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REFURBISHED [Morbitia Ren...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-22-2024, 09:01 PM
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⛌ bluff ⛌
Forum: [OFFICIAL PROJECTS]
Last Post: ಠ_ಠ
11-21-2024, 04:02 AM
» Replies: 50
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INFERNO - A Intermission ...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-20-2024, 11:33 PM
» Replies: 9
» Views: 659
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[PERSONAL] ??????????????...
Forum: [OFFICIAL PROJECTS]
Last Post: skinstealer
11-18-2024, 01:39 AM
» Replies: 1
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Vino Tinto/Blanco: Projec...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-17-2024, 08:08 PM
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[SPECIES / TCPDEX UPDATES...
Forum: [UPDATES]
Last Post: sarcovyn
11-13-2024, 02:22 AM
» Replies: 1
» Views: 102
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THE TCP TYPE PREFERENCE S...
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-11-2024, 10:31 PM
» Replies: 5
» Views: 134
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ConnectiveThreads [A 202...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-07-2024, 05:30 PM
» Replies: 2
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Masa con Papas: Proxy's M...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-05-2024, 06:37 PM
» Replies: 119
» Views: 14,420
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the mortis work log
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-04-2024, 10:05 PM
» Replies: 159
» Views: 20,475
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[BOUNTY BOARD] MORBIT SPECIES ADDITIONS |
Posted by: skinstealer - 10-26-2020, 08:10 AM - Forum: [MARKET]
- Replies (35)
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welcome to the official morbit species bounty board! here you can find lists of additions to morbit species that we want to do, but can't find the time. now you can fund them at a discount, and we can prioritize them! this includes both morphs and variants so keep a look out!
sets are groups of species morphs/variants that all have something in common, and are kind of like a checklist. something cool might happen when a set is completed... individuals are individual morphs/variants that artists really want to do, but can't find the time. these are a little less discounted! concepts are extremely WIP species that have very little to go off of- you're commissioning the first ever morph of them! vague categories of things are more just ideas for you to work with- they're also a little less discounted and it's up to you come up with the species morphs/variants in question, but cater to an artist's wants and needs for updating the canon. think of it as their personal wishlist for things to do! to commission a morph/variant, post in the thread which bounty you want to do, and we'll contact you!
SLOTS AVAILABLE MORTIS Morphs: Unlimited Variants: Unlimited Concepts: None Currently (need to get current ones done) SETS UNNAMED AQUATIC SPECIES BASIC SET- MORTIS- 60 USD ???? Octopus Morph ???? Nautilus Morph ???? Cuttlefish Morph ???? Eel Morph ???? Hermit Crab Morph
TRACE BASIC SET- RINGOR/TONY MORTIS- 60 USD Trace Dinosaur Morph Trace Fern Morph Trace Amber Morph Trace Ammonite Morph Trace Aquatic Morph
BATISSON BASIC SET- SHIVERS/MORTIS- 60 USD Batisson Wasp Morph Batisson Beetle Morph Batisson Bloodsucker Morph Batisson Bumblebee/Honduran White Bat Morph (smallest morph) Batisson Butterfly/???? Morph (largest morph)
CHOROSY SET- SHIVERS/MORTIS- 65 USD (based around protective gear for different hazards/environments. can still have tails and pawpads and stuff.) Chorosy Subzero Morph (winter-y gear, lots of fluff) Chorosy Flameproof Morph (based around firefighting gear) Chorosy Shellback Morph (aquatic; webbed paws, flippers, floaty rings, etc.) Chorosy Hazmat Morph (hazardous materials/radiation-proof gear) Chorosy Moonwalker Morph (spacesuit/space gear) Chorosy Aviator Morph (pilot/skydiving gear) Chorosy Moto Morph (motorcycle/dirt bike gear; could potentially be separated into two morphs, since dirt bike suits are stretchy w/ pads, and motorcycle gear is more Stylish than functional, but idk) Chorosy Bonesaw Morph (plague doctor stuff + modern medical gear) Chorosy Operative Morph (covert operations/undercover/spy gear)
VALENTINE’S DAY SET- MORTIS- PRICES VARY Flexin Wedding Variant (requires lovestruck morph)- 55 USD Flexin Date Variant (requires lovestruck morph)- 30 USD Neuroth Orchid Mantis Variant- 30 USD
INDIVIDUALS MORTIS Fallow’s Construct Bone Morph- 60 USD Flexin Ball Variant (requires high class morph)- 55 USD Flexin Masquerade Variant (requires high class morph)- 55 USD Flexin Pizza Party Variant- 55 USD Loggerhead Shrike Masque Morph- 60 USD Lykoi Karacel Morph - 60 USD Fox Ruffneck Morph - 60 USD Queen (Ocelot) Karacel Morph - 60 USD Toy Terrier Ruffneck Morph - 60 USD Greyhound Ruffneck Morph - 60 USD Kangaroo Rat Pockitt Variant- 55 USD Sugar Glider Masque Morph - 60 USD Numbat Pockitt Morph - 60 USD Rattlesnake Selected Morph - 60 USD Sea Snake Selected Morph - 60 USD Hydra Selected Morph - 70 USD Leviathan Selected Morph- 70 USD Unicorn/Oleander Hawk Moth Mothlie Morph- 70 USD Ghost + Coffee Clearwing Mothlie Morph- 70 USD Snake Snuglin Morph- 60 USD Isopod Snuglin Morph- 70 USD Fox Snuglin Morph- 60 USD Snake Botley Morph- 60 USD Noise/Glitch Beatfox Morph- 65 USD Ambient Beatfox Morph- 60 USD Snake Corvice Morph- 60 USD Arachnid Corvice Morph- 70 USD Gemstone Fallow's Construct Morph- 70 USD Rope Candy/Eel Gummi Catfish Morph- 70 USD Licorice/Angler Fish Morph- 70 USD Advertisement De'moneres Morph- 65 USD Face Card/Royalty De'moneres Morph- 65 USD Swan Masque Morph- 65 USD Parasitized Courier (Cordyceps-infected) Morph- 70 USD Spoon Tauntamount Morph- 65 USD Centipede Neuroth Morph- 70 USD Business Meeting Flexin Morph- 60 USD Death Game Flexin Morph- 60 USD Sleepover Flexin Morph- 60 USD Floating Eye Shroud Morph- 60 USD Spiral Eye Shroud Morph- 60 USD Plasma Elemental Morph- 60 USD Void Elemental Morph- 60 USD Time Elemental Morph- 60 USD Poison Elemental Morph- 60 USD Velvet Ant Comber Morph- 70 USD Komondor Ruffneck Morph- 70 USD Bilby Pockitt Morph- 60 USD Snipe Eel Selected Variant- 55 USD Aquapet-Inspired Botley Morph- 60 USD Scarecrow Corvice Morph- 65 USD Honduran White Bat Corvice Variant- 55 USD Hippo Centinel Morph- 65 USD Orchid Bee/Fairy Comber Morph- 65 USD Kelp Fallow's Construct Morph- 65 USD Aquatic Worm/Gummi Worm Gummi Catfish Morph- 60 USD Crystal De'moneres Morph- 65 USD Maned Sloth Masque Variant- 55 USD Squid Lure Tauntamount Morph- 65 USD Book Fair Flexin Morph- 65 USD Infested (parasitic worms) Shroud Morph- 65 USD Smoke Shroud- 60 USD Screen Shroud- 60 USD Electricity Elemental- 50 USD (cheap because already designed in TCP form) Mothra/Kaiju Mothlie Morph- 65 USD Anomalacaris Neuroth Morph- 70 USD Mirror Spider Neuroth Variant- 60 USD
CONCEPTS SHIVERS / MORTIS "Traits" - similar to Chao; traits they have (personality traits, skills they can perform, things they've been through, things they have a big interest in, etc.) reflect on their physical appearance; probably lack 'morphs' but are instead very individualized, just in very simple ways- 65 USD
"Workerbots" - another more traditional robot species, but these are actually constructs. mass-produced and were not originally made sentient to be sentient, but sort of 'gained' this over time. really simplistic, don't really emote much, and almost no variation (even in color, other than with 'morphs') between individuals. their 'morphs' are just very slight variations made for different tasks, such as grabber claws or bulkier legs; all these variants are color-coded. really popular for them to get themselves painted or modded in other ways to help express their individuality. each one has a distinct serial number.- 65 USD VAGUE CATEGORIES OF THINGS MORTIS - 60 USD for morph, 55 for variants -Toys -Monsters -Artificial Materials -Medical ADOPT BASES Pockitt (Base 5 Morphs)- 70 USD +Rat Variant- 15 USD Corvice (Base 5 Morphs)- 70 USD Flexin (Base 5 Morphs)- 90 USD +Date Variant- 20 USD +High Class Morph- 20 USD +Lovestruck Morph- 20 USD +Tea Party Morph- 20 USD +Terrarium Morph- 20 USD
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[BOUNTY BOARD] TCPDEX ADDITIONS |
Posted by: skinstealer - 10-24-2020, 12:06 AM - Forum: [MARKET]
- Replies (23)
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welcome to the official TCPdex bounty board! here you can find lists of additions to the TCPdex that we want to do, but can't find the time. now you can fund them at a discount, and we can prioritize them! this includes both TCP types and conditions/anomalies, so keep a look out!
sets are groups of types/modifiers/conditions that all have something in common, and are kind of like a checklist. something cool might happen when a set is completed... individuals are individual types/modifiers/conditions that artists really want to do, but can't find the time. these are a little less discounted! vague categories of things are more just ideas for you to work with- they're also a little less discounted and it's up to you come up with the TCP types/modifiers/conditions in question, but cater to an artist's wants and needs for updating the dex. think of it as their personal wishlist for things to do! to commission a type, post in the thread which bounty you want to do, and we'll contact you!
SLOTS AVAILABLE MORTIS TCP Types: Unlimited COMORANT TCP Types: 2 KNUX400 TCP Types: 5 CHEET TCP Types: 3 VYN TCP Types: 5
SETS
PREHISTORIC SET- MORTIS- 20 USD Stegosaurus Type Brontosaurus Type Triceratops Type Velociraptor Type Parasaurolophus Type Pterosaur Type Amber Type Fossil Type Fern Type Dunkleosteus Type Smilodon Type Glyptodon Type Plesiosaur Type
OFFICE SUPPLIES - MORTIS - VARIES Crayon Type- 20 USD Pencil Type- 20 USD Chalk Type- 20 USD Eraser Type- 20 USD Correction Fluid Type- 20 USD Journal Type- 22 USD Photo Album Type- 22 USD Diary Type- 22 USD Paintbrush Type- 20 USD
FAMILY - MORTIS - 20 USD Mom Type Parent Type Family Type Grandma Type Grandpa Type Grandparent Type Aunt Type Uncle Type Sister Type Brother Type Cousin Type Family Friend Type
HORROR + TERROR - MORTIS - 20 USD Terror (Creature) Type Terror (Abstract) Type Horror Radiation Type Horror Sludge Type Mutation Type Horror Mutation Type Blood Fever Type
SEWING SUPPLIES - MORTIS - VARIES Stuffing (Form) Type- 20 USD Thread Type- 20 USD Button Type- 20 USD Button Eye Type- 20 USD Fabric Type- 20 USD Minky Type- 20 USD Needle (Sewing) Type- 20 USD Sewing Machine Type- 22 USD Bead Type- 20 USD Sewing (Form) Type- 20 USD Knitting Needles Type- 20 USD Knitting (Form) Type- 20 USD Patch (Form) Type- 20 USD Button Pin Type- 20 USD Applique Type- 20 USD Sewing Pattern Type- 20 USD
TELEVISION - COMORANT TV Show Type- 20 USD Soap Opera Type- 20 USD Movie Type- 20 USD Documentary Type- 20 USD Advertisement Type- 20 USD Shopping Network Type- 20 USD
INDIVIDUALS MORTIS Gharial Type- 20 USD Caiman Type- 20 USD Crocodile Type- 20 USD Science (Abstract) Type- 20 USD Eyebag Type- 20 USD Pupil Type- 20 USD Iris (Body) Type- 20 USD Eyelash Type- 20 USD Prickly Pear Type- 20 USD Spike (Body) Type- 20 USD Spike (Form) Type- 20 USD Doily Type- 20 USD Sheet Type- 20 USD Python Type- 20 USD Boa Type- 20 USD Viper Type- 20 USD Saguaro Type- 22 USD Latex Type- 20 USD Vinyl (Fabric) Type- 20 USD Silicone Type- 20 USD Mochi Squishy Type- 20 USD Slow Rise Squishy Type- 20 USD Chew Necklace Type- 20 USD Arcade Prize Type- 20 USD Carnival Prize Type- 20 USD Radio Type- 20 USD Telephone Type- 20 USD Antennae (Body) Type- 20 USD Litter Type- 22 USD Trash Bag Type- 20 USD Plastic Bag Type- 20 USD Dimension (Abstract) Type- 20 USD Pocket Dimension (Storage) Type- 20 USD
following are all 20 USD novelty pencil novelty eraser pencil scented eraser bookmark chandelier lounge chair beach umbrella crocs(?) sandal pebble sea snail periwinkle snail crab mussel (creature) sand sandcastle rock wall ...do we not have rock type in general? i need to check brook leaf autumn winter summer spring holiday soup autumn squash soup quesadilla library card papercraft scissors tape glue donut boston creme donut frosted donut powdered donut glazed donut plastic pencil case fabric pencil case kneaded eraser charcoal ballpoint pen typewriter manuscript screenplay comic novel word processor paint program simulation game spritesheet copy (abstract) cut (abstract) paste (abstract) duplication folder (digital) zipped folder shortcut icon cursor woodstove sandbar low tide high tide tide pool moon jellyfish seal elephant seal harbor seal cardinal blue jay sparrow pigeon tabby cat russian blue calico tortie snowshoe cat tonkinese cat devon rex cornish rex bull terrier beanbag plush robot toy sidewalk chalk hopscotch wind thunderstorm rainstorm nor'easter snowstorm rain shower earthquake wildfire bonfire toasted marshmallow chocolate bar chocolate truffle french fry chicken nugget chicken tender honey mustard ranch dressing vinaigrette salad oaxaca colby jack cheese cheddar cheese american cheese mozzarella mozzarella stick chili curry hot wings buffalo sauce sprinkle cake (funfetti equivalent) sprinkle cupcake sewing needle toe socks beach pail sandcastle claws drip sandcastle bubble seafoam tide wave lunar phase safety eye button thread easy thread needle fabric scissors fat quarter antipsychotic (medication) medication (abstract) therapy (abstract) mood stabilizer blood draw IV bag IV stand VP shunt CT scan MRI scan MRI machine xray surgery (abstract) surgeon neurosurgeon neurologist psychologist therapist primary care physician physical therapist physical therapy walker wheelchair cane ice cream truck polyester stuffing polyester pellets embroidery floss embroidery needle yarn ribbon novelty button stuffing machine backstitch ladder stitch hot glue gun hot glue stick pencil shavings modeling clay pottery clay linocut stamp
COMORANT Fightstick Type - 20 USD Arcade Cabinet Type - 20 USD
VAGUE CATEGORIES OF THINGS MORTIS TCP Types - 20 USD -Monsters -Horror -Toys -Robots -Digital/Computer -Cats -Cryptids -Art-related -Abstract Types -Form Types -Body Types
COMORANT TCP Types - 20 USD -Gaming-related -Cinema-related -Media-related -Occult -Tarot -Birds -Rabbits
KNUX400 TCP Types- 20 USD -Machine Types -Storage Types -Robots
CHEET TCP Types- 20 USD -Prehistoric/Precambrian -Monsters -Horror -Food Types
VYN TCP Types- 20 USD - toys - curios, decorative miniatures, novelty objects, and collectibles (everything from board game pieces to lawn ornaments) - retro technology and consumer electronics
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[FANDEV] WATTPLANTS |
Posted by: AceOfNothing - 10-23-2020, 11:10 PM - Forum: [FANDEV]
- Replies (1)
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Wattplants is an in universe petsite game, with currently one Canon design, the trapling:
(Weary The Trapling, Design by Rin, recolor from Pichi for me)
The rest of Wattplants is supposed to be community driven, and thats why this is here! This thread is for species ideas, recolors, discussing site mechanics, anything you want! I'd love to get some things talked about on how people imagine the site. When talking about your ideas for species, please keep in mind people may want to design/change ideas. If you aren't really open to that please state so, but try to keep this open for everyone's enjoyment!
I'll post my ideas later, but here's some fanart for now of species ideas:
Should link to trapling file: https://cdn.discordapp.com/attachments/701289748584595517/769343357716922398/trapling.psd
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Scrap City: Duel Days |
Posted by: King-Clod - 10-23-2020, 04:36 AM - Forum: [ADVENTURES + COMICS]
- Replies (8)
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You wake up with a jolt. You’re hyperventilating, drenched in sweat. Your vision is all out of focus.
Frick.
You squeeze your eyes shut and press your palms against your forehead. You try to concentrate on slowing your breathing.
It’s alright. You’re alright. It was only a nightmare. You deal with those all the time. Usually better than you are right now, you’d add.
You slowly open your eyes.
Get it together.
You pull the blanket and sheets off of yourself. You’re overheated enough as it is.
This nightmare was different from the usual, though. Same plot, same awful sinking feeling, sure, but the meat of it was all wrong. The perspective? The monologue? The separation from your body? The colorless, endless, hopeless void the dream took place in? It was eerily similar to your usual, but ever so, ever so slightly different. Which was almost more terrifying than the dream itself.
You sit up.
Was it about moving? Was it because this was your first night away from home in a while? Big changes can take a bit to adjust to, and while you were never one to get homesick, it wouldn’t be too out of line to have a bad dream because of it. Yeah. That could be it. You aren’t… You aren’t really sure sure what else it could be.
You grab your phone off of the side table next to your bed. The time at the top reads 12:00 PM, and you have a few unread texts from your mom.
{What do you do next?}
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[MONTHLY WORLDBUILDING RAFFLE] OCTOBER 2020- MORTIS |
Posted by: skinstealer - 10-21-2020, 10:59 PM - Forum: [MORBIT RAFFLE HOUSE]
- Replies (10)
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welcome to the first out of ideally many monthly worldbuilding raffles run by us, mortis! other team members will be possibly running their own raffles as well, but this one's ours. every month we'll be trying to let you, the community, contribute to our canon via raffling off TCP type and species morph additions based on a monthly theme. these themes will line up with sales for commissions in the following month as well, giving plenty of opportunity for people to add whatever doesn't get in at a highly discounted price.
rules
- follow the theme as best you can- feel free to get weird with interpreting it, but the themes are there to help guide things and in some cases, limit things to what the artists Want To Do for this month
- no NSFW/harmful suggestions
- you Can second/upvote suggestions to weight them higher in the raffle if you like them! this also means you can suggest the same TCP type multiple times if you like.
- 5 votes for TCP type additions, 1 vote for species morph additions
- keep your TCP type additions to one noun per vote, and your species morph additions to a word/phrase plus reference images AT MOST. please do not draw or write out a full concept or anything like that! it's meant to be a suggestion!!
- while we are often too busy to work on extending canon like this in our free time/for fun, any suggestions presented here are considered relinquished to us for potential use down the line, and have a nonzero chance of being added to canon. the only guaranteed way of getting these suggestions in is through commissioning, however, and please do not heckle us about making your suggestions happen on our own time- we do not owe anyone that, and this clause is mainly here in the case of something really resonating with us.
- feel free to make multiple posts if you can't come up with all of your votes in one go!
with all that in mind, your theme for the month is...
SPECIES MORPH THEME: ANY SPECIES ALLOWED, HARVEST THEME TCP THEME: FOOD TYPES suggest away! this raffle will be over on the 26th of october- we will be usually giving these a lot more time, but for this one, we want to give it a trial run and get it finished before november 1st!
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[SPECIES DEVELOPMENT] FLEXINS |
Posted by: skinstealer - 10-14-2020, 12:30 PM - Forum: [SPECIES DEVELOPMENT]
- No Replies
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FLEXIN ORIGIN
- Originated in ????
- Created by ???? in [year]
- First morph: Anatomy Model
- ????
CULTURE
- Flexins are not as prone to illnesses as other species, though some do heal slower than others, and require longer term patch jobs.
- Patches can be as simple as duct tape, but many obtain reusable fashion accessories that hold wounds together until they heal, and clean them up for use later.
- Flexins enjoy soft beds, and as a general rule, avoid pointy objects and surfaces.
- Flexins do not generally require education unless summoned by preteens/teenagers due to their absorption of knowledge, and the summoning ritual required to spawn them is too complicated for young children to grasp. Those who need it however often seek out less formal education due to their species being a fairly recent addition to Morbit.
- Flexins are highly adaptable when it comes to housing, so long as their environments are kept safe.
- Flexins are not ideal for combat in any way, shape, or form, and ideally choose to flee.
- ????
APPEARANCE
- Balloon animal species, typically “balloon dog” shaped
- Little to no natural markings, any natural markings are simple a la stripes or polka dots
- Voices are squeaks
- Balloon tails typically present
- No hair
- Range from 3’0-5’0 for "normal" adult height range.
- Digitigrade legs
- Standard arms
- ????
BIOLOGY
- Composed of deceptively flexible and strong balloon-like material, extremely resistant to puncturing or damage
- Internals depend on morph, but most have some degree of gel, fluid, or slime filling
- Expressions are typically on some sort of internal structure (such as a skull) or drawn on, able to animate via unknown means
- Flexins do not consume matter through any known means, and seem to subsist off of social interaction alone (much to some individuals’ annoyance)
- Energy levels depend on the energy of the people around them, with parties and high energy social gatherings leading to manic states.
- Balloon ears
- Puncturing a flexin requires them to patch it quickly lest they potentially bleed out, leading to many carrying quick patches on their person, just in case.
- Flexins are capable of holding things against their hands and manipulating them as if they had fingers, though no one is sure how.
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Spawned through specific, consciously done rituals conducted at social gatherings, typically large parties. Spawning a flexin must be done under specific conditions, and the resulting flexin will take on both the theme of the party as a morph, and an approximation of the cumulative knowledge of the partygoers. Knowledge itself will be muddled, faces and names will be forgotten and not easy to hold onto, but it’s typically enough for a flexin to enter society upon forming.
- A flexin’s age is something they can tell you inherently, and is typically the average of all of the ages of the ritual that spawned them’s participants. They live to be 80 years old and hit maturity at age 18-20.
- Flexins will often try to fit into the lives of the people they spawned around, with friendly ones making friends at the party they arrived at and ideally making enough connections to secure short term housing.
- ????
GENETICS
- Morphs inspired by different party/celebration themes
- Mixed morph flexins exist in the sense that mixed-theme parties can exist, but not through reproduction.
- Flexin hybrids do not exist, as they do not reproduce.
- Common horror mutations include size increase, energy increase, restlessness, membrane thickening/thinning, internal toxicity, organic matter development (such as meat, bones, slime, eyes, etc)
- ????
MORPHS
Anatomy Model "????” ????
- Inspired by horror/spooky party themes
- Contains (inaccurate) cartoon skeleton model
- Sometimes has cartoony bat wings/horns
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[SPECIES DEVELOPMENT] ELEMENTALS |
Posted by: skinstealer - 10-14-2020, 11:36 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (1)
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ELEMENTALS [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread) and death/existentialism] ORIGIN
- Originated on ancient Morbit...supposedly
- Creator unknown
- First morph unknown
- ????
CULTURE
- Found in small populations throughout the world, either solitary or in small groups- tiny, secluded towns at best.
- Not tied to any gods, worship demographics varied if not outright unknown
- Elemental ailments are little understood by most Morbitian species, and individuals away from groups often find themselves in trouble if experiencing element overproduction or flare ups.
- Goods relating to their cores/core sockets are very common, particularly jewelry
- Elementals require different sleeping situations based on morph, but do seem to prefer softer surfaces that are compatible with their elements.
- Due to their species having little information available to scientists and researchers, entering any of the Morbit standardized education systems can be a nightmare for elementals, and most individuals have to resort to a more personalized strategy.
- Housing has to accommodate for their specific elements, despite being primarily housed in a safe membrane. Fire hazards must be accounted for, particularly water soluble materials must be put away, etc.
- Elementals are excellent at combat, and can dispel most foes with little issue. They are sought out in times of trouble by any other locals in the area, and have been known as protectors since the beginning of Morbitian time.
- ????
APPEARANCE
- Shapes vary based on morph
- Markings vary, but are typically simple and accentuate their element
- Voice sounds like chanting of varying ranges
- No tails
- No hair
- Range from 6’0-10’0 for "normal" adult height range.
- Digitigrade legs
- Long arms with big hands
- ????
BIOLOGY
- No skeletons, muscles, nerves, organs, and blood.
- Composed primarily of their main element within a safe membrane, with parts of their element leaking out around the ears, neck ruff, elbows, and knees.
- A core socket exists in an elemental’s chest, with inert cores generating under rare conditions. These cores can be fertilized and re-set in the socket to produce new elementals.
- Mouth remains invisible unless opened, but most elementals have sharp, jack-o-lantern teeth.
- Diet can consist of anything, though most elementals enjoy different things depending on morph.
- Energy levels heavily depend on morph
- Subdued body language, with many being described as hard to read
- Pointed ears present on most, though downturned ears have been noted on some individuals
- Eyes are crater-like, similar to cores
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Lifespan of estimated 1000 years, reach maturity at 18-20 years old.
- Elementals reproduce sexually and have no sexual dimorphism.
- Elementals produce egg-like inert cores, typically one at a time. The resulting children post-fertilization are referred to as sparks.
- Sparks are often introduced to members of other species as soon as possible, both to familiarize them with safety procedures with other, non-elemental species, and to do the same for the inverse.
- Elemental families are small but close knit, with elementals valuing the lives of their children especially highly due to their occurrence being such a rarity. Those that take on non-elemental members do their best to take care of them throughout the entirety of their lifespans if possible, with outliving them being an inevitability.
- Elementals prefer committed relationships to casual ones, though some may consider this foolish when it comes to other species, especially those with shorter lifespans.
- Leaving the family is a serious decision not to be taken lightly, especially considering the chances of seeing another elemental are extremely low.
- ????
GENETICS
- Elemental morphs are inspired by different kinds of “elements”, both traditional, scientific, and otherwise.
- Mixed morph parents may have an abstract “combination” of elements (such as water + fire = steam) or a mixture of both elements present at once.
- First morph unknown, due to their origin being largely unknown.
- Elemental hybrids are often times more common than pure elemental children, and typically have elemental traits present, along with a visible core.
- Elementals are completely immune to horror mutation, a fact that everyone is thankful for. Their hybrid children, unfortunately, are usually not.
- ????
MORPHS
Fire"????”????
- Inspired by fire
- Embers and fire wisps around ears, neck, arms, and legs
- Volcanic rock neck ruff, ears, arms and legs
- Warm to the touch
- Hot core
- Flaming eyes
- Claw hands
Water"????”????
- Inspired by water
- Water spray around ears, neck ruff, arms and legs
- Seawater stored inside membrane around ears, neck ruff, arms and legs
- Cool to the touch
- Cold core
- Dripping eyes
- Paw hands
Electricity "????” ????
- Inspired by electricity
- Spikes around ears, neck ruff, arms and legs
- Staticky to the touch
- Electrified core
- Slit eyes
- Claw hands
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[SPECIES DEVELOPMENT] TAUNTAMOUNTS |
Posted by: skinstealer - 10-14-2020, 10:46 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (3)
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TAUNTAMOUNTS [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)] ORIGIN
- Originated in ????
- Created by ???? in [year]
- First morph: Segmented
- ????
CULTURE
- Due to being made of inorganic materials, tauntamounts are not susceptible to typical diseases or illnesses- but they are unable to heal wounds or injuries, and must patch them up as best as they can.
- Tauntamounts enjoy fishing as a way of life, and often sit on docks in groups with their tails in the water, hooks cast to the best fishing spots.
- Tauntamounts tend to sleep in tight quarters together, and do not mind sharing spaces.
- Different kinds of hooks are valued highly by tauntamounts, and many dedicated to the craft of fishing have extensive collections.
- Tauntamounts typically teach their children directly and do not employ formal education.
- Typical tauntamount housing involves adequate room to store spoils from fishing trips, and is often located within distance to some significant body of water.
- Tauntamounts are both incredibly patient and incredibly fast moving when need be, and are known for being able to sit completely still and move faster than most of their prey can react to.
- Tauntamounts are surprisingly effective in combat due to their strong jaw strength, durable bodies, and overall speed, and are often employed in fighting horror-related threats due to their complete immunity to radiation.
- Trinkets are highly valued to tauntamounts, and many consider finding trinkets for their prospective children to be one of the most important searches should they choose to pursue parenthood.
- Due to trinkets being such a large factor in the life cycle, many tauntamount parents name their children in themes related to their trinkets.
- ????
APPEARANCE
- Varying shapes based on morphs, though they’re generally pretty chunky
- Markings vary hugely based on personal trinket and morph
- Voices consist of clacking and gonking
- No paw pads
- Tails vary based on morph, but typically have a place for fishing line to come out and a place to affix a hook.
- No hair
- Range from 4’0-6’0 for "normal" adult height range.
- Digitigrade legs, claw feet
- Standard arms, claw hands
- ????
BIOLOGY
- Made of various materials, dependent on morph and in some cases, the individual
- Inside cavity contains silk fishing line and a small trinket encased in a plastic capsule, selected by the tauntamount’s parent(s). This trinket helps determine what kinds of creatures are lured to the hooks attached to their lines, and does not need to be organic. The exact reasoning for why a trinket attracts certain creatures is abstract, and can be strange at times.
- Fishing line regenerates over time, but slows as the tauntamount ages. A fishing line running out completely points to incoming death, albeit not an immediate one.
- Jack o’ lantern teeth
- Omnivorous, with a strong preference for aquatic life and worms. No one knows where food goes once swallowed, but they do require it to survive.
- High energy levels but very patient when it comes to waiting for prey
- Prone to wiggling in body language
- Simple ears
- Round eyes with equally round, black pupils
- Easily startled by loud noises and rapid movements
- Amphibious, but prefer land due to aquatic predators being extremely attracted to their flashy appearances
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Reproduce asexually and have no sexual characteristics whatsoever
- Tauntamounts create eggs via a species-specific magic, typically in clutches of 3-5, and children are referred to as guppies.
- Tauntamounts are capable of fishing up “treasures”- seemingly pieces of unimportant junk that when whispered key phrases to by a tauntamount, can be turned into a cluster of eggs. Giving up these treasures to another person instead of keeping them for oneself is considered a perfectly charitable act, and is encouraged if the finder does not want children for themself.
- Small trinkets are placed within these eggs before the guppies can begin to form, and help determine the appearance of the individual guppies. Guppies do not take any traits from their parent(s), and morphs are entirely random.
- Families are not blood related at all, and can thus take practically any size and shape.
- Tauntamounts value casual and committed relationships equally.
- Leaving the family is considered a tearful affair even without direct blood relation, and if leaving on good terms, many stay in touch.
- ????
GENETICS
- Morphs are inspired by different kinds of fishing lure, along with occasional inspiration by different kinds of fish.
- Hybrids and mixed morph children do not exist.
- First morph: Segmented- though subsequent morphs emerged randomly, and without god intervention.
- Tauntamounts are inorganic, and completely immune to horror mutation.
- ????
MORPHS
Segmented"????”????
- Based on segmented lures
- Made of plastic
- Segmented body, jointed all over
- Very wiggly
- Hook on base of tail, right before fin
- Thick bodies
- Extremely varied markings, bright colors
- Big eyes
Jig"????”????
- Based on jig lures
- Made of shiny plastic
- Hook on end of tail in lieu of fin
- Slightly ribbed quality to body
- Thinner bodies
- Extremely varied markings, bright colors
- Big eyes
Bobber"????”????
- Based on bobber lures and angler fish
- Made of plastic
- No hook attachment point on the end of the tail, making this morph ineffective at actually naturally fishing for anything
- Head bobber can be extended like tail hooks, allowing bobber morphs to dip it into the water and lure prey
- Thick bodies
- Half and half segmentation/markings
- Tiny eyes
- Thick finned tails
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[SPECIES DEVELOPMENT] BOTLEYS |
Posted by: skinstealer - 10-14-2020, 06:47 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (1)
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BOTLEYS [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)] ORIGIN
- Originated in Hearth
- Construct species
- Created by ???? in 262 RE
- First morph: K9
- ????
CULTURE
- Found primarily in Hearth, with some scattered to other Taverne zones and very few spread out to other regions.
- No particular religious ties or worship demographics of note.
- Any “illnesses” manifest in the form of digital viruses or malfunctions, and require repair work from construct specialists- their manufacturers do not make them impossible to repair without special tools, and most shops can handle a botley repair job just fine.
- Botleys value digital data and other forms of art and entertainment highly due to its use as sustenance for their species, and tend to amass hoards of it both on computer hard drives and in physical, tangible forms.
- Botleys do not need to sleep and can simply power down temporarily to conserve energy (with either a timer or motion/sound trigger waking them up), but some prefer the softness of a bed.
- Botleys typically receive an online education free of charge before being released into the world by their creators, but can refuse and choose to set out on their own path without much fuss.
- Botleys are adaptable to most living situations so long as they are given adequate connection to the internet and electricity, as well as shelter from weather conditions.
- Botleys are not equipped for combat in any way outside of some morphs having (plastic) claws, and do not hold up well in fights.
- ????
APPEARANCE
- Rounded, plastic shapes
- Markings are atypical outside of modding, but stickers and decals can be commonly seen as fashion accessories
- Voices are synthesized and pleasant, often melodic
- Some morphs have paw pads, but not all
- Tails vary in style and length, and not all morphs have them
- Botleys do not have hair by default, but some do get modifications
- Range from 4’0-5’6 for "normal" adult height range.
- Limb style varies based on morph, but all are bipedal
- ????
BIOLOGY
- Botleys do not have skeletons, muscles, nerves, organs, or blood, and are primarily composed of plastic and electronics.
- Botleys have screens for faces, with any expressions being animated and stylized.
- Botley diets consist of data fed to them either through viewing through their screens, plugged directly into the back of their heads, or direct listening (in the form of music/speeches). Direct connection is the most “nutritious” and versatile way to feed a botley, and has the best effects on their health...providing the content is good for them.
- Energy levels vary based on how much data a botley has been fed, along with the quality of the data and how much a botley personally prefers that kind of data.
- Botleys typically express by animated facial expressions, wagging their tails and ears, and dancing.
- Ears are typically made of transparent plastic, and jointed at the base for wiggling motions
- All botleys have transparent plastic segments with the belly segment containing a core that holds all of their personal data. Should the core be destroyed, the botley would die.
- Botleys tend to take on animal behavior from their morph’s inspiration.
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Botleys cannot reproduce, and do not have any kind of dimorphism.
- Any families formed by botleys are chosen, and can take any form chosen by them.
- ????
GENETICS
- Morphs are inspired by different kinds of animals, and influence the toy-like appearance of the botley.
- First morph: K9
- Botleys are inorganic, and completely immune to horror mutation.
- ????
MORPHS
K9"????”????
- Inspired by dogs
- Translucent plastic ears
- Paws
- Short tail
J4WS"????”????
- Inspired by sharks
- Pointed translucent plastic fins
- Claws
- Long fishbone style tail
CH1RP"????”????
- Inspired by penguins
- Plastic beak
- Wings and flippers
- No tail
H0PP3R"????”????
- Inspired by kangaroos
- Translucent plastic ears
- Clawed paws
- Long tail
SC4R4B"????”????
- Inspired by beetles
- Translucent plastic antennae
- Wings (capable of flight)
- No tail
- 4 arms + claws
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[SPECIES DEVELOPMENT] COURIERS |
Posted by: skinstealer - 10-14-2020, 05:09 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (2)
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COURIERS [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)] ORIGIN
- Originated in ????
- Created by ???? in [year]
- First morph: Snail
- ????
CULTURE
- Couriers consider themselves messengers for both their own kind and other species, and many find themselves in jobs travelling around and delivering letters and packages to people around the regions in which they live.
- Slime over or under-production is a common health condition for couriers, and is easily treated with medication.
- Shell polish is a common good marketed towards snail couriers, and helps keep their shells looking aesthetically pleasing and clean. Non-toxic paint is also fairly common, and used for decorative purposes.
- Floor mats are typically used for sleeping, and are accented with hydrophobic blankets and pillows.
- Aquatic courier morphs tend to prefer kelp beds or soft patches of sand if taking the more natural route, though some are able to find particularly nice underwater-geared mats.
- Aquatic couriers value pearls and sea treasures, and consider them especially nice tips for their services.
- The typical courier is not skilled in hand to hand combat at all, and at best might be able to use their teeth in an emergency situation.
- To avoid their squishy bodies getting attacked by the far more dangerous species on their island region, couriers have traditionally taken up archery, and those known for travelling to dangerous locations often carry a bow and quiver full of deadly arrows.
- ????
APPEARANCE
- Soft, round shapes
- Markings imitate those of snails, slugs, nudibranchs, etc
- Voices are squishy babbling
- No paw pads
- Tails vary based on morph
- Hair not present
- Range from 5’6-7’6 for "normal" adult height range.
- Four legs, taur body plan
- Two arms
- ????
BIOLOGY
- Lifespan of 110 years, mature at 18-20 years old.
- Composed entirely of a spongy material capable of compressing down to an incredibly small size, and re-expanding back to normal size on command. It is not possible for a courier to expand beyond their normal size, no matter how much they try. Couriers are capable however of gaining/losing weight like most other species, and will return to whatever size they were at point of compression. This allows the snail morph to be sucked into their shells in an almost vacuum-style effect, and allows other morphs to fit into almost any space of their choice.
- Couriers have sharp teeth, but these appear to compress along with the rest of their bodies inexplicably.
- Omnivorous diet, capable of eating almost anything
- Low energy levels, very slow moving
- Very fond of hand and tail gestures for body language
- Soft ears
- Typically black dot eyes (when present)
- Antennae/horns typically present
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Couriers reproduce sexually and have no sexual dimorphism.
- Couriers produce eggs and have 1 child at a time.
- Couriers often keep their children compressed while carrying them around, keeping them in cloth bags and taking them out when at safe destinations.
- Couriers prefer committed relationships, and tend to take partners for life.
- ????
GENETICS
- Morphs are inspired by gastropods
- Mixed morph children tend to have outer textures, antennae shape, and features like ruffles inherited from one of their parents or mixed.
- First morph: Snail
- Hybrids often inherit the taur body plan and ability to compress and expand their body, as well as a moist/slimy texture.
- Common horror mutations include size increase, hunger increase, extra eyes, claw growth, bioluminescence, teeth growth, carnivorous diet, speed increase, inability to compress, slime over-production
- ????
MORPHS
Snail"????”????
- Inspired by snails
- Moist
- Shell on their backs
- Antennae and “whiskers”
- Freckles
- Stubby tails
Slug"????”????
- Inspired by slugs
- Slimy
- Antennae and “whiskers”
- Drippy
- Longer tails
Nudibranch "????” ????
- Inspired by nudibranchs
- Moist
- Antennae
- Ruffles along body
- Back plumes
Herald"????”????
- Inspired by sea angels
- No eyes
- Horns
- Flippers
- Primarily aquatic, amphibious in nature (though would have trouble navigating on land)
- Slightly transparent in water
- Long tail
- Considered a counterpart to harbinger morph
Harbinger"????”????
- Inspired by deep sea creatures
- Needle teeth
- Extra eyes
- Glowing antennae and bioluminescent spots
- Webbed flippers
- Primarily aquatic, amphibious in nature (though would have trouble navigating on land)
- Long tail
- Associated with horror mutation
- Considered a counterpart to herald morph
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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