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  [SPECIES DEVELOPMENT] THE SELECTED
Posted by: skinstealer - 11-22-2019, 02:11 AM - Forum: [SPECIES DEVELOPMENT] - Replies (7)

THE SELECTED
[Image: PyEqTVg.png]

[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)]


ORIGIN


  • Originated in Solitude and Wonder
  • Created by Rein and Alloy in ???
  • First morph: "Cobra"
  • Named by Rein
  • ????


CULTURE


  • Found primarily in Wonder and Solitude, though a good number can be found in Precipice and what's left of Whimsy
  • Mildly common in Hearth
  • Extremely rare in Consumption
  • Distribution in other regions varies, but selected raised in Solitude are very unlikely to actually leave
  • Similarly, those raised in Wonder will be more likely and encouraged to leave and explore
  • Selected have two typical family structures seen based on which region they were raised in- strict family structures built around tradition are most commonly found in Solitude, and more relaxed chosen family-heavy structures in Wonder
  • Selected outside of Solitude and Wonder tend to adapt to whatever family structures are common in the area, regardless of what species they may belong to
  • High number of Rein and Alloy worshipers
  • Middling numbers of Grind, Velvet and Wax worshipers
  • Low numbers of Wretch worshipers
  • Extremely low numbers of Spit worshipers
  • Other worshiper numbers vary based on region
  • Low (relatively) rate of physical disability, mental illness, and injury, partially due to the safety of Wonder and Solitude
  • Due to being cold blooded, many selected keep heat lamps/air conditioners/other temperature controlling sources at the ready
  • Due to being larger than any other Taverne species, special furniture has to be made for them, including floor/perch seating and shallow baths
  • Many selected prefer sleeping on perch-like furniture or large floor bedding, warm blankets being a must in colder regions (such as Solitude)
  • Selected highly value goods differently based on region, with Solitude selected valuing objects with a history, and Wonder selected valuing objects that serve to further progress and look forward to the future
  • As such, Solitude selected tend to gravitate towards antique/vintage aesthetics, while Wonder selected gravitate towards futuristic/retrofuturist aesthetics
  • Regardless of native region, selected tend to go through traditional schooling systems, with an emphasis on university/higher education being the final goal
  • Selected live in "standard" (albeit typically larger) housing, though many lack stairs and prefer ramps instead
  • Showing ones' fangs, especially in Solitude, is considered incredibly rude at best, a blatant threat at worst
  • Coiling is a common way to show closeness/affection, but can also be used to attack/defend oneself
  • Solitude selected often show prayer to Rein through tightly coiling around themselves while meditating
  • Very physically strong species, capable of beating almost every other Taverne species in combat
  • Biting is seen as fighting dirty, but is a possible option for severely wounding an opponent
  • Clawing and coiling are less uncouth, but combat in general is frowned upon in selected culture, despite their natural strength and power
  • Similarly to their highly valued goods, entertainment tends to focus on the past for Solitude selected, and the future for Wonder selected
  • Solitude selected enjoy prayer more than Wonder selected, who prefer worship via invention and making things
  • Wonder selected are more reserved about their species name, sometimes referring to themselves simply as "snakes"
  • The majority of Solitude selected are proud of their name's importance, and don't hesitate from using it
  • ????


APPEARANCE


  • Long, snakelike bodies with more humanoid torsos
  • No breast tissue
  • Typical markings vary based on morph, but most resemble natural snake patterning
  • Subdued color palettes on most morphs, with "viper" morphs having more of a tendency towards bright colors
  • Voice is composed of hissing and humming (though writing dialogue with a lot of "s"'s is optional due to it getting kind of annoying)
  • Claw hands on most morphs, no paw pads
  • Tails are prehensile and powerful
  • Torsos, while humanoid in appearance, are equally as flexible as their tails
  • Hair is nonexistent aside from modding/implants, though many are able to style the flexible flaps/tentacles sometimes present on their heads
  • Range from 5'0-7'0 for "normal" adult height range (when periscoped/"standing", bodies are much, much longer)
  • Long and powerful arms
  • No legs (aside from hybrids + mutations)
  • ????


BIOLOGY


  • Selected have skeletons, muscles, nerves, organs, and blood
  • Sharp fangs on most morphs (only when venom is present)
  • Venom is capable of poisoning/paralyzing those bitten
  • Omnivorous, but primarily carnivorous
  • Swallow their food whole
  • Express with hand gestures/tail posturing
  • Less body language expressed with mouths/facial expressions than other species
  • No visible ears
  • Eyelids are present and selected can blink, though they don't need to and are capable of staring for indefinite periods of time
  • Cold blooded, require temperature regulation through heat sources/cooling methods
  • Exposure to cold makes them sluggish and sleepy, leading to lower productivity during winter-y months
  • Lighter members of the species can "run" by using their arms, as long as they have some sort of support or soft surface underneath them
  • Lifespan of 200 years, reaches maturity at 18-20
  • ????


LIFE CYCLE/FAMILY STRUCTURE


  • Reproduce sexually, very minimal sexual dimorphism
  • Lay eggs in clutches of 1-3 hatchlings
  • Selected children are referred to as snakelets
  • Snakelets are more reserved than other Taverne youth, though they remain curious
  • Snakelets in Wonder are encouraged to make things and explore, while Solitude snakelets are more strictly raised according to family traditions
  • Families are typically composed of two parents and a singular clutch, with multiple clutches and single/more than 2 parents being less common
  • Commited relationships are valued more than casual ones, especially in Solitude
  • Snakelets leave the family once they are old enough to run their own lives, particularly around seeking higher education
  • ????


GENETICS


  • Morphs are inspired by different kinds of snake/snake legends
  • Mixed morph children have a blend of shapes from both parents, and tend to have averaged out sizes
  • First morph: "cobra"
  • Common traits seen in hybrid children include either having legs and a long tail or no legs at all, leading to complications with walking in some species 
  • Many hybrid children have stunted/partially developed limbs, including some defects with hands/arms for unknown reasons
  • Prosthetics are often needed in said cases, leading to a booming industry in Wonder
  • Hybrid children are incredibly uncommon due to these potential health risks
  • Based on snakes in both appearance and behavior
  • Common mutations include increased hunger, difficulty regulating emotions, violent urges, growth of legs, extra arms and tails, tail splitting, fang growth, growth of new teeth, claw growth, and size increases
  • ????


MORPHS



[Image: da7H3gz.png]
"Cobra"
"????”
????
  • Based on cobras/similar snake species
  • Long flaps/tentacles resembling snake hoods
  • Thick, powerful bodies
  • Slit pupils
  • Associated with Solitude and Rein

[Image: OkKlfWA.png]
"Python"
"????”
????
  • Based on pythons (particularly ball pythons) and similar snake species
  • Nubs or short flaps/tentacles
  • Thick, powerful bodies
  • Round pupils
  • Associated with Wonder and Alloy

[Image: ZLrqmDa.png]
"Vine"
"????”
????
  • Based on vine snakes and similar snake species
  • Horns/crests or angular flaps/tentacles
  • Thin, sometimes flat bodies
  • Slit pupils and thin eyes
  • Associated with Precipice and Grind

[Image: 8yyfwvN.png]
"Viper"
"????”
????
  • Based on vipers and similar snake species
  • Lots of ridges/spikes, particularly along the length of the body and shoulders
  • Ridged flaps/tentacles
  • Thick, powerful bodies
  • "Lined" eyes and slit pupils
  • Associated with Hoopla and Hearth

[Image: iRR2ASH.png]
The Cherished
"????”
????
  • Based on tsuchinokos
  • Nubs or short flaps/tentacles
  • Chubby, rounded bodies
  • Round eyes and pupils
  • Paw hands
  • Much smaller than other morphs
  • Associated with Whimsy and Velvet


RULES

This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species. 


Restrictions/No-go's
  • Keep it SFW!!!!

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  [SIDESTORY] Morbit Oneshots
Posted by: skinstealer - 11-20-2019, 03:21 AM - Forum: [OFFICIAL PROJECTS] - Replies (79)

here's where we put all the misc one-off stuff! any team member can contribute to this thread, comments are allowed, and stories will be added to a table of contents here. requests from this thread will also be put here!
 

TABLE OF CONTENTS

Ringor Mortis, Punch Clock Animal/General Morbit
No content warnings
Wax and Wane spend some time together.
 
Ringor Mortis, General Morbit
CW: Depictions of psychosis/chronic illness
Dysthanasia goes out to get meds.
 
Ringor Mortis, Punch Clock Animal/General Morbit
No content warnings
Alloy comes over for a visit.
 
Ringor Mortis, Punch Clock Animal/General Morbit
No content warnings
Eastwood makes an attempt at parenting.
 
Ringor Mortis, Punch Clock Animal/General Morbit, takes place very soon after Wane's death
No content warnings
Grind tries to tell Wax something important.
 
Ringor Mortis, Punch Clock Animal/General Morbit
CW: Alcohol, intrusive thoughts, self destruction, grief
Wax tries to make sense of it all. Request. 
 
Ringor Mortis, Punch Clock Animal/General Morbit
CW: Torture mentions, grief, abuse implications
Chelsea begins her morning routine. 
 
Ringor Mortis, TCP Gauntlet, old, extremely short and debatably still canon
CW: Drugs, needles
Multiple short glimpses into the life of Dropdead.
 
Ringor Mortis, TCP Gauntlet
CW: Drugs, violence
Come one, come all, to Hoopla's greatest new show- the TCP Gauntlet!
The question everyone has, however...what is our host like off the air?
 
Ringor Mortis, Punch Clock Animal/General Morbit
CW: Abuse implications, gore, negative self talk
Derry begins its morning routine.
 
Ringor Mortis, Punch Clock Animal/General Morbit
CW: Abuse implications, denial of DID
In which Chelsea considers murdering a god.
 
Ringor Mortis, Vest Party, pre-Sleepwalker
CW: Abuse, implications of past abusive relationships
Leo and Ashton have an argument.
 
Buffet- 2019
B. Comorant + Ringor Mortis, Punch Clock Animal/General Morbit, takes place in past
No content warnings
Chelsea and Bucket go on a little date. Request for @chemtrails!
 
B. Comorant, Crankshaft Rafflesian, takes place before comic's events
No content warnings
Two robots meet over paperwork.
 
Beta Testing- 2018
knux400, TCP Gauntlet, takes place before RP events
CW: Gore, Violence
Bandage meets with Dropdead? to test a potential Gauntlet enemy. Hilarity ensues.

Vacation - 2019
B. Comorant, Punch Clock Animal/General Morbit, takes place between Punch Clock Animal /Crankshaft Rafflesian and Masa con Papas
No content warnings
Charon meets up with his cousin to take some time off in Plaza

A Normal Therapy Session for Robots- 2019
B. Comorant, Crankshaft Rafflesian, takes place before comic
No content warnings
Dotty has a session with her therapist.

An Unwanted Invitation: A Bucket Solo Venture- 2019
B. Comorant, Punch Clock Animal/General Morbit
No content warnings
Bucket reluctantly attends a wedding at Rein's request.

Fledgling - 2019
Ringor Mortis, Punch Clock Animal/General Morbit
No content warnings
Wax and Wane have an argument over their newest god.

Lockout - 2020
Shivers, Patchwork Kernel
Content warnings: intrusive thoughts, anxiety, dissociation, parental neglect
13-year-old Juno tries to do some bonding.

Macaroon - 2020
Shivers, Patchwork Kernel
No content warnings.

Blink loses a bet.

Feedback - 2020
Rin + Shivers, High gods
No content warnings.

Wax stumbles into a project.

Candidates - 2020
Rin + Shivers, Patchwork Kernel
No content warnings.

Wax conducts follow-up interviews.

Standing By the New World Order - 2020
Seth, Universal Constants, [Work Not Found]
CW: death, identity destruction, body horror, family strife, gore, military themes
All in-universe links are real, please click them.

Logs of an important day

Red Ice - 2020
Como + Shivers, Punchclock Animal
Content warnings: violence, blood, injury, mentions of death, mild body horror

Bucket takes shelter in an abandoned cabin.

Convertible - 2020
Rin + Shivers, Patchwork Kernel
CW: serious injury, self-harm, breakdown

Pepper helps an injured opponent.

Fourth Plate - 2020
Como + Shivers, Masa con Papas + Patchwork Kernel
CW: injury, blood, needles

Erica has a surprise visitor. 

Total Scrap Containment Sphere Operations Manual- 2020
knux400, General Morbit 
CW: Medical, death, suffocation, needles, and memory/personality altering

A pamphlet detailing how to operate some kind of device.

Fishbowl - 2021
Shivers, Patchwork Kernel
CW: violence, unhealthy dynamics, surveillance mention

Pepper enlists Blink's expertise on something new.

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  SRIB TCP Research Addendum Index
Posted by: exile - 11-15-2019, 09:56 PM - Forum: [MARKET] - Replies (4)

(this is a fractal system initiative; any of us may be assigned to do your commission, and any of us with forum accounts may post it. if you need one of us to confirm, our icons and naming convention are fairly distinctive, but you're free to double check over discord. thank you for your time.)

[Image: YidPgIA.png]
Good evening. My name is Naraka Gregi, and I am the head researcher of the Synalboc Research Initiative for the Bizarre.
...What am I doing in a glorified gift shop, you ask? Public relations...
Yes, public relations. It's vital for me not to lose sight of who it is I work with, nor who I do my research for. With the position of relative power I've found myself in, I consider it important to keep a level head. Science and life both require a good deal of perspective.
Please don't feel intimidated by me. Ask whatever you like, and peruse the offerings at your leisure.

Now, of course, this is a research centre. My primary offering is TCPs.
TYPE COMMISSIONS:
base reference sheet: 100 points
As a sample, here is a scientific diagram of a satellite type.
[Image: 579224853190672386_intruder__ref__satellite.png]
shaded reference pose: 125 points
These illustrations may not conform to the scale set by those of my rival organization, but they should at the least be dynamic and detailed. Here is a sample image of a satellite type, again.
[Image: 581092596340883457_intruder__ref__satellite_pose.png]
dex entry: 50 points
Once again, here is a sample from our files of our general data on satellite types.
Satellite Type
Type: Satellite
Category: Machine
Height: 7 inches
Ability: HIGH AS A KITE
Satellite types can convert their altitude and their knowledge of the current time into various forms of data about their environment, such as weather patterns or cartographic information. Their altitude determines how much world they are able to perceive; a satellite type on the ground can only inspect a very limited stretch of land compared to one at cloud level or in orbit. A satellite type's information is more accurate the more accurately it can perceive time; one who wears a watch they can read down to a tenth of a second has a far more accurate and detailed grasp of the world around it than one merely guessing by the positions of celestial bodies.
Physical Appearance: Satellite types can be mistaken for a standard TCP from a distance, but only barely. Their torso is boxy, and their arms, legs, and neck are formed from metal tubes bent into vague bone-like shapes, with disc-like or socket-like joints. Their arms and legs tipped in blocky hands or feet made from the same thin metal as their joints and torso. Their head is a satellite dish and their ear nubs are two smaller satellite dishes. In addition, they have two sets of wings sprouting from their back that resemble the solar panels of a satellite; the pair that sprouts from behind their shoulders is significantly larger than the pair that sprouts from their lower back.
Voice: Waveform tones in various pitches, mixed with static.
Skin: Warm, thin metal.
Fluid: Thin, oily in texture, transparent and glittery like a liquefied diamond.
Special Attributes: --
Other Notes: --

Note that buying all three of these together would cost you only 200 points; a discount of 75 points.

If you are aware of any existing types in our database, you may request we send you one. I deal as little in randomness as possible; you must request a specific type, and you are free to ask for particular colours or patterns as well. Providing reference images or colour hexcodes is a great boon.
standard fantype TCP: 50 points
designer: +25 points
physical anomalies: +25-75 points (varies based on complexity; ask)

fan hybrids
50 points per component refsheet
Simply provide us with visual reference for the types you desire combined and Project Starseed should do the rest. If you have no images of the type on hand, you're free to ask it of us to create one.
An example: If you wished to combine a tear type, a poppet type, and a bad vibe type, that would be...
(tear, official design - 50 points) + (poppet, unofficial design - 50 points) + (bad vibe, not yet designed - 100 points for refsheet, 50 points for hybridization process)
250 points for a three-way hybrid, including preliminary research on one of its types.
This means a simple two-way hybrid can cost as few as 100 points or a highly complex and unprecedented five-way hybrid may be commissioned for 750 points. Whatever your needs, we may provide.

other ideas
You're free to ask for or suggest some other form of transaction, though if you do so, it's recommended you attach a price estimate.

Thank you for your time.

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  Ken's Clothing Stop!
Posted by: RibbonCharm - 11-14-2019, 02:52 AM - Forum: [MARKET] - Replies (9)

Hey there! Looking to spruce up your cat's wardrobe a bit? Then look no further! I'm offering simple outfit commissions for 40 points each! These are fully customizable (you choose the clothing, colors, accessories, etc.), but you can also give me a general theme ("camping gear," "decora," etc.) and I'll see what I can do! In exchange, you'll get a greyscale flat base of the TCP and its outfit, and I can make any changes as needed if you're not satisfied with the initial product! The limit right now is three outfits per request.

COMING SOON: (Possibly)
-Moodboard outfits
-Holiday outfits

Examples:
[Image: N7wizSA.png]
[Image: Ikmjun3.png]

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  Ace Adventures
Posted by: AceOfNothing - 11-13-2019, 08:35 PM - Forum: [OTHER ART + WRITING] - Replies (5)

I'll make a proper beginning to this at some point, but this will be here for when I write small stories about my cats so I don't bug people in fanworks.

Please mind any warnings I will leave at the top of stories.
Critiques are welcome, but I would prefer you contacted me through Discord rather than on the thread.
Keep in mind that I do this just for fun, and will leave some things open ended likely to not be continued

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  Ken's Kreature Korner
Posted by: RibbonCharm - 11-13-2019, 06:09 PM - Forum: [CHARACTER BOARDS] - Replies (1)

KEN'S TCPDEX HOARD

TABLE OF CONTENTS
[Image: kHet6Om.png][Image: Pg5LsWn.png]

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  [TCPDEX] Vic's Hoard
Posted by: victorianflorist - 11-12-2019, 03:10 AM - Forum: [CHARACTER BOARDS] - Replies (3)

VIC'S TCPDEX HOARD

[Image: 643647619901554688_CasketStamp.png][Image: 643648297508143125_CliveStamp.png]

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  [SPECIES DEVELOPMENT] POCKITTS
Posted by: skinstealer - 11-12-2019, 02:35 AM - Forum: [SPECIES DEVELOPMENT] - No Replies

POCKITT
[Image: Vweezp1.png]
[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread), cult/ritual mentions, child abuse mentions]


ORIGIN


  • Originated in Whimsy
  • Created by Velvet in ????
  • "Roo" (name pending) morph created first
  • ????


CULTURE


  • Found spread throughout Taverne, primarily in Hearth, Wonder, and Solitude
  • Extremely low numbers in Consumption due to cult presence
  • Extremely close knit families
  • Family (and community in general) is one of the most important thing to pockitt cultures, be it by blood or chosen
  • Communities work together to support and raise the children within it
  • Abusing another person is seen as one of the worst crimes you could do, regardless of what kind it is 
  • Abusing children is considered particularly horrible, and is punished severely in pockitt-dominated communities
  • High numbers of Wax and Velvet worshipers
  • Middling numbers of Grind, Rein, Wane, and Alloy worshipers
  • Low numbers of Wretch worshipers
  • cult mentions 
    Show ContentSpoiler:

  • Show ContentSpoiler:

  • Physical disability and mental health conditions are very common among pockitts in Consumption, otherwise rate of disability/conditions is fairly standard
  • Pockitts enjoy hammocks and similarly enveloping sleeping situations, anything that can emulate a pouch
  • Special cloth accessories (not particularly unlike underwear) are made to help line a pockitt's inner pouch to keep things stored in it (and the pockitt themself) clean and safe
  • Books and stories hold special significance to pockitts thanks to Velvet's influence, and it is very common for a family/community to keep records of life and their history
  • Keepsakes are also highly valued due to the stories they can tell, and most pockitts are prone to forming collections of things that hold personal significance to them
  • Due to pockitts being shorter than most other Taverne species, special accommodations are made in buildings and transportation where they can be found (see: extra stairs/stepstools, cushions for seating, etc). Extra care goes into making sure these aren't demeaning/infantilizing in areas where pockitts are respected, in order to give them equal footing at whatever the scenario may be
  • Pockitts went through a traditional schooling structure in Whimsy, and tend to lean towards that if possible
  • Homeschooling however was equally viable, especially if a community had specific lessons and topics they wanted to teach a child (for example, how to survive in the desert for a community in Precipice)
  • Pockitts enjoy cozy homes with less open space than most, and are typically content squeezing larger numbers of pockitts into smaller spaces
  • Messing around with someone else's pocket is very rude and inappropriate! Don't do it!
  • Scars are considered an addition to someone's personal story, and are to be respected
  • To have one's pocket exposed is to show great trust with the people around them...or to have convenience in accessing its contents
  • Pockitts are capable of fighting with their teeth, claws, and tails
  • While not intimidating as other species in Taverne, pockitts are still very capable of holding their own in fights, and are not to be underestimated
  • Theater and literature are hugely valued forms of entertainment for pockitts, though many have found their way into television and cinema in order to tell stories through other mediums
  • Adventure and fantasy stories are most common due to Velvet's influence
  • Velvet is mourned regularly by those still worshiping her after her death, often with altars and offerings
  • Toys are considered very special for pockitts due to Velvet's influence
  • ????


APPEARANCE


  • Pockitts have very smooth, short fur covering their bodies
  • Manes and hair both share "geometric" shapes, forming in large angular chunks
  • Markings are similarly geometric, if present
  • Typically neutral colors with color accents (if any)
  • Pockitt voices are composed of melodic squeaks, hisses, and soft growls
  • No paw pads
  • Tails vary based on morph, but are typically thick, tapered, and very powerful
  • Hair is common, but not always present
  • Range from 3'6-5'6 for "normal" adult height range.
  • Clawed hands and feet
  • Digitigrade legs
  • Half of pockitts (see: life cycle) have pouches referred to as "pockets", typically (but not always) covered up by clothing
  • ????


BIOLOGY


  • Pockitts have skeletons, muscles, nerves, organs, and blood
  • Sharp, uniformly shaped/sized teeth (aside from the "quoll" morph, which has tusks)
  • Omnivorous with a preference towards meat
  • Average energy levels, but excellent stamina
  • Pupil-less eyes
  • No breast tissue
  • Express with exaggerated head movements when looking around (on an artistic/design level, this is to make up for lack of pupils), ears, facial expressions and tails
  • Ear shape varies based on pockitt morph, but upright are most common
  • Excellent hearing
  • Vision can be poor, leading to many pockitts needing glasses/contacts
  • Prone to sleeping in piles together where possible
  • Extremely defensive behaviors around danger, leaning more towards flight over fight
  • Lifespan is 80 years, reaches maturity at 18-20
  • ????


LIFE CYCLE/FAMILY STRUCTURE


  • Reproduce sexually and have dimorphism, the biggest change being half of the population having pouches 
  • Pockitts give live birth and have 1-3 children per litter, referred to as kits
  • Kits are quieter than most other species' children, and tend to cluster together or remain near their parents/guardian figures
  • A kit raised without guidance often struggles more than other species, making proper child rearing crucial (by blood or otherwise)
  • Family structure varies hugely based on location and culture, but most rely on an overarching community vs just immediate blood relationships
  • As such, "family" can be applied to a very large group
  • Both casual and committed relationships are valued, though pockitts are often more prone towards the latter
  • Pockitts typically only leave their communities if they have a good reason to, and typically only in adulthood
  • ????


GENETICS


  • Inspired by lagomorphs, rodents, and marsupials
  • Mixed morph children often have a visible mix of traits, such as large ears and tusks on a "mouse"/"quoll" morph individual
  • Hybrid children are prone to inheriting the pocket (if applicable) gene, fur/hair shapes, and their tendency towards pupil-less eyes
  • "Roos" were the first morph created by Velvet
  • Animal basis is very flexible, anything that would fit the general feel of them goes
  • Common mutations include development of pupils, extra eyes, tusks/tusk growth, extra fur growth, tail growth, claw growth, size increase, hunger increase, emotional instability, paranoia, isolating tendencies, territorial urges
  • ????

MORPHS


[Image: GeecjRX.png]
"ROO"
"????”
????
  • Based on kangaroos
  • Typically have a fur ruff around the neck, but not always
  • Stocky builds
  • Thick, medium length tails
  • Middling sized ears
  • Associated with Velvet and Whimsy
  • First morph created
  • ????

[Image: JO5HYA6.png]
"MOUSE"
"????”
????
  • Based on mice
  • Smaller fur ruff around neck, if present
  • Thinner limbs
  • Large, rounded ears
  • Long, thin tails with a tuft at the end
  • Associated with Wonder
  • ????

[Image: zKp7fjR.png]
"POSSUM"
"????”
????
  • Based on possums
  • Fur ruff typically covers shoulders/parts of the back
  • Longer, tapered snouts
  • Smaller rounded ears
  • Bigger claws
  • Thick, long ribbed tails with fur at the base
  • Associated with Hoopla

[Image: tikRFc2.png]
"QUOLL"
"????”
????
  • Based on quolls
  • Spiky fur ruff around neck, if present
  • Longer snouts
  • Tusks
  • Thick tails
  • Thinner limbs
  • Associated with Consumption

[Image: tLBjT48.png]
"RABBIT"
"????”
????
  • Based on rabbits
  • Smaller fur ruff around neck if present
  • Long, pointed ears
  • Long claws, almost talonlike
  • Bobtail, entirely fluff
  • Associated with Solitude

RULES

This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species. 

Restrictions/No-go's
  • Keep it SFW!!!!

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  PROXIES [Worldbuilding Concept}
Posted by: A_Mi_Manera - 11-12-2019, 12:34 AM - Forum: [WORLDBUILDING] - No Replies

                                                       PROXY FORMS
                                           (Feel Free to Ask Questions)
   _________________________________________________________________________________________________________________________________________________

[Image: 1na1yca.png]
The Proxy is a unusual phenomenon typically found among scrap sensitives though observed in others too. To some it's a state of higher being, to others that weird invisible friend their parents assure them isn't real and didn't beat up big Billy at school. Either way, it's a manifestation of some form of inner strength and potential into a physical construct that's there to do a job for a few shreds. 

The Proxy typically works on a "Fulfillment" system, granting abilities and strengths correlating to the most urgent desires and needs of those who invoked them into the physical world. How direct or loosely these are interpreted is the result of the natural strengths of the individual. Negative self opinions may also flesh themselves out onto this. Sensitives who invoke their Proxy may find deviations reflective of  the nature of the scraps used to project them.

The Proxy may either manifest as a separate physical entity or overlayed onto the invoker. The former are referred to by some as "Floaters" and the latter as "Layers" 

In the case of "Floaters", the Proxy will generally trail close and should they separate too far from the user, dismiss themselves until invoked again. Floaters may mirror the actions of the user who invokes them. 

[Image: R7gLm3J.png]

They say a Floater that regularly pantomimes its user is capable of becoming a Layer.

Should a Floater undergo significant traumatic strain or find themselves regularly committing actions dissociative of their invoker, they may become a separate entity. The Floater cannot go too far from their invoker and as such may drag them around like a disobedient dog on a leash. More than often they work out their issues. Misunderstandings happen. Should it go unnoticed for too long one's proxy may end up braver than them. Asking them for advice may sometimes be helpful.

[Image: YkcXrqj.png]



"Layers" manifest over the user to create a transformative state, typically very temporary. Because the Proxy is said to overlap between physical and metaphysical realms, doing intensive work in this state for excessively long periods of time will put heavy strain on the Invoker's original form. 

They say those who's Proxy goes from a Floater to a Layer have built up the courage to fight for themselves. Layers gain the physical endurance of the Proxy

[Image: EPek1PW.jpg]

Should the Invoker die while the Proxy is overlayed on top of them, every shred in their body will burn out. There will be no scrap left. This is considered true death in most cultures who value the Proxy as a concept. 

The Proxy has many regional names, such as "True Self" or "Scrap Formations". 

A popular game among those of paranormal or occultist interests, such as witches and moody teenagers, is to create a homunculi to manifest their Proxy temporarily using tarot decks and a organic mass. It's usually fairly safe if tedious to set up. This assumes of course there is no intercepting from unusual entities. 

[Image: O9IsUIG.png]

Of note is that Proxies often change in nature overtime. A Proxy may look or function drastically 10 years from when they formed.

They say a Proxy that's changed forms many times over a short period is one that reflects growth or hardship. 

They also say should everyone in the room's proxies manifest abruptly, either something terrible that should not exist in this world will exist, or are no longer are in the world they started off in.

[Image: IvdEkru.jpg]
In the former, pick a god and pray. It's downhill from there. In the latter, don't bother. Your god won't hear you. Spooky.


[Image: C66mFUI.png]
They also say there's several kinds of creatures who integrate a proxy into their biology. It's been difficult to confirm how true it is.

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  pwyw tcp meme redraws!
Posted by: cosmo - 11-11-2019, 10:16 PM - Forum: [MARKET] - Replies (8)

these are pay what you want! please supply whatever meme i'm drawing over and let me know how i should change the text if at all. (if you don't specify i will do my best to make it fit based on what i know of your character. i'm mostly doing this for fun but please pay a price you think is fair! this service is currently only for tcpdex rp characters but i might get rid of that restriction in the future. thanks for reading!

examples:
[Image: 643570638744846350_ESTHER_THE_WONDER_SLIME.png]

[Image: ES9413W.png]

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