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| [SPECIES DEVELOPMENT] CONCEPTS |
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Posted by: skinstealer - 12-29-2020, 04:25 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (15)
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CONCEPTS [CW: very simple/brief mentions of child death, body horror, and reproduction (literally just a mention cmon now it's a SFW thread)] ORIGIN
- Originated in [zone]
- Created by [god] in [year]
- No true first morph
- ????
APPEARANCE
- Shapes vary intensely for concepts post-metamorphosis, but pre-metamorphosis concepts tend to be round and squishy looking.
- Most concepts do not have much in the way of complex markings unless their motif or variant calls for it, with many having plain colors on their bodies. This is not always the case, however, and there can be exceptions.
- Concept voices vary based on motif post-metamorphosis, but typically sound like distorted speech pre-metamorphosis.
- Paw pads are typically present in those with variants that would typically have them.
- All concepts have some form of tail post-metamorphosis, composed of their motif. The majority of concepts are tailless pre-metamorphosis, and this feature grows in during the transformation.
- Most concepts have some hair post-metamorphosis, also made out of their motif to some degree. Not having some degree of hair or head-motif post-metamorphosis is rare, and often considered a point of mockery. Similarly to tails, these are typically not present pre-metamorphosis.
- Range from 4’6-6’6 for "normal" adult height range.
- Limbs vary wildly between concept to concept based on variant, with anything from paws to wings to hooves being present. Both digitigrade and plantigrade legs have been noted, though all concepts are bipedal.
- ????
BIOLOGY
- No skeletons, muscles, nerves, organs, or blood (usually).
- Concepts have one of their internal motifs made external after a process called “metamorphosis” (see life cycle section), which then becomes prominent on their bodies- typically around the neck/chest area, and in place of a hair/tail.
- A refresher on internal motifs: Internal motifs are determined through the course of one’s life, and typically correspond to one’s sense of self and identity, as well as imagery that resonates with them as a person (whether they like it or not). These motifs are typically fluid through a person’s life until locked into godhood through ascension, though the creator of concepts used the same mechanic to make said motifs manifest on their bodies. Due to metamorphosis typically taking place during puberty for concepts, once it begins, the most powerful/prominent motif for the concept in question is locked in and begins to manifest, often indicative of how their developmental period has gone.
- The motif components located around the neck/chest are often referred to as a “core”, not unlike the elementals the species were inspired by. Unlike elementals however, these features have no purpose in reproduction, and mainly serve as a visual indicator of motif.
- Completely solid bodies up until metamorphosis, aside from a mouth and small internal cavity (ending around the upper chest area) for food to dissolve in. This cavity does not contain any liquid, and food dissolves as if by magic very shortly after entering.
- A concept’s body can also change with the “complexity” of their metamorphosis, with low complexity concepts finding their bodies relatively simplistic and the only changes being in internal material, (such as a candy motif concept having “default” silicone-like skin and a gelatin-like internal material), with a mid complexity concept having changes seep into their external appearance as well (taffy like skin as well as the internal structure) to high level complexity, where the entire concept’s appearance has been overtaken by the motif (the entire concept is edible, easily susceptible to temperature changes, and requires accommodations to remain stable).
- Some high complexity concepts have had their body parts split or segment into floating pieces during metamorphosis, an incredibly painful process that can sometimes be traumatic in and of itself.
- Concepts have some degree of magical ability, though this tends to manifest in subconscious (and uncontrollable) ways related to their motifs, and in reaction to their emotions. For instance, a fire motif concept may burn brighter when upset or excited, and an apple motif concept’s flavor may change with their mood. These powers can be trained to some degree- very rarely to the point of superpowers, but through practice (and oftentimes, therapy), many concepts find themselves more in control of their motifs.
- Even in the case of inorganic concepts, both injured/lost body parts and motifs are likely to grow back.
- Most concepts have teeth, though the shape and size varies based on individual, variant, and in some cases, motif.
- Diet varies based on individual, though most concepts are omnivorous, and many are capable of eating almost any material.
- Energy levels vary based on individual, and often heavily tie into motif post-metamorphosis.
- No particular animal body language or behaviors, with any animal resemblance being more visual than behavioral- concepts were designed to be embodiment of ideas versus any kind of biological representation of a creature.
- Ears are present or not based on the variant of concept.
- Eyes are round and have large, round pupils, and can have either dark sclera with light pupils, or light sclera with dark pupils.
- While specific animal behaviors may not be present, concepts post-metamorphosis may pick up specific behaviors that aid in dealing with their motifs (for example, an ice motif concept may subconsciously avoid direct sunlight even in the case of having protective skin due to the potential for internal discomfort)
- Concepts typically have lucid dreams, and share these dreams when sleeping in the same close proximity as each other. Shared dreams have blended landscapes and themes between the participants, and there is no technical limit to how any dreamers can share a dreamscape. Walls seem to do plenty fine in keeping dreams from crossing over, though no one is quite sure why that sort of boundary works.
- For a concept to die, their head must be completely destroyed. This can happen through violent means, metamorphosis gone wrong (via motif incompatibility, mismanagement or lack of accommodations) or through degradation over the aging process.
- ????
LIFE CYCLE/FAMILY STRUCTURE
![[Image: hlLdcIC.png]](https://i.imgur.com/hlLdcIC.png)
- Lifespans are incredibly hard to pin down for concepts due to the volatility and variety of motifs, with some concepts able to live incredibly long periods of time, and others burning themselves out incredibly early in their lives.
- Metamorphosis typically begins around ages 12-13, and is considered a part of puberty for concepts. The process can last up to a year and vary in intensity depending on the complexity and motif in question. For some, it can be painless and considered almost a background process, while others may have to entirely withdraw from their “normal” lives in order to receive medical care and accommodations.
- Without proper accommodations, it is possible (and in some zones, likely) for a concept child to suffer injury or even death from metamorphosis, especially in the case of volatile motifs.
- Concepts are not born with any sort of sexual characteristics/dimorphism, and develop them (if at all- some lack any form of it) during metamorphosis, typically in ways that line up with the concept’s self image.
- Concepts reproduce via dream sharing, though the exact nature of doing so is not inherently sexual and depends on the two concepts in question. Having a shared dream that produces a concept orb (which typically resembles a squishy, basketball-sized sphere) must be mutual and agreed upon in nature regardless of how the reproduction happens within the dream, and interspecies couplings can occur with the help of scrap magic allowing a non-concept to enter one’s dream.
- Concept orbs typically develop eyes first, able to see before developing mouths and speech, at which point they typically begin demanding food. Nubby limbs come next, and then the rest of their torso and limbs follow. From there, their variant emerges, a randomly selected creature that they resemble with no actual bearing on their behaviors. They remain in this blobby, simple featured state until their metamorphosis, at which point their features become more defined and animal-like.
- Typically, concepts only have one orb at a time, though it is not unheard of for multiple to occur in the case of hybrid children.
- Concept children are very squishy and durable, which often leads to roughhousing- this can cause trouble when their peers begin to metamorphosize, and some become more dangerous or less stable.
- Concepts do not have any sort of traditional family structure, and how they structure their families ranges from place to place, even within their native zone.
- Concept families are typically small in size due to the difficulty in raising a concept child to adolescence, and any larger families typically consist of blended or extended family members.
- When it comes to relationships, concept culture values both casual and committed relationships for equally important reasons- the god that created them heavily values experimentation and trying new things, and encourages people to explore in all aspects of their lives, while many see the fragility of their lives as something they would want long term support in through a committed partner (or multiple).
- Leaving the family is considered incredibly dangerous for many concepts with volatile motifs, though for those who can maintain their stability, leaving upon becoming a young adult is not uncommon.
- ????
GENETICS
- No real morphs, variants are randomized and can be based on any animal (including fictional/mythical creatures)
- Mixed-species children may take on traits of the non-concept species in their appearance, but will still be classifiable as a concept, grow up as one, and have the motif presence.
- Concepts are affected by horror mutation differently depending on what stage in their life they are at- children pre-metamorphosis are susceptible, whereas post-metamorphosis concepts vary based on how much of their body is organic. Those affected by mutation tend to be affected by standard horror mutations such as hunger increase, size increase, mood instability, claw and teeth growth, while post-metamorphosis concepts are prone to motif overgrowth and instability.
- ????
CULTURE
- Middling population in native zone due to varying mortality rates during metamorphosis
- Low population outside of native zone due to needing accommodations during and after metamorphosis process- they are typically minorities if seen at all
- No particular religious ties- the god that created them does not particularly wish to be worshiped. Definitely not into worshiping Elaine.
- Health issues vary wildly across the board for concepts due to their unique and bizarre biology, but many can be described more as health “risks” versus illnesses or diseases. Concepts are far more susceptible to injury or death than other species in many cases, but most are not capable of getting any kind of disease due to not having organs.
- Accommodations must be made for almost all concepts in some form, leading to disability care being a major part of their zone’s focus and production. Living in other zones can be tremendously difficult for concepts as a result, and many do not venture outside for long periods of time.
- Medications geared towards monitoring and managing qualities of a concept’s body such as temperature, consistency, and overall health are common, with an example of ice motif concepts often taking pills to keep them cold when going into hot areas, and pills to temporarily warm their forms up when directly interacting with concepts that could be damaged by contact with their cold bodies.
- Creams, lotions, and otherwise caretaking-oriented goods can alleviate aches, pains and problems with a concept’s skin/outer layers.
- Concept sleeping situations often vary based on their body configurations, with many having protrusions that require awkward sleeping positions unbefitting for a standard bed.
- Custom goods are valued highly to concepts, especially ones that can accommodate for one’s unique body type and motif-related needs.
- Education in the concepts’ native zone varies from town to town, with their zone being just as experimental in nature as the god that created it. Concepts tend to struggle in a more standardized setting, however, especially during the metamorphosis period of their life.
- Concept housing needs to accommodate the individual concept’s needs to provide adequate safety and security for them, particularly in the ways of temperature and motif management.
- It has been hypothesized that concepts were possibly created in part to counter neuroths in combat due to their (mostly) lack of vitals and potential durability in the case of rolling a particularly strong motif, though most concepts tend to skew too fragile or volatile to be effective fighters anyway.
- Those who can hold up in entertainment industries can carve out unique places for themselves due to their distinct looks, with no two concepts looking the same.
- Often mistaken for gods by those unfamiliar with the species (which is many, due to their minority status)
- Bullying is very common among concept children, especially around metamorphosis age and motif comparisons start to occur. Movements to stop this have been put in place in modern years, but have yet to fully take hold.
- Independent creators of hygiene products have found a significant foothold in concept culture, with many finding new ways to market for the huge variety in concept biology.
- ????
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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| [FEEDBACK] Mortis' Story vs Wiki/Worldbuilding Work |
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Posted by: skinstealer - 12-28-2020, 12:56 AM - Forum: [SFW]
- Replies (2)
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alright so i don't particularly enjoy making this post but work has been kind of a bitch for me lately and Decisions Need To Be Made
lately i've been working hard on wiki articles, for pretty much all of december, and almost no story content, and i want to know how the community feels about that- do people want me to continue working on wiki/worldbuilding resources until we're all caught up to the basics (zone articles/worldbuilding articles, POSSIBLY major characters/major organizations)? there's a strawpoll listed below and you can vote in it and discuss here, go for it
also if it matters for what story content id be resuming (either if i choose to pick up story content again or after i finish worldbuilding), the plan is to continue MQ until part 1 ends, and then either take up TCP after that or whenever my move happens, whichever happens first
https://strawpoll.com/kfouqk1vh
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| [FEEDBACK] Worldbuilding/Zone Articles |
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Posted by: skinstealer - 12-26-2020, 09:46 PM - Forum: [SFW]
- Replies (10)
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we're looking into revamping how we as a team handle the morbit zone articles in order to help accessibility/readability for y'all as readers, as well as manageability/workload for us as writers. they are currently Very information-dense, making them a lot of work to write, and potentially challenging to read. we have observed that while they can be very informative and interesting for some, they can be pretty intimidating for others. we can definitely rehouse some of this information in more interesting and accessible formats, specifically in-universe and/or exploratory materials, such as:
-tour guides -climate reports -in-universe materials such as posters, pieces of media, etc -interviews -"trading cards"; think illustrations paired with informational blurbs. card subjects could include things like specific places, objects, people, events, customs - think like trainer cards in the pokemon tcg. a library of these little modules of information could make for an easily expandable storytelling/immersion aid. -[12:04 PM] molasses: explorable stuff [12:05 PM] molasses: that could be derived from the cards idea actually, just connecting them [12:05 PM] molasses: like, putting landmarks in a city, putting items in landmarks, then you could click through like youre exploring the place
we do not plan on eliminating the zone articles as they are now entirely, but we do plan on reworking them quite a bit depending on how this and our own internal meeting(s) go. what we want to know from yall is:
-how do you use/interact with the zone articles? how useful are they to you in your own worldbuilding endeavors/understanding of morbit/etc -how accessible are the zone articles currently- and how can we improve them? -what sections of the zone articles are the most interesting to you? what sections of the zone articles are the ones you want to see expanded on the most? -what other forms of portrayals of this information (both in-universe and otherwise) would be most interesting to you?
please discuss away as much as you like and give us As Much Feedback as possible, this is really important to us and while we are definitely making the final calls ourselves for what lines up with our vision and what works for our workload, we want to hear what your thoughts are as well.
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| [SEEKING:THREAD] holiday parties + swaps |
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Posted by: skinstealer - 12-23-2020, 07:53 AM - Forum: [SEEKING]
- No Replies
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looking for threads for holiday parties and gift swaps, can go on from now until whenever
i do not have the energy to run any myself but i figure if we can get some going i will definitely do my best to participate, possibly with canon characters, possibly not- down for discussion here on what areas would have most potential for participants or whether ambiguous areas would be best, i have characters Literally Everywhere so location is not a problem
some kind of themed chatroom RP would also be fine if we could figure that out lmao
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| new years resolutions morbit edition |
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Posted by: skinstealer - 12-23-2020, 07:50 AM - Forum: [DISCUSSION]
- No Replies
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ok so time in RP canon is extremely fucking nebulous and technically we are all stuck in the year 316 until PCA happens sorry everyone i dont know why the team agreed to this
actually did they agree to this
anyway we're all stuck in limbo but i thought it might be fun if we workshopped some fun new years resolutions for our ambiguously timed characters
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| [SUPPLEMENT] Public Broadcasts |
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Posted by: skinstealer - 12-23-2020, 07:40 AM - Forum: [ROLEPLAYING]
- Replies (4)
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welcome to the global public broadcasting channel! here you can post announcements, events, and roleplay prompts for other people to respond to in their own roleplay threads, both new and established! these events do not have a specific time period for response by default, though if you really want to impose something, we can't stop you!
RULES:
- in your post, specify what areas of morbit it is being broadcasted to and whether it is the main universe/timeline or an alternate universe/timeline
- spoiler any potentially triggering material, and do not include anything overly graphic to begin with
- do not use other peoples' characters or settings without their express permission (this includes specific canon examples under most circumstances- see next point)
- in the case of using canon material, either mark as an alternate universe somewhere at the start of the post, ask permission from applicable team member(s) beforehand (and listen to their responses), or do so in a way that would not hypothetically impact the overall canon in a way that'd be disruptive.
- while roleplays typically are not canon, they do contain canon characters when team members are involved, and we would rather not have to write around someone making a horror attack one of our characters' houses in the main timeline just because. use an alternate timeline if you really want to cause damage to established details, but please don't do so just for the sake of fucking with canon materials- you are trying to prompt community interaction, not solely team ones, and we are not obligated to reply to your posts!
some examples of public broadcasts:
- weather events! simple, but could be interesting- you never know how a character feels about a snow day!
- a danger in a local area- could be a criminal threat, could be a terror/dangerous animal, who knows
- a major holiday- mostly reserved for team members to establish worldbuilding stuff, but if a team member establishes a holiday, feel free to piggyback and do smaller scale events!
- local events! maybe a store has a sale, maybe a park has a local class going on, you name it!
- notify of a new RP thread you have going on! have a specific thread you want to advertise, and would work in the form of a public broadcast? you can advertise it here!
- whatever else you can think of!
feel free to post away!
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| [MORBIT] [RP] Broken Brush |
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Posted by: victorianflorist - 12-21-2020, 05:25 AM - Forum: [ROLEPLAYING]
- Replies (35)
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![[Image: Broken_Brush.png]](https://cdn.discordapp.com/attachments/790444374059778058/790444423078084618/Broken_Brush.png) Welcome to the Broken Brush chatroom, my fellows, you find yourselves at the precipice of a room where you can connect with fellow creators of all sorts, be they writers, artists, musicians, etc.
Now there are a few rules. Please conduct yourself respectfully, lest I smite thee. Offer criticism that is constructive not worthless mockery. If you are attempting to post your content for viewing, please wait until the discussion has passed on the previous piece, and it is not required, but it is good form to comment on the piece you are following. Please direct any commission related discussion to personal correspondence, as to not clog the chatroom.
Icons are not required but can be changed in the settings panel at your leisure, enjoy yourself, and share responsibly. - [INKED_TYPEWRITER]
[This is a casual, low commitment RP for characters who are in-universe creators of some kind. Examples of in-universe art are not required but are really cool and we'd all love to see it. Have fun!]
![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: There! All setup. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: I hate these infernal devices, the keys are way too square. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: You'd think they'd have made a proper typewriter-style keyboard for these things by now. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: Let me begin us all with some poetry. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: In painted whispers, ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: I leave my secrets. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: Squirreled away, ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: On sinew and skin. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: Whims on the wrist, ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: And chats on the chin. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: Tattooing, ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: A temporary art. ![[Image: Linkmoor_icon.png]](https://cdn.discordapp.com/attachments/790444374059778058/790449615522627624/Linkmoor_icon.png) [INKED_TYPEWRITER]: For me.
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| [Q&A] MORTIS RANDOM QUESTION HOUR [mature edition] |
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Posted by: skinstealer - 12-21-2020, 01:15 AM - Forum: [DISCUSSION]
- Replies (34)
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mature rating edition
we will open and close this thread for questions in sessions and whatever you give us, we have to answer, and it Will go in the wiki and be canon (if applicable)and we can't forget about it later like we do on discord
sessions opening and closing will be announced here and on discord, they will occasionally be themed, and there is a nonzero chance we will draw for them because 1) como is encouraging us (especially me, rin) to draw for fun more and 2) i need some incentive and reason to warrant actually pinging people for this
so here we go:
now that ashtray is finished, all bets are off, give us your questions about this project, the story, and the cast of the comic, no holds barred (though if you have NSFW shit go put it in the discord or something)
ASKING: RIN (+ COMO AS GUEST) THEME: ASHTRAY (+ASHTRAY CAST QUESTIONS) LIMITS: pls remember to spoiler triggering content
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