[SPECIES DEVELOPMENT] GREMLINS - Zenthis - 12-25-2019
GREMLINS
[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)]
ORIGIN
- Originated in Cage
- Created by Turbine in an unknown year
- First morph: Gremlin
- ???
CULTURE
- Found mostly in Cage, but they have a moderate presence in port towns and smaller islands
- Gremlins have no concept of blood family, young Gremlins are cared for by older Gremlins who volunteer
- It is fairly uncommon for any Gremlin to worship any god, as their culture sees them more as equals
- Disabilities are uncommon among Gremlins, though any Gremlin with one is treated with respect by their peers
- Gremlins are quite fond of backpacks, and will go to great lengths to acquire one that they feel truly suits them
- Due to their unique reproduction method, Gremlins are very careful about how they sleep. Gremlins rooms usually only have room for 6 to sleep in comfortably
- Gremlins often sleep together in one large pile, both to conserve warmth and as a social activity. Gremlins who are not fond of this are generally accepted but often misunderstood
- Gremlins are too new to the rest of Morbit for most places to have any sort of accommodation for them already set up
- Gremlins do not have any form of formal education set up, most skills being taught either by caretakers or on the job as needed
- Gremlins usually make their homes in remodeled passenger planes, particularly in the cockpit and the cargo hold
- Nearly all Gremlins have minor innate magical abilities, and not having them is considered a seriously debilitating disability
- While Gremlins teeth are not as hard as you might expect for a species that eats so much metal, they are still very tough in a fight
- As Gremlins were until recently stuck underwater, they have not created much art of any sort. Most of it is songs that are sung to help keep time when they work together on large projects that require many Gremlins
- As they are very new to the surface, many Gremlins do not yet fully understand the point of fictional stories, however the youngest generations have started taking a keen interest
- Gremlins often play fight as a way to relieve stress, it is generally frowned upon to continue after bruising or drawing blood
- Gremlins as a culture are very technically minded, having spent a lot of time taking apart planes with their teeth and figuring out what kept it all together
- ????
APPEARANCE
- Full Gremlins are usually wispy with poorly kept fur, any morphs tend to take after whatever the other species was in terms of overall shape
- Gremlins historically were not able to take care of their fur very well, leading to split ends and many other problems
- Gremlin fur patterns seem to have no rhyme or reason for what they can be, ranging from simple spots to small blurry passages from books
- The typical Gremlin voice sounds like metal scraping together and engine sounds. Because of this many Gremlins are self conscious about talking in the rest of Morbit where their voices are considered ‘grating’ and ‘noisy’
- All Gremlins have paw pads
- Most Gremlins have tails, and they are fairly instrumental for balancing on their hind legs
- While most Gremlins have fur, very few have hair unless they are from a morph that does
- Range from 9”-3.5’ for "normal" adult height range.
- ????
BIOLOGY
- Gremlins have skeletons, muscles, nerves, organs, and blood
- Gremlins have an assortment of sharp teeth, but how many and how large is usually unique to the individual Gremlin
- Anything you could find in a plane with no passengers makes good food for Gremlins. Metal, wires, and seat leather are all fair game for them
- Gremlins are often very high energy, and any with low energy are usually looking for a place to sleep right then
- Gremlins move around in ways that are largely comparable to house cats
- Their paw pads are unusually tough, to better help them walk around in an environment with so much broken glass and sharp metal
- Gremlin pupils are able to change to various symbols in order to emote, although all Gremlins have a symbol that their eyes default to when they aren’t actively emoting
- Gremlins are semibipedal, having the ability to stand on their hind legs but generally only doing so if they need use of their front paws for something
- Lifespan of ???? years, although because of their poor living conditions, up until recently it was rare for any Gremlin to reach that age
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Gremlins do not reproduce by normal means, and no one truly knows how it works. When 7 or more gremlins are asleep in the same room there is a small chance that a single newborn gremlin may appear there before anyone wakes up. If any non gremlins are asleep in the room when it happens, the child may take on features of their species and be a morph. A quote from Turbine on this matter is “I just made it magic, I didn’t want to think more about it than that.”
- The amount of Gremlins ‘born’ in this way is never more than one, regardless how many Gremlins are in the room in total
- Gremlin kits are often a handful, even more energetic than the average Gremlin and with a penchant for sneaking away to explore
- Gremlin families vary wildly in structure and size, it is often said that if you ask 10 Gremlins what the ideal family is you will get 100 answers
- Gremlins have a difficult time understanding romantic love, and don’t see what makes it different from a very good friendship
- Gremlins until recently didn’t really have a choice to leave their families, as there were only so many fully habitable villages in Cage. Recently this has become more common as all of Morbit has become an option to live in
- ????
GENETICS
- Other than the original Gremlin morph, morphs are all 'hybrids' with other species
- 'Hybrid' morphs do not share any DNA with the non-Gremlin 'parent,' nor do they inherently share any visual similarities to that 'parent' besides some that are common in the species the morph is mimicing
- Gremlin morphs will sometimes take on special or magical qualities of the species they mimic, such as OBJ headcasings or ruffneck smoke
- All morphs of Gremlin are semibipedal and usually walk on all fours
- Gremlins primarily have feline features, but this is almost always overwritten in morphs by the mimiced species’ features
- Gremlins are fairly resistant to horror radiation, but the first thing that usually gets affected are the Gremlin’s pupils, which may grow, shrink, split, or disappear altogether
- ????
MORPHS
GREMLIN
- The original type of gremlin created by Turbine
- Very well suited to living in underwater planes
- Not very well suited to swimming
RULES
This is a species development thread! Here you can have a discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
RE: [SPECIES DEVELOPMENT] GREMLINS - Shifter55 - 12-25-2019
With their wispy fur, would they get lighter highlights from split-end-esque damage?
RE: [SPECIES DEVELOPMENT] GREMLINS - victorianflorist - 12-25-2019
Since the presence of another species simply results in a morph which is visually similar to the species, are gremlins incapable of siring hybrids?
RE: [SPECIES DEVELOPMENT] GREMLINS - Zenthis - 12-25-2019
The fur of Gremlins are not wispy, it is the Gremlins themselves who seem wispy, however highlights from damage are very possible, and are likely common among Gremlins considering their environment
Gremlins have no means of reproduction other than falling asleep in a group, and as such, cannot make any 'true' hybrids. The morphs do however, sometimes take on special or magical abilities or traits inherent to the mimiced species (i.e. ruffneck smoke) and as such it is more than just visual similarities
adding to the main post!
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