02-02-2024, 10:14 PM
next week's oneshot has been outlined. get ready for our first post-void session writing.....we're nervous, but very excited.
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the mortis work log
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02-02-2024, 10:14 PM
next week's oneshot has been outlined. get ready for our first post-void session writing.....we're nervous, but very excited.
02-15-2024, 07:18 PM
it issss felid factor dayy
![]() going to work on getting today's public update done up and see if tony's down to write stellaris'. if we have extra time, we might try to work on outlines for other oneshots and projects!
02-15-2024, 07:19 PM
also we will be doing more valentine's day sketch requests later. just got really tired/fibro-y yesterday.
02-16-2024, 01:07 AM
slow day, not sure if thosee valentine's day sketches are happening but we shall see. for now, i took a break from our brain exploding to scribble down a schedule for the current scheduled oneshots- we have a rough timeline for when all of the currently rolled solo ones for our system should be happening, and i am pleased to announce that if we keep up our (fairly leisurely) pace of 2 oneshots minimum a month, we're stocked up until december! it's more likely that it's going to be more than 2 due to como collab and como solo ones, but we're pretty confident in our ability to deliver 2 a month without issue. if we have time, energy, and Big Inspiration, we may do more just on our own!
our goal as well is monthly twines...this month was going to be a surprise twine for LSDjam but it was just not in the cards to work out, so we're saving that idea for next year's jam. this month...will be the universal constants episode 1 mirror! perfect for if you want a personal archive of the project, and/or if you want to tip us and como for our hard work! it'll be name your price, so hopefully it gets us some more traction on itch.io like frostbite did. in general, we've been having a lot of thoughts on how things should be viewed from a career perspective. we'll be honest, the forums and discord have gotten really slow over the years, and while we will always maintain both to the best of our ability, i think us and como are going to start looking at those two as a social space for us to have fun and post stuff at a low stress pace, vs going OH GOD OUR BUSINESS IS DYING. because frankly: itch.io has been doing really well for us, along with the oneshot/kaleidoclub funding. commission wise we feel the least stressed we've been in years due to moving away from visual art as an imperative, and itch.io and our patreons have provided solid funding for things. we are going to be taking on a few additional expenses starting next month, so we'll see how it goes, but i think it's to the point that if we get serious and try to release one twine a month, whether that's a smaller kaleidoclub twine, a project mirror, or a BIG project release, we could seriously gain traction and make this work financially. the forums and discord will still be our focus socially seeing as itch.io does lack engagement (which is a big motivator for us, we love talking about our work), but we're definitely going to try and just get silly with it and have fun on here vs trying to force ourselves to be The Most Professional Ever. i dunno! i think it'll be good. longer post than we usually do in the work log, but if anyone has feedback, please feel free to drop that here or on discord!
02-17-2024, 08:38 PM
tending to forum stuff to start today, got a blog entry and an infinite fusion update post to do....didnt get a whole lot done on the wizit oneshot prep yesterday so i guess we are doing that today. may also try to knock out some TCP design comms from a while back? we'll see!
02-18-2024, 12:25 AM
the wizit oneshot is now outlined, and thanks to the question game we have a really good grasp on maurice and numfi's characterization! should be able to write it next week.
02-19-2024, 07:04 PM
(This post was last modified: 02-20-2024, 03:40 AM by skinstealer.)
today's todo
02-20-2024, 08:26 PM
(This post was last modified: 02-20-2024, 09:19 PM by skinstealer.)
we actually got all of that stuff done yesterday! yayyy! well, today's our off day, so while we're going to be doing Some Things, it's not gonna be a big work day. here's the plan
02-21-2024, 06:14 PM
ok ended up only doing the universal constants stuff and tabletop yesterday but tuesdays are off days anyway so ~yay~ anyway
gameplan for today. wednesday is dedicated PCA development/prep day so i think it's time to look over episode 2 and make sure our ducks are all in a row for that, as well as start doing update divisions and a final check over on episode 4. aside from that...
08-26-2024, 09:54 AM
OH JESUS CHRIST IT'S BEEN SIX MONTHS
OUR LIFE IS SOMEWHAT BACK TOGETHER NOW WHEE uhhh stuff we will probably be doing this week- as always no promises, this is more for our own reference than anything.
things i would like to get back to in the near future-
other things...
08-26-2024, 07:47 PM
good afternoon folks i am waiting on aforementioned barbecue. as it turns out the site DOES accept gift cards for delivery and i was lied to. so that's coming soon
i am guessing twine work will get done today but we'll see. depends on how como is feeling shoulders are doing pretty good so far but i am not about to test fate. gonna let them rest today, take muscle relaxants tonight now that i know they aren't sending me to turbo hell, and then do some stain removal stuff tomorrow, ideally. gotta get that done. messaged our new landlord about moving stuff. should go fine. i think i will settle down after food to do a petz comm while watching jojo. clown time! that sounds solid for now, i think. we'll see how it goes, i'm a little head-fuzzy today from having to do four goddamn phonecalls but with some food and rest i should be a-okay. onward. (also, as a refresher- comments, questions, and casual discussion ARE welcome here!)
08-26-2024, 08:37 PM
okay, well. that was the best meat i've ever had in my life. shoutout to the local barbecue chain and pork belly burnt ends. i feel like crying now, it was that good.
which brings us to Tasks, because that absolutely blasted my energy back. como is writing some project stuff atm and i don't want to disturb him, so i'm going to work on some slugs i think. our petz bazaar shop cleared out nearly entirely overnight so i gotta restock that son of a bitch. here's an optional question for those reading (and you can answer this whenever not necessarily immediately as i post it, open question)- if YOU had to make a cool color palette, what would you base it on? it'd need to have 14 colors, but similar hues/etc are fine, and limited palettes aren't really a problem. what would you do?
08-26-2024, 08:39 PM
I'm always a sucker for sunset color patterns, or general sky themed ones
08-26-2024, 09:04 PM
![]() [image description: a bunch of nudibunches- petz bunnies with seaslug + sea snail features- in shades of blue, teal, purple and cream] bitches love my slugs (i made these last night but whatever)
08-26-2024, 09:05 PM
(This post was last modified: 08-26-2024, 09:05 PM by skinstealer.)
08-26-2024, 09:28 PM
![]() [image description: more nudibunches, this time in bright, vibrant colors- especially pink, green, orange and purple.] slugs x2. i nap now
08-27-2024, 01:57 AM
our friend will helped us make a gimmick batch o'slugs. hooray
![]() [image description: 6 nudibunches. 2 of them have bright, neon colors on black, 2 have a heat-map style color scheme, and 2 are magenta and cyan.]
09-02-2024, 02:18 AM
well shit got kind of fucking weird and crazy. hello! i have a lot of updates but let's just keep to the big one for now:
WE CAN DRAW AGAIN namely, we have completely switched over to trackpad art. it is fun as fuck and causes WAY less fucking strain on us than tablet. it's almost like we hate working with tablet and have wanted to return to trackpad art as a primal urge that we ignored for years. incredible! we want to draw so much fucking more, and in LARGE amounts- but now with breaks! as it turns out it is way easier on our brain to pick something up and put something down when it doesnt feel like there's a physical commitment. healthier work habits ahoy! so, we definitely love art again- here's two big evidences of that. first off: a fusion grid adopt batch! it will probably be a bit before these guys are fully unleashed because i want to do ~presentation~, but they'll be 35 USD each. around half of them will probably be preclaimed by the folks who helped us pick the types for this test run, but we'll see. i'm going down a list to have people pick. ![]() [image description: a grid made up of tiny previews of TCP hybrids, with the left side of the grid being vintage, armor, antihero, and dog types, with the top side being proxy, bisection, bedtime and chaos. i promise these will be described better when the full designs are revealed for the big thread.] this is our first time doing something like this, and i'll be honest- i'm fucking obsessed. this took under 3 days to make 16 little guys and i'm insanely proud of all of them. this should be a fun way for us to flex our design muscles, and get some income in the same stroke. good stuff. it was also very fun to figure out what traits go into a hybrid from each type, consistently...i'd love to see what yall think too. secondly... ![]() [image description: a couple of closeup crops from an illustration. in one, a distressed TCP face is covered by some sort of sliced surface featuring a scribbly spiral eye and wiggly mouth. another is a small pretzel type TCP, looking freaked. another is a fleshy closeup that's harder to make out.] ROUTE 2C IS BACK IN BUSINESS i made the cover for 2C in a few hours! far longer than usual for us, but frankly, it came out stunning enough that i don't think people would even be able to tell the difference between it and our old style unless they were looking for it- and we can only go up from here. 2C has...i think 2 panels to do, and then update 1 can come out. then we're back in business, just like that. hooray! i hope this stuff makes yall excited too, because goddamn
11-04-2024, 10:05 PM
beige here, updating this again i suppose. we shall see
uhhh current docket. we have three twines planned for the last 2 months of 2024, potentially some smaller ones mixed in but We Will See. one of them is almost entirely done and is LONG overdue (universal constants ep 3 lol) but needs some pretty serious editing work to meet our current prose standards. MT 2.0 #2 is obviously one of the other major ones. we'll be finishing 2A...this week or next, god willing, and then it's a matter of getting everything organized and polished up. the third twine...well, it's even more overdue than the universal constants one. yes, folks it is time for the plaything mirror twine. ![]() the first chunk of it will be up through the pool scene with cross, and will be a whopping 23k words long. we're looking at an estimated 40k words for issue 2 of MT2.0, and UC is around 8k words. you're going to have plenty to read this winter! ideally thisll get us back in the saddle on releases. UC ep 4 is well under way and is over halfway finished writing-wise, and we're hoping to knock out a large chunk of it with como today and with any luck, wrap up the script for it by the end of next week. MT2.0 issue 3 we are waiting on finishing #2 in entierity before doing the heavy lifting of dev work, but will probably begin character development in our background processing this week. how does that work? maybe an explanation for another day. today, my plan is finishing the UC ep 3 edit (hopefully) so i can get that bitch in twine ASAP. saying itd be out today is kind of pushing it, but this week would be nice, especially with the election threatening to make us doomer out. we'll see. we've been fussing with TCP designs again as well and that's been very nice, so i'd like to do a couple of those in between more in-depth work for enrichment and also commission fulfillment. aside from that... we'll see. let's start there. |
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