shelter in an abandoned cabin. Convertible - 2020Rin + Shivers, Patchwork Kernel CW: serious injury, self-harm, breakdownPepper helps an injured opponent. Fourth Plate - 2020Como + Shivers, Masa con Papas + Patchwork Kernel CW: injury, blood, needlesErica has a surprise visitor. Total Scrap Containment Sphere Operations Manual- 2020knux400, General Morbit CW: Medical, death, suffocation, needles, and memory/personality alteringA pamphlet detailing how to operate some kind of device. Fishbowl - 2021Shivers, Patchwork Kernel CW: violence, unhealthy dynamics, surveillance mentionPepper enlists Blink's expertise on something new.
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SRIB TCP Research Addendum Index |
Posted by: exile - 11-15-2019, 09:56 PM - Forum: [MARKET]
- Replies (4)
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(this is a fractal system initiative; any of us may be assigned to do your commission, and any of us with forum accounts may post it. if you need one of us to confirm, our icons and naming convention are fairly distinctive, but you're free to double check over discord. thank you for your time.)
Good evening. My name is Naraka Gregi, and I am the head researcher of the Synalboc Research Initiative for the Bizarre. ...What am I doing in a glorified gift shop, you ask? Public relations... Yes, public relations. It's vital for me not to lose sight of who it is I work with, nor who I do my research for. With the position of relative power I've found myself in, I consider it important to keep a level head. Science and life both require a good deal of perspective. Please don't feel intimidated by me. Ask whatever you like, and peruse the offerings at your leisure.
Now, of course, this is a research centre. My primary offering is TCPs. TYPE COMMISSIONS: base reference sheet: 100 points As a sample, here is a scientific diagram of a satellite type. shaded reference pose: 125 points These illustrations may not conform to the scale set by those of my rival organization, but they should at the least be dynamic and detailed. Here is a sample image of a satellite type, again. dex entry: 50 points Once again, here is a sample from our files of our general data on satellite types. Satellite Type Type: Satellite Category: Machine Height: 7 inches Ability: HIGH AS A KITE Satellite types can convert their altitude and their knowledge of the current time into various forms of data about their environment, such as weather patterns or cartographic information. Their altitude determines how much world they are able to perceive; a satellite type on the ground can only inspect a very limited stretch of land compared to one at cloud level or in orbit. A satellite type's information is more accurate the more accurately it can perceive time; one who wears a watch they can read down to a tenth of a second has a far more accurate and detailed grasp of the world around it than one merely guessing by the positions of celestial bodies. Physical Appearance: Satellite types can be mistaken for a standard TCP from a distance, but only barely. Their torso is boxy, and their arms, legs, and neck are formed from metal tubes bent into vague bone-like shapes, with disc-like or socket-like joints. Their arms and legs tipped in blocky hands or feet made from the same thin metal as their joints and torso. Their head is a satellite dish and their ear nubs are two smaller satellite dishes. In addition, they have two sets of wings sprouting from their back that resemble the solar panels of a satellite; the pair that sprouts from behind their shoulders is significantly larger than the pair that sprouts from their lower back. Voice: Waveform tones in various pitches, mixed with static. Skin: Warm, thin metal. Fluid: Thin, oily in texture, transparent and glittery like a liquefied diamond. Special Attributes: -- Other Notes: --
Note that buying all three of these together would cost you only 200 points; a discount of 75 points.
If you are aware of any existing types in our database, you may request we send you one. I deal as little in randomness as possible; you must request a specific type, and you are free to ask for particular colours or patterns as well. Providing reference images or colour hexcodes is a great boon. standard fantype TCP: 50 points designer: +25 points physical anomalies: +25-75 points (varies based on complexity; ask)
fan hybrids 50 points per component refsheet Simply provide us with visual reference for the types you desire combined and Project Starseed should do the rest. If you have no images of the type on hand, you're free to ask it of us to create one. An example: If you wished to combine a tear type, a poppet type, and a bad vibe type, that would be... (tear, official design - 50 points) + (poppet, unofficial design - 50 points) + (bad vibe, not yet designed - 100 points for refsheet, 50 points for hybridization process) 250 points for a three-way hybrid, including preliminary research on one of its types. This means a simple two-way hybrid can cost as few as 100 points or a highly complex and unprecedented five-way hybrid may be commissioned for 750 points. Whatever your needs, we may provide.
other ideas You're free to ask for or suggest some other form of transaction, though if you do so, it's recommended you attach a price estimate.
Thank you for your time.
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Ken's Clothing Stop! |
Posted by: RibbonCharm - 11-14-2019, 02:52 AM - Forum: [MARKET]
- Replies (9)
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Hey there! Looking to spruce up your cat's wardrobe a bit? Then look no further! I'm offering simple outfit commissions for 40 points each! These are fully customizable (you choose the clothing, colors, accessories, etc.), but you can also give me a general theme ("camping gear," "decora," etc.) and I'll see what I can do! In exchange, you'll get a greyscale flat base of the TCP and its outfit, and I can make any changes as needed if you're not satisfied with the initial product! The limit right now is three outfits per request.
COMING SOON: (Possibly) -Moodboard outfits -Holiday outfits
Examples:
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Ace Adventures |
Posted by: AceOfNothing - 11-13-2019, 08:35 PM - Forum: [OTHER ART + WRITING]
- Replies (5)
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I'll make a proper beginning to this at some point, but this will be here for when I write small stories about my cats so I don't bug people in fanworks.
Please mind any warnings I will leave at the top of stories. Critiques are welcome, but I would prefer you contacted me through Discord rather than on the thread. Keep in mind that I do this just for fun, and will leave some things open ended likely to not be continued
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