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Scrap City: Terror Town
Forum: [ADVENTURES + COMICS]
Last Post: Lilium Mortem
3 hours ago
» Replies: 1
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[PCA] UNIVERSAL CONSTANTS
Forum: [OFFICIAL PROJECTS]
Last Post: skinstealer
10-27-2025, 11:31 PM
» Replies: 33
» Views: 7,847
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[TOY] Plaything
Forum: [OFFICIAL PROJECTS]
Last Post: knux400
10-27-2025, 08:21 AM
» Replies: 1,006
» Views: 200,393
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the mortis work log
Forum: [GENERAL CHAT]
Last Post: skinstealer
10-25-2025, 07:06 PM
» Replies: 165
» Views: 49,204
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[IMPROMPTU] Text for Serv...
Forum: [OFFICIAL PROJECTS]
Last Post: Guest
10-19-2025, 12:06 PM
» Replies: 21
» Views: 766
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REFURBISHED [Morbitia Ren...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
10-19-2025, 08:35 AM
» Replies: 21
» Views: 6,542
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THE WORLD that Hates You
Forum: [OFFICIAL PROJECTS]
Last Post: Shifter55
10-16-2025, 08:07 AM
» Replies: 4
» Views: 243
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Real Mulligan [Crownkille...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
10-13-2025, 07:10 PM
» Replies: 1
» Views: 524
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[GAME] The House
Forum: [OFFICIAL PROJECTS]
Last Post: skinstealer
10-13-2025, 08:55 AM
» Replies: 95
» Views: 22,469
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[FANDEV EVENT] MORBTOBER ...
Forum: [FANDEV]
Last Post: AceOfNothing
10-07-2025, 06:04 AM
» Replies: 2
» Views: 277
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| [MONTHLY SALES] NOVEMBER 2020 - MORTIS |
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Posted by: skinstealer - 11-02-2020, 05:38 AM - Forum: [MARKET]
- No Replies
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welcome to the monthly sales thread for TCP types and species morphs/variants! here you can pick up new additions to the Morbit worldbuilding canon at a discount, as long as they match the themes available. you can reply to this thread or message our commission account on discord to claim slots, and we'll do our best to put you in line!
PRICES TCP TYPES: 12 USD per type, 50 USD for a pack of 5 SPECIES MORPHS/VARIANTS: 35 USD for a morph, 30 USD for a variant
SPECIES MORPH THEME: ANY SPECIES ALLOWED, HARVEST THEME TCP THEME: FOOD TYPES
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| [MONTHLY WORLDBUILDING RAFFLE] NOVEMBER 2020- MORTIS |
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Posted by: skinstealer - 11-02-2020, 05:27 AM - Forum: [MORBIT RAFFLE HOUSE]
- Replies (6)
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welcome to the november worldbuilding raffles run by us, mortis! other team members will be possibly running their own raffles as well, but this one's ours. every month we'll be trying to let you, the community, contribute to our canon via raffling off TCP type and species morph additions based on a monthly theme. these themes will line up with sales for commissions in the following month as well, giving plenty of opportunity for people to add whatever doesn't get in at a highly discounted price.
rules
- follow the theme as best you can- feel free to get weird with interpreting it, but the themes are there to help guide things and in some cases, limit things to what the artists Want To Do for this month
- no NSFW/harmful suggestions
- you Can second/upvote suggestions to weight them higher in the raffle if you like them! this also means you can suggest the same TCP type multiple times if you like.
- 5 votes for TCP type additions, 1 vote for species morph additions
- keep your TCP type additions to one noun per vote, and your species morph additions to a word/phrase plus reference images AT MOST. please do not draw or write out a full concept or anything like that! it's meant to be a suggestion!!
- while we are often too busy to work on extending canon like this in our free time/for fun, any suggestions presented here are considered relinquished to us for potential use down the line, and have a nonzero chance of being added to canon. the only guaranteed way of getting these suggestions in is through commissioning, however, and please do not heckle us about making your suggestions happen on our own time- we do not owe anyone that, and this clause is mainly here in the case of something really resonating with us.
- feel free to make multiple posts if you can't come up with all of your votes in one go!
with all that in mind, your theme for the month is...
SPECIES MORPH THEME: ANY SPECIES ALLOWED, FESTIVE THEME TCP THEME: WINTER FESTIVITY (any winter holidays, general winter aesthetics, etc)
suggest away! this raffle will be over on the 25th of november- we will be usually giving these a lot more time, but for this one, we want to give it a trial run and get it finished before december 1st!
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| [WORLDBUILDING] - MONTHLY PROMPT NOVEMBER 20 - Food |
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Posted by: Zenthis - 11-02-2020, 03:58 AM - Forum: [WORLDBUILDING]
- Replies (6)
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https://homebrewdeviants.com/forum/Thread-WORLDBUILDING-MONTHLY-PROMPT-OCTOBER-20-Witches-Wizards-and-Darkest-Night <- Previous thread
This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (November 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. The reasons we chose this topic are fairly simple: food is an important and fun worldbuilding element that we don't have nearly enough detail on. Whether it's about feasts, culinary trends or individual dishes, we think that with y'alls help, we can get some real cool things put together here!
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| [BOUNTY BOARD] MORBIT SPECIES ADDITIONS |
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Posted by: skinstealer - 10-26-2020, 08:10 AM - Forum: [MARKET]
- Replies (35)
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welcome to the official morbit species bounty board! here you can find lists of additions to morbit species that we want to do, but can't find the time. now you can fund them at a discount, and we can prioritize them! this includes both morphs and variants so keep a look out!
sets are groups of species morphs/variants that all have something in common, and are kind of like a checklist. something cool might happen when a set is completed... individuals are individual morphs/variants that artists really want to do, but can't find the time. these are a little less discounted! concepts are extremely WIP species that have very little to go off of- you're commissioning the first ever morph of them! vague categories of things are more just ideas for you to work with- they're also a little less discounted and it's up to you come up with the species morphs/variants in question, but cater to an artist's wants and needs for updating the canon. think of it as their personal wishlist for things to do! to commission a morph/variant, post in the thread which bounty you want to do, and we'll contact you!
SLOTS AVAILABLE MORTIS Morphs: Unlimited Variants: Unlimited Concepts: None Currently (need to get current ones done) SETS UNNAMED AQUATIC SPECIES BASIC SET- MORTIS- 60 USD ???? Octopus Morph ???? Nautilus Morph ???? Cuttlefish Morph ???? Eel Morph ???? Hermit Crab Morph
TRACE BASIC SET- RINGOR/TONY MORTIS- 60 USD Trace Dinosaur Morph Trace Fern Morph Trace Amber Morph Trace Ammonite Morph Trace Aquatic Morph
BATISSON BASIC SET- SHIVERS/MORTIS- 60 USD Batisson Wasp Morph Batisson Beetle Morph Batisson Bloodsucker Morph Batisson Bumblebee/Honduran White Bat Morph (smallest morph) Batisson Butterfly/???? Morph (largest morph)
CHOROSY SET- SHIVERS/MORTIS- 65 USD (based around protective gear for different hazards/environments. can still have tails and pawpads and stuff.) Chorosy Subzero Morph (winter-y gear, lots of fluff) Chorosy Flameproof Morph (based around firefighting gear) Chorosy Shellback Morph (aquatic; webbed paws, flippers, floaty rings, etc.) Chorosy Hazmat Morph (hazardous materials/radiation-proof gear) Chorosy Moonwalker Morph (spacesuit/space gear) Chorosy Aviator Morph (pilot/skydiving gear) Chorosy Moto Morph (motorcycle/dirt bike gear; could potentially be separated into two morphs, since dirt bike suits are stretchy w/ pads, and motorcycle gear is more Stylish than functional, but idk) Chorosy Bonesaw Morph (plague doctor stuff + modern medical gear) Chorosy Operative Morph (covert operations/undercover/spy gear)
VALENTINE’S DAY SET- MORTIS- PRICES VARY Flexin Wedding Variant (requires lovestruck morph)- 55 USD Flexin Date Variant (requires lovestruck morph)- 30 USD Neuroth Orchid Mantis Variant- 30 USD
INDIVIDUALS MORTIS Fallow’s Construct Bone Morph- 60 USD Flexin Ball Variant (requires high class morph)- 55 USD Flexin Masquerade Variant (requires high class morph)- 55 USD Flexin Pizza Party Variant- 55 USD Loggerhead Shrike Masque Morph- 60 USD Lykoi Karacel Morph - 60 USD Fox Ruffneck Morph - 60 USD Queen (Ocelot) Karacel Morph - 60 USD Toy Terrier Ruffneck Morph - 60 USD Greyhound Ruffneck Morph - 60 USD Kangaroo Rat Pockitt Variant- 55 USD Sugar Glider Masque Morph - 60 USD Numbat Pockitt Morph - 60 USD Rattlesnake Selected Morph - 60 USD Sea Snake Selected Morph - 60 USD Hydra Selected Morph - 70 USD Leviathan Selected Morph- 70 USD Unicorn/Oleander Hawk Moth Mothlie Morph- 70 USD Ghost + Coffee Clearwing Mothlie Morph- 70 USD Snake Snuglin Morph- 60 USD Isopod Snuglin Morph- 70 USD Fox Snuglin Morph- 60 USD Snake Botley Morph- 60 USD Noise/Glitch Beatfox Morph- 65 USD Ambient Beatfox Morph- 60 USD Snake Corvice Morph- 60 USD Arachnid Corvice Morph- 70 USD Gemstone Fallow's Construct Morph- 70 USD Rope Candy/Eel Gummi Catfish Morph- 70 USD Licorice/Angler Fish Morph- 70 USD Advertisement De'moneres Morph- 65 USD Face Card/Royalty De'moneres Morph- 65 USD Swan Masque Morph- 65 USD Parasitized Courier (Cordyceps-infected) Morph- 70 USD Spoon Tauntamount Morph- 65 USD Centipede Neuroth Morph- 70 USD Business Meeting Flexin Morph- 60 USD Death Game Flexin Morph- 60 USD Sleepover Flexin Morph- 60 USD Floating Eye Shroud Morph- 60 USD Spiral Eye Shroud Morph- 60 USD Plasma Elemental Morph- 60 USD Void Elemental Morph- 60 USD Time Elemental Morph- 60 USD Poison Elemental Morph- 60 USD Velvet Ant Comber Morph- 70 USD Komondor Ruffneck Morph- 70 USD Bilby Pockitt Morph- 60 USD Snipe Eel Selected Variant- 55 USD Aquapet-Inspired Botley Morph- 60 USD Scarecrow Corvice Morph- 65 USD Honduran White Bat Corvice Variant- 55 USD Hippo Centinel Morph- 65 USD Orchid Bee/Fairy Comber Morph- 65 USD Kelp Fallow's Construct Morph- 65 USD Aquatic Worm/Gummi Worm Gummi Catfish Morph- 60 USD Crystal De'moneres Morph- 65 USD Maned Sloth Masque Variant- 55 USD Squid Lure Tauntamount Morph- 65 USD Book Fair Flexin Morph- 65 USD Infested (parasitic worms) Shroud Morph- 65 USD Smoke Shroud- 60 USD Screen Shroud- 60 USD Electricity Elemental- 50 USD (cheap because already designed in TCP form) Mothra/Kaiju Mothlie Morph- 65 USD Anomalacaris Neuroth Morph- 70 USD Mirror Spider Neuroth Variant- 60 USD
CONCEPTS SHIVERS / MORTIS "Traits" - similar to Chao; traits they have (personality traits, skills they can perform, things they've been through, things they have a big interest in, etc.) reflect on their physical appearance; probably lack 'morphs' but are instead very individualized, just in very simple ways- 65 USD
"Workerbots" - another more traditional robot species, but these are actually constructs. mass-produced and were not originally made sentient to be sentient, but sort of 'gained' this over time. really simplistic, don't really emote much, and almost no variation (even in color, other than with 'morphs') between individuals. their 'morphs' are just very slight variations made for different tasks, such as grabber claws or bulkier legs; all these variants are color-coded. really popular for them to get themselves painted or modded in other ways to help express their individuality. each one has a distinct serial number.- 65 USD VAGUE CATEGORIES OF THINGS MORTIS - 60 USD for morph, 55 for variants -Toys -Monsters -Artificial Materials -Medical ADOPT BASES Pockitt (Base 5 Morphs)- 70 USD +Rat Variant- 15 USD Corvice (Base 5 Morphs)- 70 USD Flexin (Base 5 Morphs)- 90 USD +Date Variant- 20 USD +High Class Morph- 20 USD +Lovestruck Morph- 20 USD +Tea Party Morph- 20 USD +Terrarium Morph- 20 USD
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| [BOUNTY BOARD] TCPDEX ADDITIONS |
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Posted by: skinstealer - 10-24-2020, 12:06 AM - Forum: [MARKET]
- Replies (23)
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welcome to the official TCPdex bounty board! here you can find lists of additions to the TCPdex that we want to do, but can't find the time. now you can fund them at a discount, and we can prioritize them! this includes both TCP types and conditions/anomalies, so keep a look out!
sets are groups of types/modifiers/conditions that all have something in common, and are kind of like a checklist. something cool might happen when a set is completed... individuals are individual types/modifiers/conditions that artists really want to do, but can't find the time. these are a little less discounted! vague categories of things are more just ideas for you to work with- they're also a little less discounted and it's up to you come up with the TCP types/modifiers/conditions in question, but cater to an artist's wants and needs for updating the dex. think of it as their personal wishlist for things to do! to commission a type, post in the thread which bounty you want to do, and we'll contact you!
SLOTS AVAILABLE MORTIS TCP Types: Unlimited COMORANT TCP Types: 2 KNUX400 TCP Types: 5 CHEET TCP Types: 3 VYN TCP Types: 5
SETS
PREHISTORIC SET- MORTIS- 20 USD Stegosaurus Type Brontosaurus Type Triceratops Type Velociraptor Type Parasaurolophus Type Pterosaur Type Amber Type Fossil Type Fern Type Dunkleosteus Type Smilodon Type Glyptodon Type Plesiosaur Type
OFFICE SUPPLIES - MORTIS - VARIES Crayon Type- 20 USD Pencil Type- 20 USD Chalk Type- 20 USD Eraser Type- 20 USD Correction Fluid Type- 20 USD Journal Type- 22 USD Photo Album Type- 22 USD Diary Type- 22 USD Paintbrush Type- 20 USD
FAMILY - MORTIS - 20 USD Mom Type Parent Type Family Type Grandma Type Grandpa Type Grandparent Type Aunt Type Uncle Type Sister Type Brother Type Cousin Type Family Friend Type
HORROR + TERROR - MORTIS - 20 USD Terror (Creature) Type Terror (Abstract) Type Horror Radiation Type Horror Sludge Type Mutation Type Horror Mutation Type Blood Fever Type
SEWING SUPPLIES - MORTIS - VARIES Stuffing (Form) Type- 20 USD Thread Type- 20 USD Button Type- 20 USD Button Eye Type- 20 USD Fabric Type- 20 USD Minky Type- 20 USD Needle (Sewing) Type- 20 USD Sewing Machine Type- 22 USD Bead Type- 20 USD Sewing (Form) Type- 20 USD Knitting Needles Type- 20 USD Knitting (Form) Type- 20 USD Patch (Form) Type- 20 USD Button Pin Type- 20 USD Applique Type- 20 USD Sewing Pattern Type- 20 USD
TELEVISION - COMORANT TV Show Type- 20 USD Soap Opera Type- 20 USD Movie Type- 20 USD Documentary Type- 20 USD Advertisement Type- 20 USD Shopping Network Type- 20 USD
INDIVIDUALS MORTIS Gharial Type- 20 USD Caiman Type- 20 USD Crocodile Type- 20 USD Science (Abstract) Type- 20 USD Eyebag Type- 20 USD Pupil Type- 20 USD Iris (Body) Type- 20 USD Eyelash Type- 20 USD Prickly Pear Type- 20 USD Spike (Body) Type- 20 USD Spike (Form) Type- 20 USD Doily Type- 20 USD Sheet Type- 20 USD Python Type- 20 USD Boa Type- 20 USD Viper Type- 20 USD Saguaro Type- 22 USD Latex Type- 20 USD Vinyl (Fabric) Type- 20 USD Silicone Type- 20 USD Mochi Squishy Type- 20 USD Slow Rise Squishy Type- 20 USD Chew Necklace Type- 20 USD Arcade Prize Type- 20 USD Carnival Prize Type- 20 USD Radio Type- 20 USD Telephone Type- 20 USD Antennae (Body) Type- 20 USD Litter Type- 22 USD Trash Bag Type- 20 USD Plastic Bag Type- 20 USD Dimension (Abstract) Type- 20 USD Pocket Dimension (Storage) Type- 20 USD
following are all 20 USD novelty pencil novelty eraser pencil scented eraser bookmark chandelier lounge chair beach umbrella crocs(?) sandal pebble sea snail periwinkle snail crab mussel (creature) sand sandcastle rock wall ...do we not have rock type in general? i need to check brook leaf autumn winter summer spring holiday soup autumn squash soup quesadilla library card papercraft scissors tape glue donut boston creme donut frosted donut powdered donut glazed donut plastic pencil case fabric pencil case kneaded eraser charcoal ballpoint pen typewriter manuscript screenplay comic novel word processor paint program simulation game spritesheet copy (abstract) cut (abstract) paste (abstract) duplication folder (digital) zipped folder shortcut icon cursor woodstove sandbar low tide high tide tide pool moon jellyfish seal elephant seal harbor seal cardinal blue jay sparrow pigeon tabby cat russian blue calico tortie snowshoe cat tonkinese cat devon rex cornish rex bull terrier beanbag plush robot toy sidewalk chalk hopscotch wind thunderstorm rainstorm nor'easter snowstorm rain shower earthquake wildfire bonfire toasted marshmallow chocolate bar chocolate truffle french fry chicken nugget chicken tender honey mustard ranch dressing vinaigrette salad oaxaca colby jack cheese cheddar cheese american cheese mozzarella mozzarella stick chili curry hot wings buffalo sauce sprinkle cake (funfetti equivalent) sprinkle cupcake sewing needle toe socks beach pail sandcastle claws drip sandcastle bubble seafoam tide wave lunar phase safety eye button thread easy thread needle fabric scissors fat quarter antipsychotic (medication) medication (abstract) therapy (abstract) mood stabilizer blood draw IV bag IV stand VP shunt CT scan MRI scan MRI machine xray surgery (abstract) surgeon neurosurgeon neurologist psychologist therapist primary care physician physical therapist physical therapy walker wheelchair cane ice cream truck polyester stuffing polyester pellets embroidery floss embroidery needle yarn ribbon novelty button stuffing machine backstitch ladder stitch hot glue gun hot glue stick pencil shavings modeling clay pottery clay linocut stamp
COMORANT Fightstick Type - 20 USD Arcade Cabinet Type - 20 USD
VAGUE CATEGORIES OF THINGS MORTIS TCP Types - 20 USD -Monsters -Horror -Toys -Robots -Digital/Computer -Cats -Cryptids -Art-related -Abstract Types -Form Types -Body Types
COMORANT TCP Types - 20 USD -Gaming-related -Cinema-related -Media-related -Occult -Tarot -Birds -Rabbits
KNUX400 TCP Types- 20 USD -Machine Types -Storage Types -Robots
CHEET TCP Types- 20 USD -Prehistoric/Precambrian -Monsters -Horror -Food Types
VYN TCP Types- 20 USD - toys - curios, decorative miniatures, novelty objects, and collectibles (everything from board game pieces to lawn ornaments) - retro technology and consumer electronics
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| [FANDEV] WATTPLANTS |
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Posted by: AceOfNothing - 10-23-2020, 11:10 PM - Forum: [FANDEV]
- Replies (1)
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Wattplants is an in universe petsite game, with currently one Canon design, the trapling:
(Weary The Trapling, Design by Rin, recolor from Pichi for me)
The rest of Wattplants is supposed to be community driven, and thats why this is here! This thread is for species ideas, recolors, discussing site mechanics, anything you want! I'd love to get some things talked about on how people imagine the site. When talking about your ideas for species, please keep in mind people may want to design/change ideas. If you aren't really open to that please state so, but try to keep this open for everyone's enjoyment!
I'll post my ideas later, but here's some fanart for now of species ideas:
Should link to trapling file: https://cdn.discordapp.com/attachments/701289748584595517/769343357716922398/trapling.psd
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Scrap City: Duel Days |
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Posted by: King-Clod - 10-23-2020, 04:36 AM - Forum: [ADVENTURES + COMICS]
- Replies (8)
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![[Image: concept.png]](https://cdn.discordapp.com/attachments/488528315485782026/769055437072760862/concept.png)
You wake up with a jolt. You’re hyperventilating, drenched in sweat. Your vision is all out of focus.
Frick.
You squeeze your eyes shut and press your palms against your forehead. You try to concentrate on slowing your breathing.
It’s alright. You’re alright. It was only a nightmare. You deal with those all the time. Usually better than you are right now, you’d add.
You slowly open your eyes.
Get it together.
You pull the blanket and sheets off of yourself. You’re overheated enough as it is.
This nightmare was different from the usual, though. Same plot, same awful sinking feeling, sure, but the meat of it was all wrong. The perspective? The monologue? The separation from your body? The colorless, endless, hopeless void the dream took place in? It was eerily similar to your usual, but ever so, ever so slightly different. Which was almost more terrifying than the dream itself.
You sit up.
Was it about moving? Was it because this was your first night away from home in a while? Big changes can take a bit to adjust to, and while you were never one to get homesick, it wouldn’t be too out of line to have a bad dream because of it. Yeah. That could be it. You aren’t… You aren’t really sure sure what else it could be.
You grab your phone off of the side table next to your bed. The time at the top reads 12:00 PM, and you have a few unread texts from your mom.
{What do you do next?}
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| [MONTHLY WORLDBUILDING RAFFLE] OCTOBER 2020- MORTIS |
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Posted by: skinstealer - 10-21-2020, 10:59 PM - Forum: [MORBIT RAFFLE HOUSE]
- Replies (10)
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welcome to the first out of ideally many monthly worldbuilding raffles run by us, mortis! other team members will be possibly running their own raffles as well, but this one's ours. every month we'll be trying to let you, the community, contribute to our canon via raffling off TCP type and species morph additions based on a monthly theme. these themes will line up with sales for commissions in the following month as well, giving plenty of opportunity for people to add whatever doesn't get in at a highly discounted price.
rules
- follow the theme as best you can- feel free to get weird with interpreting it, but the themes are there to help guide things and in some cases, limit things to what the artists Want To Do for this month
- no NSFW/harmful suggestions
- you Can second/upvote suggestions to weight them higher in the raffle if you like them! this also means you can suggest the same TCP type multiple times if you like.
- 5 votes for TCP type additions, 1 vote for species morph additions
- keep your TCP type additions to one noun per vote, and your species morph additions to a word/phrase plus reference images AT MOST. please do not draw or write out a full concept or anything like that! it's meant to be a suggestion!!
- while we are often too busy to work on extending canon like this in our free time/for fun, any suggestions presented here are considered relinquished to us for potential use down the line, and have a nonzero chance of being added to canon. the only guaranteed way of getting these suggestions in is through commissioning, however, and please do not heckle us about making your suggestions happen on our own time- we do not owe anyone that, and this clause is mainly here in the case of something really resonating with us.
- feel free to make multiple posts if you can't come up with all of your votes in one go!
with all that in mind, your theme for the month is...
SPECIES MORPH THEME: ANY SPECIES ALLOWED, HARVEST THEME TCP THEME: FOOD TYPES suggest away! this raffle will be over on the 26th of october- we will be usually giving these a lot more time, but for this one, we want to give it a trial run and get it finished before november 1st!
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| [SPECIES DEVELOPMENT] FLEXINS |
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Posted by: skinstealer - 10-14-2020, 12:30 PM - Forum: [SPECIES DEVELOPMENT]
- No Replies
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FLEXIN ORIGIN
- Originated in ????
- Created by ???? in [year]
- First morph: Anatomy Model
- ????
CULTURE
- Flexins are not as prone to illnesses as other species, though some do heal slower than others, and require longer term patch jobs.
- Patches can be as simple as duct tape, but many obtain reusable fashion accessories that hold wounds together until they heal, and clean them up for use later.
- Flexins enjoy soft beds, and as a general rule, avoid pointy objects and surfaces.
- Flexins do not generally require education unless summoned by preteens/teenagers due to their absorption of knowledge, and the summoning ritual required to spawn them is too complicated for young children to grasp. Those who need it however often seek out less formal education due to their species being a fairly recent addition to Morbit.
- Flexins are highly adaptable when it comes to housing, so long as their environments are kept safe.
- Flexins are not ideal for combat in any way, shape, or form, and ideally choose to flee.
- ????
APPEARANCE
- Balloon animal species, typically “balloon dog” shaped
- Little to no natural markings, any natural markings are simple a la stripes or polka dots
- Voices are squeaks
- Balloon tails typically present
- No hair
- Range from 3’0-5’0 for "normal" adult height range.
- Digitigrade legs
- Standard arms
- ????
BIOLOGY
- Composed of deceptively flexible and strong balloon-like material, extremely resistant to puncturing or damage
- Internals depend on morph, but most have some degree of gel, fluid, or slime filling
- Expressions are typically on some sort of internal structure (such as a skull) or drawn on, able to animate via unknown means
- Flexins do not consume matter through any known means, and seem to subsist off of social interaction alone (much to some individuals’ annoyance)
- Energy levels depend on the energy of the people around them, with parties and high energy social gatherings leading to manic states.
- Balloon ears
- Puncturing a flexin requires them to patch it quickly lest they potentially bleed out, leading to many carrying quick patches on their person, just in case.
- Flexins are capable of holding things against their hands and manipulating them as if they had fingers, though no one is sure how.
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Spawned through specific, consciously done rituals conducted at social gatherings, typically large parties. Spawning a flexin must be done under specific conditions, and the resulting flexin will take on both the theme of the party as a morph, and an approximation of the cumulative knowledge of the partygoers. Knowledge itself will be muddled, faces and names will be forgotten and not easy to hold onto, but it’s typically enough for a flexin to enter society upon forming.
- A flexin’s age is something they can tell you inherently, and is typically the average of all of the ages of the ritual that spawned them’s participants. They live to be 80 years old and hit maturity at age 18-20.
- Flexins will often try to fit into the lives of the people they spawned around, with friendly ones making friends at the party they arrived at and ideally making enough connections to secure short term housing.
- ????
GENETICS
- Morphs inspired by different party/celebration themes
- Mixed morph flexins exist in the sense that mixed-theme parties can exist, but not through reproduction.
- Flexin hybrids do not exist, as they do not reproduce.
- Common horror mutations include size increase, energy increase, restlessness, membrane thickening/thinning, internal toxicity, organic matter development (such as meat, bones, slime, eyes, etc)
- ????
MORPHS
Anatomy Model "????” ????
- Inspired by horror/spooky party themes
- Contains (inaccurate) cartoon skeleton model
- Sometimes has cartoony bat wings/horns
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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| [SPECIES DEVELOPMENT] ELEMENTALS |
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Posted by: skinstealer - 10-14-2020, 11:36 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (1)
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ELEMENTALS [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread) and death/existentialism] ORIGIN
- Originated on ancient Morbit...supposedly
- Creator unknown
- First morph unknown
- ????
CULTURE
- Found in small populations throughout the world, either solitary or in small groups- tiny, secluded towns at best.
- Not tied to any gods, worship demographics varied if not outright unknown
- Elemental ailments are little understood by most Morbitian species, and individuals away from groups often find themselves in trouble if experiencing element overproduction or flare ups.
- Goods relating to their cores/core sockets are very common, particularly jewelry
- Elementals require different sleeping situations based on morph, but do seem to prefer softer surfaces that are compatible with their elements.
- Due to their species having little information available to scientists and researchers, entering any of the Morbit standardized education systems can be a nightmare for elementals, and most individuals have to resort to a more personalized strategy.
- Housing has to accommodate for their specific elements, despite being primarily housed in a safe membrane. Fire hazards must be accounted for, particularly water soluble materials must be put away, etc.
- Elementals are excellent at combat, and can dispel most foes with little issue. They are sought out in times of trouble by any other locals in the area, and have been known as protectors since the beginning of Morbitian time.
- ????
APPEARANCE
- Shapes vary based on morph
- Markings vary, but are typically simple and accentuate their element
- Voice sounds like chanting of varying ranges
- No tails
- No hair
- Range from 6’0-10’0 for "normal" adult height range.
- Digitigrade legs
- Long arms with big hands
- ????
BIOLOGY
- No skeletons, muscles, nerves, organs, and blood.
- Composed primarily of their main element within a safe membrane, with parts of their element leaking out around the ears, neck ruff, elbows, and knees.
- A core socket exists in an elemental’s chest, with inert cores generating under rare conditions. These cores can be fertilized and re-set in the socket to produce new elementals.
- Mouth remains invisible unless opened, but most elementals have sharp, jack-o-lantern teeth.
- Diet can consist of anything, though most elementals enjoy different things depending on morph.
- Energy levels heavily depend on morph
- Subdued body language, with many being described as hard to read
- Pointed ears present on most, though downturned ears have been noted on some individuals
- Eyes are crater-like, similar to cores
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Lifespan of estimated 1000 years, reach maturity at 18-20 years old.
- Elementals reproduce sexually and have no sexual dimorphism.
- Elementals produce egg-like inert cores, typically one at a time. The resulting children post-fertilization are referred to as sparks.
- Sparks are often introduced to members of other species as soon as possible, both to familiarize them with safety procedures with other, non-elemental species, and to do the same for the inverse.
- Elemental families are small but close knit, with elementals valuing the lives of their children especially highly due to their occurrence being such a rarity. Those that take on non-elemental members do their best to take care of them throughout the entirety of their lifespans if possible, with outliving them being an inevitability.
- Elementals prefer committed relationships to casual ones, though some may consider this foolish when it comes to other species, especially those with shorter lifespans.
- Leaving the family is a serious decision not to be taken lightly, especially considering the chances of seeing another elemental are extremely low.
- ????
GENETICS
- Elemental morphs are inspired by different kinds of “elements”, both traditional, scientific, and otherwise.
- Mixed morph parents may have an abstract “combination” of elements (such as water + fire = steam) or a mixture of both elements present at once.
- First morph unknown, due to their origin being largely unknown.
- Elemental hybrids are often times more common than pure elemental children, and typically have elemental traits present, along with a visible core.
- Elementals are completely immune to horror mutation, a fact that everyone is thankful for. Their hybrid children, unfortunately, are usually not.
- ????
MORPHS
Fire"????”????
- Inspired by fire
- Embers and fire wisps around ears, neck, arms, and legs
- Volcanic rock neck ruff, ears, arms and legs
- Warm to the touch
- Hot core
- Flaming eyes
- Claw hands
Water"????”????
- Inspired by water
- Water spray around ears, neck ruff, arms and legs
- Seawater stored inside membrane around ears, neck ruff, arms and legs
- Cool to the touch
- Cold core
- Dripping eyes
- Paw hands
Electricity "????” ????
- Inspired by electricity
- Spikes around ears, neck ruff, arms and legs
- Staticky to the touch
- Electrified core
- Slit eyes
- Claw hands
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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