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You. You have existed in this world for one singular second. You hate it here, the lights are bright, the walls are constricting around you. You simply must get out of this place.
The room around you is white and plain, the light seems to come from all directions, you don't cast a shadow. Before you are three doors. One red, one blue and one an off shade of white and labelled "supplies". There are no windows, there is a small air vent in the corner opposite the doors. Big enough for a mouse. You don't know what a mouse is, but it's big enough for one of this you are certain.
What is to be done?
Open the supplies door first, gather what you can, then go through the blue door.
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Nope, no time for supplies, you probably wouldn't know what they're for anyway. Pick the blue door because blue light is faster than red light and FUCKING VAMOOSE
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06-30-2026, 12:29 AM
(This post was last modified: 06-30-2026, 12:29 AM by Headful_of_Eyeballs.)
Go through the red door- you dont have time for anything else
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i vote supplies, we have no idea what's gonna be behind the other doors, followed up by blue door. alternately: air vent's small enough for a mouse, right? by any chance, how big are You?
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(06-30-2026, 12:24 AM)Guest Wrote: Open the supplies door first, gather what you can, then go through the blue door.
You open the supplies door and pocket the door knob. You are now aware of your Pocket™. Just more complications in this distressing life, you think to yourself, what other hells does this world have to add more wrinkles to your pained existence. You really need to get out.
(06-30-2026, 12:28 AM)knux400 Wrote: Nope, no time for supplies, you probably wouldn't know what they're for anyway. Pick the blue door because blue light is faster than red light and FUCKING VAMOOSE
Having opened the supplies door, you decide you have no time for this avenue of exploration. You go through the blue door and are faced with a hallway full of power washers blasting in every direction out of the walls in there. The noise is incredible, the wetness also incredible. You can not fit a moose in here, not even a voice acted one.
(06-30-2026, 12:29 AM)Headful_of_Eyeballs Wrote: Go through the red door- you dont have time for anything else
The wetness dimension does not appeal. You head for the red door posthaste and open it. Inside is a brick wall. The wall is warm, suspiciously warm. The dilemmas confound you to no end.
(06-30-2026, 02:06 AM)seppawku Wrote: i vote supplies, we have no idea what's gonna be behind the other doors, followed up by blue door. alternately: air vent's small enough for a mouse, right? by any chance, how big are You?
Having run out of options that are not "worse" than every second of existence, you go to the one door that gave you no trouble in the form of physical barriers or being a car wash. The supplies door. Inside is a small closet, there are shelves in here. You can not see any items on the shelves, but a stiff air blows out of the room.
You do not know how big you are. You have no frame of reference.
What is to be done?
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Attempt to fit into the mouse hole. If this is not possible, we are logically larger than a mouse hole. Repeat this process with larger and larger apertures until you find one you can pass through.
Congratulations! Size determined
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06-30-2026, 04:59 AM
(This post was last modified: 06-30-2026, 05:00 AM by seppawku.)
airflow *hopefully* means there's an exit?? feel (carefully) along the shelves (edit: IF U CANT FIT)
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(06-30-2026, 03:58 AM)knux400 Wrote: Attempt to fit into the mouse hole. If this is not possible, we are logically larger than a mouse hole. Repeat this process with larger and larger apertures until you find one you can pass through.
Congratulations! Size determined
You cannot fit inside the vent. You try, and you try. The phrase mouse hole reverberates through your mind like a bull in a teashop. You shed a tear, and cannot fit into the air vent. You can hear air being sucked into the vent gently.
(06-30-2026, 04:59 AM)seppawku Wrote: airflow *hopefully* means there's an exit?? feel (carefully) along the shelves (edit: IF U CANT FIT)
You enter the supply room and feel along the shelves you can reach. The air on the shelves is stagnant, the breeze is coming from above. You feel it on your body and look up, the room, and shelves, extend upwards for an uncountable distance. You see boxes some 17 shelves up, and lights even further above breaking up the swallowing darkness the shelves lead into.
What is to be done?
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well. an uncountable distance, perhaps, but u can count if you wanna as u climb?
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Proceed upwards and ascend to janitorial heaven. Maybe stop and take a peek in those boxes if you can though
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(06-30-2026, 09:31 AM)seppawku Wrote: well. an uncountable distance, perhaps, but u can count if you wanna as u climb?
(06-30-2026, 04:37 PM)knux400 Wrote: Proceed upwards and ascend to janitorial heaven. Maybe stop and take a peek in those boxes if you can though
(06-30-2026, 07:04 PM)Headful_of_Eyeballs Wrote: CLIMB THE SHELVES!
You've had quite enough of the light and bright room and have decided to embrace the dark expanse. You will climb up the shelves. You put your foot on the first shelf, it's stable, it will support your weight. Some support in life is something you reflect on momentarily, you can't comprehend it. Nonetheless, the next foot follows, you hold onto shelves higher up and begin the climb. Up and up. You resent the height, it makes you nervous.
You stumble upon shelf number 17. There is a couple of boxes here, resting your upper back upon the right hand side of the shelves and your feet on the left, you find a comfortable position to inspect the contents of the box. It's not too dark yet, you can see the contents somewhat. Inside there is: An axe, 12 paper packets full of what look like seeds, a small plastic cube with a wire sticking out of it on either side of it, a small plastic box with two buttons on it and another two wires either side of it, a spool of wire, a pair of thick gloves and a pencil.
You put everything in your Pocket™ including the boxes. You feel heavier.
You look down below you, you have not left the ground despite having climbed 17 sets of shelves.
What is to be done?
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Tell the ground politely yet firmly to stop following you. Once you feel you have made your point clear, proceed upwards. If the ground continues to refuse your requests, consider which forms of violence would be the most effective means of persuasion and implement them as necessary.
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07-02-2026, 12:01 AM
(This post was last modified: 07-02-2026, 12:03 AM by Lucy.)
(07-01-2026, 03:08 AM)knux400 Wrote: Tell the ground politely yet firmly to stop following you. Once you feel you have made your point clear, proceed upwards. If the ground continues to refuse your requests, consider which forms of violence would be the most effective means of persuasion and implement them as necessary.
You tell the ground to cut that out. Stop following you. Get some help. That's not normal. Creep. The ground, stoically, does not respond. You place a foot upon the shelves once more and this time pay closer attention to the ground while you carefully climb up. The shelves themselves move downwards with your weight, as though they were on tracks. A social faux-pa if there ever was one, the ground silently looks at you with indifference as if to say it is above you. Which it clearly isn't! It's the damn ground. You stomp indignantly upon it with a mighty slap. Still nothing.
This place is getting to you. Your Pocket™ beckons. Perhaps you have an item in there that can help you in your noble quest to get out of this hell.
Pocket™: - Door Handle.
- Axe. Sharp!
- 12 paper packets of what look like seeds. Mysterious.
- Small plastic cube, a wire sticking out from two sides of it.
- Small plastic box with two buttons on it. Wire sticking out from two sides of it.
- Spool of wire.
- Pair of thick gloves.
- Pencil.
- Two cardboard boxes. Folded for convenience. The axe has cut one slightly. Oops.
With this handy list, you take stock of your situation once more.
There is a white room with bright lights. That room has 4 exits.
A red door leading to a brick wall, the wall is warm.
A blue door leading to what looks like a hallway full of water jets, like a car wash.
A "supplies" door leading to a large vertical tunnel of shelves that move when enough weight is put on them.
An air vent big enough for a mouse, but not for you.
What is to be done?
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Apply the gloves to your hands (or nearest equivalent) for safety, and then connect the wires on the box with buttons to the wires on the box with the cube, making sure to match the colors. Then press the buttons and see what happens.
It probably won't do anything, but it will still be a fun crafting project to ease your nerves.
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(07-02-2026, 01:17 AM)knux400 Wrote: Apply the gloves to your hands (or nearest equivalent) for safety, and then connect the wires on the box with buttons to the wires on the box with the cube, making sure to match the colors. Then press the buttons and see what happens.
It probably won't do anything, but it will still be a fun crafting project to ease your nerves.
You put the gloves on your hands. You don't have enough fingers to fill out the whole glove, and they're very loose on you. The fiddly work to come will require some more fingerish dexterity to achieve to you take them off again.
You pull out the two plastic boxes, and twist the wires together connecting them in a circuit, making sure to match colors to eachother. You press one button, and can hear a ticking noise inside the box with the buttons start up. It's like there's a clock in there. You press the other button.
The world goes white very suddenly, you feel sharp, burning pain. For a split millisecond you could see that the second plastic box without the switches exploded.
YOU HAVE DIED!
Congratulations! You found 0 secrets, collected 0 keys, defeated 0 enemies, made 0 friends and opened 3 doors.
______________________________________________________
You. You have existed in this world for one singular second. You hate it here, the lights are bright, the walls are constricting around you. You simply must get out of this place.
The room around you is white and plain, the light seems to come from all directions, you don't cast a shadow. Before you are three doors. One red, one blue and one an off shade of white and labelled "supplies". There are no windows, there is a small air vent in the corner opposite the doors. Big enough for a mouse. You don't know what a mouse is, but it's big enough for one of this you are certain.
What is to be done?
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lay on the floor for 5 minutes and 7 seconds exactly
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07-02-2026, 08:11 AM
(This post was last modified: 07-02-2026, 08:14 AM by knux400.)
Do the exact same sequence of actions you did last time and get stuck in an infinite loop.
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