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REFURBISHED [Morbitia Ren...
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⛌ bluff ⛌
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INFERNO - A Intermission ...
Forum: [OFFICIAL PROJECTS]
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11-20-2024, 11:33 PM
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[PERSONAL] ??????????????...
Forum: [OFFICIAL PROJECTS]
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11-18-2024, 01:39 AM
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Vino Tinto/Blanco: Projec...
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[SPECIES / TCPDEX UPDATES...
Forum: [UPDATES]
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11-13-2024, 02:22 AM
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THE TCP TYPE PREFERENCE S...
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ConnectiveThreads [A 202...
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Masa con Papas: Proxy's M...
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11-05-2024, 06:37 PM
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the mortis work log
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-04-2024, 10:05 PM
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[SPECIES DEVELOPMENT] GREMLINS |
Posted by: Zenthis - 12-25-2019, 04:55 AM - Forum: [SFW]
- Replies (3)
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GREMLINS
[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)]
ORIGIN
- Originated in Cage
- Created by Turbine in an unknown year
- First morph: Gremlin
- ???
CULTURE
- Found mostly in Cage, but they have a moderate presence in port towns and smaller islands
- Gremlins have no concept of blood family, young Gremlins are cared for by older Gremlins who volunteer
- It is fairly uncommon for any Gremlin to worship any god, as their culture sees them more as equals
- Disabilities are uncommon among Gremlins, though any Gremlin with one is treated with respect by their peers
- Gremlins are quite fond of backpacks, and will go to great lengths to acquire one that they feel truly suits them
- Due to their unique reproduction method, Gremlins are very careful about how they sleep. Gremlins rooms usually only have room for 6 to sleep in comfortably
- Gremlins often sleep together in one large pile, both to conserve warmth and as a social activity. Gremlins who are not fond of this are generally accepted but often misunderstood
- Gremlins are too new to the rest of Morbit for most places to have any sort of accommodation for them already set up
- Gremlins do not have any form of formal education set up, most skills being taught either by caretakers or on the job as needed
- Gremlins usually make their homes in remodeled passenger planes, particularly in the cockpit and the cargo hold
- Nearly all Gremlins have minor innate magical abilities, and not having them is considered a seriously debilitating disability
- While Gremlins teeth are not as hard as you might expect for a species that eats so much metal, they are still very tough in a fight
- As Gremlins were until recently stuck underwater, they have not created much art of any sort. Most of it is songs that are sung to help keep time when they work together on large projects that require many Gremlins
- As they are very new to the surface, many Gremlins do not yet fully understand the point of fictional stories, however the youngest generations have started taking a keen interest
- Gremlins often play fight as a way to relieve stress, it is generally frowned upon to continue after bruising or drawing blood
- Gremlins as a culture are very technically minded, having spent a lot of time taking apart planes with their teeth and figuring out what kept it all together
- ????
APPEARANCE
- Full Gremlins are usually wispy with poorly kept fur, any morphs tend to take after whatever the other species was in terms of overall shape
- Gremlins historically were not able to take care of their fur very well, leading to split ends and many other problems
- Gremlin fur patterns seem to have no rhyme or reason for what they can be, ranging from simple spots to small blurry passages from books
- The typical Gremlin voice sounds like metal scraping together and engine sounds. Because of this many Gremlins are self conscious about talking in the rest of Morbit where their voices are considered ‘grating’ and ‘noisy’
- All Gremlins have paw pads
- Most Gremlins have tails, and they are fairly instrumental for balancing on their hind legs
- While most Gremlins have fur, very few have hair unless they are from a morph that does
- Range from 9”-3.5’ for "normal" adult height range.
- ????
BIOLOGY
- Gremlins have skeletons, muscles, nerves, organs, and blood
- Gremlins have an assortment of sharp teeth, but how many and how large is usually unique to the individual Gremlin
- Anything you could find in a plane with no passengers makes good food for Gremlins. Metal, wires, and seat leather are all fair game for them
- Gremlins are often very high energy, and any with low energy are usually looking for a place to sleep right then
- Gremlins move around in ways that are largely comparable to house cats
- Their paw pads are unusually tough, to better help them walk around in an environment with so much broken glass and sharp metal
- Gremlin pupils are able to change to various symbols in order to emote, although all Gremlins have a symbol that their eyes default to when they aren’t actively emoting
- Gremlins are semibipedal, having the ability to stand on their hind legs but generally only doing so if they need use of their front paws for something
- Lifespan of ???? years, although because of their poor living conditions, up until recently it was rare for any Gremlin to reach that age
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Gremlins do not reproduce by normal means, and no one truly knows how it works. When 7 or more gremlins are asleep in the same room there is a small chance that a single newborn gremlin may appear there before anyone wakes up. If any non gremlins are asleep in the room when it happens, the child may take on features of their species and be a morph. A quote from Turbine on this matter is “I just made it magic, I didn’t want to think more about it than that.”
- The amount of Gremlins ‘born’ in this way is never more than one, regardless how many Gremlins are in the room in total
- Gremlin kits are often a handful, even more energetic than the average Gremlin and with a penchant for sneaking away to explore
- Gremlin families vary wildly in structure and size, it is often said that if you ask 10 Gremlins what the ideal family is you will get 100 answers
- Gremlins have a difficult time understanding romantic love, and don’t see what makes it different from a very good friendship
- Gremlins until recently didn’t really have a choice to leave their families, as there were only so many fully habitable villages in Cage. Recently this has become more common as all of Morbit has become an option to live in
- ????
GENETICS
- Other than the original Gremlin morph, morphs are all 'hybrids' with other species
- 'Hybrid' morphs do not share any DNA with the non-Gremlin 'parent,' nor do they inherently share any visual similarities to that 'parent' besides some that are common in the species the morph is mimicing
- Gremlin morphs will sometimes take on special or magical qualities of the species they mimic, such as OBJ headcasings or ruffneck smoke
- All morphs of Gremlin are semibipedal and usually walk on all fours
- Gremlins primarily have feline features, but this is almost always overwritten in morphs by the mimiced species’ features
- Gremlins are fairly resistant to horror radiation, but the first thing that usually gets affected are the Gremlin’s pupils, which may grow, shrink, split, or disappear altogether
- ????
MORPHS
GREMLIN
- The original type of gremlin created by Turbine
- Very well suited to living in underwater planes
- Not very well suited to swimming
RULES
This is a species development thread! Here you can have a discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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BESTIARY QUEST [name pending] |
Posted by: skinstealer - 12-23-2019, 09:03 AM - Forum: [ADVENTURES + COMICS]
- Replies (27)
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You are a researcher working for [REDACTED], a group dedicated to cataloging strange and mysterious creatures...you know that your job is to create a database of whatever beings you come across in your travels, but you can't help but think of it as a bestiary. Many other researchers contribute their findings alongside you, hopefully leading to a comprehensive guide to all that lurks in the unknown wilds.
Today is a very important day- you're here to give your first report. From what you've seen in your training course, these reports are...strange. They start out with fairly straightforward questions, and just get weirder and weirder...but you're going to do your best. Simple answers work just as well as complex ones, but they have to be text- any images attached are rejected, which never made much sense to you in the first place.
Looking at the questions in front of you, you hope that your notes are adequate. Only one way to find out...
- How large was your creature?
- What Earth animal does it best resemble, and how?
- How did your creature behave in the field?
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[SPECIES DEVELOPMENT] RUFFNECKS |
Posted by: skinstealer - 12-22-2019, 02:25 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (1)
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RUFFNECK [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)] ORIGIN
- Originated in Consumption
- Created by Spit in ????
- First morph: Warrior
- ????
CULTURE
- Found spread throughout Taverne, primarily in Consumption, Hearth and Precipice
- Formerly a large number in Bluster, not anymore for obvious reasons
- Found in other regions to varying degrees, moreso than other Taverne species due to their native zone being hostile to live in
- Associated primarily with Spit, but the number of worshipers are actually spread between lots of different gods
- Many ruffnecks actively reject the Spit association
- High number of Grind and Wane worshipers
- Middling numbers of other Taverne god worshipers
- Other religions vary based on region
- Inability to breathe smoke is a common disability found in many regions, see biology section
- High rate of injury-based/mental health-based disability for those living in Consumption due to its violent culture
- Being sick is seen as something to fight through and overcome, even for small viruses
- Goods made to be chewed on and worn down are common
- Ruffnecks can sometimes grow “deposits” on their necks, typically gemstones or minerals, but some exceptions exist. These deposits are often times managed through shaving them down, to prevent difficulty in moving their necks and possibly injuring themselves
- The deposits on ruffnecks’ necks are considered incredibly high value, the exact worth depending on the quality and type of deposit. Gemstones and rare deposits (such as ferrofluid) are particularly sought after, and jewelry made from ruffneck deposits sells for high prices
- Special goods are made to help shave down/chip away at neck deposits safely
- Ruffnecks sleep in beds, though many have adopted sleeping piles and close-quarters sleeping arrangements
- Smoking paraphernalia has a place in ruffneck culture due to its significance in helping those who can’t produce smoke naturally on their own
- Goods made from neck deposits are easy to sell, even if the goods themselves are simple- the novelty is a big selling point
- Ruffnecks in Consumption are rarely educated through formal schooling, and are raised by their pack as best as they can
- Ruffnecks out of Consumption vary in terms of education
- Housing for ruffnecks varies greatly based on region, but traditional Consumption housing typically involves close-quarters spaces constructed at least partially underground
- Ruffnecks are excellent fighters, using their sharp teeth and neck deposits to do serious damage to anyone they fight. Some ruffnecks also develop claws in lieu of more paw-like fingers, which also come to their aid
- Entertainment typically consists of physical activity, be it partaking in it directly or watching others. Sports and games are very common interests for ruffnecks, and help them get excess energy out of their systems
- Many ruffnecks reject the violent nature of Consumption’s culture, shying away from more aggressive entertainment such as Hoopla’s death games
- ????
APPEARANCE
- Ruffneck facial shapes vary in terms of muzzle length, though most resemble wild dogs, hyenas, thylacines, etc
- Ruffneck fur is typically fluffy or wispy, with almost smoke like shapes
- Markings typically take from wild dogs, hyenas, thylacines, etc, though domestic dog patterns can also be common
- Voices are typically composed of barks, howls, growls, and laughter
- Most have paw pads, aside from those who have claw fingers (though palm pads are still present)
- Tails are present on all ruffnecks
- Hair can be present on ruffnecks, but is not always. Ruffneck hair is typically wispy, and hard to style without product
- Range from 4’6-6’6 for "normal" adult height range.
- Digitigrade legs
- ????
BIOLOGY
- Ruffnecks have skeletons, muscles, nerves, organs, and blood.
- Sharp teeth that occasionally protrude from the mouth as tusks/underbites/overbites
- Healthy ruffnecks produce and exhale smoke, with unhealthy ones finding themselves unable to
- Ruffneck smoke is harmless to other ruffnecks, but can cause health issues in other species if precautions are not taken
- Primarily carnivorous, but can eat anything (even metals)
- High energy levels
- Use their ears, tails, and overall posture to convey expression
- Smoke production is increased in times of tension/excitement
- Excellent hearing
- Can see in the dark, but not as well as other species like karacels
- Pupils are often a lighter color than the sclera
- Deposits grow on the neck, often times embedded/hidden in fur. Proper upkeep of these deposits involves shaving/chipping away at them to prevent harmful growth
- No sensation can be found in these deposits, similar to hair
- Wild canine-like behavior, though some morphs are more akin to domestic dogs
- Often struck with the urge to hunt things, even in situations that could be dangerous for them or their “prey”
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Ruffnecks reproduce sexually and have moderate amounts of sexual dimorphism
- 1-3 offspring per “litter”
- Ruffneck children are referred to as pups, and have high energy levels
- Pups need lots of exercise in order to stay healthy, leading to issues and discomfort within close-quarters Consumption housing
- Live in large families sometimes referred to as “packs”, though solitary ruffnecks can be equally common
- Chosen family is common due to communities in Consumption needing to be tight knit to survive
- Packs can and often do welcome in members of other species
- Both casual and committed relationships are equally valued
- Leaving the family occurs whenever the pack determines the child to be ready to do so, typically once they hit adulthood
- Lifespan of 80 years, full maturity reached at age 18-20
- ????
GENETICS
- Morphs take inspiration from wild dogs (such as wolves, coyotes, dingos, jackals, and African wild dogs), hyenas, thylacines, and occasionally domestic dogs
- Mixed morph children tend to take on traits from both parents, such as facial shapes, tails, and ears
- Deposits are often inherited from parents, though mutations can occur
- Warriors were first morph
- Ruffneck hybrids often inherit smoke production and deposits, as well as wispy fur and lighter colored pupils
- Common mutations include increases in size, hunger, irritability, and energy level, claw growth, teeth growth, excess fur growth/shedding, deposit growth, smoke overproduction, extra eyes and tails, increase in hunting urges
- ????
MORPHS
Warrior"????”????
- Based on wolves/coyotes
- First morph
- Pointed ears
- Neck fluff
- Wispy fur
- Wispy tails
- Associated with Spit and Consumption
Royal"????”????
- Based on jackals
- Long, pointed ears
- No neck fluff
- Short fur
- Long, tapered tail
- Associated with Rein and Solitude
Devil"????”????
- Based on thylacines
- Rounded ears
- Short neck fluff
- Long, tapered tail
- Short fur
- Associated with Velvet and Whimsy
Wild"????”????
- Based on African wild dogs
- Large, rounded ears
- Neck fluff
- Longer, wispy fur
- Long, wispy tail
- Associated with Hoopla and Wretch
Scavenger"????”????
- Based on hyenas
- Pointed ears
- Manes
- Short tail
- Scruffy fur
- Associated with Grind and Precipice
Bullistic"????”????
- Based on domestic bulldogs
- Folded ears
- Ballistic gel segments all over body, particularly at joints
- Deposits grow within gel, sometimes puncturing it
- Short fur
- Tapered tail
- Associated with Wax and Hearth
- Commissioned by @Pichi2214
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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Dewdrops |
Posted by: knux400 - 12-16-2019, 08:57 AM - Forum: [OTHER ART + WRITING]
- Replies (9)
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CW: UNREALITY
Have you ever heard a story? Sure you have. Everyone has. Have you ever imagined that that story might be real? That Superman or Captain Kirk or Harry Potter could be out there, somewhere? News flash- they are. You might even be able to meet them.
Imagine our universe- every planet, every star, every galaxy, even other dimensions- as a dewdrop on a spiderweb. A really, really big spiderweb. Probably infinite, and going in every direction at once somehow. The threads connect our dewdrop to other dewdrops, and those dewdrops to still others. So what's inside the other dewdrops, exactly? The answer is simple- fictional worlds. Books, movies, television shows, vague ideas scrawled on a soggy napkin.
Each story that we create requires a world for it to take place in, even if that world is not necessarily part of the story. In order for Luke Skywalker to embark on his journey to stop the evil Empire and discover his true power, the entire Empire needs to exist, as well as the millions of workers that presumably work there. Each of those workers needs a planet to grow up on, a set of parents, and years' worth of history. It would be impossible to actually describe, but it must exist nonetheless. Every work of fiction has an entire universe for it to take place in, and we only get to see a tiny shred of it through the thread connecting our dewdrops together.
Got all that? Because it's about to get weird. Imagine we could leave our dewdrop, and walk along the thread to visit the neighboring dewdrop. We'd literally be inside someone else's story. Not present for the actual events of the story, of course, but there somewhere in the background, unnoticed. We could sit in a house on Tattooine and watch the Millennium Falcon take off from our window. This is possible through a recent breakthrough in trans-dimensional technology known as a "fiction hopper". With it, we can see all the threads that are connected to our dewdrop and travel along them.
Types of Connections We can't go everywhere all at once- just like we have to traverse a series of roads to reach a destination, we have to traverse a series of threads to reach a specific dewdrop. There are two basic kinds of connections to different realities: Origin Connections and Relativity Connections.
Origin Connections are formed when someone in one universe writes a story. The home universe of the writer and the universe the story takes place in are connected via an Origin Connection, the strength of which increases based on how much of the world has been written about.
Relativity Connections occur when the content of two realities is nearly identical, with only a few minor differences. Often times there will be large clusters of different realities, each with some events happening differently or different people falling in love.
Restricted Events When traveling across fictional realities, sometimes travelers may find themselves unable to speak certain phrases, perform certain actions, or enter certain areas. This is due to a protective aura that emanates from "written events". When one comes across a particular event that is important to the story, they will be unable to say or do anything that would alter the way said event is written or described in other realities. It is currently impossible to alter the contents of a book or movie due to the way this aura works.
A clarification Dewdrops are neither created nor destroyed- only the threads between them. The countless dewdrops that exist right now are all the dewdrops that have ever existed and ever will exist.
(feel free to reply with questions or comments!!!)
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[RP] The Singed Saloon: Haven |
Posted by: victorianflorist - 12-16-2019, 06:44 AM - Forum: [ROLEPLAYING]
- Replies (40)
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Hello! And welcome to THE SINGED SALOON A COOPER & CO. creation. Please register to begin.
USERNAME: ________ PLANET OF ORIGIN: ________ AVATAR DESCRIPTION/IMAGE: ________
WELCOME TO YOUR SALOON ROOM NAME: HAVEN MODERATOR: TAINTED_BREATH This digital space shall load upon the entry of [4] individuals, as set by this room's moderator.
OCC NOTES This RP takes place in an extradimensional space created by the Greater God of Conduction, Cooper. You may Log-on and roleplay as yourself or a character from morbit. For your initial message only put fill out the registration above. I will rotate people or increase the number of allowed players if need arises. Think of this akin to VRchat.
Formatting is as follows:
USERNAME: Conversation ACTION
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[WORLDBUILDING] - KNIGHTS |
Posted by: A_Mi_Manera - 12-16-2019, 12:02 AM - Forum: [WORLDBUILDING]
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KNIGHTS
___________________________________________________________________________ BASICS
What are they?
- Champions and heroes of the meek and defenders the common folk from divine wrath, otherworldly abominations, and those whom actively bring harm to others. They’re among the oldest of armed protectors around.
- Commonly dedicate their work toward one master or a town who’s taken them in. They bare an emblem on their person that represents their name, heritage, and those they fight for.
- Can be of an existing line (blood or adopted alike) or a self made warrior.
- Their status is dependent on location, and the title of knight can bring admiration, scorn, or indifference.
- Typically carry a specialization permit, allowing certain types of gear and arms to be carried within the legal limits of the region.
- Often form in guilds.
Aesthetics
- Very distinct from person to person, long sleeved protective wear common to avoid infection from fighting creatures with sharp claws and fangs.
- Tends to carry a rotation of domestic attire, work attire, and “siege” attire. The former for public settings, the second for slightly more
- Crests and Emblems should find themselves worn on person day to day while on shift. Pins, patches, and patterns on outfits are common for the emblem mentioned. Siege attire is purely oriented around conflict and is often heavily protective. Not as common among younger knights who may not have it within their budget or found jobs that require it as of yet.
- Chokers and protective collars are popular and common, although not required.
- Must refrain from concealed weapons off duty. Any crucial tools capable of being used in combat must be at least partially exposed. Protective wear is allowed to be concealed.
- Many modern Knights may lean into the aesthetics of long coats, fur accents, and tinted or colored eye wear in modern day. This is the result of influence from scrap sensitives, paranormal enthusiasts, and witches on the trade.
- Classically trained Knights will lean into a signature tool and will carry it almost everywhere. They also tend to travel much lighter and wear less protection, which often leads to the common misconception that knights don't wear armor on the job. It's a massive point of disdain for many.
- Non-Combative knights(Doctors, Sensitives who do not fight, Technicians and Engineers,) must have registered the title on their licenses. They are not allowed to fight without public declaration and should wear the local region’s mark to show they are not a combatant. Depending on the location, they are protected and assaulting one is a major crime.
Guilds
- Many Knights use a Guild system to find job opportunities until they find themselves a long term/lifelong employer or master.
- Guilds take a finder’s fee and offer shelter, emergency supplies, and a safe haven should things sour.
- Guilds often have strong rules of peer to peer respect. Breaking these will massively drop your standing among other knights
- Guilds are often run by veterans in the job who no longer serve a master or are settled into a town and have accommodated the resources, often as a gift to future generations.
- Many guilds end up not lasting long after a founder’s retirement or passing. Successors often have conflicting interests, many attempts to turn the guild into a massive business result. These often fall apart and end in revolt. Trying to capitalize and bank on many self righteous people with swords is a bad idea.
Weapon Classes
These may vary from region to region. Your class specialization is on your permit and will decide what you can carry without requesting extra permission from local regulators. Common ones are:
- Swordsmen: A very classical weapon class, often overlaps bludgeoning and cutting tools. Finds itself a lot of usage due to many common dangerous creatures only being sludge based. The face of Knighthood.
- Powdersmith: Based on explosive and chemical weapons. Somewhat distrusted by many due to carrying arms that are either massively destructive or more effective against flesh and blood than angels and horrors.
- Arcane: Magic or scrapped based weapon. Increasingly popular due to influence from witches. Sensitives and witches with familiars or proxies often fall into these and tend to request a dual license. Outright not given out in some regions.
- Unorthodox: A legal nightmare and often treated as a secondary license. Proves you’re capable of defeating anyone with anything in the right situation. The right gods may nudge things in your favor in a fight.
- Organic: Living weapons and tools made from an organic mass, or part of the knight’s body. Commonly seen when the region has native species that have natural protective traits beyond teeth and claws.
- Animal Handling: Allows handling of a creature for protection.
- Pending: A secondary license, for tools that the local region hasn’t registered among any local or general subclass. Sometimes unusual tools local to a specific region may require this when exporting them due to their lack of widespread nature.
Heritage
- While most knights these days are newcomers without direct predecessors to their line, a handful of knights may choose to carry the weight of those before.
- Carrying a title from a previous relative tends to get extra attention from certain employers but also demands a higher standard to avoid issues of underqualified staff due to nepotism.
- Lines that have run long tend to pass down blueprints and archives with generations worth of vital knowledge. Though sharing between peers is not uncommon, some have formally established libraries and museums with what they’ve been handed.
- When multiple active members of a line co-exist, this may lead to rivalries among the same line. There also have been recorded cases of hurt morale for those who are constantly compared to more successful knights baring the same crest.
- Adopting into the line has become popular as a means to give brave young folks a chance at a better future should candidates within bloodline seem uninterested in carrying the title
- Knights who carry a passed down emblem will find themselves challenged by other knights more often, as felling a veteran family is seen as a massive boost in status.
Specialization
There are various forms of specialization that a knight may choose to focus on. Primary examples are but not limited to:
- Dueling: Knights who exist to duel other knights, demons, or gods in order to aid in acquiring power for a master.
- Classical: A dying archetype due to the difficult and physical/emotional strain. These knights speak in flowery and formal patterns. They’re crowd pleasers and play well to an audience. They may also play a character or role for the sake of their employer. In the most dedicated of cases, they may serve roles such as body doubles or pose as a partner to their employer. Classical knights seek employment from someone who will give them a close and mutual trust.
- Dark Knights: Like the Classical Knights above, they lean toward less public affairs and more purging things that are not meant to exist. Many of these knights are mutated or descendants of monsters and have a tolerance to the extreme.
- Non-Combatant: Though broad and misleading as all knights are trained to be able to fight should it be required, knights who specialize in care or maintenance jobs are akin to elite doctors or engineers who can tackle dangerous jobs civilians can’t and are very much valued in the modern day.
- Revolutionists: Folk hero types, find places in need of change and empower the people against those who control them but do not have their best interests in heart. They don’t live long when a god comes into play.
Knight - Master Relationships
- Many Knights may commit long term to a master for a very unique form of companionship that’s said to go beyond normal understanding.
- Knights who have committed to this idea are typically a good number of years into their career. The Knight offers loyalty and protection in the promise of a potentially life long home, care, and perhaps a genuine emotional understanding. This is often prompted by the knight and not the master. For those hiring a knight for the long run, it’s important to consider that this may come up at some point.
- For a knight, this is often on the same level as marriage between a couple. Rejection will probably not sit well and without proper communication it will end in a very sad bastard.
- These relationships are often non-romantic in nature but very close and personal despite this. The master will be the first one to know when the Knight is thinking about making an important life changing decision and will be asked to be there for most major personal events.
- In the rare situation this dynamic becomes romantic, a third person should be brought in to mediate and assist.
- These behaviors are mainly seen in classical knights, most modern knights have their life together in this regard.
Ongoing, ask away and it will update overtime.
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[CHARACTER DEVELOPMENT] WRETCH |
Posted by: skinstealer - 12-15-2019, 01:12 AM - Forum: [WORLDBUILDING]
- Replies (5)
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WRETCH [CW: mentions of abuse, spoilers for Wretch's backstory] BASICS
Full Name: Wretch Nicknames/Aliases:
- Lil' Wretch (exclusively by Spit, extremely hated nickname)
Pronouns: She/Her, identifies as a nonbinary woman Species: Greater God Motifs: Hallucinogenic Sludge Age: ???? Orientation(s):
- Pansexual (leans towards nonbinary people)
- Unsure of romantic orientation, leaning towards demiromantic
- Polyamorous
Occupation:
- Runs Hoopla along with lesser gods created by other deities (aside from Eastwood) and a handful of mortals
- No job otherwise, spends most of her time partying or playing TCP
- ????
Location (Current):
- Fortune, Hoopla
- Lives in a converted warehouse with Eastwood and Carrie, specifically in a loft
- Likes her warehouse a lot, decorates it with string lights and posters
Location (Origin):
- ????, Bluster
- "Created" by Wane (see relationships section)
- Raised by Wane in their mountain until strong enough to have her own place
Online Handle: [SLUDGE_FREAK]
- Little bit of self-loathing sneaking in there with the "freak" bit, though some of it is definitely reclaimatory from what other people have called her
PERSONALITY
Personality Traits:
- Affectionate, reckless, insecure
- Easily gets attached to people, even if she really shouldn't
- Constantly looking to find new friends
- Can be too crude for people, puts off new acquaintances very easily with her flirtation
- Sees flirtation as the best way to get people to like her, even if she isn't always confident in it or in the mood
- Wants to be accepted and loved
- ????
Likes:
- Stim toys
- Glitter
- Loud music
- Raves
- Colored lighting
- Violent Games (though they have a tendency to make her sick at the same time)
- Fashion
- ????
Dislikes:
- Herself
- Sudden noises (loud music is controlled, things like screaming and crying get to her)
- Smoke
- Raw meat
- Spit
- Getting sick
- ????
Goals:
- Improve her self esteem
- Make a friend or two
- Win a TCP session
- Keep her TCPs alive
- Be respected by those around her
- ????
Fears:
- Literally anything to do with Spit
- Losing her TCPs
- Losing any of the people in her life
- Being hurt by those close to her
- Being laughed at/mocked
- ????
RELATIONSHIPS
Wax
- Tense relationship overall, not close in the slightest
- Sees Wax as a father figure
- Wishes he was there for her more
- Doesn't understand him at all
- Very distant feeling
- ????
Wane
- Sees them as a mother figure
- Misses them horribly
- Very close, very likely the closest relationship Wretch ever had
- CW: lore spoilers
Show ContentSpoiler:
Picked out of the ground by them as a horror, made inert radiation-wise and had her god powers "unlocked", though they're incredibly hard to control. Wax was not a fan of this.
- ????
Grind
- Sees him as a brother figure
- Argues with him constantly
- Finds him overbearing and stuck up
- Does seek him out for help, though
- Created Karacels and some lesser gods with his help
- ????
Rein
- Mostly unfamiliar with, no particular sibling association despite relationships with rest of pantheon
- Finds a little creepy
- Does not trust it one bit
- ????
Alloy
- Not very close, is uncomfortable with being seen as an aunt figure
- Uncomfortable around children in general due to fear of being too much/too crude for them, scared of being a bad influence
- ????
Velvet
- Similar to Alloy, was uncomfortable with being seen as an aunt
- Was closer to Velvet than Alloy due to being raised with her by Wane
- Mourns her death still, but mainly tries to keep the feelings buried
- ????
Voidsy
- Only "true friend" so far
- Has more than a little crush on them
- Wants them to become physical more than a hell of a lot of things
- Still hurt from their actions in Void Session re: flirting with Spit, but willing to move past it
- Curious about their other world
- Wishes she could open up to them without their chaotic nature taking over
- ????
- Closest thing to a best friend aside from Voidsy
- Created Eastwood during a breakdown, leading to him resenting her
- Wants to be closer to him
- Thinks he's a bit of a bastard though
- Ends up helping him just as much as he helps her, though they'll never admit it to each other
- ????
CW: spoilers for Void Session, information revealed originally in Glass Stew
Show ContentSpoiler:
- Sister figure, primarily reinforced + put upon her by Spit, completely unwanted on Wretch's end
- Abusive relationship having gone on for centuries, unknown to any other people (aside from Chelsea)
- Finds her repulsive
- Would very much like to kill her if given the chance
- Hates her more than anything
- Beaten every time they play TCP together, typically with all of Wretch's team being brutally murdered
- ????
- Slowly growing as friends, these two really like each other
- Hopes she's not too much/too crude for her
- Wants to hang out in person sometime
- Has heavily considered sharing her secrets with Miller, but is unsure
- ????
- Not familiar with much at all, but the two of them have met
- Has some sympathy for Chelsea due to her relationship with Spit, and can relate
- That said, they haven't really talked, and don't get much chance to
- ????
- Does not like him at all
- Finds him stuck up and irritating
- Hates that he assumes things about her and her life, even if said things are kind of true
- ????
Carrie
- Likes Carrie, but the two of them aren't really close enough to be called "friends"
- Has asked for fighting training from her before
- ????
- Wretch's first TCP in Void Session
- Gets along well with, loves having fun with her
- A little nervous about her having to do combat, but has faith in her
- ????
- Wretch's second TCP in Void Session
- Kind of regrets picking razorblade as his typing, seeing it combined with his anxiety
- Feels guilty over not being able to care for him well
- Wants to do better as a guardian figure for him
- ????
- Wretch's fourth TCP in Void Session
- Not particularly close to but enjoys talking with him
- Loves to joke around with him
- ????
- Wretch's fifth TCP in Void Session
- Encourages Slick's love of dancing and music
- Worries that their typing will get them a lot of joking around, when she legitimately chose it as a strategic move
- ????
- Wretch's third TCP in Void Session
- Closest TCP to Wretch, the two talk constantly
- Has shared her secrets with Slop and only Slop, not any other person or TCP
- Has faith in her as a leader
- ????
Fun Facts:
- Ancient Morbit character, created back when the Skinstealers were 13 and extreme edgelords
- Original incarnation was chaotic evil and a major villain of the Skinstealers' stories, tormenting characters and doing a lot of edgy bullshit we're not repeating here
- Updated Morbit incarnation of Wretch was also originally intended to be chaotic neutral/an antagonistic force, up until Voidsy started asking to be her friend- Rin realized that there was potential in making Wretch more friendly and developing her beyond her original concept
- Wretch makes strong emotional connections with her TCPs even after losing every session so far, typically in brutal ways. This leads her to repeatedly getting hurt and more and more distraught with every loss, but she refuses to play sessions any other way.
- ????
AESTHETICS
Appearance:
- Composed entirely of sludge. Sludge is viscous and semi-solid, not watery or oily at all
- Can change her shape and sludge stickiness, though she loses control of that when emotional
- No pupils by default, pupils creep in with rings based on her emotions
- Often drooling/dripping sludge
- Drips more when upset
- Can shift her amorphous hands into claws
- Can change her body shape/overall form in general, but prefers to be more heavyset/curvy and keep a feline appearance
- ????
Fashion:
- Rarely wears clothes
- When she does wear clothes, it's typically club/rave wear
- Has a few warm sweater-like garments given to her by Wane
- ????
Aesthetic Likes:
- Rave fashion/gear
- Clubbing aesthetic
- Neons
- Stim/glitter
- Retro/cartoon horror
- Cartoons in general
- ????
Aesthetic Dislikes:
- Realistic horror
- Gross-out horror
- Antiques- they're too breakable and old fashioned for her.
- Anything too formal
- ????
Ideal Environment:
- At home in her warehouse
- Hates going outside
- ????
Possessions:
- Stim toys
- Glitter Jars- she has gotten the glitter stuck in her sludge many times, sometimes on purpose.
- TCP Interface
- Some toys Eastwood won her at a fair
- Journal of old TCPs lost in sessions- this journal was started after losing her first TCP session, namely in an attempt to desperately record info on her lost TCPs. At minimum, the journal contains names, type, ability and how they died, and more info like doodles and what they liked/disliked if she had the time. This journal has not been updated much during the course of Void Session due to Wretch fearing Eastwood teasing her.
- ????
PLAYLIST
GALLERY
[full size]
RULES
This is a character development thread! Here you can have discussion on the character presented, and offer suggestions/ideas for developing them- thus directly contributing to the character! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the character. If you want to contribute fanart/fanworks to the character's gallery, you can do that as well!
Restrictions/No-go's
- please god no spit/wretch shipping i will flip my Shit
- please spoiler any content related to spoilered points in the thread!
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[SELLING-ADOPTS] |
Posted by: skinstealer - 12-06-2019, 02:57 AM - Forum: [MARKET]
- Replies (31)
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step right up and get yourself some morbitians! the only rules to these guys is not to create any harmful content with them, aside from that the sky's the limit! to claim, post in the thread and i'll either DM you either here, email you if one is provided or on discord (depending on if you're in the discord or not) and we'll set up the paypal transaction from there. all of these prices are in USD, and funds go towards helping me and como out with expenses!
thank you for looking, and happy adopting!
FOR SALE"Gap"Cat Type TCP, Designer Modifier (Major) This cat type is always up to some weird kind of mischief! Never let your guard down! $15 USD "Slip"Maine Coon Type TCP, Eyespot Anomaly (Intermediate), Designer Modifier (Major) This maine coon type is quick to fall over and make a mess of things, but that just means it needs a little extra help. $15 USD "Tread"Shorthair Type TCP, Designer Modifier (Major, Eyespot Anomaly (Intermediate) This shorthair type rarely says a word, and when it does, it's usually something important... $15 USD "Emerson"Alley Cat Type TCP, Designer Modifier (Major) This alley cat type loves a good slice of cake type material, even if too much of it makes it feel a little sick. $15 USD "Jonas"Siamese Cat Type TCP, Designer Modifier (Major), Eyespot Modifier (Intermediate) This siamese cat type loves to lay in the sun until it heats up, and then lay on top of its friends. $15 USD "Harleen"Sphynx Cat Type, Designer Modifier (Major) This sphynx cat type collects designer accessories, but never actually finds occasions to wear them. $15 USD "Miette"Ink Type TCP, Limb Anomaly (Major), Designer Modifier (Major), Eyespot Anomaly (Minor) This ink type is easily upset, but that's all the more reason to show it a little extra kindness. $15 USD "Henley"Unicorn Type TCP, Designer Modifier (Major), Tail Anomaly (Minor), Fluffy Modifier (Intermediate) This unicorn type has a luxurious lifestyle...but at what cost? $15 USD "Wolfgang"Unicorn Type TCP, Designer Modifier (Major), Eyespot Anomaly (Intermediate), Horn Anomaly (Major) This unicorn type is well versed in the art of scrap magic...what kinds, it refuses to tell! $15 USD "Romily"Cat Type TCP, Designer Modifier (Major), Horn Anomaly (Intermediate), Tail Anomaly (Major) This cat type has a fondness for retro memorabilia, to a fault- so much of its money gets spent on it, every month! $15 USD "Trip"Emoji Type TCP, Designer Modifier (Major), Eyespot Anomaly (Minor) This emoji type has a fascination with the paranormal, spending all of its type researching cryptids... $15 USD "Gwen"Emoji Type TCP, Designer Modifier (Major), Eyespot Anomaly (Major) This emoji type spends all of its time at the library, devouring book after book. $15 USD "Reiss"Tiger Type TCP, Designer Modifier (Major), Tail Anomaly (Major) This tiger type likes to sit up in high places, watching everything from a tall vantage point. $15 USD "Lovely Medicine"Aquatic OBJ This OBJ works as a doctor, extremely skilled in the ways of making tonics and chemical remedies. $20 USD "Nighttime Serenade"Bat OBJ This OBJ immortalized their love of the stars on their body, showing off their tattoos to anyone who asks. $20 USD "Pub Crawler"Mixed-Morph Karacel This karacel finds herself out late way too much, but she's got things to do and goals to achieve! Sort of. $20 USD "Magic Musings"Aquatic OBJ This OBJ is a bit of a witch on the side, but all of his magic experiments have to do with ancient puzzles and riddles that don't make sense! $20 USD "Laundry Loner"Sock Type, Designer Modifier (Major), Eyespot Anomaly (Major), Patchy Modifier (Minor), Nose Anomaly (Major), Tail Anomaly (Intermediate) This sock type seems to resemble a wild beast, and has a personality to match! $15 USD "Nurse's Shot"Medicine (Abstract) Type, Designer Modifier (Major), Wing Anomaly (Major) This medicine type enjoys flying around helping people, though it's often seen as a bumbling nuisance in doing so... $15 USD cw: body horror "Escapee"Cataplexy Type, Designer Modifier (Major), Eyespot Anomaly (Major) This cataplexy seems to have been experimented on...to what ends, I wonder? $15 USD "Chef Kiss"OBJ Type, Designer Modifier (Major) This OBJ type cooks all kinds of TCP-compatible dishes, though pastries are its specialty. $20 USD "Fae King"Mycophobia Type, Designer Modifier (Major), Wing Anomaly (Intermediate) This mycophobia type considers itself royalty, though it's not exactly recognized by anyone or anything. $15 USD "Lonely Traveler"Aesthetic Type, Designer Modifier (Major), Wing Anomaly (Intermediate) This aesthetic type cannot fly with its delicate wings, but definitely enjoys posing dramatically with them. $15 USD "Restoration"Arachnophobia Type, Designer Modifier (Major), Eyespot Anomaly (Major) This arachnophobia type has an unsettling appearance, but is as gentle as can be personality wise. $15 USD "Wireframe Bloom"Sweetness Type, Designer Modifier (Major), Particle Anomaly (Intermediate) This sweetness type's particles take the form of randomized wireframe shapes, and change to reflect its thoughts and emotions. $15 USD "Ranger"Fox Type, Designer Modifier (Major) This fox type cares deeply about the environment, caring for its local park during the winter months. $20 USD "Vintage Neckwear"Neck Type, Designer Modifier (Major), Mane Anomaly (Major), Ear Anomaly (Intermediate), Eyespot Anomaly (Major) This neck type may seem prim and proper in appearance, but watch out- it has a wild side! $15 USD "Fool of the Night"Jester Type, Designer Modifier (Major) This jester type is rather nocturnal, and spends most of its daytime hours sleeping...no one's really sure why! $15 USD "Wrapped Love"Mummy Type, Designer Modifier (Major), Eyespot Anomaly (Intermediate) This mummy type has a lot of love to give, to anyone who needs it! $15 USD "Printer Massacre"Hemophobia Type, Designer Modifier (Major) This hemophobia type is a big fan of arts and crafts and taking naps well into the day. $15 USD "Alphabet Soup"Mixed-Morph Karacel This karacel is hard to make any sense of, but has plenty of wisdom to offer. $20 USD "Nighty Night"Mixed-Morph Karacel This karacel is soooo sleepy...they'll nap anywhere! $20 USD "Raincloud"Mixed-Morph Karacel This karacel doesn't mind getting wet, and loves spending afternoons jumping in puddles. $20 USD "Bashful Behemoth"Behemoth Type TCP, Designer Modifier (Major) "This behemoth type has a large adoptive family, and treasures all of them." $15.00 USD "Chill Basker"Basking Shark Type TCP, Designer Modifier (Major) "This basking shark type can never be kept out of the kitchen for too long." $15.00 USD "Lil' Librarian"Librarian Type, Designer Modifier (Major), Ear Anomaly (Minor), Eyespot Anomaly (Major) "This librarian type actually enjoys sports more than bookish pursuits, against what its typing would make you expect." $15.00 USD "Muted Murder"Murder (Creature) Type, Designer Modifier (Major) "These murder types are close enough to finish each other's sentences." $20.00 USD "Rock Companion"Pet Rock Type, Designer Modifier (Major) "This pet rock type can't get enough of parties, even if it should really chill out." $15.00 USD "Software Guru"Glitch (Abstract) Type, Designer Modifier (Major), Head Anomaly (Minor) "This glitch type sells new and innovative software, now on floppy disk." $15.00 USD "Danish"BF-C-001 Mixed-Morph Beatfox "This beatfox is always up to trouble, no matter how dangerous it gets." $20.00 USD "Coach"BF-C-002 Mixed-Morph Beatfox "This beatfox has a positive attitude in all situations, even when it's uncalled for." $20.00 USD "Anash"BF-C-003 Mixed-Morph Beatfox "This beatfox has a distressing amount of hardship in their past, but they're doing their best to move past it." $20.00 USD "Jayne"BF-C-004 Mixed-Morph Beatfox "This beatfox tries to help his community in any way he can." $20.00 USD "Slumber"BF-C-005 Mixed-Morph Beatfox "This beatfox got her name from how many naps she takes- it's honestly impressive!" $20.00 USD "Loretta"BF-C-006 Mixed-Morph Beatfox "This beatfox has been on some wild adventures in their life, with many stories to tell." $20.00 USD "Abby"BF-C-007 Mixed-Morph Beatfox "This beatfox never hesitates to rise up to a challenge." $20.00 USD "Listen"BF-C-008 Mixed-Morph Beatfox "This beatfox has a fascination with the occult and rituals, and is willing to investigate phenomenon themself." $20.00 USD "Conan"BF-C-011 Mixed-Morph Beatfox "This beatfox is a huge fan of rock music, and always annoys its neighbors." $20.00 USD "Elsie"BF-C-012 Mixed-Morph Beatfox "This beatfox has high hopes for the future, no matter how bleak it gets." $20.00 USD "Brennan"BF-C-013 Mixed-Morph Beatfox "This beatfox is a big advocate for meditation, and grounding oneself in times of trouble." $20.00 USD "Cycle"BF-C-014 Mixed-Morph Beatfox "This beatfox passes off her anxieties as needless, much to the worry of her friends." $20.00 USD "Pleasant"OBJ-C-002 Bug OBJ "This OBJ may look soft, but they certainly have a few secrets..." $20.00 USD "Fabian"OBJ-C-007 Bat OBJ "This OBJ does not have a good relationship track record, but who's counting?" $20.00 USD "Kerry"OBJ-C-008 Bug OBJ "This OBJ gets a lot of weird questions, and has even more weird answers for them than you'd expect." $20.00 USD "Bruno"OBJ-C-009 Mammal OBJ "This OBJ has a preoccupation with the cycle of life and death, and no one really knows why." $20.00 USD "Revive"OBJ-C-010 Mammal OBJ "This OBJ is never too far away from the action, always looking for something fun to do." $20.00 USD "Copper"OBJ-C-011 Aquatic OBJ "This OBJ has a collection of calendars, all with different styles and prints." $20.00 USD "Reef"OBJ-C-012 Bat OBJ "This OBJ is heavily drawn to surrealism, interested in how to portray the abstract in interesting ways." $20.00 USD "Pill"OBJ-C-013 Bug OBJ "This OBJ studies dreams, fascinated by all of their weirdness." $20.00 USD "Hallow"OBJ-C-014 Mammal OBJ "This OBJ is friendly no matter what day it is, and is always there to help you smile." $20.00 USD
"Sunny" BF-002 Longhair Beatfox "This longhair beatfox may be large, but she considers it a perk- it just makes her hugs even better! $25.00 USD
"Maurice" DP-001 Dopple "This dopple is a little on the sleepy side, but you can always count on him to get the job done." $25.00 USD
"Spinneret" OB-001 Mammal OBJ "This mammal OBJ hates it when people spin their top without permission- it's just so rude!" $25.00 USD
"Percy" PK-001 Roo Pockitt "This roo pockitt uses his long, long arms to reach shelves his friends and family can't- how helpful!" $25.00 USD "Marvellous Mindy"SN-001 Teddy Snuglin "This teddy snuglin can't help but brag, but they've earned it- no one gets as many door to door sales as they do."$25.00 USD "Wally" MT-001 Traveller Mothlie "This traveller mothlie owns a famous fashion brand, using her abnormal height to cause a dramatic scene." $25.00 USD
"Bluebread" Bread Type TCP, Designer Modifier (Major), Masked Modifier (Major) "This bread type has a mask sealed to its face- where it came from, no one knows." $10.00 USD "High Grain" Adrenaline Type TCP, Designer Modifier (Major), Ear Anomaly (Major) "This adrenaline type seeks a quiet life, far from what you'd expect of its typing." $10.00 USD "Juicework" Unicorn Type TCP, Liquid Modifier (Intermediate), Designer Modifier (Major) "This unicorn type seems to be partially made of juice- tastes like blueberries!" $10.00 USD
"Pocket Broadcast" Virtual Pet Type TCP, Designer Modifier (Major), Brand Anomaly (Intermediate) "This virtual pet type is a new model- it can connect to all kinds of things!" $10.00 USD "Retrograde" Brood Type TCP, Ear Anomaly (Intermediate), Eyespot Anomaly (Major), Designer Modifier (Major) "This brood type lives on its own, but it doesn't seem to mind...when people are watching." $10.00 USD "Starry Nightmare" Blanket Type TCP, Designer Modifier (Major), Eyespot Anomaly (Major) "This blanket type has sinister secrets, whispered only in bad dreams and restless nights." $10.00 USD "Lydia" Girl Type TCP, Designer Modifier (Major), Eyespot Anomaly (Major), Nose Anomaly (Major), Mouth Anomaly (Major) "This girl type lives by a river, perpetually afraid of the mud." $10.00 USD "Haylee" Spider Type TCP, Designer Modifier (Major), Eyespot Anomaly (Major) "This spider type can eat a whole pie on its own- a TCP sized one, of course." $10.00 USD "Anika + Anice" Twin Type TCP, Designer Modifier (Major), Eyespot Anomaly (Major), Nose Anomaly (Major), Mouth Anomaly (Major) "These twin types have tons of admirers, drawn to them for their fashion and quick wit." $10.00 USD "Velma" Unicorn Type TCP, Designer Modifier (Major), Eyespot Anomaly (Major) "This unicorn type can captivate any audience, drawing them in with its melodious voice." $10.00 USD "Texture" Corpse Type TCP, Designer Modifier (Major), Ear Anomaly (Intermediate), Limb Anomaly (Intermediate) "This corpse type always wears pajamas, even if they require a lot of repair work..." $10.00 USD "The Foil" Armor Type TCP, Designer Modifier (Major), Eyespot Anomaly (Minor) "This armor type is in search of a true rival, someone that it can grow alongside..." $10.00 USD
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[TCP GIVEAWAY] holiday gifts! |
Posted by: seppawku - 12-04-2019, 11:26 PM - Forum: [MARKET]
- Replies (5)
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★ happy holidays!! ★
PLANNED EVENTS: - the big big seasonals - birthdays in general - religious observations - visibility days
i want to keep myself busy + share the small things that make me happy this season, so here's a bunch of tcps! u can just comment to claim, i don't want anything for them just to give.. gifts! u can take as many as u want but please be mindful of others!! i'll update this w more as i go and see people's likes/dislikes!
UPDATE/EDIT 8/16/21: since holidays and celebrations in general can b pretty stressful lol i would like to ideally keep updating this seasonally around each of the big ones, as well as putting up a few for say, birthdays or other concepts! if there r any days of interest of for example religious holidays or visibility days, please feel free 2 let me know abt em~! i cant promise i can definitely get arnd to or manage everything, but if u give me a headsup b4 it’s imminent then i can draw whenever i happen to have the ability^^
panettone type (CLAIMED!)
typeless, cozy modifier (CLAIMED!)
typeless, cozy modifier
typeless, cozy modifier
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[RAFFLE] TCP ADVENT CALENDAR 2019 |
Posted by: skinstealer - 12-02-2019, 07:49 AM - Forum: [FORUM GAMES]
- Replies (95)
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whoops this is going up late forgive me
happy holidays, everybody! this is an event thread for the holidays, where every day of december (and new years), i'll be posting two TCPs up for raffle! once a TCP hits 10 entries or a week has passed from their posting (whichever comes first) they will be raffled off. these TCPs are compatible with the TCPdex RP, but you are not required to use them for that. you can just have a new friend!
once you have the TCP, they're yours to edit, mess around with, and create with to your heart's content- standard TCP rules. feel free to gift them, trade them, etc- as long as no real money changes hands, it's fair game.
you can enter as many raffles as you like, but be mindful of other people- don't be too greedy!
ENTRY FORM Name: Day: TCP:
here come the TCPs- enjoy!
DAY 1 "Mystical" Cloud Type "This cloud type prefers cold weather by a long shot- even the thought of a summer day fills it with anxiety." Winner: Ken!
"Clangorous" Acceptance Type, Designer Modifier "This acceptance type loves making as big of a racket as possible, no matter what means necessary." Winner: Twistbone!
DAY 2
"Victory Belle" Bird Type, Designer Modifier "This bird type decorates its home every year for the holidays, meticulously placing ornaments and lights." Winner: IguanaIguana!
"Blood Pudding" Anxiety Type "This anxiety type knows it looks intimidating, but all it wants is a holiday season spent around friends...and sweets." Winner: Azure!
DAY 3"Minty Fresh"Blubber Type, Designer Modifier"This blubber type may seem gross to the touch, but it prides itself on its appearance."Winner: Bug!"Storyswept"Book Type"This book type loves a good holiday tale, but only if it has a happy ending."Winner: DT!
DAY 4"Giftsnap"Box Type, Designer Modifier"This box type wants nothing more than to store gifts, giving them to all of its friends."Winner: Azure!"Matrices"Constellation Type"This constellation type finds itself lost in thought often, dreaming of times spent with loved ones at home..."Winner: Cosmo!
DAY 5"Snow Day"Blizzard Type"This blizzard type is here to help you get the day off you crave- just be careful what you wish for."Winner: Marxz!"Luxelle"Coffee Type, Designer Modifier"This coffee type has little gold flecks in it...how fancy!Winner: Cosmo!
DAY 6"Boysenberry"Bread Type"This bread type tastes kind of fruity- but it refuses to share its secret ingredient."Winner: Vic!"Belinda"Brood Type, Designer Modifier"This lone brood type wanders around in the snow, looking for a warm place to live...Winner: Azure!DAY 7"Kringle"Candy Type"This candy type has a minty flavor, sure to make you feel refreshed and ready for anything!"Winner: Pichi!"The Wrapmaster"Basket Type, Designer Modifier"Don't mess with this basket type around the holidays- it's a giftwrapping champion."Winner: Ace!DAY 8"Addi"Bear Type"This bear type may look fierce, but it's a big softie."Winner: Bigby!"Harriet"Blessing Type, Designer Modifier"This blessing type knows plenty of holiday carols, ready to share them with you!"Winner: Vic!DAY 9"Marsh"Balloon Animal Type"This balloon animal type can't get enough of freshly baked holiday cookies!"Winner: Cam!"Bircher"Author Type, Designer Modifier"This author type writes lots of festive poetry, though not much of it is very good..."Winner: King Clod!DAY 10"Wreather"Blanket Type"This blanket type hates the cold! It can't stand it!Winner: Marxz!"Jingle"Cat Type, Designer Modifier"This cat type can't help but play with anything sparkly and noisy, even if everyone else is sleeping."Winner: Pichi!DAY 11"Dewdrop"Deer Type"This deer type walks through the woods with grace and poise, careful with every step."Winner: Bug!"Olive"Dog Type, Designer Modifier"This dog type has a big heart and even bigger goals, but no idea how to achieve them!"Winner: Ace!DAY 12"Evergreen"Fantasy (Genre) Type"This fantasy type can't get enough of the smell of fresh pine needles- even if it means scattering them all over the room."Winner: Bug!"Mary Ellen"Friend Type, Designer Modifier"This friend type wants to run a toy store, and share them with all the local kids.Winner: Azure!DAY 13"Coal"Dream Type"This dream type has a lot of bad dreams, but spending time with friends always cheers it up."Winner: Pichi!"Murk"Face Bank Type, Designer Modifier"This face bank type has a strange idea of holiday spirit..."Winner: Vic!DAY 14"Snowball"Giant Type"This giant type is the best at making snow forts! It doesn't like snow fights much, through.Winner: Knux!"Season"Dissociation Type, Designer Modifier"This dissociation type gets into weird moods around the holiday season, but perhaps this year it could find some peace and quiet..."Winner: Pichi!DAY 15"Douglas"Fur (Form) Type"This fur type's arms are a mystery, but its love of the holiday season sure isn't!"Winner: Bug!"Stardrift"Cosmos Type, Designer Modifier"This cosmos type loves finding new constellations, journaling all of them down."Winner: Sunny!DAY 16"Wintermint"Fairy Type"This fairy type wants to collect snowflakes, but has no idea how to keep them cold!"Winner: Pichi!"Cheshire"Familiar Type, Designer Modifier"This familiar type has no partner, though it'd like to change that someday."Winner: Twistbone!DAY 17"Yearning"Heartache Type"This heartache type has no one to call family, not even during the holidays."Winner: Azure!"Chestnut"Jewel Type, Designer Modifier"This jewel type likes to make homemade gifts for its friends, the fancier the better."Winner: Twistbone!DAY 18"Nifty"Love Type"This love type thinks that ribbons are just the bee's knees!."Winner: Patch!"Winterson"Mountain Type, Designer Modifier"This mountain type likes leading hikers around the local woods, giving them experiences they'll never forget."Winner: Pichi!DAY 19"Icicle"Panic Disorder Type"This panic disorder type can't really stand holiday get togethers...there's just too much noise."Winner: Ace!" Reye"Pillow Type, Designer Modifier"This pillow type is cold to the touch- how weird!"Winner: Shifter!DAY 20"Randy"Jackalope Type"This jackalope type loves orchestras, especially ones that play festive music."Winner: Ace!" Victoria"Party Type, Designer Modifier"This party type loves bad movies, the worse the better!"Winner: Knux!DAY 21"Brisk"Patchwork (Body) Type"This patchwork type has a lot of different coats, all in funky patterns."Winner: Cosmo!" Laceworth"Lace Type, Designer Modifier"This lace type has a very formal demeanor, even during the most casual of events."Winner: Bug!DAY 22"Maverick"Kitsune Type"This kitsune type knows all the holiday stories of old...would you like to teach it a new one?"Winner: Ari!"Sleighbell"Imaginary Friend Type, Designer Modifier"This imaginary friend type wants to make its friend happier than ever this holiday season!"Entrants:Ace DAY 23"Treacle"Promise Type"This promise type spreads out its holiday celebrations, savoring every last bit."Winner: Ari!"Hollyhock"Goat Type, Designer Modifier"This goat type wants to be a florist someday, making elaborate arrangements for all occasions."Winner: Ace!DAY 24"Misstep"Icicle Type"This icicle type prefers the woods to all other places, enjoying the cover of the trees."Winner: Pichi!"Ode"Holly Type, Designer Modifier"This holly type doesn't like dangerous weather, especially not in the cold seasons..."Entrants:None yet! DAY 25"Sleepyhead"Quilt Type"This quilt type loves a good nap, complete with all the blankets and pillows it can find.Winner: Pichi!"Wishful"Prayer Type, Designer Modifier"This prayer type has a lot of dreams it wants to live up to, but doesn't know how."Winner: Pichi!DAY 26"Smithy"Scarf Type"This scarf type has a collection of unique and interesting toys, displaying them with care."Winner: Pichi!"Zippy"Snowglobe Type, Designer Modifier"This snowglobe type loves to live life with a bit of danger, even with its fragile glass helmet"Winner: Ace!DAY 27"Podunk"Stardust Type"This stardust type shovels snow for all of its neighbors, even with its tiny size..."Winner: Pichi!"Mindy"Sweetness Type, Designer Modifier"This sweetness type hasn't said a rude word in its life, even when it really wants to."Entrants:None yet! DAY 28"Whirl"Worm on a String Type"This worm on a string type is as active as it can be, taking extensive work out routines every day."Entrants:None yet! "Tiny"Self Love Type, Designer Modifier"This self love type is so shy, you'll never see it in a crowd."Entrants:None yet! DAY 29"Bartholemew"Teddy Bear Type"This teddy bear type wants to build a music box someday, even if it has no idea how."Winner: Ace!"Surplus"Wool Type, Designer Modifier"This wool type is very proud of its fluff, taking the very best care of it."Entrants:None yet! DAY 30"Breaker"Sleigh Bell Type"This sleigh bell type loves to sing, its voice a joy to all who hear it."Entrants:Ace "Puffer"Round, Designer Modifier"This round type rolls everywhere! Wow!"Entrants:None yet! DAY 31"Spiral"Wind Up Toy Type"This wind up toy type always keeps itself running at maximum, never wanting to miss a moment."Entrants:None yet! "Crescent"Slushie Type, Designer Modifier"This slushie type doesn't like melting at all, preferring to keep to the cold whenever possible."Entrants:Pichi Cosmo DAY 32 (Happy New Year!)"Blank"Snowman Type"This snowman type hopes that everyone has a nice new year!"Entrants:Ace "Charity"Tzedakah Box Type, Designer Modifier"This tzedakah box type is always looking to help those in need, especially when times are at their roughest."Entrants:Sunny Cosmo
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