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Latest Threads |
REFURBISHED [Morbitia Ren...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
06-19-2025, 11:44 PM
» Replies: 18
» Views: 4,012
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Just a Passing Assassin.....
Forum: [OFFICIAL PROJECTS]
Last Post: Guest
06-18-2025, 06:42 AM
» Replies: 288
» Views: 48,991
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❏ FLAT AS A MIRROR
Forum: [OFFICIAL PROJECTS]
Last Post: knux400
06-12-2025, 04:26 AM
» Replies: 13
» Views: 1,079
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Fatherless Confessional [...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
06-08-2025, 11:55 PM
» Replies: 0
» Views: 164
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Masa con Papas: Proxy's M...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
05-31-2025, 09:51 PM
» Replies: 129
» Views: 26,963
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[SEEKING] little guys
Forum: [MARKET]
Last Post: AceOfNothing
05-20-2025, 06:42 AM
» Replies: 72
» Views: 10,903
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The Reconstruction of Pla...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
05-12-2025, 08:55 AM
» Replies: 2
» Views: 775
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[TCP] the hoard
Forum: [HOARDING PILES]
Last Post: gyiyg
04-30-2025, 03:52 AM
» Replies: 5
» Views: 1,849
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Conflicting Narrations: C...
Forum: [OFFICIAL PROJECTS]
Last Post: skinstealer
04-25-2025, 12:19 AM
» Replies: 9
» Views: 1,584
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[SELLING-ART] extra guys ...
Forum: [MARKET]
Last Post: gyiyg
04-19-2025, 12:47 AM
» Replies: 15
» Views: 2,746
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[IN PROGRESS] Scrap Scavenger Hunt! |
Posted by: seppawku - 11-07-2019, 05:07 AM - Forum: [MISSIONS]
- Replies (6)
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MISSION: SCRAP SCAVENGER HUNT I consider myself a wizard, but I don't need all the scraps in this pocket dimension, and the mansion keeps spawning more creatures. Maybe if some of the scraps are cleared out, it'll lighten up! I lit the halls myself, but it didn't last too long. Please help me out - this is my and Corpus's home.
OBJECTIVE: Seek scraps! Fight monsters! Party: [4/4] Petra Esther Ender Clarice RULES: PVE, scrap-viewing equipment required. Weaponry and a source of light recommended. Work together, or compete a little! No PVP allowed. Party members will obtain at least one scrap from this mission <: DANGER: MODERATE DANGER - creatures of the night roam the mansion, and not all the scraps to be found are passive. CONTENT WARNINGS: Spooky mansion, light horror (think Darkest Dungeon, if less soul-crushing!) KNOCK-OUTS possible but only if you're really careless / go alone.
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EMBER'S POINT COMMISSIONS (closed!) |
Posted by: allhallowed - 11-07-2019, 05:01 AM - Forum: [MARKET]
- Replies (9)
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hi! i'm offering uncolored portraits for 70 points and colored portraits for 100 points. please give me a reference of your character (does not necessarily have to have a tcp character.) thank you! :-D
examples:
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[SIDESTORY] ASHTRAY |
Posted by: skinstealer - 10-30-2019, 06:29 AM - Forum: [OFFICIAL PROJECTS]
- Replies (2)
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[cw: this sidestory will contain misgendering/deadnaming, body horror, and violence]
ASHTRAY
The restaurant is crowded, just a local place at peak business hours. Chelsea seems even more on edge than she usually is, not even sitting next to Bucket helping her relax. Bucket can’t help but notice that she’s avoiding eye contact with the other end of the table...and can’t blame her one bit.
CHELSEA: This place is...nice. You picked well. BUCKET: I looked for something that seemed comfortable.. in theory. CHELSEA: There's only so much you can do with-
A jeering voice comes from across the table, cutting Chelsea off.
????: You ladies having fun gossiping over there?
Bucket refuses to acknowledge it, responding to Chelsea and Chelsea alone.
BUCKET: Personally I prefer smaller places regardless. There's a very comforting nature to the food.
Chelsea pretends to be harder of hearing than she already is, doing her best to ignore the snickering across the table.
CHELSEA: Better than what I'm used to, but that's a low bar. BUCKET: Mm, is the food doing you well?
????: Could be better.
Bucket finally turns to look at the party at the end of the table, a ruffneck seated with one of his legs up on another chair. On top of his rude posture, he’s smoking instead of eating, not having taken a single bite.
His name is Matthias, one of Spit’s head cultists, and Bucket is beginning to hate him.
CHELSEA: ...It's good. I like it.
Chelsea mutters her answer, letting out an exasperated sigh.
BUCKET: Likewise.
Bucket turns and faces Matthias directly, trying their best to keep a poker face.
BUCKET: Is there something wrong with your order? MATTHIAS: I can just tell when food’s subpar, that’s all. BUCKET: Bring me your critique then. MATTHIAS: I figured that somebody with as much cash to burn as you would spring for something a little classier- you've got that snake bastard padding your pockets, don't you?
He taps some ashes onto his plate.
MATTHIAS: Or would something fancy be too difficult for the runt over there? BUCKET: Are you paying for dinner? MATTHIAS: That’d be you. BUCKET: Is this your domain? MATTHIAS: You couldn’t pay me to live here. BUCKET: Then I suppose I can forgive you for not grasping the concept of humility. BUCKET: For now.
He almost bursts out laughing, catching his cigarette before it falls.
MATTHIAS: So you’ve got a mouth on you! MATTHIAS: I figured you’d be the goody two shoes type, but that’s almost a roast. BUCKET: I’ve earned as much, I feel. MATTHIAS: It’s more than she’ll bother to do.
He gestures at Chelsea with his cigarette, the cat trying to ignore him and focus on eating her soup.
BUCKET: She isn’t causing a fuss over a plate she hasn’t touched. BUCKET: Now I suggest you either eat or call for a take out box. MATTHIAS: You gonna act like my mom now? Babysit me? BUCKET: I really shouldn’t have to. MATTHIAS: Then get off your high horse and don’t.
He plunks his elbows on the table, jostling it and spilling soup all over Chelsea’s front. She almost jumps out of her chair, hissing and spitting. Bucket immediately drops the argument, turning their attention over to her.
BUCKET: Chelsea!
There’s a strange look on Chelsea’s face as Bucket reaches out.
BUCKET: Hold still, please…
Chelsea flinches away.
BUCKET: Please?
Chelsea shakes her head, getting a grip.
CHELSEA: Yeah, I...sorry. Holding still.
Bucket places their hand on her head, healing away at the burns. Chelsea does her best to sit still, sighing in relief as the pain subsides.
BUCKET: Tell me when. CHELSEA: It’s fine now...sorry for being so clumsy.
Across the table, Matthias couldn’t help but smirk. Bucket passes over their napkin, too concerned to notice.
BUCKET: You’re alright, do you need anything right now?
Chelsea pats herself down, making sure not to leave any stains.
CHELSEA: To finish my soup and go home, mostly… BUCKET: We can ask for a box and reheat it at the manor if that would make you more comfortable. CHELSEA: You sure that’s okay? I don’t want to ruin things here.
Bucket turns back over towards the envoy of rudeness himself.
BUCKET: Would you mind? You don’t seem to be eating, so… MATTHIAS: I’ve been waiting for you to say that as soon as we got here.
Matthias puts his cigarette out in his meal, getting out of his chair. Bucket tries not to frown as they call over a waiter to wrap up the soup. They can’t help but feel a bit of dread as they catch the other dog watching them, his smile all too familiar to the god he served.
This was going to be a long visit.
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[TCP] TcpdexRP Pile |
Posted by: Pichi2214 - 10-26-2019, 11:31 AM - Forum: [CHARACTER BOARDS]
- Replies (21)
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Welcome to my TCP pile where all the little cats for the tcpdexRP will be listed!
Please don't reply to this thread!
List
1. Markus - corpse type ![[Image: 644228176981262366_Markus_Stamp_1.png]](https://homebrewdeviants.com/static/discord_mirrors/644228176981262366_Markus_Stamp_1.png) 2. Teddy - loss type ![[Image: 644236061031268372_Teddy_Stamp_2.png]](https://homebrewdeviants.com/static/discord_mirrors/644236061031268372_Teddy_Stamp_2.png) 3. Ender - divination type ![[Image: 644236087362977802_Ender_Stamp_2.png]](https://homebrewdeviants.com/static/discord_mirrors/644236087362977802_Ender_Stamp_2.png) 4. Pingpong - patchwork type ![[Image: 644236111039954957_Pingpong_Stamp_1.png]](https://homebrewdeviants.com/static/discord_mirrors/644236111039954957_Pingpong_Stamp_1.png) 5. Cantor - eyeball type 6. Sappy - slime type 7. Creature - heartache type 8. Oakland - democracy type 9. Kringle - candy type 10. Jingle - cat type 11. Charcoal - dream type 12. Season - dissociation type 13. Wintermint - fairy type 14. Misstep - icicle type 15. Naptime - quilt type 16. Wishful - prayer type 17. Smitten - scarf type 18. Crescent - slushie type 19. Ode - holly type 20. Tiny - self love type 21. Jerry - slime type 22. Maypole - hair type 23. Luxelle - coffee type 24. Matrices - constellation type
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[IN PROGRESS] Someone Lost |
Posted by: knux400 - 10-25-2019, 10:26 AM - Forum: [MISSIONS]
- Replies (110)
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MISSION: SOMEONE LOST
I'm Brisk. When I was back in the lab, I had a friend called Casket. We both got put up for adoption, but due to lab regulations, only one of us ended up going- and it turned out to be me. I told her when I left that I would write, and I did. That was a week or two ago, and she hasn't replied yet, which is unlike her. I tried messaging her on the online chat thingy, but no such luck there either. When I got this weird pocket dimension equipment in the mail the other day, it mentioned something about pairs of TCPs being connected. I don't understand it entirely, but if I'm reading this correctly, then I'll be able to get in touch with Casket through this. I have no idea how dangerous this will be, but be prepared for anything.
OBJECTIVE: Find Casket Party: [4/4] Flicker Indie Mince Clarice RULES: No PvP, no items required, traveling equipment recommended. DANGER: Your TCP will be in MINOR DANGER. There is some risk of bodily harm, but there is little to no chance of being KNOCKED OUT. CONTENT WARNINGS: None
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[IN PROGRESS] Hazard's Fishing Trip |
Posted by: skinstealer - 10-23-2019, 01:58 AM - Forum: [MISSIONS]
- Replies (146)
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MISSION: HAZARD'S FISHING TRIP
My name's Hazard, and I'm a touch type...I recently got my fancy new tech from the lab, and wanted to experiment a bit with something casual! My pocket dimension is a pretty serene garden with a gentle river...from what I've explored of it, anyway. There seem to be little fish (TCP scaled!!!!) in my river, and I figure what better way to see what's in there than to invite some people over to go fishing with me. No worries about experience or bringing your own equipment- it's very simple, and we can learn together!
OBJECTIVE: Go fishing with Hazard! PARTY: [4/4] Timothy Shock Patrice Markus RULES: No PVP, no items required, bait items (can be anything) recommended, weird ways of catching fish recommended. CONTENT WARNINGS: None!
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[TCPDEX] MISSION INTRO |
Posted by: skinstealer - 10-23-2019, 01:48 AM - Forum: [MISSIONS]
- No Replies
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The package is easy for complexes to miss, but just right for your size- shaking the container gets you a strange sound, and opening the box itself gets you something stranger...you've never seen something like it before. Before you can examine it further though, a hologram projects from it, a familiar skull-faced figure standing tall and poised.
"You've been selected for our Pocket Dimension Research Program, something new and exciting we're working on at the lab...the device I'm currently projecting from is vital to this program, so please, don't lose it. This device, like other equipment sent through the Research Initiative, is custom built for your typing, and will allow you to access a personal pocket dimension existing in your mind. It's believed that everyone can have these spaces, but we are just now able to access them with new technology...and allow others to access them as well.
We cannot predict what kind of pocket dimension you'll have, as anything appears possible. From our test sessions with specimens back at the lab, they appear to be based on the subconscious...tread carefully. To help you explore your own pocket dimension, we've come up with the Mission System. This system will allow you to have other candidates enter your pocket dimension no matter where they are in the world, for whatever purposes you can imagine. We do have a few recommended uses for the Mission System, but due to the versatile nature of these personal pocket dimensions, you are welcome to utilize this feature as you like.
Included in the bottom of this package is a document with more information, as well as some guidelines for hosting and joining missions. Do your best."
MISSIONS
Pocket Dimensions Everyone on Morbit has their own personal pocket dimension based on their subconscious, newly accessible through exclusive tech. These dimensions are based off of an individual's subconscious, and can be any sort of environment, have any sort of personal mechanics (such as physics, threats, etc) and have the capacity to change at any point in time. Some of these spaces have been shown to be infinite, while others seem to have finite amounts of space- it cannot be said enough that these spaces vary based on the individual, and can be designed however you want. Each TCP you get in this RP has their own pocket dimension, allowing for more mission settings to be made with each new TCP.
Using the mission system, TCPs can host missions- these can be anything, so long as there is an overall objective. A good comparison is missions in the Pokemon Mystery Dungeon series. Recovering items, helping a host with a problem, countering a threat, or simply exploring, are all valid objectives. The mission section of this post will help give you more information on how to structure a mission, but the sky's the limit.
All pocket dimensions have a starting area, a safe point where TCPs can enter the pocket dimension (host or otherwise). As long as this area is safe from threats in some way, it can be any sort of structure (or lack thereof). This will be the consistent point where all missions in a pocket dimension begin. You are welcome to make a map of your pocket dimension, which may help with the step/milestone system listed in the mission section, but it is not required.
Scraps and other items may be imported into a pocket dimension upon entering- these are temporary imports for those visiting the dimension, though the host can import objects permanently inside. These are copies of objects from the physical world, not direct ports- you will still be able to access items outside of missions for things like research initiatives.
Starting/Managing Threads Upon starting a mission thread, some info is required.
- Please place the mission name in the title of the thread. This can be anything you like, so long as it's unique- this helps people keep track of what missions they've done.
- You need to list the TCP hosting the mission, as well as their ID card. An additional, brief description of the pocket dimension is not required, but can help people gauge whether they want to participate in that setting.
- List the objective of your mission! This can be anything so long as it's achievable.
- List how many TCPs are allowed to join your mission, with a maximum of four (not including your host TCP). This is called your Party.
- List any applicable rules for the mission, including content you'd like to avoid, and overall conduct (no PVP, etc)
- List any possible content warnings for the mission. Worth noting that TCPs cannot permanently die in pocket dimensions, and are knocked out of the pocket dimension if they are downed in combat situations. Still, warn for if this is a potential risk in your mission, as such things can be distressing to both TCPs and their players.
Once you either have the amount of TCPs you're looking for to enter your mission, or are simply happy with the amount of applicants as is, mark your mission as [IN PROGRESS] in the thread title. If you're still accepting applicants, keep it to [OPEN], and [CLOSED] once the mission is complete.
Each TCP can only host one mission at a time. TCPs can join multiple missions at once, but don't bite off more than you can chew, and leave space for others!
Joining a Thread To join a mission thread, post your TCP's id card. Full body images and pixels are not required, but can provide extra context/assets for the person running the mission. Hosts can also require other, applicable information- such as a TCP's fears for a pocket dimension/mission that changes based on those, or what a TCP likes/dislikes. In addition, it's highly recommended you require a list of applicable inventory items and scraps that a TCP is bringing with them into the pocket dimension, but not required. Place whatever limits on what can be imported to make your mission run smoothly!
Missions Missions are RP focused events that anyone can run, and function off of a milestone system. Missions are segmented into RP sections and milestones, where the party can roleplay freely until they unanimously agree to have the host of the mission check their actions and decide if they can move on or not. Once a party is allowed to move on, they have hit a milestone, and both they and the host will be rewarded points. A mission can have as many milestones as the host wants.
Here's an example: For the first section of a mission, the party is tasked with finding an item. They are presented with an environment by the host, as well as any other relevant information. The party is in a forest clearing, with some hollow logs, bushes, and trees. The party can then roleplay looking around the clearing, discussing and roleplaying with each other before deciding on where to look. Once everyone has found a spot to look, they can submit the okay to move on. The host determines whether anyone has found anything, and if they completed the objective- if so, the party has hit the milestone, and everyone gets points. From here, the mission can either end or move onto the next objective.
How much players are allowed to do per post is up to the host, and some missions may benefit from other mechanics like a turn order or limited amount of actions. Keep in mind that the more intensive your mission mechanics are, the more you have to facilitate and keep up with- an easy mission to manage will allow minimal check ins! However, if you want to make more involved missions, you are welcome to.
Another optional thing to include with your missions are maps- the pixels obtained from the TCPdex points shop are an excellent asset for moving things around on maps and helping to keep positioning clear, but be aware that adding these will require more management/upkeep on your behalf as the host!
Points Upon starting a mission, the host will be awarded 5 points, with an additional 5 per player in the party. Upon hitting a milestone, everyone in the party (including the host) will be awarded 5 points. Upon finishing a mission, everyone in the party (including the host) will be awarded an additional 5 points per milestone in the mission.
Please ping a mod either here or in the official Morbit Discord to have points awarded!
Special TCPs Some specially obtained TCPs have bonus qualities to their pocket dimensions: they will be listed here.
Darkest Night TCPs- Pairs of Darkest Night TCPs will have linked dimensions, allowing for joint missions and shared worldbuilding to be created should the players owning both of them agree to. How these dimensions are linked is up to the players.
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