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the mortis work log
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  [FEEDBACK] Roleplay Events and Character Enrichment
Posted by: skinstealer - 01-22-2021, 04:56 AM - Forum: [SFW] - Replies (5)

here comes another feedback thread- i'm looking into trying to get things a bit more cohesive around here in terms of community involvement when it comes to fan characters, and want to know what y'all think about both some new ideas and how things currently are. we have a ton of characters in the community, and some are more developed than others- some people are more content to collect, while others like making more extensive stories for their characters. some people prefer buying designs made by official team members, and others prefer to make their own. some people prefer to make their own morbit fan species and regions, and others prefer to stick to canon. it's very important to us that we make features and events that accommodate for community members of all kinds, so your feedback here is really important no matter what angle you take! 

we're definitely interested in more roleplay events and chatrooms, but our current issue is that we are busy with projects and our own lives- but getting people to remain consistent and engaged with our existing ones as is seems to be a challenge. we want to find ways to motivate people to stay engaged with the existing roleplays that we have going on both on the forums and on discord, but in addition, we'd like to encourage people to make new threads of their own and help enrich the community. we know this is kind of a "you can lead horses to water but cant make them drink" situation though, and as much as i say that i want this to happen, i can't force anybody to make threads. it'd be especially helpful if people could tell us Why they either are or aren't motivated to make or post in roleplay or game threads.

to help motivate roleplay in the forums, we're considering making some utilities to help generate prompts that we'd be posting on a daily and weekly basis. the daily prompts would go in the public broadcasts chat, and would be very simple and flexible in nature, meant to be ideal for sparking ideas for roleplay for those looking for something new to do. the weekly prompts would be much more complex and would require a bit more setup and fine tuning on our part, and would involve setting up a "room" thread- a setting open to a specific number of players with a prompt for being in said setting, as well as a set of prompts for interaction, and perhaps some set pieces to interact with while there. an example molasses came up with while we were developing the idea was a cafe that characters could stop by along their respective, long roadside journeys, with a waiter host character and questions for discussion amongst themselves. upon meeting a goal set for the room, a reward could be given to all participants, typically in the form of unlocking something for the canon such as a new object design, flora design, fauna design, location, etc.  

we want to organize sales, raffles, giveaways and games that involve prizes so that they provide the best community experience possible for people. currently, the plans for events and features that allow you to win/acquire things relating to characters involve characters themselves, clothing, and objects/furniture. worldbuilding elements and illustrations/other art are obviously other things that you can also purchase and obtain, but for the sake of focus, i want to center this on things directly related to what a character would have in-universe. the current setup is that people can get new kinds of outfits and objects designed both for personal use and as designs that other people can get custom recolors/variations of (similar to commissioning TCP types/species morphs), and we're going to continue with that- but we're curious about what kinds of other ways people are curious about obtaining and displaying these goods. 

following up on that, we want to encourage people to use character profiles/character hoards more, but we're not sure how to do that/how to make it more engaging or enjoyable. we'd like to someday down the line make a proper system for this if not a database of our own, but that's a long way away and not within our current reach, so input on that would be great.

forum games would also be a great way to enrich and distribute characters if we could figure out new ways to do so, such as mystery gift or things like the advent calendar raffles- we are very open to ideas, and encourage people to introduce and run their own as well. 

you can answer as many or as little of the questions as you like, and all of your feedback is very appreciated!

  • how do you interact in the community with your characters currently?
  • how would you like to interact in the community with your characters?
  • what do you feel like the community is lacking in terms of character activity options?
  • what kind of roleplay events would be most interesting to you? (official OR fan-run)
  • what kind of sale/raffle/giveaway/other acquisition events of characters/outfits/items/etc would be most interesting to you?
  • what kind of character-related forum games would be most interesting to you?
  • what ways could we improve the character profile/character hoard system?
  • would you be interested in the weekly prompt idea? what stands out to you about it, and where could it be improved?
  • would you be interested in the daily prompt idea? what stands out to you about it, and where could it be improved?

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  [GAME] CREATE A CHARCTER FOR THE PERSON ABOVE YOU
Posted by: victorianflorist - 01-20-2021, 02:01 AM - Forum: [FORUM GAMES] - Replies (3)

Create a character for the person above you is a self-explanatory game. Characters do not necessarily have to be from morbit.

Basic requirements are as follows - (Yes I'm stealing from the secret Santa form, if you cannot fill all requirements that is okay, just try to give something substantial.)
(For TCPs, please list all modifiers, anomalies, conditions, etc. under their species.)

Name - 
Pronouns - 
Species - 
Appearance - Description or Art (or both)
Zone - 
Short bit of Backstory or a Blurb -
Something they like - 
Something they dislike - 
A fear - 
Fun fact -

Art is not required but it is surely appreciated. 

All rights to the character idea belong to the individual who receives them and they are permitted to make any adjustments to the character's story or design.

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  ALL MY HATS ARE GONE
Posted by: Lucy - 01-06-2021, 02:48 AM - Forum: [ADVENTURES + COMICS] - Replies (27)

PLEASE, I BEG YOU, HELP ME FIND MORE HATS

THEY'RE COMING. NOT MUCH TIME. PLEASE.

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  [MORBIT] Notion Support Center
Posted by: skinstealer - 01-05-2021, 02:31 AM - Forum: [ROLEPLAYING] - Replies (17)

Welcome to the Notion Support Center Chatroom- a chatroom created by and focused on support for the concept species. To join, you will have to submit verification that you are a concept, at which point you will either be approved or denied within 24 hours. This is to ensure that our space remains safe, secure, and focused on topics related to our species' health and wellbeing- though you are welcome to bring up whatever else you feel is relevant in the safety of this space.

Please remain respectful in this chat, and do not harass any other members. Please keep topics clean and arguments to a minimum or you will be banned, though swearing is allowed. Thank you for participating!


[DEVILS_LAMENT] has joined.

[DEVILS_LAMENT]: well
[DEVILS_LAMENT]: now i wait i guess

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  [MONTHLY WORLDBUILDING RAFFLE] JANUARY 2021- MORTIS
Posted by: skinstealer - 01-02-2021, 07:43 PM - Forum: [MORBIT RAFFLE HOUSE] - Replies (4)

welcome to the january worldbuilding raffles run by us, mortis! other team members will be possibly running their own raffles as well, but this one's ours. every month we'll be trying to let you, the community, contribute to our canon via raffling off TCP type and species morph additions based on a monthly theme. these themes will line up with sales for commissions in the following month as well, giving plenty of opportunity for people to add whatever doesn't get in at a highly discounted price. 
 
rules
  • follow the theme as best you can- feel free to get weird with interpreting it, but the themes are there to help guide things and in some cases, limit things to what the artists Want To Do for this month
  • no NSFW/harmful suggestions
  • you Can second/upvote suggestions to weight them higher in the raffle if you like them! this also means you can suggest the same TCP type multiple times if you like.
  • 5 votes for TCP type additions, 1 vote for species morph additions
  • keep your TCP type additions to one noun per vote, and your species morph additions to a word/phrase plus reference images AT MOST. please do not draw or write out a full concept or anything like that! it's meant to be a suggestion!!
  • while we are often too busy to work on extending canon like this in our free time/for fun, any suggestions presented here are considered relinquished to us for potential use down the line, and have a nonzero chance of being added to canon. the only guaranteed way of getting these suggestions in is through commissioning, however, and please do not heckle us about making your suggestions happen on our own time- we do not owe anyone that, and this clause is mainly here in the case of something really resonating with us. 
  • feel free to make multiple posts if you can't come up with all of your votes in one go!

with all that in mind, your theme for the month is...
 
SPECIES MORPH/VARIANTS THEME: ANY SPECIES ALLOWED, VALENTINE THEME (AS GOOFY AS YOU WANT)
TCP THEME: RELATIONSHIPS AND BONDS
suggest away! this raffle will be over on the 25th of january!

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  Thread Modes [MONTHLY SALES] JANUARY 2021- MORTIS
Posted by: skinstealer - 01-02-2021, 07:37 PM - Forum: [MARKET] - Replies (4)

welcome to the monthly sales thread for TCP types and species morphs/variants! here you can pick up new additions to the Morbit worldbuilding canon at a discount, as long as they match the themes available. you can reply to this thread or message our commission account on discord to claim slots, and we'll do our best to put you in line!
 
PRICES
TCP TYPES: 12 USD per type, 50 USD for a pack of 5
SPECIES MORPHS/VARIANTS: 35 USD for a morph, 30 USD for a variant
 
SPECIES MORPH THEME: ANY SPECIES ALLOWED, DOMESTIC ANIMALS THEME
TCP THEME: COZY

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  Possum thread
Posted by: Clockwork Citrus - 01-01-2021, 03:52 PM - Forum: [GENERAL CHAT] - Replies (1)

A thread for possums.

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  Language Learning!
Posted by: Lilium Mortem - 01-01-2021, 02:02 PM - Forum: [GENERAL CHAT] - No Replies

I thought I'd start a thread about learning a new language. you can share tips and tricks, products, or just talk about your experiences!

I'll start off. I've been using duolingo on and off rather sparsely, but am determined to use it daily in 2021! I am a massive weeb and wanna visit japan sometimes. I want to read manga, novels, and watch anime in the original language. I know I've picked a hard one  but I just don't find any other culture as interesting.

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  [SPECIES DEVELOPMENT] CONCEPTS
Posted by: skinstealer - 12-29-2020, 04:25 AM - Forum: [SPECIES DEVELOPMENT] - Replies (15)

CONCEPTS
[CW: very simple/brief mentions of child death, body horror, and reproduction (literally just a mention cmon now it's a SFW thread)]

ORIGIN

  • Originated in [zone]
  • Created by [god] in [year]
  • No true first morph
  • ????


APPEARANCE

  • Shapes vary intensely for concepts post-metamorphosis, but pre-metamorphosis concepts tend to be round and squishy looking.
  • Most concepts do not have much in the way of complex markings unless their motif or variant calls for it, with many having plain colors on their bodies. This is not always the case, however, and there can be exceptions.
  • Concept voices vary based on motif post-metamorphosis, but typically sound like distorted speech pre-metamorphosis.
  • Paw pads are typically present in those with variants that would typically have them.
  • All concepts have some form of tail post-metamorphosis, composed of their motif. The majority of concepts are tailless pre-metamorphosis, and this feature grows in during the transformation.
  • Most concepts have some hair post-metamorphosis, also made out of their motif to some degree. Not having some degree of hair or head-motif post-metamorphosis is rare, and often considered a point of mockery. Similarly to tails, these are typically not present pre-metamorphosis.
  • Range from 4’6-6’6 for "normal" adult height range.
  • Limbs vary wildly between concept to concept based on variant, with anything from paws to wings to hooves being present. Both digitigrade and plantigrade legs have been noted, though all concepts are bipedal.
  • ????


BIOLOGY

  • No skeletons, muscles, nerves, organs, or blood (usually).
  • Concepts have one of their internal motifs made external after a process called “metamorphosis” (see life cycle section), which then becomes prominent on their bodies- typically around the neck/chest area, and in place of a hair/tail.
  • A refresher on internal motifs: Internal motifs are determined through the course of one’s life, and typically correspond to one’s sense of self and identity, as well as imagery that resonates with them as a person (whether they like it or not). These motifs are typically fluid through a person’s life until locked into godhood through ascension, though the creator of concepts used the same mechanic to make said motifs manifest on their bodies. Due to metamorphosis typically taking place during puberty for concepts, once it begins, the most powerful/prominent motif for the concept in question is locked in and begins to manifest, often indicative of how their developmental period has gone.
  • The motif components located around the neck/chest are often referred to as a “core”, not unlike the elementals the species were inspired by. Unlike elementals however, these features have no purpose in reproduction, and mainly serve as a visual indicator of motif.
  • Completely solid bodies up until metamorphosis, aside from a mouth and small internal cavity (ending around the upper chest area) for food to dissolve in. This cavity does not contain any liquid, and food dissolves as if by magic very shortly after entering.
  • A concept’s body can also change with the “complexity” of their metamorphosis, with low complexity concepts finding their bodies relatively simplistic and the only changes being in internal material, (such as a candy motif concept having “default” silicone-like skin and a gelatin-like internal material), with a mid complexity concept having changes seep into their external appearance as well (taffy like skin as well as the internal structure) to high level complexity, where the entire concept’s appearance has been overtaken by the motif (the entire concept is edible, easily susceptible to temperature changes, and requires accommodations to remain stable).
  • Some high complexity concepts have had their body parts split or segment into floating pieces during metamorphosis, an incredibly painful process that can sometimes be traumatic in and of itself.
  • Concepts have some degree of magical ability, though this tends to manifest in subconscious (and uncontrollable) ways related to their motifs, and in reaction to their emotions. For instance, a fire motif concept may burn brighter when upset or excited, and an apple motif concept’s flavor may change with their mood. These powers can be trained to some degree- very rarely to the point of superpowers, but through practice (and oftentimes, therapy), many concepts find themselves more in control of their motifs.
  • Even in the case of inorganic concepts, both injured/lost body parts and motifs are likely to grow back.
  • Most concepts have teeth, though the shape and size varies based on individual, variant, and in some cases, motif.
  • Diet varies based on individual, though most concepts are omnivorous, and many are capable of eating almost any material.
  • Energy levels vary based on individual, and often heavily tie into motif post-metamorphosis.
  • No particular animal body language or behaviors, with any animal resemblance being more visual than behavioral- concepts were designed to be embodiment of ideas versus any kind of biological representation of a creature.
  • Ears are present or not based on the variant of concept.
  • Eyes are round and have large, round pupils, and can have either dark sclera with light pupils, or light sclera with dark pupils.
  • While specific animal behaviors may not be present, concepts post-metamorphosis may pick up specific behaviors that aid in dealing with their motifs (for example, an ice motif concept may subconsciously avoid direct sunlight even in the case of having protective skin due to the potential for internal discomfort)
  • Concepts typically have lucid dreams, and share these dreams when sleeping in the same close proximity as each other. Shared dreams have blended landscapes and themes between the participants, and there is no technical limit to how any dreamers can share a dreamscape. Walls seem to do plenty fine in keeping dreams from crossing over, though no one is quite sure why that sort of boundary works.
  • For a concept to die, their head must be completely destroyed. This can happen through violent means, metamorphosis gone wrong (via motif incompatibility, mismanagement or lack of accommodations) or through degradation over the aging process.
  • ????


LIFE CYCLE/FAMILY STRUCTURE

[Image: hlLdcIC.png]
  • Lifespans are incredibly hard to pin down for concepts due to the volatility and variety of motifs, with some concepts able to live incredibly long periods of time, and others burning themselves out incredibly early in their lives.
  • Metamorphosis typically begins around ages 12-13, and is considered a part of puberty for concepts. The process can last up to a year and vary in intensity depending on the complexity and motif in question. For some, it can be painless and considered almost a background process, while others may have to entirely withdraw from their “normal” lives in order to receive medical care and accommodations.
  • Without proper accommodations, it is possible (and in some zones, likely) for a concept child to suffer injury or even death from metamorphosis, especially in the case of volatile motifs.
  • Concepts are not born with any sort of sexual characteristics/dimorphism, and develop them (if at all- some lack any form of it) during metamorphosis, typically in ways that line up with the concept’s self image.
  • Concepts reproduce via dream sharing, though the exact nature of doing so is not inherently sexual and depends on the two concepts in question. Having a shared dream that produces a concept orb (which typically resembles a squishy, basketball-sized sphere) must be mutual and agreed upon in nature regardless of how the reproduction happens within the dream, and interspecies couplings can occur with the help of scrap magic allowing a non-concept to enter one’s dream.
  • Concept orbs typically develop eyes first, able to see before developing mouths and speech, at which point they typically begin demanding food. Nubby limbs come next, and then the rest of their torso and limbs follow. From there, their variant emerges, a randomly selected creature that they resemble with no actual bearing on their behaviors. They remain in this blobby, simple featured state until their metamorphosis, at which point their features become more defined and animal-like.
  • Typically, concepts only have one orb at a time, though it is not unheard of for multiple to occur in the case of hybrid children.
  • Concept children are very squishy and durable, which often leads to roughhousing- this can cause trouble when their peers begin to metamorphosize, and some become more dangerous or less stable.
  • Concepts do not have any sort of traditional family structure, and how they structure their families ranges from place to place, even within their native zone.
  • Concept families are typically small in size due to the difficulty in raising a concept child to adolescence, and any larger families typically consist of blended or extended family members.
  • When it comes to relationships, concept culture values both casual and committed relationships for equally important reasons- the god that created them heavily values experimentation and trying new things, and encourages people to explore in all aspects of their lives, while many see the fragility of their lives as something they would want long term support in through a committed partner (or multiple).
  • Leaving the family is considered incredibly dangerous for many concepts with volatile motifs, though for those who can maintain their stability, leaving upon becoming a young adult is not uncommon.
  • ????


GENETICS

  • No real morphs, variants are randomized and can be based on any animal (including fictional/mythical creatures)
  • Mixed-species children may take on traits of the non-concept species in their appearance, but will still be classifiable as a concept, grow up as one, and have the motif presence.
  • Concepts are affected by horror mutation differently depending on what stage in their life they are at- children pre-metamorphosis are susceptible, whereas post-metamorphosis concepts vary based on how much of their body is organic. Those affected by mutation tend to be affected by standard horror mutations such as hunger increase, size increase, mood instability, claw and teeth growth, while post-metamorphosis concepts are prone to motif overgrowth and instability.
  • ????


CULTURE

  • Middling population in native zone due to varying mortality rates during metamorphosis
  • Low population outside of native zone due to needing accommodations during and after metamorphosis process- they are typically minorities if seen at all
  • No particular religious ties- the god that created them does not particularly wish to be worshiped. Definitely not into worshiping Elaine.
  • Health issues vary wildly across the board for concepts due to their unique and bizarre biology, but many can be described more as health “risks” versus illnesses or diseases. Concepts are far more susceptible to injury or death than other species in many cases, but most are not capable of getting any kind of disease due to not having organs.
  • Accommodations must be made for almost all concepts in some form, leading to disability care being a major part of their zone’s focus and production. Living in other zones can be tremendously difficult for concepts as a result, and many do not venture outside for long periods of time.
  • Medications geared towards monitoring and managing qualities of a concept’s body such as temperature, consistency, and overall health are common, with an example of ice motif concepts often taking pills to keep them cold when going into hot areas, and pills to temporarily warm their forms up when directly interacting with concepts that could be damaged by contact with their cold bodies.
  • Creams, lotions, and otherwise caretaking-oriented goods can alleviate aches, pains and problems with a concept’s skin/outer layers.
  • Concept sleeping situations often vary based on their body configurations, with many having protrusions that require awkward sleeping positions unbefitting for a standard bed.
  • Custom goods are valued highly to concepts, especially ones that can accommodate for one’s unique body type and motif-related needs.
  • Education in the concepts’ native zone varies from town to town, with their zone being just as experimental in nature as the god that created it. Concepts tend to struggle in a more standardized setting, however, especially during the metamorphosis period of their life.
  • Concept housing needs to accommodate the individual concept’s needs to provide adequate safety and security for them, particularly in the ways of temperature and motif management.
  • It has been hypothesized that concepts were possibly created in part to counter neuroths in combat due to their (mostly) lack of vitals and potential durability in the case of rolling a particularly strong motif, though most concepts tend to skew too fragile or volatile to be effective fighters anyway.
  • Those who can hold up in entertainment industries can carve out unique places for themselves due to their distinct looks, with no two concepts looking the same.
  • Often mistaken for gods by those unfamiliar with the species (which is many, due to their minority status)
  • Bullying is very common among concept children, especially around metamorphosis age and motif comparisons start to occur. Movements to stop this have been put in place in modern years, but have yet to fully take hold.
  • Independent creators of hygiene products have found a significant foothold in concept culture, with many finding new ways to market for the huge variety in concept biology.
  • ????


RULES

This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.

Restrictions/No-go's
  • Keep it SFW!!!!

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  [FEEDBACK] Mortis' Story vs Wiki/Worldbuilding Work
Posted by: skinstealer - 12-28-2020, 12:56 AM - Forum: [SFW] - Replies (2)

alright so i don't particularly enjoy making this post but work has been kind of a bitch for me lately and Decisions Need To Be Made

lately i've been working hard on wiki articles, for pretty much all of december, and almost no story content, and i want to know how the community feels about that- do people want me to continue working on wiki/worldbuilding resources until we're all caught up to the basics (zone articles/worldbuilding articles, POSSIBLY major characters/major organizations)? there's a strawpoll listed below and you can vote in it and discuss here, go for it

also if it matters for what story content id be resuming (either if i choose to pick up story content again or after i finish worldbuilding), the plan is to continue MQ until part 1 ends, and then either take up TCP after that or whenever my move happens, whichever happens first

https://strawpoll.com/kfouqk1vh

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