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		<title><![CDATA[Homebrew Deviants Forums - All Forums]]></title>
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		<description><![CDATA[Homebrew Deviants Forums - https://homebrewdeviants.com/forum]]></description>
		<pubDate>Mon, 13 Jul 2026 21:47:10 +0000</pubDate>
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			<title><![CDATA[[PKMN] Fresh Face on the block]]></title>
			<link>https://homebrewdeviants.com/forum/thread-1000.html</link>
			<pubDate>Mon, 13 Jul 2026 05:44:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=197">Headful_of_Eyeballs</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-1000.html</guid>
			<description><![CDATA[Castelia city- a place where decency and integrity go to die; murked by a loan shark for not paying their debt, shot dead in a turf war between street gangs, or simply suffocated by the smoke of the factories. it's definitely not a good place to live- but when the other options are dying suburban towns or the hellhole that is driftveil city; you can't be picky with where you choose to live.<br />
<br />
But every story has a protagonist- or at least somebody protagonist adjacent; So let's make one for this drab, violent city.<br />
<br />
First, What's their<span style="font-weight: bold;" class="mycode_b"> </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Name</span></span>, <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gender</span></span>, and <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Species</span></span>?]]></description>
			<content:encoded><![CDATA[Castelia city- a place where decency and integrity go to die; murked by a loan shark for not paying their debt, shot dead in a turf war between street gangs, or simply suffocated by the smoke of the factories. it's definitely not a good place to live- but when the other options are dying suburban towns or the hellhole that is driftveil city; you can't be picky with where you choose to live.<br />
<br />
But every story has a protagonist- or at least somebody protagonist adjacent; So let's make one for this drab, violent city.<br />
<br />
First, What's their<span style="font-weight: bold;" class="mycode_b"> </span><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Name</span></span>, <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gender</span></span>, and <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Species</span></span>?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[VotV] Graveyard Correspondence]]></title>
			<link>https://homebrewdeviants.com/forum/thread-999.html</link>
			<pubDate>Thu, 09 Jul 2026 00:58:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=30">SHIVERS</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-999.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-family: 'Courier New', Courier, monospace;" class="mycode_font">WELCOME TO THE <span style="font-weight: bold;" class="mycode_b">ALPEN SIGNAL OBSERVATORIUM</span> EMAIL SYSTEM.<br />
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PLEASE ENTER <span style="font-weight: bold;" class="mycode_b">THE FIRST 3 LETTERS</span> OF YOUR FIRST OR MIDDLE NAME.<br />
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FOR SECURITY PURPOSES, ALL PERSONNEL WILL BE REFERRED TO ONLY BY THESE ALIASES<br />
IN <span style="text-decoration: underline;" class="mycode_u">ALL WORK COMMUNICATIONS</span>, INCLUDING VERBAL COMMUNICATION IN THE WORKPLACE.<br />
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THE FOLLOWING ALIASES ARE ALREADY REGISTERED AND CANNOT BE REGISTERED AGAIN:<br />
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<span style="font-weight: bold;" class="mycode_b">ENTER:</span> _ _ _</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-family: 'Courier New', Courier, monospace;" class="mycode_font">WELCOME TO THE <span style="font-weight: bold;" class="mycode_b">ALPEN SIGNAL OBSERVATORIUM</span> EMAIL SYSTEM.<br />
<br />
<br />
<br />
PLEASE ENTER <span style="font-weight: bold;" class="mycode_b">THE FIRST 3 LETTERS</span> OF YOUR FIRST OR MIDDLE NAME.<br />
<br />
FOR SECURITY PURPOSES, ALL PERSONNEL WILL BE REFERRED TO ONLY BY THESE ALIASES<br />
IN <span style="text-decoration: underline;" class="mycode_u">ALL WORK COMMUNICATIONS</span>, INCLUDING VERBAL COMMUNICATION IN THE WORKPLACE.<br />
<br />
<br />
THE FOLLOWING ALIASES ARE ALREADY REGISTERED AND CANNOT BE REGISTERED AGAIN:<br />
BAO<br />
DEE<br />
ENA<br />
KEL<br />
KEN<br />
LEA<br />
LER<br />
MAX<br />
NOA<br />
RHO<br />
ULA<br />
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<span style="font-weight: bold;" class="mycode_b">ENTER:</span> _ _ _</span></span>]]></content:encoded>
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			<title><![CDATA[[PKMN] The Well]]></title>
			<link>https://homebrewdeviants.com/forum/thread-997.html</link>
			<pubDate>Wed, 08 Jul 2026 08:57:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=3">knux400</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-997.html</guid>
			<description><![CDATA[My name is Rugose.<br />
<br />
Hopefully, you're reading this in a little informational pamphlet you were given before attending my daytime talk show about how I became the richest and most famous explorer ever following my groundbreaking research into a local anomaly called the Well, but it's just as likely you found this notebook on the ground somewhere right next to my rotting corpse.<br />
<br />
Either way, hi! Glad to have an audience.<br />
<br />
In case you need catching up on who I am and what I'm doing down here, I'm Rugose. I'm a Tropius, I go by she/her pronouns, I'm 58 but I barely look a day over 40, I like long walks on the beach, yadda yadda yadda. More importantly, I'm a long-standing and hopefully well-respected member of the Unova Exploration Guild. We go where no one else has gone yet and make maps and such so everyone else can do their jobs easier, and stay away from any dangerous places. Glamorous! Except we've pretty much covered the entire continent, so there's not a lot for us to really do anymore. Aside from a few really dangerous places that no one wants to stick their nose in, we've basically seen all there is to see around here, and as a result, our funding has been severely cut and most of our staff has had to find other jobs or go into early retirement. I was offered a pretty generous retirement package myself, given my services, but I'm not really fond of the idea of growing old in a rocking chair watching daytime television. So instead, I'm diving headfirst into one of those aforementioned really dangerous places that no one wants to stick their nose in!<br />
<br />
Now that might sound crazy to you, dear reader, but in all honesty, I'm pretty much perfect for the job. I can grow my own berries on my body as long as I have sun, water, and seeds- so with a little time to rest, I can heal pretty much any injury entirely on my own, with hardly any need for medical supplies. I've kept entire expedition parties alive and fed for weeks, even after a particularly accident-prone colleague of mine tripped and dropped all our rations off the side of a cliff. I've packed plenty of water, as well as a reusable bottle with a Suicune™ filter in it, so if I happen to come across a lake while I'm down here, I can refill my supply. I've got a belt lined with pouches full of berry seeds, so I have access to every kind of berry one can think of, and while I'm not one of those fancy professional combat types, I can certainly hold my own in a scuffle! <br />
<br />
The place I'm heading into is called the Well. It's earned a reputation amongst the locals for being extremely dangerous, and for people who enter it generally not leaving it again. There's only vague accounts of what's actually in there- at least, until I'm through with it. At the top of the Well is a 50-foot disc in the middle of the ground with some ancient-looking carvings on it. There's symbols all along the edge in some unknown language, and a depiction of a dragon-looking thing caught in the center of a whirlwind. Or maybe it's causing the whirlwind? Don't ask me, cultural archaeology isn't really my field. I just find the stuff, it's someone else's job to analyze it under a microscope all day long. Anyway, on one edge of the disc is a small staircase- well, small for a Pokemon my size, anyway- leading down into a circular room the same size as and directly beneath the disc itself.<br />
<br />
And boy, is it weird! No one's ever seen anything like it. As respectable scientists, we don't like to use the word "magic" very often. But there's really no other explanation for why the room looks and acts the way it does. In every direction- including up- a vast landscape is visible, one that's noticeably different from the actual landscape the disc is placed in. It's a sort of gentle plains, with old-looking cobblestone roads stretching off in various directions towards equally old-looking buildings. No idea what they are or what's in them, though, as the physical space one can actually walk in is still limited to the actual size of the room. The walls and ceiling are faintly visible while allowing a perfect view of the landscape beyond, and almost resemble some kind of crystal in their transparent state. There's a nice breeze coming from either the south or the north- I have no way of knowing since the sun in this room doesn't move and doesn't seem to correspond to the location of the actual sun outside, and I can't tell if it's rising or setting- and the grass beneath my feet is clean and healthy.<br />
<br />
There's a staircase directly opposite the one leading to the top of the disc, and that one leads down into another room identical to the previous one, and another staircase on the opposite side of that room. According to the locals, these rooms just keep going down, each stacked on top of the previous one, deeper and deeper underground. Each one supposedly has a different environment inside, too- although I've only properly explored the first room as I write this. No one knows exactly how deep the Well goes, and I intend to be the first to find out- or at least gather a good amount of information about it! Of course, if it were as easy as just walking down a bunch of stairs, someone would have done it already, and this place definitely wouldn't be considered dangerous.<br />
<br />
These rooms are inhabited by creatures the locals call "phantoms". Again, a bit whimsical for my taste, but the name seems accurate! These creatures tend to resemble Pokemon, but will attack anyone who approaches them and don't seem to respond to any form of communication. They also don't seem to be alive- at least, not in the traditional sense- as they'll sort of dissipate into a smoky substance when knocked unconscious. They come back when you're not looking, too! If you go down into the room below the disc, beat up the phantoms inside, leave the room, and then come back again, a new phantom will show up. Usually it's a different species of Pokemon than the previous one, but not always. It's unclear whether it's the same handful of phantoms spontaneously regenerating themselves when no one is looking, or a fresh batch that got spawned in, but there's always a new one in there if you leave and come back. They also don't seem to pay any attention to you if you enter a room from the bottom going up- almost as if they want you to leave. Spooky.<br />
<br />
The first room had about a dozen Phantoms in it, mostly Flying- and Bug-type Pokemon. I think there was a shiny Shroomish in there, too. Interesting that Phantoms seem to have color variation the same way real Pokemon do. Anyway, all the Phantoms were fairly small, so they all went down pretty easily after a good smack or two. Some of the bites they left on me were pretty painful, though. I've got some leaves covering my wounds, and there's a Sitrus berry ripening on my neck as I write, so I'll be right as rain in a half hour or so.<br />
<br />
One pair of Phantoms in particular stood out to me as being a bit different than the others- a Chikorita and a Hoothoot. They seemed more coordinated, and when I'd wounded the Chikorita, the Hoothoot flew in to defend it. Of course, it only took one well-placed backhand to smack that silly bird out of the sky, but the teamwork the two of them had was interesting. I'd initially assumed that these creatures were incapable of understanding speech, but if they're intelligent enough to coordinate their attacks...? Why do they want to keep us out of here so badly? What are they protecting?<br />
<br />
Only time, hard work, and a little elbow grease will tell!<br />
<br />
~Rugose  <img src="https://homebrewdeviants.com/forum/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Courier New', Courier, monospace;" class="mycode_font">OOC NOTE: THIS IS A NON-INTERACTIVE THREAD. PLEASE KEEP ANY QUESTIONS OR COMMENTS TO #HD|FORUM TIME IN MATRIX, OR #FORUMS UNDER THE MORBZONE CATEGORY IN DISCORD. THANK YOU!</span></span>]]></description>
			<content:encoded><![CDATA[My name is Rugose.<br />
<br />
Hopefully, you're reading this in a little informational pamphlet you were given before attending my daytime talk show about how I became the richest and most famous explorer ever following my groundbreaking research into a local anomaly called the Well, but it's just as likely you found this notebook on the ground somewhere right next to my rotting corpse.<br />
<br />
Either way, hi! Glad to have an audience.<br />
<br />
In case you need catching up on who I am and what I'm doing down here, I'm Rugose. I'm a Tropius, I go by she/her pronouns, I'm 58 but I barely look a day over 40, I like long walks on the beach, yadda yadda yadda. More importantly, I'm a long-standing and hopefully well-respected member of the Unova Exploration Guild. We go where no one else has gone yet and make maps and such so everyone else can do their jobs easier, and stay away from any dangerous places. Glamorous! Except we've pretty much covered the entire continent, so there's not a lot for us to really do anymore. Aside from a few really dangerous places that no one wants to stick their nose in, we've basically seen all there is to see around here, and as a result, our funding has been severely cut and most of our staff has had to find other jobs or go into early retirement. I was offered a pretty generous retirement package myself, given my services, but I'm not really fond of the idea of growing old in a rocking chair watching daytime television. So instead, I'm diving headfirst into one of those aforementioned really dangerous places that no one wants to stick their nose in!<br />
<br />
Now that might sound crazy to you, dear reader, but in all honesty, I'm pretty much perfect for the job. I can grow my own berries on my body as long as I have sun, water, and seeds- so with a little time to rest, I can heal pretty much any injury entirely on my own, with hardly any need for medical supplies. I've kept entire expedition parties alive and fed for weeks, even after a particularly accident-prone colleague of mine tripped and dropped all our rations off the side of a cliff. I've packed plenty of water, as well as a reusable bottle with a Suicune™ filter in it, so if I happen to come across a lake while I'm down here, I can refill my supply. I've got a belt lined with pouches full of berry seeds, so I have access to every kind of berry one can think of, and while I'm not one of those fancy professional combat types, I can certainly hold my own in a scuffle! <br />
<br />
The place I'm heading into is called the Well. It's earned a reputation amongst the locals for being extremely dangerous, and for people who enter it generally not leaving it again. There's only vague accounts of what's actually in there- at least, until I'm through with it. At the top of the Well is a 50-foot disc in the middle of the ground with some ancient-looking carvings on it. There's symbols all along the edge in some unknown language, and a depiction of a dragon-looking thing caught in the center of a whirlwind. Or maybe it's causing the whirlwind? Don't ask me, cultural archaeology isn't really my field. I just find the stuff, it's someone else's job to analyze it under a microscope all day long. Anyway, on one edge of the disc is a small staircase- well, small for a Pokemon my size, anyway- leading down into a circular room the same size as and directly beneath the disc itself.<br />
<br />
And boy, is it weird! No one's ever seen anything like it. As respectable scientists, we don't like to use the word "magic" very often. But there's really no other explanation for why the room looks and acts the way it does. In every direction- including up- a vast landscape is visible, one that's noticeably different from the actual landscape the disc is placed in. It's a sort of gentle plains, with old-looking cobblestone roads stretching off in various directions towards equally old-looking buildings. No idea what they are or what's in them, though, as the physical space one can actually walk in is still limited to the actual size of the room. The walls and ceiling are faintly visible while allowing a perfect view of the landscape beyond, and almost resemble some kind of crystal in their transparent state. There's a nice breeze coming from either the south or the north- I have no way of knowing since the sun in this room doesn't move and doesn't seem to correspond to the location of the actual sun outside, and I can't tell if it's rising or setting- and the grass beneath my feet is clean and healthy.<br />
<br />
There's a staircase directly opposite the one leading to the top of the disc, and that one leads down into another room identical to the previous one, and another staircase on the opposite side of that room. According to the locals, these rooms just keep going down, each stacked on top of the previous one, deeper and deeper underground. Each one supposedly has a different environment inside, too- although I've only properly explored the first room as I write this. No one knows exactly how deep the Well goes, and I intend to be the first to find out- or at least gather a good amount of information about it! Of course, if it were as easy as just walking down a bunch of stairs, someone would have done it already, and this place definitely wouldn't be considered dangerous.<br />
<br />
These rooms are inhabited by creatures the locals call "phantoms". Again, a bit whimsical for my taste, but the name seems accurate! These creatures tend to resemble Pokemon, but will attack anyone who approaches them and don't seem to respond to any form of communication. They also don't seem to be alive- at least, not in the traditional sense- as they'll sort of dissipate into a smoky substance when knocked unconscious. They come back when you're not looking, too! If you go down into the room below the disc, beat up the phantoms inside, leave the room, and then come back again, a new phantom will show up. Usually it's a different species of Pokemon than the previous one, but not always. It's unclear whether it's the same handful of phantoms spontaneously regenerating themselves when no one is looking, or a fresh batch that got spawned in, but there's always a new one in there if you leave and come back. They also don't seem to pay any attention to you if you enter a room from the bottom going up- almost as if they want you to leave. Spooky.<br />
<br />
The first room had about a dozen Phantoms in it, mostly Flying- and Bug-type Pokemon. I think there was a shiny Shroomish in there, too. Interesting that Phantoms seem to have color variation the same way real Pokemon do. Anyway, all the Phantoms were fairly small, so they all went down pretty easily after a good smack or two. Some of the bites they left on me were pretty painful, though. I've got some leaves covering my wounds, and there's a Sitrus berry ripening on my neck as I write, so I'll be right as rain in a half hour or so.<br />
<br />
One pair of Phantoms in particular stood out to me as being a bit different than the others- a Chikorita and a Hoothoot. They seemed more coordinated, and when I'd wounded the Chikorita, the Hoothoot flew in to defend it. Of course, it only took one well-placed backhand to smack that silly bird out of the sky, but the teamwork the two of them had was interesting. I'd initially assumed that these creatures were incapable of understanding speech, but if they're intelligent enough to coordinate their attacks...? Why do they want to keep us out of here so badly? What are they protecting?<br />
<br />
Only time, hard work, and a little elbow grease will tell!<br />
<br />
~Rugose  <img src="https://homebrewdeviants.com/forum/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Courier New', Courier, monospace;" class="mycode_font">OOC NOTE: THIS IS A NON-INTERACTIVE THREAD. PLEASE KEEP ANY QUESTIONS OR COMMENTS TO #HD|FORUM TIME IN MATRIX, OR #FORUMS UNDER THE MORBZONE CATEGORY IN DISCORD. THANK YOU!</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[mortis' pkmn randomizer guide [subjective]]]></title>
			<link>https://homebrewdeviants.com/forum/thread-996.html</link>
			<pubDate>Wed, 01 Jul 2026 21:26:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-996.html</guid>
			<description><![CDATA[one of our biggest special interests we are trying to get back to talking about more is the beautiful world of <span style="font-weight: bold;" class="mycode_b">pokemon randomizers. </span>they are potent for bonding with unique, special pokemon, and varying up playthroughs from the usual fare. however- there are a lot of options out there, and we've found that people we know don't really know where to start. thankfully we've been doing this for like, 15 years, so let's break it down.<br />
<br />
disclaimer: WE HAVE ONLY PLAYED THROUGH GEN 5 AT LATEST. other randomizers for 3DS onward do exist, but they're not our wheelhouse and we won't be able to answer like, any fucking questions on that unless we do it ourselves eventually. questions are welcome though, as well as sharing your own discussions, tips, comments, questions, etcetera!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OUR PERSONAL PLAYSTYLE RECOMMENDATIONS</span></span></div>
<br />
okay, so randomizers have. a lot going on- but there's consistencies between them, and we have opinions on what things are easier, harder, more fun, more of a sicko option, etc. these are PERSONAL TAKES. you do whatever you want. different people enjoy different randomizers, and the great news is that these are customizable as shit, allowing you to experiment and find a playstyle that suits your needs. <br />
<br />
first of, and maybe most importantly, <span style="font-weight: bold;" class="mycode_b">encounter settings.</span> these affect where you find pokemon, what restrictions encounter randomization will have, types, basically everything. for us personally, we want to have as many options as possible...but have done multiple approaches to this, and developed pretty strong opinions.<br />
<br />
one of the main things you'll be setting is <span style="font-weight: bold;" class="mycode_b">what stage and BST you'll be encountering in different areas.</span> we are freaks who enjoy throwing everything into the soup pot and making it so mewtwos can show up in the first route. i don't know if i recommend this for first time players, or at least people who would be frustrated with their asses getting inevitably beat when a tyranitar punts their jigglypuff starter. on the other hand, getting something like a metagross for a starter feels really cool.....with the tradeoff of usually getting a dogshit learnset level-wise. <br />
<br />
consistent options for encounter randomization tend to lean into the following categories:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">location 1 to 1</span>- if there's an encounter slot in a location- say, a route, a town, a cave, etc- it will be replaced with another mon. pikachu -&gt; slowpoke, etc. these can also show up on other maps for different location spots, and are ideal if you want to make areas nice and varied.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">global family to family</span>- one we havent used, but see tons of appeal in. evolutionary lines get swapped with each other- consistently across the map, no less. example: anywhere you see any members of the pichu -&gt; pikachu -&gt; raichu line, they will be replaced with equivalent members of a different pokemon line. if i'm reading this one correctly, that means that you'll have the added benefit of earlier areas still having unevolved pokemon....very cool! applies to the whole map as stated, so that's neat for imagining different pockets of pokemon families...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">catch em all</span>- our personal favorite. ohhhh we love catch em all mode. this one is pretty straightforward. catch em all mode will allow every pokemon in the dex to show up AT MINIMUM in one location, leading to dex completion being possible if you're really willing to root around sicko style. i do not do that, but i really enjoy the aspect of "anything can show up anywhere!" and knowing that somewhere, somehow, your favorites are out there. makes hunting for them fucking awesome, especially when you actually run into them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">similar strength</span>- if you're doing your first randomizer, yooooou might want to do this. this makes sure that early game mons cant curbstomp your ass (mostly) and that lategame mons will actually be a challenge. this...does have consequences, namely in charge of limiting variety in some ways....but i'll be honest, you're going to be seeing so many of these fuckers that if you don't want to go clown mode about it, it's solid. <br />
<br />
some patchers will let you keep types the same, or a type theme- so like, a fishing area will have fish, and a place will have its electric types swapped with electric types. that's really cool! i want to try that sometime.<br />
<br />
apparently the universal randomizer version that exists now lets you check off catch em all and similar strength versus a separate option, allowing you to combine them with location/global randomization? fucking awesome.<br />
<br />
personally, we make the wild encounters varied as shit, and keep starters to first stage pokemon with evolutions if possible. HOWEVER: <span style="font-weight: bold;" class="mycode_b">I DO NOT RECOMMEND TAKING PSEUDOS OR ANYTTHING THAT STARTS AT LEVEL 1-5 WITH A SHIT ASS MOVE LIKE SPLASH OR WRAP IF YOU HAVE KEPT MOVESETS THE SAME</span> when you actually get to starter selection, because you will hate yourself and have the worst early game of your life. please. please learn from us and the file we have a lil dratini on. it was fucking miserable.<br />
<br />
if you want to not slog through early game <span style="font-style: italic;" class="mycode_i">in general</span>,  are playing with weird movesets, and your randomizer allows- just set it so that your starter starts with four moves. it is so, so easy to roll garbage moves in early game, and switch training is a slog without things like rare candies and EXP all. we do recommend that also for those who don't enjoy grinding. emulators also have speed control- for grinding, use it. you will want cool mons and to see what they become since they're special to You and Your Playthrough, which means that hauling up vibravas up a mountain (from experience) will be a nightmare otherwise. do whatever it fucking takes to minimize potential suffering- even professional nuzlockers lock and load rare candies into their files along with level caps to focus on what gameplay really matters to them.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">stats and moves</span> are...vital to defining your experience. if you're wanting a normal, predicttable ride that allows you easy strategizing and a lovely vanilla-esque time aside from random encounters...just leave that shit the same. you can do a lot of garbage to the actual data of a pokemon, and the more you change, the more volatile and hard to keep up with your run will be. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">changing a shitload of options is inevitably going to make your playthrough longer</span>, as it becomes harder to plan ahead and you'll be flying by the seat of your pants way more. i sincerely, <span style="font-style: italic;" class="mycode_i">sincerely</span> do not recommend setting everything to random- you will get softlocked, or at least be made so miserable that you may as well be. don't do it. figure out some that sound fun and try them, preferably across multiple playthroughs. THERE IS NOTHING WRONG WITH ABANDONING A RANDOMIZER RUN THAT SUCKS. <span style="font-weight: bold;" class="mycode_b">DO NOT HESITATE. DO NOT MAKE MY MISTAKES AND TRY TO POWER THROUGH.</span><br />
<br />
type shuffling is fun!!!!! uh, be careful with it. as mentioned five million times, this can make <span style="font-weight: bold;" class="mycode_b">gauging difficulty of encounters</span> extremely, extremely harrowing if you have too much stacked. i recommend if you do this, add some kind of balance to it like making type based areas, palettes, or whatever the fuck. <br />
<br />
you can also change up type effectiveness, which sounds horrible. i dont know why you would remotely do this. but you can!<br />
<br />
i like keeping evo lines consistent, especially their palettes. however, you could just make a bulbasaur evolve into dialga randomly, and that's awesome. i've seen some real sicko shit like evolving every level, which frightens me deeply and i am not brave enough to try. my one thing about this, and why i haven't tried, is it's already pretty brutal if a mon evolves and its palette completely deviates for us....it would probably be really hard having that happen with the species itself, if we were really attached. still, if that's your speed, it sounds like a lot of fun!<br />
<br />
stat randomization is. well. you can do it. we did that for our BW2 run and it made it unhinged. there's granular stuff you can do here such as keeping BST, but for your first run...ehhh...i....wouldntttt? it's just, so fucking unpredictable, even more than typings. at the very least you can infer typings from a couple of combat turns- stats, good fucking luck unless you capture it yourself! it can lead to some serious bullshit!<br />
<br />
movesets can be pretty varied, and also level/power scaled. this is another "feel it out" thing, but uh. type changing moves isssssss fun for narrative stuff but kind of UTTERLY NIGHTMARISH for gameplay. wow, steel type fire blast. i have no idea what the fuck just hit me. this is a path of most suffering if you go too far.<br />
<br />
power, pp, etc....yeah, a lot of things can change it. i wouldn't.<br />
<br />
shuffling up levelup learnsets can be interesting, but i havent done it. it's. probably too much for me? but i may try someday. you can do it in a couple patchers i've used.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">turn off wonder guard. please. turn off wonder guard and illegal/bullshit moves. you can softlock yourself really. Really bad. i have seen runs fail because of wonder guard on gym battles that are unwinnable because you don't have the moves needed. Please.</span><br />
<br />
please keep full TM/HM compatibility on. please. you'll thank me later when you roll something just utterly trash and need one to bail you out or cross a progression obstacle. reusable TMs will also save your ass, do that too. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">trainer teams</span> are pretty similar, and can be independently randomized to make your actual progression battles less nightmarish. you can do these fully random, but i would be very careful about doing that- at the very least, definitely not if you have some real bullshit stat/learnset stuff going on. our BW2 randomizer, while ludicrously fun in how ridiculous our team got, was also <span style="font-style: italic;" class="mycode_i">horrible</span> in terms of late game trainer fights....largely because we had set mons to be completely random, while still having "similar strength" and "type based learnsets" toggled on. <br />
<br />
this meant after a bit everything was getting that stupid ass giratina signature move that's basically just fly if it could nuke you from orbit. like. every ghost type, and that was random and not able to be identified because of the palette randomization being fully random. it was awful.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">palette randomizationr</span> is entirely up to what patch utility you're using, but these have a lot of options generally and are very cutes. i do these whenever possible, because the OC potency is delicious. three fair warnings:<br />
<br />
you will get attached to standout ones if you're anything like us. get ready to care about mons you never thought twice about. this can be dangerous if they ssuck ass. (SEE: AFOREMENTIONED DRATINI AND VIBRAVA)<br />
<br />
some palettes are going to look horrible. like, just, terrible by whatever standardsyou have for yourself. we have rolled ones that are barely recognizable as their former selves in ways that stress us out, with lineart and colors feeling painful for us to look at. it's an inevitability- and you'll probably have your own takes on what looks "good" and "bad", as this is a commpletely personal opinion. have fun making your own weird parties, and don't let others define what you enjoy!<br />
<br />
and...well....<br />
<br />
there is always the chance that the humanoid ones will look. really. <span style="font-weight: bold;" class="mycode_b">really</span> bad. we have randomized things that look like dire racist caricatures in basically every run. if this would cause you enough psychic damage to have the experience ruined, this is your warning. i wish there was a way to limit palettes for this, but there is not. if any utility makers read this, please help me. <br />
<br />
most utilities will also have a myriad of other options, including <span style="font-weight: bold;" class="mycode_b">item</span> and <span style="font-weight: bold;" class="mycode_b">map</span> randomization. this is purely subjective for the player to experiment with- even moreso than my other recommendations. i haven't done map stuff, but items have very much been a case by case "yeah this is what i'm feeling for this run/i think this would enhance the narrative and/or gameplay experience i'm going for". keep in mind that going full random bullshit will make your life harder, same rule applies. <br />
<br />
our rules of thumb:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">HAVE FUN</span><br />
<span style="font-weight: bold;" class="mycode_b">ABANDON RUNS THAT MAKE YOU FEEL LIKE SHIT</span><br />
<span style="font-weight: bold;" class="mycode_b">ENJOY YOUR LITTLE WEIRDOS</span><br />
<span style="font-weight: bold;" class="mycode_b">TRY LOTS OF OPTIONS, EXPERIMENT</span><br />
<span style="font-weight: bold;" class="mycode_b">SHARE YOUR ADVENTURES WITH FRIENDS! (if you want)</span><br />
<br />
enjoy your pokemon adventure!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">RANDOMIZER RECOMMENDATIONS</span></span></div>
<br />
<a href="http://artemis251.fobby.net/downloads/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">artemis251's randomizers</span></a> are very, very good. they've made a blue one (what we're using for space case!) and a VERY good emerald one- both of which have palette randomization, and just about everything you'd expect. if you want a straightforward randomizer experience with either of these games, GET THESE. they are easily the best ones for generalized purposes, and are actually what i'd recommend for a first time with the genre. <br />
<br />
<a href="https://upr-fvx.github.io/universal-pokemon-randomizer-fvx/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">universal pokemon randomizer</span></a> - okay, i reccomended the artemis randomizers for your first time. i did. but, like. the universal is your bread and butter. this thing has gone through over a decade of revisions, upgrades, god knows how much bullshit behind the scenes, just to provide the user with an amazing experience that standardizes terms and mechanics. it also has a list of other randomizers i literally just found while making this list, so the community linking is great to see! i have no idea what games past DS era are like, but apparently it can do gen 6 and 7 now! also has at minimum partial palette randomization for gens 1-5, which is crazy and i'm very happy about it. it did not use to have that. i cannot begin to name how many features are in this, and i have not tried most of them. cool!<br />
<br />
the <a href="https://www.pokecommunity.com/threads/nds-pokemon-color-palette-randomizer.345129/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">NDS pokemon color palette randomizer</span></a> does exactly what it says on the tin. you load a DS game in and it makes your pokemon pretty. not only that, but the options are VERY diverse, and are extra fun for creating cohesive OCs and...better gameplay experiences, in some ways. if you don't want to kill yoursself trying to figure out what the fuck type something is but want that experience of <span style="font-style: italic;" class="mycode_i">having</span> weird typed pokemon, you can set it to giving different types consistent color ranges. highly recommend, but usual caveats with this apply. does BW/BW2 like a dream for the most part, which when paired with animated sprites made it our favorite playthrough we've ever done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://sanqui.net/randomizer/" target="_blank" rel="noopener" class="mycode_url">sanqui's red randomizer</a>-</span> ive only done a bit with this, but it's real good. it adds a shitload more mons to the potential pool from other generations, and they have in-style sprites that are so weird and cute. i'd like to run this for real sometime. lacks color randomization, but has music, overworld sprite, and trainer class randomization- which is really cute and good for those looking to worldbuild different areas/variants on areas. what if viridian forest was spooky? that's what ours ended up as with the goddamn lavender town theme. <br />
<br />
<br />
<a href="https://archipelago.gg/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">archipelago randomizers</span></a> have the unique quality of being a multiplayer experience- i think people should try this at leastt once if they're a randomizer fan and can manage to set up a server/get a group together, because this shit is insane. not only is archipelago a fascinating way to play any game, and people <span style="font-style: italic;" class="mycode_i">do not have to be playing pokemon themselves</span> to participate, but the randomizers are very granular, and fucking fantastic for customizing a gameplay experience. i've done both the blue and emerald ones, and they rule. do you want to play pokemon while your friend plays fucking dark souls? or tetris? noita? and have that affect each other? yeah go wild go stupid. emerald also has the benefit of being able to trade mons between you and other players in your group, which is so, so awesome. highly recommend if you want to get weird gameplay-wise. lacks palette randomizers natively, but we were able to add an additional color patch on top of ours and it looked great :thumbsup: <br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ONES I HAVE NOT USED</span></span></div>
<br />
<a href="https://github.com/xCrystal/crystal-randofuser" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">crystal randofuser</span></a> looks cool as fuck, but i have no idea how it plays? worth a shot! looks like it's fantastic fun for people who like fusion/type-heavy gameplay. which...we do enjoy that.............<br />
<br />
<a href="http://https://kittypboxx.github.io/GBAXG/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GBAXG</span></a> seems to be doing wild map shit, which is something we have zero experience in but have seen friends enjoy the hell out of in other, non-pokemon games. i think this could be really good for narrative playthroughs about different adventures...<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE ONE I CAN'T RECOMMMEND</span></span><br />
</div>
<span style="font-weight: bold;" class="mycode_b">infinite fusion kuray</span> was one of our go-to randomizers for like, a solid year, both because infinite fusion has so  many beautiful fan-contributed designs, easy to understand mechanics, and one of the best custom shiny systems i've ever seen. howeeeeever, the main dev of infinite fusion turned out kind of fucking insane, and the dev of kuray isnt much better. plus, it's discord locked last time i checked, which is annoying on principle. as much as this was our favorite for a solid chunk of our life and we still love the mons we got and want to make them OCs, i cannot recommend this one due to not only the psychic damage involved with the creators, but....also the boycott by the artists who contributed. it just feels wrong.]]></description>
			<content:encoded><![CDATA[one of our biggest special interests we are trying to get back to talking about more is the beautiful world of <span style="font-weight: bold;" class="mycode_b">pokemon randomizers. </span>they are potent for bonding with unique, special pokemon, and varying up playthroughs from the usual fare. however- there are a lot of options out there, and we've found that people we know don't really know where to start. thankfully we've been doing this for like, 15 years, so let's break it down.<br />
<br />
disclaimer: WE HAVE ONLY PLAYED THROUGH GEN 5 AT LATEST. other randomizers for 3DS onward do exist, but they're not our wheelhouse and we won't be able to answer like, any fucking questions on that unless we do it ourselves eventually. questions are welcome though, as well as sharing your own discussions, tips, comments, questions, etcetera!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OUR PERSONAL PLAYSTYLE RECOMMENDATIONS</span></span></div>
<br />
okay, so randomizers have. a lot going on- but there's consistencies between them, and we have opinions on what things are easier, harder, more fun, more of a sicko option, etc. these are PERSONAL TAKES. you do whatever you want. different people enjoy different randomizers, and the great news is that these are customizable as shit, allowing you to experiment and find a playstyle that suits your needs. <br />
<br />
first of, and maybe most importantly, <span style="font-weight: bold;" class="mycode_b">encounter settings.</span> these affect where you find pokemon, what restrictions encounter randomization will have, types, basically everything. for us personally, we want to have as many options as possible...but have done multiple approaches to this, and developed pretty strong opinions.<br />
<br />
one of the main things you'll be setting is <span style="font-weight: bold;" class="mycode_b">what stage and BST you'll be encountering in different areas.</span> we are freaks who enjoy throwing everything into the soup pot and making it so mewtwos can show up in the first route. i don't know if i recommend this for first time players, or at least people who would be frustrated with their asses getting inevitably beat when a tyranitar punts their jigglypuff starter. on the other hand, getting something like a metagross for a starter feels really cool.....with the tradeoff of usually getting a dogshit learnset level-wise. <br />
<br />
consistent options for encounter randomization tend to lean into the following categories:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">location 1 to 1</span>- if there's an encounter slot in a location- say, a route, a town, a cave, etc- it will be replaced with another mon. pikachu -&gt; slowpoke, etc. these can also show up on other maps for different location spots, and are ideal if you want to make areas nice and varied.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">global family to family</span>- one we havent used, but see tons of appeal in. evolutionary lines get swapped with each other- consistently across the map, no less. example: anywhere you see any members of the pichu -&gt; pikachu -&gt; raichu line, they will be replaced with equivalent members of a different pokemon line. if i'm reading this one correctly, that means that you'll have the added benefit of earlier areas still having unevolved pokemon....very cool! applies to the whole map as stated, so that's neat for imagining different pockets of pokemon families...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">catch em all</span>- our personal favorite. ohhhh we love catch em all mode. this one is pretty straightforward. catch em all mode will allow every pokemon in the dex to show up AT MINIMUM in one location, leading to dex completion being possible if you're really willing to root around sicko style. i do not do that, but i really enjoy the aspect of "anything can show up anywhere!" and knowing that somewhere, somehow, your favorites are out there. makes hunting for them fucking awesome, especially when you actually run into them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">similar strength</span>- if you're doing your first randomizer, yooooou might want to do this. this makes sure that early game mons cant curbstomp your ass (mostly) and that lategame mons will actually be a challenge. this...does have consequences, namely in charge of limiting variety in some ways....but i'll be honest, you're going to be seeing so many of these fuckers that if you don't want to go clown mode about it, it's solid. <br />
<br />
some patchers will let you keep types the same, or a type theme- so like, a fishing area will have fish, and a place will have its electric types swapped with electric types. that's really cool! i want to try that sometime.<br />
<br />
apparently the universal randomizer version that exists now lets you check off catch em all and similar strength versus a separate option, allowing you to combine them with location/global randomization? fucking awesome.<br />
<br />
personally, we make the wild encounters varied as shit, and keep starters to first stage pokemon with evolutions if possible. HOWEVER: <span style="font-weight: bold;" class="mycode_b">I DO NOT RECOMMEND TAKING PSEUDOS OR ANYTTHING THAT STARTS AT LEVEL 1-5 WITH A SHIT ASS MOVE LIKE SPLASH OR WRAP IF YOU HAVE KEPT MOVESETS THE SAME</span> when you actually get to starter selection, because you will hate yourself and have the worst early game of your life. please. please learn from us and the file we have a lil dratini on. it was fucking miserable.<br />
<br />
if you want to not slog through early game <span style="font-style: italic;" class="mycode_i">in general</span>,  are playing with weird movesets, and your randomizer allows- just set it so that your starter starts with four moves. it is so, so easy to roll garbage moves in early game, and switch training is a slog without things like rare candies and EXP all. we do recommend that also for those who don't enjoy grinding. emulators also have speed control- for grinding, use it. you will want cool mons and to see what they become since they're special to You and Your Playthrough, which means that hauling up vibravas up a mountain (from experience) will be a nightmare otherwise. do whatever it fucking takes to minimize potential suffering- even professional nuzlockers lock and load rare candies into their files along with level caps to focus on what gameplay really matters to them.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">stats and moves</span> are...vital to defining your experience. if you're wanting a normal, predicttable ride that allows you easy strategizing and a lovely vanilla-esque time aside from random encounters...just leave that shit the same. you can do a lot of garbage to the actual data of a pokemon, and the more you change, the more volatile and hard to keep up with your run will be. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">changing a shitload of options is inevitably going to make your playthrough longer</span>, as it becomes harder to plan ahead and you'll be flying by the seat of your pants way more. i sincerely, <span style="font-style: italic;" class="mycode_i">sincerely</span> do not recommend setting everything to random- you will get softlocked, or at least be made so miserable that you may as well be. don't do it. figure out some that sound fun and try them, preferably across multiple playthroughs. THERE IS NOTHING WRONG WITH ABANDONING A RANDOMIZER RUN THAT SUCKS. <span style="font-weight: bold;" class="mycode_b">DO NOT HESITATE. DO NOT MAKE MY MISTAKES AND TRY TO POWER THROUGH.</span><br />
<br />
type shuffling is fun!!!!! uh, be careful with it. as mentioned five million times, this can make <span style="font-weight: bold;" class="mycode_b">gauging difficulty of encounters</span> extremely, extremely harrowing if you have too much stacked. i recommend if you do this, add some kind of balance to it like making type based areas, palettes, or whatever the fuck. <br />
<br />
you can also change up type effectiveness, which sounds horrible. i dont know why you would remotely do this. but you can!<br />
<br />
i like keeping evo lines consistent, especially their palettes. however, you could just make a bulbasaur evolve into dialga randomly, and that's awesome. i've seen some real sicko shit like evolving every level, which frightens me deeply and i am not brave enough to try. my one thing about this, and why i haven't tried, is it's already pretty brutal if a mon evolves and its palette completely deviates for us....it would probably be really hard having that happen with the species itself, if we were really attached. still, if that's your speed, it sounds like a lot of fun!<br />
<br />
stat randomization is. well. you can do it. we did that for our BW2 run and it made it unhinged. there's granular stuff you can do here such as keeping BST, but for your first run...ehhh...i....wouldntttt? it's just, so fucking unpredictable, even more than typings. at the very least you can infer typings from a couple of combat turns- stats, good fucking luck unless you capture it yourself! it can lead to some serious bullshit!<br />
<br />
movesets can be pretty varied, and also level/power scaled. this is another "feel it out" thing, but uh. type changing moves isssssss fun for narrative stuff but kind of UTTERLY NIGHTMARISH for gameplay. wow, steel type fire blast. i have no idea what the fuck just hit me. this is a path of most suffering if you go too far.<br />
<br />
power, pp, etc....yeah, a lot of things can change it. i wouldn't.<br />
<br />
shuffling up levelup learnsets can be interesting, but i havent done it. it's. probably too much for me? but i may try someday. you can do it in a couple patchers i've used.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">turn off wonder guard. please. turn off wonder guard and illegal/bullshit moves. you can softlock yourself really. Really bad. i have seen runs fail because of wonder guard on gym battles that are unwinnable because you don't have the moves needed. Please.</span><br />
<br />
please keep full TM/HM compatibility on. please. you'll thank me later when you roll something just utterly trash and need one to bail you out or cross a progression obstacle. reusable TMs will also save your ass, do that too. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">trainer teams</span> are pretty similar, and can be independently randomized to make your actual progression battles less nightmarish. you can do these fully random, but i would be very careful about doing that- at the very least, definitely not if you have some real bullshit stat/learnset stuff going on. our BW2 randomizer, while ludicrously fun in how ridiculous our team got, was also <span style="font-style: italic;" class="mycode_i">horrible</span> in terms of late game trainer fights....largely because we had set mons to be completely random, while still having "similar strength" and "type based learnsets" toggled on. <br />
<br />
this meant after a bit everything was getting that stupid ass giratina signature move that's basically just fly if it could nuke you from orbit. like. every ghost type, and that was random and not able to be identified because of the palette randomization being fully random. it was awful.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">palette randomizationr</span> is entirely up to what patch utility you're using, but these have a lot of options generally and are very cutes. i do these whenever possible, because the OC potency is delicious. three fair warnings:<br />
<br />
you will get attached to standout ones if you're anything like us. get ready to care about mons you never thought twice about. this can be dangerous if they ssuck ass. (SEE: AFOREMENTIONED DRATINI AND VIBRAVA)<br />
<br />
some palettes are going to look horrible. like, just, terrible by whatever standardsyou have for yourself. we have rolled ones that are barely recognizable as their former selves in ways that stress us out, with lineart and colors feeling painful for us to look at. it's an inevitability- and you'll probably have your own takes on what looks "good" and "bad", as this is a commpletely personal opinion. have fun making your own weird parties, and don't let others define what you enjoy!<br />
<br />
and...well....<br />
<br />
there is always the chance that the humanoid ones will look. really. <span style="font-weight: bold;" class="mycode_b">really</span> bad. we have randomized things that look like dire racist caricatures in basically every run. if this would cause you enough psychic damage to have the experience ruined, this is your warning. i wish there was a way to limit palettes for this, but there is not. if any utility makers read this, please help me. <br />
<br />
most utilities will also have a myriad of other options, including <span style="font-weight: bold;" class="mycode_b">item</span> and <span style="font-weight: bold;" class="mycode_b">map</span> randomization. this is purely subjective for the player to experiment with- even moreso than my other recommendations. i haven't done map stuff, but items have very much been a case by case "yeah this is what i'm feeling for this run/i think this would enhance the narrative and/or gameplay experience i'm going for". keep in mind that going full random bullshit will make your life harder, same rule applies. <br />
<br />
our rules of thumb:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">HAVE FUN</span><br />
<span style="font-weight: bold;" class="mycode_b">ABANDON RUNS THAT MAKE YOU FEEL LIKE SHIT</span><br />
<span style="font-weight: bold;" class="mycode_b">ENJOY YOUR LITTLE WEIRDOS</span><br />
<span style="font-weight: bold;" class="mycode_b">TRY LOTS OF OPTIONS, EXPERIMENT</span><br />
<span style="font-weight: bold;" class="mycode_b">SHARE YOUR ADVENTURES WITH FRIENDS! (if you want)</span><br />
<br />
enjoy your pokemon adventure!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">RANDOMIZER RECOMMENDATIONS</span></span></div>
<br />
<a href="http://artemis251.fobby.net/downloads/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">artemis251's randomizers</span></a> are very, very good. they've made a blue one (what we're using for space case!) and a VERY good emerald one- both of which have palette randomization, and just about everything you'd expect. if you want a straightforward randomizer experience with either of these games, GET THESE. they are easily the best ones for generalized purposes, and are actually what i'd recommend for a first time with the genre. <br />
<br />
<a href="https://upr-fvx.github.io/universal-pokemon-randomizer-fvx/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">universal pokemon randomizer</span></a> - okay, i reccomended the artemis randomizers for your first time. i did. but, like. the universal is your bread and butter. this thing has gone through over a decade of revisions, upgrades, god knows how much bullshit behind the scenes, just to provide the user with an amazing experience that standardizes terms and mechanics. it also has a list of other randomizers i literally just found while making this list, so the community linking is great to see! i have no idea what games past DS era are like, but apparently it can do gen 6 and 7 now! also has at minimum partial palette randomization for gens 1-5, which is crazy and i'm very happy about it. it did not use to have that. i cannot begin to name how many features are in this, and i have not tried most of them. cool!<br />
<br />
the <a href="https://www.pokecommunity.com/threads/nds-pokemon-color-palette-randomizer.345129/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">NDS pokemon color palette randomizer</span></a> does exactly what it says on the tin. you load a DS game in and it makes your pokemon pretty. not only that, but the options are VERY diverse, and are extra fun for creating cohesive OCs and...better gameplay experiences, in some ways. if you don't want to kill yoursself trying to figure out what the fuck type something is but want that experience of <span style="font-style: italic;" class="mycode_i">having</span> weird typed pokemon, you can set it to giving different types consistent color ranges. highly recommend, but usual caveats with this apply. does BW/BW2 like a dream for the most part, which when paired with animated sprites made it our favorite playthrough we've ever done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://sanqui.net/randomizer/" target="_blank" rel="noopener" class="mycode_url">sanqui's red randomizer</a>-</span> ive only done a bit with this, but it's real good. it adds a shitload more mons to the potential pool from other generations, and they have in-style sprites that are so weird and cute. i'd like to run this for real sometime. lacks color randomization, but has music, overworld sprite, and trainer class randomization- which is really cute and good for those looking to worldbuild different areas/variants on areas. what if viridian forest was spooky? that's what ours ended up as with the goddamn lavender town theme. <br />
<br />
<br />
<a href="https://archipelago.gg/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">archipelago randomizers</span></a> have the unique quality of being a multiplayer experience- i think people should try this at leastt once if they're a randomizer fan and can manage to set up a server/get a group together, because this shit is insane. not only is archipelago a fascinating way to play any game, and people <span style="font-style: italic;" class="mycode_i">do not have to be playing pokemon themselves</span> to participate, but the randomizers are very granular, and fucking fantastic for customizing a gameplay experience. i've done both the blue and emerald ones, and they rule. do you want to play pokemon while your friend plays fucking dark souls? or tetris? noita? and have that affect each other? yeah go wild go stupid. emerald also has the benefit of being able to trade mons between you and other players in your group, which is so, so awesome. highly recommend if you want to get weird gameplay-wise. lacks palette randomizers natively, but we were able to add an additional color patch on top of ours and it looked great :thumbsup: <br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ONES I HAVE NOT USED</span></span></div>
<br />
<a href="https://github.com/xCrystal/crystal-randofuser" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">crystal randofuser</span></a> looks cool as fuck, but i have no idea how it plays? worth a shot! looks like it's fantastic fun for people who like fusion/type-heavy gameplay. which...we do enjoy that.............<br />
<br />
<a href="http://https://kittypboxx.github.io/GBAXG/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GBAXG</span></a> seems to be doing wild map shit, which is something we have zero experience in but have seen friends enjoy the hell out of in other, non-pokemon games. i think this could be really good for narrative playthroughs about different adventures...<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE ONE I CAN'T RECOMMMEND</span></span><br />
</div>
<span style="font-weight: bold;" class="mycode_b">infinite fusion kuray</span> was one of our go-to randomizers for like, a solid year, both because infinite fusion has so  many beautiful fan-contributed designs, easy to understand mechanics, and one of the best custom shiny systems i've ever seen. howeeeeever, the main dev of infinite fusion turned out kind of fucking insane, and the dev of kuray isnt much better. plus, it's discord locked last time i checked, which is annoying on principle. as much as this was our favorite for a solid chunk of our life and we still love the mons we got and want to make them OCs, i cannot recommend this one due to not only the psychic damage involved with the creators, but....also the boycott by the artists who contributed. it just feels wrong.]]></content:encoded>
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			<title><![CDATA[[CD] Let's Make a Mixtape!]]></title>
			<link>https://homebrewdeviants.com/forum/thread-995.html</link>
			<pubDate>Tue, 30 Jun 2026 00:56:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=18">King-Clod</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-995.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">So, a while back, in the olden days of the HD discord, I made a Morbit Mixtape™ comprised of songs people would suggest for it, one each. I've missed that collaborative fun, and I've recently been getting more into CD burning/lyric book designing (VERY much new at that, lol, I do NOT have a graphic design degree or experience in printing) so I've come up with a little mini-project -</div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The HD (Homebrew Deviants) CD (Whatever CD stands for) #1</span></span></div>
<div style="text-align: left;" class="mycode_align">
Link me one to two songs (preferably bandcamp links,) <span style="font-style: italic;" class="mycode_i">any</span> songs, and I'll burn them onto a CD for my car no questions asked. Please use this power responsibly.<br />
<br />
As a note - the CDs I own for burning have a 80 minute limit, after which I'll have to cut songs and save them for another tape (if we get that far.) So please no 16 minute long songs. They technically aren't against the rules, but I beg. (Though, depending on how much engagement this gets, we may have room...)<br />
<br />
To start, my additions to the mixtape will be two songs I already own,<br />
<br />
https://fieldofembers.bandcamp.com/track/brain-in-a-jar<br />
<br />
https://vyletpony.bandcamp.com/track/play-dead-play-dead</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">So, a while back, in the olden days of the HD discord, I made a Morbit Mixtape™ comprised of songs people would suggest for it, one each. I've missed that collaborative fun, and I've recently been getting more into CD burning/lyric book designing (VERY much new at that, lol, I do NOT have a graphic design degree or experience in printing) so I've come up with a little mini-project -</div>
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The HD (Homebrew Deviants) CD (Whatever CD stands for) #1</span></span></div>
<div style="text-align: left;" class="mycode_align">
Link me one to two songs (preferably bandcamp links,) <span style="font-style: italic;" class="mycode_i">any</span> songs, and I'll burn them onto a CD for my car no questions asked. Please use this power responsibly.<br />
<br />
As a note - the CDs I own for burning have a 80 minute limit, after which I'll have to cut songs and save them for another tape (if we get that far.) So please no 16 minute long songs. They technically aren't against the rules, but I beg. (Though, depending on how much engagement this gets, we may have room...)<br />
<br />
To start, my additions to the mixtape will be two songs I already own,<br />
<br />
https://fieldofembers.bandcamp.com/track/brain-in-a-jar<br />
<br />
https://vyletpony.bandcamp.com/track/play-dead-play-dead</div>]]></content:encoded>
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		<item>
			<title><![CDATA[GET OUT]]></title>
			<link>https://homebrewdeviants.com/forum/thread-994.html</link>
			<pubDate>Tue, 30 Jun 2026 00:22:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=6">Lucy</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-994.html</guid>
			<description><![CDATA[You. You have existed in this world for one singular second. You hate it here, the lights are bright, the walls are constricting around you. You simply must get out of this place. <br />
<br />
The room around you is white and plain, the light seems to come from all directions, you don't cast a shadow. Before you are three doors. One red, one blue and one an off shade of white and labelled "supplies". There are no windows, there is a small air vent in the corner opposite the doors. Big enough for a mouse. You don't know what a mouse is, but it's big enough for one of this you are certain. <br />
<br />
What is to be done?]]></description>
			<content:encoded><![CDATA[You. You have existed in this world for one singular second. You hate it here, the lights are bright, the walls are constricting around you. You simply must get out of this place. <br />
<br />
The room around you is white and plain, the light seems to come from all directions, you don't cast a shadow. Before you are three doors. One red, one blue and one an off shade of white and labelled "supplies". There are no windows, there is a small air vent in the corner opposite the doors. Big enough for a mouse. You don't know what a mouse is, but it's big enough for one of this you are certain. <br />
<br />
What is to be done?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stitch and Sew]]></title>
			<link>https://homebrewdeviants.com/forum/thread-993.html</link>
			<pubDate>Mon, 29 Jun 2026 23:50:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=197">Headful_of_Eyeballs</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-993.html</guid>
			<description><![CDATA[There's a place far away from here- A place filled with wilderness, with hope, and with mystery.<br />
<br />
<br />
But most importantly, it's filled with Puppets: Fabric freaks who laugh, sing, and dance- as well as bicker, quarrel, and Scheme.<br />
And what are they scheming about? That's a simple Question- the Golden Needle: a legendary artifact that allows you to sew and or/unsew anything- even the very souls of other puppets, effectively granting the the wielder godhood.<br />
<br />
For as long as anyone can remember, this needle has been wielded by Madame Fuzz; the one and only ruler of this world, (as it's pretty much impossible to compete with someone who can rip your soul from your body and turn said body into a hand-fan)- but that doesn't stop anyone from trying to overthrow her and claim the needle for themselves so they can remake the world in their own vision.<br />
<br />
You are just one of these usurpers- but unlike most of the others, you have a plan that you've been working for on your entire life.<br />
<br />
So, <br />
<span style="font-weight: bold;" class="mycode_b">What is Your <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Name</span></span>?<br />
What <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">kind of puppet</span></span> are you? (I.E Generic monster, Cat, alien, ETC.)<br />
What do you do for a </span><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">living</span></span></span><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">?</span><br />
And <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">How</span></span> do you plan on getting your fuzzy little hands on the needle?</span>]]></description>
			<content:encoded><![CDATA[There's a place far away from here- A place filled with wilderness, with hope, and with mystery.<br />
<br />
<br />
But most importantly, it's filled with Puppets: Fabric freaks who laugh, sing, and dance- as well as bicker, quarrel, and Scheme.<br />
And what are they scheming about? That's a simple Question- the Golden Needle: a legendary artifact that allows you to sew and or/unsew anything- even the very souls of other puppets, effectively granting the the wielder godhood.<br />
<br />
For as long as anyone can remember, this needle has been wielded by Madame Fuzz; the one and only ruler of this world, (as it's pretty much impossible to compete with someone who can rip your soul from your body and turn said body into a hand-fan)- but that doesn't stop anyone from trying to overthrow her and claim the needle for themselves so they can remake the world in their own vision.<br />
<br />
You are just one of these usurpers- but unlike most of the others, you have a plan that you've been working for on your entire life.<br />
<br />
So, <br />
<span style="font-weight: bold;" class="mycode_b">What is Your <span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Name</span></span>?<br />
What <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">kind of puppet</span></span> are you? (I.E Generic monster, Cat, alien, ETC.)<br />
What do you do for a </span><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">living</span></span></span><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">?</span><br />
And <span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">How</span></span> do you plan on getting your fuzzy little hands on the needle?</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Info Mantis]]></title>
			<link>https://homebrewdeviants.com/forum/thread-992.html</link>
			<pubDate>Sun, 28 Jun 2026 03:32:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=202">Info Mantis</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-992.html</guid>
			<description><![CDATA[I'm Infomantis I forgot my other account details. My stand's name is [Safety Dance] and it allows me to "eject" things I touch from a "zone" I "control" at speed of up to 30 miles an hour.]]></description>
			<content:encoded><![CDATA[I'm Infomantis I forgot my other account details. My stand's name is [Safety Dance] and it allows me to "eject" things I touch from a "zone" I "control" at speed of up to 30 miles an hour.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[IMAGIWORLD]]]></title>
			<link>https://homebrewdeviants.com/forum/thread-991.html</link>
			<pubDate>Fri, 26 Jun 2026 18:16:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=154">MonochromeClown</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-991.html</guid>
			<description><![CDATA[You're laying in a field, the ringing voice of a clown echos through your head. <span style="font-style: italic;" class="mycode_i">"Welcome to Imagiworld"</span> he said. You didn't get time to ask him what Imagiworld was before you found yourself here, in the field.<br />
<br />
The grass feels soft, the sun is shining above you but it doesn't sting your eyes. Temperature is normal, warm but pleasantly so. You can hear birds chirping but you don't see them, not while you lay here on your back.<br />
<br />
Suddenly something appears in your vision, the face of a cat? Round. He's smiling at you. <span style="font-style: italic;" class="mycode_i">"Welcome to Imagiworld!"</span><br />
Those same words but this isn't who you saw earlier. He offers his little paw to you, he definitely doesn't have the strength to pull you up, he's tiny.<br />
<br />
<span style="font-style: italic;" class="mycode_i">"C'mon buddy! You must be curious right? I'll show you around!"</span><br />
<br />
&gt; You've met Imagi-Guy!<br />
<img src="https://f2.toyhou.se/file/f2-toyhou-se/images/120193771_TaIhT3yzCfGXVOh.png?1779450301" loading="lazy"  alt="[Image: 120193771_TaIhT3yzCfGXVOh.png?1779450301]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[You're laying in a field, the ringing voice of a clown echos through your head. <span style="font-style: italic;" class="mycode_i">"Welcome to Imagiworld"</span> he said. You didn't get time to ask him what Imagiworld was before you found yourself here, in the field.<br />
<br />
The grass feels soft, the sun is shining above you but it doesn't sting your eyes. Temperature is normal, warm but pleasantly so. You can hear birds chirping but you don't see them, not while you lay here on your back.<br />
<br />
Suddenly something appears in your vision, the face of a cat? Round. He's smiling at you. <span style="font-style: italic;" class="mycode_i">"Welcome to Imagiworld!"</span><br />
Those same words but this isn't who you saw earlier. He offers his little paw to you, he definitely doesn't have the strength to pull you up, he's tiny.<br />
<br />
<span style="font-style: italic;" class="mycode_i">"C'mon buddy! You must be curious right? I'll show you around!"</span><br />
<br />
&gt; You've met Imagi-Guy!<br />
<img src="https://f2.toyhou.se/file/f2-toyhou-se/images/120193771_TaIhT3yzCfGXVOh.png?1779450301" loading="lazy"  alt="[Image: 120193771_TaIhT3yzCfGXVOh.png?1779450301]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PKMN] SPACE CASE!]]></title>
			<link>https://homebrewdeviants.com/forum/thread-990.html</link>
			<pubDate>Thu, 25 Jun 2026 06:24:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-990.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: 'Comic Sans MS', cursive;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">SPACE CASE!</span></span></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Comic Sans MS', cursive;" class="mycode_font">Episode 1: Graduation Day</span></span></span><br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The following project is a fanfiction playthrough of Pokemon Blue, set in an anthro worldbuild we've been working on for quite a few years.</span><br />
<br />
It is an adult project, and may contain, but is not limited to: <br />
-sexual/fetish content<br />
-graphic content such as gore, violence, and abuse<br />
-imagery and descriptions of the above<br />
<br />
More will likely be relevant as the project goes on, and due to it being audience impacted, no guarantees can be given for what it won't include.<br />
<br />
Take care, and enjoy.<br />
<br />
 <br />
<hr class="mycode_hr" />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Deep breaths.</span><br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Focus.</span><br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Stay in the moment.</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Today is the day you graduate the prestigious Tapestry Community College, becoming a licensed battler and being eligible for official party work.<br />
<br />
....at least, that's all the red tape involved. Frankly, you didn't think you needed a degree for this. You probably don't. You're good- good enough where you flew through the courses above your peers. Lots of people battle without licenses or degrees, because all that matters is if you can knock the other guy down. People paying don't care about that much.<br />
<br />
Your instructors warned you this isn't going to be how it works in the real world. If you want official recognition and higher positions in battling career paths, you needed to go for the League, and to do that, you needed paperwork. Be it a degree, a signoff by some kind of mentor, whatever...this was your best option. The college was free to locals and close to home.<br />
<br />
Next door, even.<br />
<br />
You could do without the convenience during spring break, but at least you weren't paying for dorm space or sleeping outside. Everyone told you outright- you're <span style="font-style: italic;" class="mycode_i">lucky</span> to have these opportunities. Lucky to be born a type variant, to have such...<span style="font-style: italic;" class="mycode_i">interesting</span> formative experiences-<br />
<br />
<br />
<br />
<br />
<br />
None of that matters to you.<br />
<br />
<br />
<br />
<br />
<br />
All that counts is getting to the top. Anything beyond that is an obstacle.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-1.png" loading="lazy"  alt="[Image: 1-1.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
Your name is <span style="font-weight: bold;" class="mycode_b">Stretch</span> and you are an <span style="font-weight: bold;" class="mycode_b">electabuzz.</span> <br />
You use it/its pronouns and were born and raised here in Pallet Town.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-1.png" loading="lazy"  alt="[Image: screen-1-1.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You are about to pound a grimer into the mats. </span><br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-2.png" loading="lazy"  alt="[Image: screen-1-2.png]" class="mycode_img" /><br />
<br />
<br />
<br />
You don't know her- you've never even heard of her. The graduation fight between the top students in all the classes was performative at best, and she had been in an entirely different training track than you. While you had mowed through your side of the bracket, she had done the same- and yet-<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-2.png" loading="lazy"  alt="[Image: 1-2.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Looking at the blue, splotchy heap of goo in front of you, you're not sure what to think.<br />
<br />
She looks normal.<br />
<br />
Exhausted, but normal.<br />
<br />
From the expression she's giving you, she definitely knows who <span style="font-style: italic;" class="mycode_i">you</span> are. You've seen it before.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: ...you have to be kidding me.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">There it is.<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-3.png" loading="lazy"  alt="[Image: 1-3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
She turns back to the instructor, a vileplume you've come to hate.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: Really?!<br />
FRILLS: Look, I know you don't want to-<br />
????: The- <br />
FRILLS: <span style="font-style: italic;" class="mycode_i">Slipper</span>, focus! </span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">They give you a death glare as you try to avoid their eyes.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: It's not impossible. <br />
SLIPPER: It's- it's practically-</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The grimer gestures wildly at you, letting out a frustrated huff.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: Fine.<br />
SLIPPER: Let's. <br />
SLIPPER: Get this over with...</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The two of you approach the center of the arena.<br />
<br />
<br />
On closer inspection, you realize you were wrong- she may look normal, but there's tells. She's some kind of type variant herself, and likely hiding her own secrets. <br />
<br />
She got lucky in some ways. Not as obvious as what you got saddled with. That kind of stealth can get you far.<br />
<br />
She holds out a goopy hand, looking up at you with disdain.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: ...do you really have to float like that?<br />
STRETCH: .....</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-3.png" loading="lazy"  alt="[Image: screen-1-3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
Your feet hover an inch off the ground, a fun little perk from...events, years ago. You hadn't been born a flying type, a bog standard electabuzz raised by bog standard parents, up until the day where you were <span style="font-weight: bold;" class="mycode_b">changed</span>. <br />
<br />
You settle for raising your brows at her, hair-like antennae bobbing as you tilt your head.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: It's involuntary.<br />
SLIPPER: Right.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The two of you shake hands. Type variant for sure, or it'd be stinging by now. She's just as perturbed by the feeling of your own skin, the brief moment spent with eyes locked. <br />
<br />
Neither of you can figure the other out. She's stealthy, you're...obvious, but not in a way that makes any sense. You've deviated severely from "electabuzz", but how? Why? You're pink, for god's sake, you float, and have these weird markings-<br />
<br />
You stop musing on your opponent's confusion as a whistle blows.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: Cmon, get on with it!<br />
SLIPPER: ....<br />
SLIPPER: May the best mon win. <br />
STRETCH: Mm. </span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">You return to your sides of the field. <br />
<br />
<br />
<br />
<br />
There's quite a crowd today. You're sure you've irritated some of them plenty. People don't exactly root for you for your personality- or perceived lack thereof. Even so, they don't seem to be rooting for Slipper all that much either, the audience devoid of cheering or clapping as your instructor prepares the countdown.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: Three!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">This fight's decorative. Performative. Barely means anything.</div>
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: Two!</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">But you can't help but feel like it's the first step. <br />
First step on your journey.</div>
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: ONE!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">To the top. <br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-4.png" loading="lazy"  alt="[Image: screen-1-4.png]" class="mycode_img" /><br />
<br />
<br />
You circle each other.<br />
<br />
You still can't get a read on her visually. <br />
<br />
Grimer. Grimer. Not a poison type, could still have poison moves. No signs of physical alteration that'd indicate what she's working with, either. Frustrating. <br />
<br />
You don't like uncharted territory.<br />
<br />
From the worsening grimace on her face, neither does she. <br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-5.png" loading="lazy"  alt="[Image: screen-1-5.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Despite your training, you had only managed to obtain registration for two moves. Plenty of useful skills like grappling, dodging, tanking things, but those weren't <span style="font-style: italic;" class="mycode_i">moves</span>. Even the other <span style="font-weight: bold;" class="mycode_b">effects</span> of your encounter with the beyond were too difficult to control and classify within the local database. <br />
<br />
It happened with type variants plenty, sure, but being a bit of a classification mystery beyond the norm frustrated you to no end. You hated begging for anything, let alone bowing to authority period, but to even get these two techniques declared legal for regulation battles took so much more effort than anyone else has to deal with. <br />
<br />
....however, it did come with one very, very important advantage.<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-6.png" loading="lazy"  alt="[Image: screen-1-6.png]" class="mycode_img" /><br />
<br />
<br />
<br />
You're faster to reach the center of the arena, granting you the first turn. She doesn't see the first TWINEEDLE coming- and how could she? You rush her down, seeing her eyes widen as your hands crackle with blue arcs. An electric attack, surely-!<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-4.png" loading="lazy"  alt="[Image: 1-4.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
The energy solidifies, snapping into spike-like shapes on your palms. The first slap lands on the side of her head, the entire sludge mass splattering against it and losing form for a moment.<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-7.png" loading="lazy"  alt="[Image: screen-1-7.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
She manages to reel back just enough to avoid another hard hit, but not hard enough. You land the strike on her shoulder, the impact sending a ripple through her body. <br />
<br />
You lunge back, getting some distance. Observing your opponent.<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-5.png" loading="lazy"  alt="[Image: 1-5.png]" class="mycode_img" /><br />
<br />
<br />
<br />
There's energy rings around her head now, Slipper panting and scratching at them with useless slimy fingers.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: Th-<br />
SLIPPER: The fuck did you-</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-8.png" loading="lazy"  alt="[Image: screen-1-8.png]" class="mycode_img" /><br />
<br />
<br />
<br />
She vomits, the crowd wincing and gagging. You could have charged at her again, but you know the rules. Blow for a blow. Let her struggle, all according to regulations.<br />
<br />
You don't answer, your glare fierce. Never give up your strategy. Never.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: Gross little-</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Her fists clench- she's a sore loser. You'd feel bad for her if not for the look in her eyes, shoulders heaving as she slams the ground-<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-6.png" loading="lazy"  alt="[Image: 1-6.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
A massive, impossibly fast chasm opening in the floor beneath you, threatening to take you under, and slam you between both sides, breaking bones and god know what else-<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-9.png" loading="lazy"  alt="[Image: screen-1-9.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
Or, it would, if you hadn't raised a foot into the air effortlessly.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: What the FUCK-<br />
STRETCH: Ah.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">A fairly standard FISSURE. Usually a threat to just about anyone...<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-10.png" loading="lazy"  alt="[Image: screen-1-10.png]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: The hell do you MEAN you're not psychic-<br />
STRETCH: ....<br />
SLIPPER: You're floating, y- you have that energy shit-</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Her head's clearly swimming, holding it with a wince.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: You're-<br />
SLIPPER: You're PINK!<br />
STRETCH: Mm.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The look she gives you is indescribable.<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-11.png" loading="lazy"  alt="[Image: screen-1-11.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">She's not doing too good.</span><br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-12.png" loading="lazy"  alt="[Image: screen-1-12.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">She does even worse when you get another TWINEEDLE in her chest.</span><br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-13.png" loading="lazy"  alt="[Image: screen-1-13.png]" class="mycode_img" /><br />
<br />
<br />
<br />
And the other on her back, splattering her forward.<br />
<br />
She desperately tries to get another hit off with you in close quarters, the move missing so badly that you don't even get a chance to guess.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: Missing at point blank.<br />
SLIPPER: F-FUCK, OFF!<br />
STRETCH: Hm.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">A pulse of energy against her head doesn't seem to phase her- ah, useful. Water or dragon. That'd explain the blue-<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-14.png" loading="lazy"  alt="[Image: screen-1-14.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Another miss. She takes a needle pulse to the neck and goes down.<br />
<br />
<br />
<br />
<br />
You stand over her panting body, the audience actually managing to applaud.<br />
<br />
You suppose you underestimated the intrigue of a complete shutdown. Even though you can see that they're disappointed, that they were expecting more- there certainly was a crack in the ground, sealing up as the arena reverted to its original state. A fissure at graduation was certainly new.<br />
<br />
You watch as Frills comes in and examines her injuries- Slipper managing to sit up enough to take a pecha vitamin and deep breathe as the energy arcs peter out. <br />
<br />
<br />
<br />
<br />
<br />
Her look could kill you.<br />
<br />
<br />
<br />
<br />
Sore loser.<br />
<br />
<br />
<br />
<br />
No chance at reaching the top.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: This isn't over.<br />
STRETCH: ....</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">She's on the ground, her own sludgey puke off to the side.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: It looks like it to me.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your voice is deadpan, a statement of facts. She huffs, voice burbling.<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-7.png" loading="lazy"  alt="[Image: 1-7.png]" class="mycode_img" /></div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: You'll-<br />
SLIPPER: I'll fight you again!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The crowd silences as she points directly at your face.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: I declare rivalry!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Well.<br />
That's annoying. <br />
<br />
You were kind of hoping to gain notoriety before ending up in this sort of situation. Having an established rival before even getting a league badge looked...<br />
<br />
....amateurish.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: I accept.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Still, it was a bad look otherwise. Doing it in such a public way, irritating, irritating irritating. It's the first time she's properly managed to get under your skin, doing such a stupid thing. If you didn't accept, you'd be given a reputation you didn't want.<br />
<br />
<br />
<br />
<br />
.....<br />
<br />
<br />
<br />
<br />
<br />
By the looks on peoples' faces, it may be too late for that.<br />
<br />
<br />
<br />
<br />
Ugh.<br />
<br />
<br />
<br />
<br />
<br />
The ceremony itself is negligible. You don't think about too much while having to walk across the stage, and no one claps for you. Your parents were at work, and you already had your things packed to head out immediately. Most of the people here, locals anyway, would return home and have a wonderful dinner with their families to commemorate the event. Maybe even go out for pizza. Very common here.<br />
<br />
<br />
You had a sandwich in your bag that'd be lukewarm. Good enough. <br />
<br />
<br />
You haul your bag over your shoulder, a small but familiar mon trailing after you as you pass through the door.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: Hey! <br />
CRAGGY: Hey, HEY!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">You glance down. <br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-15.png" loading="lazy"  alt="[Image: screen-1-15.png]" class="mycode_img" /><br />
<br />
<br />
The diglett that stands there is wrapped in his usual bandana poncho, the vague silhouette of hands on his hips.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: Just gonna leave without saying goodbye?!<br />
CRAGGY: That fight was a washout, man!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your antennae pull backwards.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: If you didn't pull pranks all the time, it could have been you.<br />
CRAGGY: And get my ass beat by <span style="font-style: italic;" class="mycode_i">you</span>?<br />
CRAGGY: No thanks!<br />
CRAGGY: Besides, you've probably got a target on your head now.<br />
CRAGGY: Everybody knows you're going for a champ title.<br />
STRETCH: .....</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-8.png" loading="lazy"  alt="[Image: 1-8.png]" class="mycode_img" /><br />
<br />
<br />
There's an awkward silence between the two of you. He's not good at handling you socially, as much as he tries.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: ...still a piece of work, I guess.<br />
CRAGGY: Look, watch out out there.<br />
CRAGGY: If you're not careful, you'll get in over your head.<br />
STRETCH: I'll be fine. <br />
CRAGGY: ...alright.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">He mutters something under his breath, starting to walk away.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: ....<br />
STRETCH: Hey, Crag.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The diglett turns, startled you'd say anything at all.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: Good luck next year.<br />
STRETCH: You'll get the license next time.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">His eyes widen-<br />
<br />
<br />
-and then soften, genuinely appreciative.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: Who knows, maybe if I don't flunk out, I'll come for you next!<br />
STRETCH: We'll see.</span><br />
<br />
<br />
<br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">....at least you made someone happy today.<br />
<br />
<br />
<br />
<br />
<br />
The hike up to the community center isn't a problem for you, hovering all the while. It'd been so long since your feet had touched the ground that you don't even think about it much. You've had to explain to people a couple times that you actually <span style="font-style: italic;" class="mycode_i">couldn't</span> touch the ground without a significant amount of effort, and decided it'd be much easier on your psyche to train yourself into not caring. <br />
<br />
Or, at least try.<br />
<br />
It's a standard center, though lacking the built-in drugstore more up-to-date cities feature. Even the healing stations were rather sparse, more a place to do your own first aid than get any help. Self-serve. Yippee. <br />
<br />
You're untouched, though. You're here for a different reason.<br />
<br />
As much as you'd like to go it alone on your climb, you're not stupid. You  have a grand total of two moves, and while they help you get the jump on people, they're not very...good. Slipper having a fissure up her sleeve was far more intimidating, and a reminder that nonstandard mons would be likely packing serious firepower. Pallet was considered a nowhere town with little training resources, despite its proximity to the League- but these rural spots didn't get jack shit for funding. No heroes, no champions.<br />
<br />
People would probably see you as one. A hometown defender.<br />
<br />
<br />
<br />
<br />
<br />
As if you had anything to protect here.<br />
<br />
<br />
<br />
<br />
<br />
You head to the matchmaking room. <br />
<br />
Only one room- pathetic, really. Sometimes people came from the nearby areas to sneer, poke fun at those who have this and nothing else. In a sense, you wish you had made any friends in your courses...or at least had Craggy graduate. He was annoying, sure, but at least he could tolerate you, and vice versa. Would it last under the pressure of league greatness? No, but it'd help on the way.<br />
<br />
But no. You had to do your favorite activity in the whole world, now.<br />
<br />
<br />
<br />
<br />
Talking. <br />
<br />
<br />
To strangers.<br />
<br />
<br />
<br />
<br />
Eugh.<br />
<br />
<br />
It's so easy for the others. They just pair up, gauging each other's skills, maybe showing their moveset registration. You feel more and more self conscious as people flash three, four cards each-<br />
<br />
<br />
<br />
<br />
<br />
<br />
Your two miserable move cards feel like terrible weights in your jacket pocket.<br />
<br />
<br />
<br />
<br />
<br />
You want to leave.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
You want to leave badly.<br />
<br />
<br />
....to the top. <br />
<br />
You need to-<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-9.png" loading="lazy"  alt="[Image: 1-9.png]" class="mycode_img" /></div>
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: Hey.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Someone clicks claws in front of your face, shaking you out of it.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: Earth to the alien.<br />
STRETCH: ....</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your eyes widen.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: ....uh-</span><br />
<br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-10.png" loading="lazy"  alt="[Image: 1-10.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
The blue rhyhorn in front of you smirks, all teeth.<br />
<br />
She's dressed simply, a tank top, cutout jeans, and...hoop...earrings, hanging through holes drilled into her crest. A messenger bag hangs on her shoulder crests- the telltale sign of someone looking to travel.<br />
<br />
.....you try not to let your eyes wander, avoiding directly looking at her further.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: I saw your fight.<br />
STRETCH: A lot of people did.<br />
????: And I know what you are.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your antennae go back, finally looking back to her.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: You've met some occult stuff, right?<br />
STRETCH: Uh-<br />
STRETCH: Y. Yeah, actually.<br />
????: Cool. <br />
????: I'm Eerie.<br />
EERIE: From here on out, we're party members.</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-16.png" loading="lazy"  alt="[Image: screen-1-16.png]" class="mycode_img" /><br />
<br />
<br />
<br />
You blink, too shocked to know what to say.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">EERIE: I'm not a battler.<br />
EERIE: But I need a bodyguard to help me get through to a proper contest hall, and you'll do.<br />
EERIE: Besides-<br />
EERIE: I believe we can help each other plenty. </span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-17.png" loading="lazy"  alt="[Image: screen-1-17.png]" class="mycode_img" /></div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">EERIE: I've had plenty of experience with the unknown.</span><br />
<br />
<br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">The adventures of Stretch and Eerie have begun! </span>The majority of this story will be based on the actual playthrough of Pokemon Blue- <span style="font-weight: bold;" class="mycode_b">however, you, the audience, can influence each section! </span><br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/plush-1.png" loading="lazy"  alt="[Image: plush-1.png]" class="mycode_img" /><br />
Plushes will also be made of each fully evolved character as we go, or at least to a point that feels correct for the story- just as a fun bonus thing that will let us improve our patterning skills and give funny bonus irl adventures for the cast.<br />
<br />
Currently, just Stretch exists- but Frills will be made soon enough! Party members will be prioritized, but everyone loves a good side character.<br />
<br />
In next episode: Eerie and Stretch set off for their new League adventure- will Stretch trust its new companion, or be skeptical of her motives...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Suggest how Stretch should feel about this new companion! All answers will be put on a random wheel and spun...this <span style="font-style: italic;" class="mycode_i">is</span> a randomizer, after all.<br />
<br />
Find out next time, on Space Case!</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: 'Comic Sans MS', cursive;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">SPACE CASE!</span></span></span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Comic Sans MS', cursive;" class="mycode_font">Episode 1: Graduation Day</span></span></span><br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The following project is a fanfiction playthrough of Pokemon Blue, set in an anthro worldbuild we've been working on for quite a few years.</span><br />
<br />
It is an adult project, and may contain, but is not limited to: <br />
-sexual/fetish content<br />
-graphic content such as gore, violence, and abuse<br />
-imagery and descriptions of the above<br />
<br />
More will likely be relevant as the project goes on, and due to it being audience impacted, no guarantees can be given for what it won't include.<br />
<br />
Take care, and enjoy.<br />
<br />
 <br />
<hr class="mycode_hr" />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Deep breaths.</span><br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Focus.</span><br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Stay in the moment.</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Today is the day you graduate the prestigious Tapestry Community College, becoming a licensed battler and being eligible for official party work.<br />
<br />
....at least, that's all the red tape involved. Frankly, you didn't think you needed a degree for this. You probably don't. You're good- good enough where you flew through the courses above your peers. Lots of people battle without licenses or degrees, because all that matters is if you can knock the other guy down. People paying don't care about that much.<br />
<br />
Your instructors warned you this isn't going to be how it works in the real world. If you want official recognition and higher positions in battling career paths, you needed to go for the League, and to do that, you needed paperwork. Be it a degree, a signoff by some kind of mentor, whatever...this was your best option. The college was free to locals and close to home.<br />
<br />
Next door, even.<br />
<br />
You could do without the convenience during spring break, but at least you weren't paying for dorm space or sleeping outside. Everyone told you outright- you're <span style="font-style: italic;" class="mycode_i">lucky</span> to have these opportunities. Lucky to be born a type variant, to have such...<span style="font-style: italic;" class="mycode_i">interesting</span> formative experiences-<br />
<br />
<br />
<br />
<br />
<br />
None of that matters to you.<br />
<br />
<br />
<br />
<br />
<br />
All that counts is getting to the top. Anything beyond that is an obstacle.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-1.png" loading="lazy"  alt="[Image: 1-1.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
Your name is <span style="font-weight: bold;" class="mycode_b">Stretch</span> and you are an <span style="font-weight: bold;" class="mycode_b">electabuzz.</span> <br />
You use it/its pronouns and were born and raised here in Pallet Town.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-1.png" loading="lazy"  alt="[Image: screen-1-1.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You are about to pound a grimer into the mats. </span><br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-2.png" loading="lazy"  alt="[Image: screen-1-2.png]" class="mycode_img" /><br />
<br />
<br />
<br />
You don't know her- you've never even heard of her. The graduation fight between the top students in all the classes was performative at best, and she had been in an entirely different training track than you. While you had mowed through your side of the bracket, she had done the same- and yet-<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-2.png" loading="lazy"  alt="[Image: 1-2.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Looking at the blue, splotchy heap of goo in front of you, you're not sure what to think.<br />
<br />
She looks normal.<br />
<br />
Exhausted, but normal.<br />
<br />
From the expression she's giving you, she definitely knows who <span style="font-style: italic;" class="mycode_i">you</span> are. You've seen it before.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: ...you have to be kidding me.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">There it is.<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-3.png" loading="lazy"  alt="[Image: 1-3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
She turns back to the instructor, a vileplume you've come to hate.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: Really?!<br />
FRILLS: Look, I know you don't want to-<br />
????: The- <br />
FRILLS: <span style="font-style: italic;" class="mycode_i">Slipper</span>, focus! </span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">They give you a death glare as you try to avoid their eyes.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: It's not impossible. <br />
SLIPPER: It's- it's practically-</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The grimer gestures wildly at you, letting out a frustrated huff.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: Fine.<br />
SLIPPER: Let's. <br />
SLIPPER: Get this over with...</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The two of you approach the center of the arena.<br />
<br />
<br />
On closer inspection, you realize you were wrong- she may look normal, but there's tells. She's some kind of type variant herself, and likely hiding her own secrets. <br />
<br />
She got lucky in some ways. Not as obvious as what you got saddled with. That kind of stealth can get you far.<br />
<br />
She holds out a goopy hand, looking up at you with disdain.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: ...do you really have to float like that?<br />
STRETCH: .....</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-3.png" loading="lazy"  alt="[Image: screen-1-3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
Your feet hover an inch off the ground, a fun little perk from...events, years ago. You hadn't been born a flying type, a bog standard electabuzz raised by bog standard parents, up until the day where you were <span style="font-weight: bold;" class="mycode_b">changed</span>. <br />
<br />
You settle for raising your brows at her, hair-like antennae bobbing as you tilt your head.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: It's involuntary.<br />
SLIPPER: Right.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The two of you shake hands. Type variant for sure, or it'd be stinging by now. She's just as perturbed by the feeling of your own skin, the brief moment spent with eyes locked. <br />
<br />
Neither of you can figure the other out. She's stealthy, you're...obvious, but not in a way that makes any sense. You've deviated severely from "electabuzz", but how? Why? You're pink, for god's sake, you float, and have these weird markings-<br />
<br />
You stop musing on your opponent's confusion as a whistle blows.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: Cmon, get on with it!<br />
SLIPPER: ....<br />
SLIPPER: May the best mon win. <br />
STRETCH: Mm. </span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">You return to your sides of the field. <br />
<br />
<br />
<br />
<br />
There's quite a crowd today. You're sure you've irritated some of them plenty. People don't exactly root for you for your personality- or perceived lack thereof. Even so, they don't seem to be rooting for Slipper all that much either, the audience devoid of cheering or clapping as your instructor prepares the countdown.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: Three!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">This fight's decorative. Performative. Barely means anything.</div>
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: Two!</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">But you can't help but feel like it's the first step. <br />
First step on your journey.</div>
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">FRILLS: ONE!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">To the top. <br />
<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-4.png" loading="lazy"  alt="[Image: screen-1-4.png]" class="mycode_img" /><br />
<br />
<br />
You circle each other.<br />
<br />
You still can't get a read on her visually. <br />
<br />
Grimer. Grimer. Not a poison type, could still have poison moves. No signs of physical alteration that'd indicate what she's working with, either. Frustrating. <br />
<br />
You don't like uncharted territory.<br />
<br />
From the worsening grimace on her face, neither does she. <br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-5.png" loading="lazy"  alt="[Image: screen-1-5.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Despite your training, you had only managed to obtain registration for two moves. Plenty of useful skills like grappling, dodging, tanking things, but those weren't <span style="font-style: italic;" class="mycode_i">moves</span>. Even the other <span style="font-weight: bold;" class="mycode_b">effects</span> of your encounter with the beyond were too difficult to control and classify within the local database. <br />
<br />
It happened with type variants plenty, sure, but being a bit of a classification mystery beyond the norm frustrated you to no end. You hated begging for anything, let alone bowing to authority period, but to even get these two techniques declared legal for regulation battles took so much more effort than anyone else has to deal with. <br />
<br />
....however, it did come with one very, very important advantage.<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-6.png" loading="lazy"  alt="[Image: screen-1-6.png]" class="mycode_img" /><br />
<br />
<br />
<br />
You're faster to reach the center of the arena, granting you the first turn. She doesn't see the first TWINEEDLE coming- and how could she? You rush her down, seeing her eyes widen as your hands crackle with blue arcs. An electric attack, surely-!<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-4.png" loading="lazy"  alt="[Image: 1-4.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
The energy solidifies, snapping into spike-like shapes on your palms. The first slap lands on the side of her head, the entire sludge mass splattering against it and losing form for a moment.<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-7.png" loading="lazy"  alt="[Image: screen-1-7.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
She manages to reel back just enough to avoid another hard hit, but not hard enough. You land the strike on her shoulder, the impact sending a ripple through her body. <br />
<br />
You lunge back, getting some distance. Observing your opponent.<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-5.png" loading="lazy"  alt="[Image: 1-5.png]" class="mycode_img" /><br />
<br />
<br />
<br />
There's energy rings around her head now, Slipper panting and scratching at them with useless slimy fingers.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: Th-<br />
SLIPPER: The fuck did you-</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-8.png" loading="lazy"  alt="[Image: screen-1-8.png]" class="mycode_img" /><br />
<br />
<br />
<br />
She vomits, the crowd wincing and gagging. You could have charged at her again, but you know the rules. Blow for a blow. Let her struggle, all according to regulations.<br />
<br />
You don't answer, your glare fierce. Never give up your strategy. Never.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: Gross little-</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Her fists clench- she's a sore loser. You'd feel bad for her if not for the look in her eyes, shoulders heaving as she slams the ground-<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-6.png" loading="lazy"  alt="[Image: 1-6.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
A massive, impossibly fast chasm opening in the floor beneath you, threatening to take you under, and slam you between both sides, breaking bones and god know what else-<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-9.png" loading="lazy"  alt="[Image: screen-1-9.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
Or, it would, if you hadn't raised a foot into the air effortlessly.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: What the FUCK-<br />
STRETCH: Ah.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">A fairly standard FISSURE. Usually a threat to just about anyone...<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-10.png" loading="lazy"  alt="[Image: screen-1-10.png]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: The hell do you MEAN you're not psychic-<br />
STRETCH: ....<br />
SLIPPER: You're floating, y- you have that energy shit-</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Her head's clearly swimming, holding it with a wince.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: You're-<br />
SLIPPER: You're PINK!<br />
STRETCH: Mm.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The look she gives you is indescribable.<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-11.png" loading="lazy"  alt="[Image: screen-1-11.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">She's not doing too good.</span><br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-12.png" loading="lazy"  alt="[Image: screen-1-12.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">She does even worse when you get another TWINEEDLE in her chest.</span><br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-13.png" loading="lazy"  alt="[Image: screen-1-13.png]" class="mycode_img" /><br />
<br />
<br />
<br />
And the other on her back, splattering her forward.<br />
<br />
She desperately tries to get another hit off with you in close quarters, the move missing so badly that you don't even get a chance to guess.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: Missing at point blank.<br />
SLIPPER: F-FUCK, OFF!<br />
STRETCH: Hm.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">A pulse of energy against her head doesn't seem to phase her- ah, useful. Water or dragon. That'd explain the blue-<br />
<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-14.png" loading="lazy"  alt="[Image: screen-1-14.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Another miss. She takes a needle pulse to the neck and goes down.<br />
<br />
<br />
<br />
<br />
You stand over her panting body, the audience actually managing to applaud.<br />
<br />
You suppose you underestimated the intrigue of a complete shutdown. Even though you can see that they're disappointed, that they were expecting more- there certainly was a crack in the ground, sealing up as the arena reverted to its original state. A fissure at graduation was certainly new.<br />
<br />
You watch as Frills comes in and examines her injuries- Slipper managing to sit up enough to take a pecha vitamin and deep breathe as the energy arcs peter out. <br />
<br />
<br />
<br />
<br />
<br />
Her look could kill you.<br />
<br />
<br />
<br />
<br />
Sore loser.<br />
<br />
<br />
<br />
<br />
No chance at reaching the top.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: This isn't over.<br />
STRETCH: ....</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">She's on the ground, her own sludgey puke off to the side.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: It looks like it to me.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your voice is deadpan, a statement of facts. She huffs, voice burbling.<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-7.png" loading="lazy"  alt="[Image: 1-7.png]" class="mycode_img" /></div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: You'll-<br />
SLIPPER: I'll fight you again!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The crowd silences as she points directly at your face.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">SLIPPER: I declare rivalry!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Well.<br />
That's annoying. <br />
<br />
You were kind of hoping to gain notoriety before ending up in this sort of situation. Having an established rival before even getting a league badge looked...<br />
<br />
....amateurish.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: I accept.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Still, it was a bad look otherwise. Doing it in such a public way, irritating, irritating irritating. It's the first time she's properly managed to get under your skin, doing such a stupid thing. If you didn't accept, you'd be given a reputation you didn't want.<br />
<br />
<br />
<br />
<br />
.....<br />
<br />
<br />
<br />
<br />
<br />
By the looks on peoples' faces, it may be too late for that.<br />
<br />
<br />
<br />
<br />
Ugh.<br />
<br />
<br />
<br />
<br />
<br />
The ceremony itself is negligible. You don't think about too much while having to walk across the stage, and no one claps for you. Your parents were at work, and you already had your things packed to head out immediately. Most of the people here, locals anyway, would return home and have a wonderful dinner with their families to commemorate the event. Maybe even go out for pizza. Very common here.<br />
<br />
<br />
You had a sandwich in your bag that'd be lukewarm. Good enough. <br />
<br />
<br />
You haul your bag over your shoulder, a small but familiar mon trailing after you as you pass through the door.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: Hey! <br />
CRAGGY: Hey, HEY!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">You glance down. <br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-15.png" loading="lazy"  alt="[Image: screen-1-15.png]" class="mycode_img" /><br />
<br />
<br />
The diglett that stands there is wrapped in his usual bandana poncho, the vague silhouette of hands on his hips.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: Just gonna leave without saying goodbye?!<br />
CRAGGY: That fight was a washout, man!</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your antennae pull backwards.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: If you didn't pull pranks all the time, it could have been you.<br />
CRAGGY: And get my ass beat by <span style="font-style: italic;" class="mycode_i">you</span>?<br />
CRAGGY: No thanks!<br />
CRAGGY: Besides, you've probably got a target on your head now.<br />
CRAGGY: Everybody knows you're going for a champ title.<br />
STRETCH: .....</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-8.png" loading="lazy"  alt="[Image: 1-8.png]" class="mycode_img" /><br />
<br />
<br />
There's an awkward silence between the two of you. He's not good at handling you socially, as much as he tries.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: ...still a piece of work, I guess.<br />
CRAGGY: Look, watch out out there.<br />
CRAGGY: If you're not careful, you'll get in over your head.<br />
STRETCH: I'll be fine. <br />
CRAGGY: ...alright.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">He mutters something under his breath, starting to walk away.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: ....<br />
STRETCH: Hey, Crag.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">The diglett turns, startled you'd say anything at all.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: Good luck next year.<br />
STRETCH: You'll get the license next time.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">His eyes widen-<br />
<br />
<br />
-and then soften, genuinely appreciative.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">CRAGGY: Who knows, maybe if I don't flunk out, I'll come for you next!<br />
STRETCH: We'll see.</span><br />
<br />
<br />
<br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">....at least you made someone happy today.<br />
<br />
<br />
<br />
<br />
<br />
The hike up to the community center isn't a problem for you, hovering all the while. It'd been so long since your feet had touched the ground that you don't even think about it much. You've had to explain to people a couple times that you actually <span style="font-style: italic;" class="mycode_i">couldn't</span> touch the ground without a significant amount of effort, and decided it'd be much easier on your psyche to train yourself into not caring. <br />
<br />
Or, at least try.<br />
<br />
It's a standard center, though lacking the built-in drugstore more up-to-date cities feature. Even the healing stations were rather sparse, more a place to do your own first aid than get any help. Self-serve. Yippee. <br />
<br />
You're untouched, though. You're here for a different reason.<br />
<br />
As much as you'd like to go it alone on your climb, you're not stupid. You  have a grand total of two moves, and while they help you get the jump on people, they're not very...good. Slipper having a fissure up her sleeve was far more intimidating, and a reminder that nonstandard mons would be likely packing serious firepower. Pallet was considered a nowhere town with little training resources, despite its proximity to the League- but these rural spots didn't get jack shit for funding. No heroes, no champions.<br />
<br />
People would probably see you as one. A hometown defender.<br />
<br />
<br />
<br />
<br />
<br />
As if you had anything to protect here.<br />
<br />
<br />
<br />
<br />
<br />
You head to the matchmaking room. <br />
<br />
Only one room- pathetic, really. Sometimes people came from the nearby areas to sneer, poke fun at those who have this and nothing else. In a sense, you wish you had made any friends in your courses...or at least had Craggy graduate. He was annoying, sure, but at least he could tolerate you, and vice versa. Would it last under the pressure of league greatness? No, but it'd help on the way.<br />
<br />
But no. You had to do your favorite activity in the whole world, now.<br />
<br />
<br />
<br />
<br />
Talking. <br />
<br />
<br />
To strangers.<br />
<br />
<br />
<br />
<br />
Eugh.<br />
<br />
<br />
It's so easy for the others. They just pair up, gauging each other's skills, maybe showing their moveset registration. You feel more and more self conscious as people flash three, four cards each-<br />
<br />
<br />
<br />
<br />
<br />
<br />
Your two miserable move cards feel like terrible weights in your jacket pocket.<br />
<br />
<br />
<br />
<br />
<br />
You want to leave.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
You want to leave badly.<br />
<br />
<br />
....to the top. <br />
<br />
You need to-<br />
<br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-9.png" loading="lazy"  alt="[Image: 1-9.png]" class="mycode_img" /></div>
<br />
<br />
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: Hey.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Someone clicks claws in front of your face, shaking you out of it.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: Earth to the alien.<br />
STRETCH: ....</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your eyes widen.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">STRETCH: ....uh-</span><br />
<br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/1-10.png" loading="lazy"  alt="[Image: 1-10.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
The blue rhyhorn in front of you smirks, all teeth.<br />
<br />
She's dressed simply, a tank top, cutout jeans, and...hoop...earrings, hanging through holes drilled into her crest. A messenger bag hangs on her shoulder crests- the telltale sign of someone looking to travel.<br />
<br />
.....you try not to let your eyes wander, avoiding directly looking at her further.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: I saw your fight.<br />
STRETCH: A lot of people did.<br />
????: And I know what you are.</span><br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align">Your antennae go back, finally looking back to her.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">????: You've met some occult stuff, right?<br />
STRETCH: Uh-<br />
STRETCH: Y. Yeah, actually.<br />
????: Cool. <br />
????: I'm Eerie.<br />
EERIE: From here on out, we're party members.</span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-16.png" loading="lazy"  alt="[Image: screen-1-16.png]" class="mycode_img" /><br />
<br />
<br />
<br />
You blink, too shocked to know what to say.</div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">EERIE: I'm not a battler.<br />
EERIE: But I need a bodyguard to help me get through to a proper contest hall, and you'll do.<br />
EERIE: Besides-<br />
EERIE: I believe we can help each other plenty. </span><br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="http://homebrewdeviants.com/static/story/pkmn/rby/screen-1-17.png" loading="lazy"  alt="[Image: screen-1-17.png]" class="mycode_img" /></div>
<br />
<br />
<span style="font-family: 'Trebuchet MS', Helvetica, sans-serif;" class="mycode_font">EERIE: I've had plenty of experience with the unknown.</span><br />
<br />
<br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">The adventures of Stretch and Eerie have begun! </span>The majority of this story will be based on the actual playthrough of Pokemon Blue- <span style="font-weight: bold;" class="mycode_b">however, you, the audience, can influence each section! </span><br />
<br />
<br />
<img src="http://homebrewdeviants.com/static/story/pkmn/rby/plush-1.png" loading="lazy"  alt="[Image: plush-1.png]" class="mycode_img" /><br />
Plushes will also be made of each fully evolved character as we go, or at least to a point that feels correct for the story- just as a fun bonus thing that will let us improve our patterning skills and give funny bonus irl adventures for the cast.<br />
<br />
Currently, just Stretch exists- but Frills will be made soon enough! Party members will be prioritized, but everyone loves a good side character.<br />
<br />
In next episode: Eerie and Stretch set off for their new League adventure- will Stretch trust its new companion, or be skeptical of her motives...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Suggest how Stretch should feel about this new companion! All answers will be put on a random wheel and spun...this <span style="font-style: italic;" class="mycode_i">is</span> a randomizer, after all.<br />
<br />
Find out next time, on Space Case!</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Let's Play Mewgenics: The Bad Care Run]]></title>
			<link>https://homebrewdeviants.com/forum/thread-989.html</link>
			<pubDate>Mon, 22 Jun 2026 01:59:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=38">Shifter55</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-989.html</guid>
			<description><![CDATA[This is going to be my second serious run of this game, if you don't know what Mewgenics is, it's a tactics RPG by Edmund Mcmillen, where you breed cats to use in a DnD-inspired dungeon crawl. In my first playthrough, I didn't really take advantage of disorder traits at all, so that is what this one I'm posting here is going to focus on showcasing.<br />
<br />
Rules:<br />
-Tutorial and minor events will be skipped for brevity<br />
-Where possible select cats that have disorders for runs and breeding<br />
-Kamikaze, Chungus, and Deja Vu do not count for this, as they do not affect cats beyond giving a uniformly negative or positive effects.<br />
-Fight god and win! No need for secret ending, it's too long to do.<br />
<br />
As for why this playthrough is called that? Disorders can be gained easily through two methods, inbreeding and low health. Most people will play this and encounter the inbreeding disorders as they are a consequence of selectively breeding for desired traits, but these are not what I'm going for to start, and that means we require a certain house feature...<br />
<br />
Poop.<br />
<img src="https://mewgenics.wiki.gg/images/FURNITURE_poop.svg" loading="lazy"  alt="[Image: FURNITURE_poop.svg]" class="mycode_img" /><br />
Each poop in our house gives -2 health, which we will be trying to keep at a fairly high negative value, as disorders only have a 15% chance of being passed on to offspring cats. The comfort loss from doing this also means we are going to have to specialise our cat breeding more, as we will be only able to support small amounts of cats in the house for a limited time.<br />
<br />
Please comment in this thread if you have anything to share, feedback, ideas, lamentations over kitties, etc.<br />
For more information on any terms used in this thread, please consult <a href="https://mewgenics.wiki.gg/" target="_blank" rel="noopener" class="mycode_url">https://mewgenics.wiki.gg/</a>]]></description>
			<content:encoded><![CDATA[This is going to be my second serious run of this game, if you don't know what Mewgenics is, it's a tactics RPG by Edmund Mcmillen, where you breed cats to use in a DnD-inspired dungeon crawl. In my first playthrough, I didn't really take advantage of disorder traits at all, so that is what this one I'm posting here is going to focus on showcasing.<br />
<br />
Rules:<br />
-Tutorial and minor events will be skipped for brevity<br />
-Where possible select cats that have disorders for runs and breeding<br />
-Kamikaze, Chungus, and Deja Vu do not count for this, as they do not affect cats beyond giving a uniformly negative or positive effects.<br />
-Fight god and win! No need for secret ending, it's too long to do.<br />
<br />
As for why this playthrough is called that? Disorders can be gained easily through two methods, inbreeding and low health. Most people will play this and encounter the inbreeding disorders as they are a consequence of selectively breeding for desired traits, but these are not what I'm going for to start, and that means we require a certain house feature...<br />
<br />
Poop.<br />
<img src="https://mewgenics.wiki.gg/images/FURNITURE_poop.svg" loading="lazy"  alt="[Image: FURNITURE_poop.svg]" class="mycode_img" /><br />
Each poop in our house gives -2 health, which we will be trying to keep at a fairly high negative value, as disorders only have a 15% chance of being passed on to offspring cats. The comfort loss from doing this also means we are going to have to specialise our cat breeding more, as we will be only able to support small amounts of cats in the house for a limited time.<br />
<br />
Please comment in this thread if you have anything to share, feedback, ideas, lamentations over kitties, etc.<br />
For more information on any terms used in this thread, please consult <a href="https://mewgenics.wiki.gg/" target="_blank" rel="noopener" class="mycode_url">https://mewgenics.wiki.gg/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(Como's Fighting Game Thoughts]]></title>
			<link>https://homebrewdeviants.com/forum/thread-987.html</link>
			<pubDate>Sun, 26 Apr 2026 05:15:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=39">ThreadLurkingComorant</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-987.html</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It's 2026 and we got too many games so I wanna start with going over my general rough feelings on all the big ones active right now, as well as some brief post-mortem on a few from last year. Lets make this nice and quick, I'll update as needed.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2026 FIGHTING GAME OVERVIEW PART 1 -</span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">STREET FIGHTER 6 - THE GENRE LEADER</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/INGRID.jpg" loading="lazy"  alt="[Image: INGRID.jpg]" class="mycode_img" /></span><br />
I</span>mage Description: Ingrid, a youthul looking alien magical girl in aesthetics invoking mediterianian and reinnisance imagery through its flowy patterns and materials, she wears a hat that has two large muff like elements. She holds a book in one hand, with magic wisps around her.</span></span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Three years in it's still by far the best entry point right now for a number of key reasons:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It does everything possible to teach you the game and break down most of the main barriers people have getting into it. Its onboarding its smooth, its learning process is intuitive, it is rich in content and strong in terms of presentation. It's not necissarily going to be everyone's game with it's slower grounded gameplay contrasted against high damage and a few oddities akin to the VS series leading to it being less "pure" by some oldhead standards but it does the job pretty damn well. Character is put on the forefront more than the series has since I'd argue Alpha which is great. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">As far as DLC has gone, Year 3 feels like it wanted to cleanse the palette by having every new character bring something fresh and different in contrast to how homogonized Year 2 felt with Terry and Mai as two more all-rounders and Bison being a strike/throw machine in a game full of them. Sagat is a heavy brawler with big buttons made fresh and fun with hits new focus on Muay Thai strikes as if they took the comparisons to Fahkuram of Tekken personally. C.Viper is pure fun if you're someone who loves having plenty of options and room for personal expression. Alex... well, that I'll save for its own post. Ingrid is the main one I'm waiting for personally, I was praying she'd be something straight out of Darkstalkers and instead she's a full on anime fighter character. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Tournament entry numbers are massively skewed toward this game, and while I'm not too fond of the marketing side of this game handling Capcom Cup the way they did the core gameplay is still fun if needing a bit more tuning of the top cast. </span></span><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">DRAGON BALL FIGHTERZ - IT'S BACK AGAIN</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/Daima%20goku.png" loading="lazy"  alt="[Image: Daima%20goku.png]" class="mycode_img" /></span></span> <br />
[Image Description: Super Saiyan 4 Goku from Dragon Ball Daima, a large muscular man with ape-like body hair and big spikey anime hair all a distinctive wine red. He has sharp outlines around his scowlinng eyes and cartoonishly large hands.]</span></span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Bandai Namco seemingly has taken the wheel fully from Arc Sys, Daima Goku is fun but he looks and plays like a fan mod. I think the game still maintains the power of being a fun casual fighter and incredible presentation but it's clear the days of it being one of the big hitters are long gone after too many gameplay overhauls in the wrong direction. Still, it's a palette cleanser to come back to after a certain other Tag Fighter this year we'll talk about. <br />
<br />
I have to note he's 8 USD unlike the other characters who at full price are 5 USD so you're paying more for less, emblematic of 2026 really.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">GUILTY GEAR STRIVE 2.0 - BACK TO BASICS</span></span></span></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/jam.png" loading="lazy"  alt="[Image: jam.png]" class="mycode_img" /></span><br />
[Image Description: Jam, a chinese chef and martial artist wearing a outfit reflecting both of those elements with the chef's coat on top and large arcing hair knots holding a bunny wearing a collar in one hand.]</span></span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Strive has always been a game I've had a massive love hate relationship. When it launched it was fun but matches took ten minutes to find due to a awful lobby system via the Tower and outside of a handful of characters everyone feeling very undertuned and unfinished. Still, this entire game runs off the power and presence of its cast and despite ultimately finding it hard to stomach as this weird mishmash of SFV-isms and a toned down streamlined air dasher loosely playing into the legacy of its old games I keep coming back every once in awhile. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Season 4 was a big push with a guest, a anime miniseries (a pretty bad one honestly), a normal quickplay ranked system, and the most taboo thing of all:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Adding a conventional shoto ala Ryu/Ken/Akuma through Unika. It did good for the game but ultimately if you weren't sold on the current massively powercrept and messy state of it.. it wasn't going to be for you.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">2.0 is a massive overhaul of the game and systems, one that is genuinely great for the most part albeit with a few key points of pain to bring up. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Jam is finally here, she has a bunny, all is pretty good right now in the world. She's very fun to play with her big flashy moves and speed in a game where half the cast is weirdly heavy for a Arc Sys fighter and while she's undeniably overtuned right now she's a welcome addition. Her Arcade mode having multiple chapters ala Blazblue's acts is also nice, something introduced for Lucy that seems to now be the standard going forward. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">There will be alt costumes, weapon skins, a progression system, and battle passes ala Granblue Versus which are not fully implemented but if they're similarly priced and they continue the model of bringing back items later, that'll be nice. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Across the board offense and damage have mostly been nerfed with a few outliers (Millia, Leo, Nagoryuki, May, Jam and Happy Chaos are a whole conversation) allowing a more back and forth and interactive game. Wild Assault, a mechanic meant to add a universal neutral skip (increasingly the standard with SF6's Drive Rush, Granblue's 66L, Tekken's Heat, etc) was removed and replaced with something low power after being dominant and contributing to Season 3/4 feeling absurdly aggressive and snowbally. Movesets are reworked, everyone got patched and..</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It puts me at a odd spot. At a core its a mechanically more thought out, smarter game that asks more from the player. It also further homogonized the individual characters by removing unique stregnths and making a lot of them... boring. Many of the attempts to revamp kits (Happy Chaos, Testament, Asuka) feel like they don't really work, legacy attributes of characters were removed just for the sake of being different ranging from Millia no longer having a anti-air standing Slash like previous games to.. making Sol a proper fireball shoto and gutting his Heavy Volcanic Viper, a move that was the core of his plan since the 2D games. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It's healthy for the long run, it has a lot of promise and it's made me play the game a ton more but it went from a mechanically shit game with a incredibly fun cast to a mechanically solid game with a significantly less interesting cast. The quickplay play being weirdly slow compared to Granblue or FighterZ is also a factor that hurts (sometimes wiaitng ten minutes during heavily populated hours) but every issue I have feels like something that can be fixed.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><br />
<span style="text-decoration: underline;" class="mycode_u">TEKKEN 8 - BIGGER THAN EVER</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">You'll get to hear my thoughts on this proper when Bob comes out, I haven't bothered with this one. I already miss Harada not gonna lie.</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/BOB.jpg" loading="lazy"  alt="[Image: BOB.jpg]" class="mycode_img" /></span></span></div>
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">[Image Description: Bob, a incredibly large blonde American man with light facial hair. He holds a onigiri and wears a red hoodie and a black baseball cap both marked by a sponsor. The had reads "BIGGER THAN EVER"]<br />
<br />
I like Bob, he'll save Tekken</span></span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: 'Courier New';" class="mycode_font">MULTIVERSUS - THEY COULD'VE HAD SINNERS DLC<br />
<br />
<br />
</span></span></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">[b][u]<span style="font-family: 'Courier New';" class="mycode_font"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/Smoke%20and%20Stack.jpg" loading="lazy"  alt="[Image: Smoke%20and%20Stack.jpg]" class="mycode_img" /></span></span></span>[/u]</span>[/b]</div>
<span style="font-family: 'Courier New';" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size">[Image Description: Stack and Smoke side by side, two twins from the movie Sinners played by Michael B. Jordon. They are two black men in stylish 1930s suits, red and blue as their individual color highlights and differences meant to put emphasis on their individual tastes and preferences.]</span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">It was a bad game but if they lasted a few more months Smoke and Stack could've gotten in. This deserves its own full conversation though.</span><br />
<br />
</span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/Lola%20Bunny.jpg" loading="lazy"  alt="[Image: Lola%20Bunny.jpg]" class="mycode_img" /></span></span></div>
<span style="font-family: 'Courier New';" class="mycode_font"><br />
<br />
<span style="font-size: medium;" class="mycode_size">Also why did this game have to be the one to have a rabbit spacie first.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">2XKO - THE GAME THAT WILL SAVE THE FGC...?</span></span></span></span><br />
<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/2xko%20leverless.jpg" loading="lazy"  alt="[Image: 2xko%20leverless.jpg]" class="mycode_img" /></span></span><br />
[Image Description: A 320 USD Razor Kitsune with a stock render of Ahri from League of Legends slapped on, she is a kitsune inspired by the Korean interpretation with a red dress and disconnected sleeves, dark black/blue hair, facial markings resembling whiskers, and a long massive braid]</span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Look I respect that the dev team is full of super notable FGC pioneers and all but man this game really does embody that the whole "Fighting Game Characters are Functions" doesn't actually work? I'm gonna have to admit here deep down I really wanted this one to be good but it had all the red flags from early on that screamed "Yeah this one's fucked." and.. yeah this one's fucked. I won't say I hate it, I just think every decision was a mistake?<br />
<br />
 The big wave of people coming in through Dragon Ball Fighterz, through Strive, through SF6 is not going to be down to play a old school tag fighter where you die if you fuck up and you learn 30 second long TODs. The League fans aren't down to jump in on a game that turns their favorite characters into generic action figures that prioritize being a homage Yuzuhira from Under-Night in Birth over the characters they're invested in. It launched barebones, broken, only marketed to the hardcore FGC, and only appeals to people with a tolerance for bullshit developed by eating decades of Iron Man infinites. <br />
<br />
The worst part is.. it's probably the most fun game mechanically here in a lot of ways, it is the most rewarding of a variety of skillsets. Too bad everything else about it feels like it barely made it out of Alpha. 30 USD skins aren't helping, Valorant rotating store and prices are probably a bigger reason launch flopped than just being too hard and unpolished. <br />
<br />
<br />
<br />
Gato is good at it though so that's fun.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><br />
GRANBLUE FANTASY VERSUS RISING - SLEEPER HIT STILL KICKING</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/fox.png" loading="lazy"  alt="[Image: fox.png]" class="mycode_img" /></span><br />
[Image Description: Two anime fox girls in incredibly decorative outfits, Societte and Yuel, in a very intimate winscreen were the former looms over the latter looking relaxed whild holding the ribbons of her outfit.]</span></span></div>
<br />
<br />
<span style="font-family: 'Courier New';" class="mycode_font">This game still continues to be the best entry point if you're looking outside of DBFZ. It's very vibrant and lively with the same love and attention Arc Sys puts into games like Guilty Gear and DBFZ and even though I'm not the most familiar with the IP it's based on I'm always excited to see new characters. It is loaded with content and plenty of unlocks, a lobby with a lovely vibe, and a large cast that caters to every playstyle possible. It's my favorite being both a grounded weapons fighter and having some of that Blazblue sauce despite how drastically different the gameplay is and if you're looking at Marvel Tokon this is the closest game to it in a lot of ways. I'm hoping we get a Season 3 but for now a major update coming ith a new character is plenty.<br />
</span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-family: 'Courier New';" class="mycode_font">This is also the gayest game in the genre outside of niche super indie stuff.</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><br />
<br />
I'll get to the pile of Tokon, Avatar Legends, Them's Fightin Herds, Invincible vs, Hunter x Hunter, etc at some point. <br />
<br />
Comments and questions welcome.<br />
<br />
<br />
</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It's 2026 and we got too many games so I wanna start with going over my general rough feelings on all the big ones active right now, as well as some brief post-mortem on a few from last year. Lets make this nice and quick, I'll update as needed.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2026 FIGHTING GAME OVERVIEW PART 1 -</span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">STREET FIGHTER 6 - THE GENRE LEADER</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/INGRID.jpg" loading="lazy"  alt="[Image: INGRID.jpg]" class="mycode_img" /></span><br />
I</span>mage Description: Ingrid, a youthul looking alien magical girl in aesthetics invoking mediterianian and reinnisance imagery through its flowy patterns and materials, she wears a hat that has two large muff like elements. She holds a book in one hand, with magic wisps around her.</span></span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Three years in it's still by far the best entry point right now for a number of key reasons:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It does everything possible to teach you the game and break down most of the main barriers people have getting into it. Its onboarding its smooth, its learning process is intuitive, it is rich in content and strong in terms of presentation. It's not necissarily going to be everyone's game with it's slower grounded gameplay contrasted against high damage and a few oddities akin to the VS series leading to it being less "pure" by some oldhead standards but it does the job pretty damn well. Character is put on the forefront more than the series has since I'd argue Alpha which is great. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">As far as DLC has gone, Year 3 feels like it wanted to cleanse the palette by having every new character bring something fresh and different in contrast to how homogonized Year 2 felt with Terry and Mai as two more all-rounders and Bison being a strike/throw machine in a game full of them. Sagat is a heavy brawler with big buttons made fresh and fun with hits new focus on Muay Thai strikes as if they took the comparisons to Fahkuram of Tekken personally. C.Viper is pure fun if you're someone who loves having plenty of options and room for personal expression. Alex... well, that I'll save for its own post. Ingrid is the main one I'm waiting for personally, I was praying she'd be something straight out of Darkstalkers and instead she's a full on anime fighter character. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Tournament entry numbers are massively skewed toward this game, and while I'm not too fond of the marketing side of this game handling Capcom Cup the way they did the core gameplay is still fun if needing a bit more tuning of the top cast. </span></span><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">DRAGON BALL FIGHTERZ - IT'S BACK AGAIN</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/Daima%20goku.png" loading="lazy"  alt="[Image: Daima%20goku.png]" class="mycode_img" /></span></span> <br />
[Image Description: Super Saiyan 4 Goku from Dragon Ball Daima, a large muscular man with ape-like body hair and big spikey anime hair all a distinctive wine red. He has sharp outlines around his scowlinng eyes and cartoonishly large hands.]</span></span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Bandai Namco seemingly has taken the wheel fully from Arc Sys, Daima Goku is fun but he looks and plays like a fan mod. I think the game still maintains the power of being a fun casual fighter and incredible presentation but it's clear the days of it being one of the big hitters are long gone after too many gameplay overhauls in the wrong direction. Still, it's a palette cleanser to come back to after a certain other Tag Fighter this year we'll talk about. <br />
<br />
I have to note he's 8 USD unlike the other characters who at full price are 5 USD so you're paying more for less, emblematic of 2026 really.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">GUILTY GEAR STRIVE 2.0 - BACK TO BASICS</span></span></span></span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/jam.png" loading="lazy"  alt="[Image: jam.png]" class="mycode_img" /></span><br />
[Image Description: Jam, a chinese chef and martial artist wearing a outfit reflecting both of those elements with the chef's coat on top and large arcing hair knots holding a bunny wearing a collar in one hand.]</span></span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Strive has always been a game I've had a massive love hate relationship. When it launched it was fun but matches took ten minutes to find due to a awful lobby system via the Tower and outside of a handful of characters everyone feeling very undertuned and unfinished. Still, this entire game runs off the power and presence of its cast and despite ultimately finding it hard to stomach as this weird mishmash of SFV-isms and a toned down streamlined air dasher loosely playing into the legacy of its old games I keep coming back every once in awhile. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Season 4 was a big push with a guest, a anime miniseries (a pretty bad one honestly), a normal quickplay ranked system, and the most taboo thing of all:</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Adding a conventional shoto ala Ryu/Ken/Akuma through Unika. It did good for the game but ultimately if you weren't sold on the current massively powercrept and messy state of it.. it wasn't going to be for you.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">2.0 is a massive overhaul of the game and systems, one that is genuinely great for the most part albeit with a few key points of pain to bring up. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Jam is finally here, she has a bunny, all is pretty good right now in the world. She's very fun to play with her big flashy moves and speed in a game where half the cast is weirdly heavy for a Arc Sys fighter and while she's undeniably overtuned right now she's a welcome addition. Her Arcade mode having multiple chapters ala Blazblue's acts is also nice, something introduced for Lucy that seems to now be the standard going forward. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">There will be alt costumes, weapon skins, a progression system, and battle passes ala Granblue Versus which are not fully implemented but if they're similarly priced and they continue the model of bringing back items later, that'll be nice. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Across the board offense and damage have mostly been nerfed with a few outliers (Millia, Leo, Nagoryuki, May, Jam and Happy Chaos are a whole conversation) allowing a more back and forth and interactive game. Wild Assault, a mechanic meant to add a universal neutral skip (increasingly the standard with SF6's Drive Rush, Granblue's 66L, Tekken's Heat, etc) was removed and replaced with something low power after being dominant and contributing to Season 3/4 feeling absurdly aggressive and snowbally. Movesets are reworked, everyone got patched and..</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It puts me at a odd spot. At a core its a mechanically more thought out, smarter game that asks more from the player. It also further homogonized the individual characters by removing unique stregnths and making a lot of them... boring. Many of the attempts to revamp kits (Happy Chaos, Testament, Asuka) feel like they don't really work, legacy attributes of characters were removed just for the sake of being different ranging from Millia no longer having a anti-air standing Slash like previous games to.. making Sol a proper fireball shoto and gutting his Heavy Volcanic Viper, a move that was the core of his plan since the 2D games. </span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">It's healthy for the long run, it has a lot of promise and it's made me play the game a ton more but it went from a mechanically shit game with a incredibly fun cast to a mechanically solid game with a significantly less interesting cast. The quickplay play being weirdly slow compared to Granblue or FighterZ is also a factor that hurts (sometimes wiaitng ten minutes during heavily populated hours) but every issue I have feels like something that can be fixed.</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><br />
<span style="text-decoration: underline;" class="mycode_u">TEKKEN 8 - BIGGER THAN EVER</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">You'll get to hear my thoughts on this proper when Bob comes out, I haven't bothered with this one. I already miss Harada not gonna lie.</span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/BOB.jpg" loading="lazy"  alt="[Image: BOB.jpg]" class="mycode_img" /></span></span></div>
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">[Image Description: Bob, a incredibly large blonde American man with light facial hair. He holds a onigiri and wears a red hoodie and a black baseball cap both marked by a sponsor. The had reads "BIGGER THAN EVER"]<br />
<br />
I like Bob, he'll save Tekken</span></span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: 'Courier New';" class="mycode_font">MULTIVERSUS - THEY COULD'VE HAD SINNERS DLC<br />
<br />
<br />
</span></span></span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">[b][u]<span style="font-family: 'Courier New';" class="mycode_font"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/Smoke%20and%20Stack.jpg" loading="lazy"  alt="[Image: Smoke%20and%20Stack.jpg]" class="mycode_img" /></span></span></span>[/u]</span>[/b]</div>
<span style="font-family: 'Courier New';" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size">[Image Description: Stack and Smoke side by side, two twins from the movie Sinners played by Michael B. Jordon. They are two black men in stylish 1930s suits, red and blue as their individual color highlights and differences meant to put emphasis on their individual tastes and preferences.]</span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">It was a bad game but if they lasted a few more months Smoke and Stack could've gotten in. This deserves its own full conversation though.</span><br />
<br />
</span><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/Lola%20Bunny.jpg" loading="lazy"  alt="[Image: Lola%20Bunny.jpg]" class="mycode_img" /></span></span></div>
<span style="font-family: 'Courier New';" class="mycode_font"><br />
<br />
<span style="font-size: medium;" class="mycode_size">Also why did this game have to be the one to have a rabbit spacie first.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 1pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">2XKO - THE GAME THAT WILL SAVE THE FGC...?</span></span></span></span><br />
<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/2xko%20leverless.jpg" loading="lazy"  alt="[Image: 2xko%20leverless.jpg]" class="mycode_img" /></span></span><br />
[Image Description: A 320 USD Razor Kitsune with a stock render of Ahri from League of Legends slapped on, she is a kitsune inspired by the Korean interpretation with a red dress and disconnected sleeves, dark black/blue hair, facial markings resembling whiskers, and a long massive braid]</span></span></div>
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font">Look I respect that the dev team is full of super notable FGC pioneers and all but man this game really does embody that the whole "Fighting Game Characters are Functions" doesn't actually work? I'm gonna have to admit here deep down I really wanted this one to be good but it had all the red flags from early on that screamed "Yeah this one's fucked." and.. yeah this one's fucked. I won't say I hate it, I just think every decision was a mistake?<br />
<br />
 The big wave of people coming in through Dragon Ball Fighterz, through Strive, through SF6 is not going to be down to play a old school tag fighter where you die if you fuck up and you learn 30 second long TODs. The League fans aren't down to jump in on a game that turns their favorite characters into generic action figures that prioritize being a homage Yuzuhira from Under-Night in Birth over the characters they're invested in. It launched barebones, broken, only marketed to the hardcore FGC, and only appeals to people with a tolerance for bullshit developed by eating decades of Iron Man infinites. <br />
<br />
The worst part is.. it's probably the most fun game mechanically here in a lot of ways, it is the most rewarding of a variety of skillsets. Too bad everything else about it feels like it barely made it out of Alpha. 30 USD skins aren't helping, Valorant rotating store and prices are probably a bigger reason launch flopped than just being too hard and unpolished. <br />
<br />
<br />
<br />
Gato is good at it though so that's fun.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><br />
GRANBLUE FANTASY VERSUS RISING - SLEEPER HIT STILL KICKING</span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="http://homebrewdeviants.com/static/Masa/Forum%20Rambles/fox.png" loading="lazy"  alt="[Image: fox.png]" class="mycode_img" /></span><br />
[Image Description: Two anime fox girls in incredibly decorative outfits, Societte and Yuel, in a very intimate winscreen were the former looms over the latter looking relaxed whild holding the ribbons of her outfit.]</span></span></div>
<br />
<br />
<span style="font-family: 'Courier New';" class="mycode_font">This game still continues to be the best entry point if you're looking outside of DBFZ. It's very vibrant and lively with the same love and attention Arc Sys puts into games like Guilty Gear and DBFZ and even though I'm not the most familiar with the IP it's based on I'm always excited to see new characters. It is loaded with content and plenty of unlocks, a lobby with a lovely vibe, and a large cast that caters to every playstyle possible. It's my favorite being both a grounded weapons fighter and having some of that Blazblue sauce despite how drastically different the gameplay is and if you're looking at Marvel Tokon this is the closest game to it in a lot of ways. I'm hoping we get a Season 3 but for now a major update coming ith a new character is plenty.<br />
</span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-family: 'Courier New';" class="mycode_font">This is also the gayest game in the genre outside of niche super indie stuff.</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Courier New';" class="mycode_font"><br />
<br />
I'll get to the pile of Tokon, Avatar Legends, Them's Fightin Herds, Invincible vs, Hunter x Hunter, etc at some point. <br />
<br />
Comments and questions welcome.<br />
<br />
<br />
</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[what's cooking?]]></title>
			<link>https://homebrewdeviants.com/forum/thread-986.html</link>
			<pubDate>Mon, 30 Mar 2026 03:47:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=8">seppawku</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-986.html</guid>
			<description><![CDATA[unclear post title sorry i like the bit but! thinkin about food and cooking. i struggle a lot w having the energy to actually make food and what i can physically handle eating at any given time, but when i *can*, for whatever reason, being involved tends to make food easier 2 put up with and also more enjoyable! wwwwhich.. kind of sucks as a double bind, bc holy shit cooking takes forever and (varying complaints about prep with, lets go with, questionable fine motor control), but that appears to be pretty key to brain-body-WHATEVER accepting food. i'd like 2 have more than idk 5 diff meals i can cycle thru that i really enjoy tho, so! what do you guys like to cook if you can? i kno a lot of other ppl here are sick as well so. ideally things that aren't the *most* difficult to make or alternately things you just really enjoy, bc emotion appears to matter too. i'll just screenshot from the app i transfer all the recipes i use 2. (oh god i checked the preview and the images are HUGE, spoilers are my best friend)<br />
<br />
rn i'm thinking about two of my faves, only one of which is. uh. actually easy to be fair. would not suggest attempting the ufos unless you have an excess of energy and/or help so i don't actually get these often, would recommend tho!<br />
<br />
ez mode: chicken pastina / og recipe called it italian penicillin which is a way more fun name. no mold involved!/j<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span> <img src="https://image2url.com/r2/default/images/1774840620474-868bddfc-b3ac-481b-a4cc-02cec6e4961e.png" loading="lazy"  alt="[Image: 1774840620474-868bddfc-b3ac-481b-a4cc-02cec6e4961e.png]" class="mycode_img" /> </div>
		</div>
<br />
..take any 'takes this long' markers with a grain of salt, i sure do. this one's pretty fast, tho, and easy on the stomach. chicken broth w/ tiny pasta, olive oil, lemon juice, n parmesan. nice n warm!<br />
<br />
second one's considerably more of a pain in the ass between kneading/mixing the dough and using boiling oil but i'm pretty sure it'd work with gnocchi if you wanted to make your life easier? i call em ufos but, chewy garlic potatoes!<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="https://image2url.com/r2/default/images/1774841562965-8a6ebde3-8028-471e-8472-89d7315471f2.png" loading="lazy"  alt="[Image: 1774841562965-8a6ebde3-8028-471e-8472-89d7315471f2.png]" class="mycode_img" /><br />
<img src="https://image2url.com/r2/default/images/1774841600448-49da4ea4-736b-4b92-b7a7-cba5f92a0510.png" loading="lazy"  alt="[Image: 1774841600448-49da4ea4-736b-4b92-b7a7-cba5f92a0510.png]" class="mycode_img" /></div>
		</div>
<br />
prob'ly one of my favorite meals on the occasions i can get help to make it. they aren't too spicy but have a little kick, the sauce is soy sauce, garlic, sugar, and chili powder + green onions.]]></description>
			<content:encoded><![CDATA[unclear post title sorry i like the bit but! thinkin about food and cooking. i struggle a lot w having the energy to actually make food and what i can physically handle eating at any given time, but when i *can*, for whatever reason, being involved tends to make food easier 2 put up with and also more enjoyable! wwwwhich.. kind of sucks as a double bind, bc holy shit cooking takes forever and (varying complaints about prep with, lets go with, questionable fine motor control), but that appears to be pretty key to brain-body-WHATEVER accepting food. i'd like 2 have more than idk 5 diff meals i can cycle thru that i really enjoy tho, so! what do you guys like to cook if you can? i kno a lot of other ppl here are sick as well so. ideally things that aren't the *most* difficult to make or alternately things you just really enjoy, bc emotion appears to matter too. i'll just screenshot from the app i transfer all the recipes i use 2. (oh god i checked the preview and the images are HUGE, spoilers are my best friend)<br />
<br />
rn i'm thinking about two of my faves, only one of which is. uh. actually easy to be fair. would not suggest attempting the ufos unless you have an excess of energy and/or help so i don't actually get these often, would recommend tho!<br />
<br />
ez mode: chicken pastina / og recipe called it italian penicillin which is a way more fun name. no mold involved!/j<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span> <img src="https://image2url.com/r2/default/images/1774840620474-868bddfc-b3ac-481b-a4cc-02cec6e4961e.png" loading="lazy"  alt="[Image: 1774840620474-868bddfc-b3ac-481b-a4cc-02cec6e4961e.png]" class="mycode_img" /> </div>
		</div>
<br />
..take any 'takes this long' markers with a grain of salt, i sure do. this one's pretty fast, tho, and easy on the stomach. chicken broth w/ tiny pasta, olive oil, lemon juice, n parmesan. nice n warm!<br />
<br />
second one's considerably more of a pain in the ass between kneading/mixing the dough and using boiling oil but i'm pretty sure it'd work with gnocchi if you wanted to make your life easier? i call em ufos but, chewy garlic potatoes!<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="https://image2url.com/r2/default/images/1774841562965-8a6ebde3-8028-471e-8472-89d7315471f2.png" loading="lazy"  alt="[Image: 1774841562965-8a6ebde3-8028-471e-8472-89d7315471f2.png]" class="mycode_img" /><br />
<img src="https://image2url.com/r2/default/images/1774841600448-49da4ea4-736b-4b92-b7a7-cba5f92a0510.png" loading="lazy"  alt="[Image: 1774841600448-49da4ea4-736b-4b92-b7a7-cba5f92a0510.png]" class="mycode_img" /></div>
		</div>
<br />
prob'ly one of my favorite meals on the occasions i can get help to make it. they aren't too spicy but have a little kick, the sauce is soy sauce, garlic, sugar, and chili powder + green onions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dorohedoro general thread]]></title>
			<link>https://homebrewdeviants.com/forum/thread-985.html</link>
			<pubDate>Mon, 23 Mar 2026 11:11:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-985.html</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">GENERALIZED WARNING FOR UNSPOILED GORE/BODY HORROR/HORNY DESIGNS I AM BLANKET CONTENT WARNING THIS THREAD BECAUSE IT IS IMPOSSIBLE TO SPOILER NEARLY EVERY IMAGE. YOU SHOULD PROBABLY SPOILER NEW ANIME SHIT THE WEEK IT COMES OUT THOUGH</span><br />
<br />
<br />
ouuuuu dorohedoro. season 2 is coming out soon. como and i are starting to read the manga irl together (i have read it, he has not) and the time to make people aware of this one is now. settle in.<br />
<br />
if you are unfamiliar with Dorohedoro, here's a fun summary off of wikipedia:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Dorohedoro (ドロヘドロ) is a Japanese manga series written and illustrated by Q Hayashida. It was serialized in Shogakukan's manga magazines Monthly Ikki (November 2000 to September 2014), Hibana (March 2015 to August 2017), and Monthly Shōnen Sunday (November 2017 to September 2018); its chapters were collected in 23 tankōbon volumes. Dorohedoro tells the story of the amnesiac reptilian-headed Caiman, working together with his friend Nikaido to recover his memories and survive in a strange and violent world. </blockquote>
<br />
it is also largely about love and friendship and finding it in a hyper-grimy hellscape where any given moment has the chance to be covered in guts. as you can imagine we are highly fond of it.<br />
<br />
if you are down with extreme violence and gore, and surreal writing styles/narratives, i can't recommend it enough. it is cool as hell, funny as fuck, and has some of the most lovable characters i have in my "media i love" roster. <br />
<br />
with that: opening 2 is out.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/guARjKjyFLY" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CW: MAJOR GORE WARN, MAJOR FLASHING WARN, MASS DEATH</span> but good lord it's schmoving with it. what do we think]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">GENERALIZED WARNING FOR UNSPOILED GORE/BODY HORROR/HORNY DESIGNS I AM BLANKET CONTENT WARNING THIS THREAD BECAUSE IT IS IMPOSSIBLE TO SPOILER NEARLY EVERY IMAGE. YOU SHOULD PROBABLY SPOILER NEW ANIME SHIT THE WEEK IT COMES OUT THOUGH</span><br />
<br />
<br />
ouuuuu dorohedoro. season 2 is coming out soon. como and i are starting to read the manga irl together (i have read it, he has not) and the time to make people aware of this one is now. settle in.<br />
<br />
if you are unfamiliar with Dorohedoro, here's a fun summary off of wikipedia:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Dorohedoro (ドロヘドロ) is a Japanese manga series written and illustrated by Q Hayashida. It was serialized in Shogakukan's manga magazines Monthly Ikki (November 2000 to September 2014), Hibana (March 2015 to August 2017), and Monthly Shōnen Sunday (November 2017 to September 2018); its chapters were collected in 23 tankōbon volumes. Dorohedoro tells the story of the amnesiac reptilian-headed Caiman, working together with his friend Nikaido to recover his memories and survive in a strange and violent world. </blockquote>
<br />
it is also largely about love and friendship and finding it in a hyper-grimy hellscape where any given moment has the chance to be covered in guts. as you can imagine we are highly fond of it.<br />
<br />
if you are down with extreme violence and gore, and surreal writing styles/narratives, i can't recommend it enough. it is cool as hell, funny as fuck, and has some of the most lovable characters i have in my "media i love" roster. <br />
<br />
with that: opening 2 is out.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/guARjKjyFLY" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">CW: MAJOR GORE WARN, MAJOR FLASHING WARN, MASS DEATH</span> but good lord it's schmoving with it. what do we think]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[SELLING] cheets adoptables]]></title>
			<link>https://homebrewdeviants.com/forum/thread-984.html</link>
			<pubDate>Wed, 11 Mar 2026 02:55:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=136">cheet</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-984.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://homebrewdeviants.com/forum/gallery/136_11_03_26_2_19_28.png" loading="lazy"  alt="[Image: 136_11_03_26_2_19_28.png]" class="mycode_img" /><br />
<br />
oouuuauuh<br />
<br />
i make adoptables these are them<br />
<br />
prices are listed by design, i take USD through paypal only<br />
<br />
<span style="font-weight: bold;" class="mycode_b">my full TOS is <a href="https://wyrmtos.carrd.co/" target="_blank" rel="noopener" class="mycode_url">here</a></span> but in short:<br />
- designs are sold with personal and commercial rights<br />
- you can repost these with credit wherever after purchase<br />
- designs can be resold for whatever you deem suitable<br />
- any redesigns are fine<br />
<br />
<span style="font-weight: bold;" class="mycode_b">if you want these transferred to you on toyhouse:</span><br />
please include the username of the account you want me to send the character to in your message. if you do not have an account but would like one, i can provide you with an invite code for no additional charge. you are also free to ask me for a code even if you are not buying a character<br />
<br />
<span style="font-weight: bold;" class="mycode_b">if you DO NOT want these on toyhouse:</span><br />
tell me your preferred method to receive the unwatermarked files for your character. chances are i can most readily send them over via forum PMs or, for matrix users, matrix DMs<br />
 <br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">CURRENTLY AVAILABLE:</span><br />
<br />
<span style="font-size: large;" class="mycode_size">OBJECTS</span><br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title"><span style="font-weight: bold;" class="mycode_b">OBJECTS</span></span><br />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_42_41.png" loading="lazy"  alt="[Image: 136_04_03_26_3_42_41.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Pillow</span><br />
<a href="https://toyhou.se/38040389.15-pillow" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
<hr class="mycode_hr" />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_43_22.png" loading="lazy"  alt="[Image: 136_04_03_26_3_43_22.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Energy Drink</span><br />
<a href="https://toyhou.se/38039273.15-energy-drink" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
<hr class="mycode_hr" />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_43_55.png" loading="lazy"  alt="[Image: 136_04_03_26_3_43_55.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Bandana</span><br />
<a href="https://toyhou.se/38042121.15-bandana" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
<hr class="mycode_hr" />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_44_21.png" loading="lazy"  alt="[Image: 136_04_03_26_3_44_21.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Writhing Box</span><br />
<a href="https://toyhou.se/38042793.15-writhing-box" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
</div>
		</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://homebrewdeviants.com/forum/gallery/136_11_03_26_2_19_28.png" loading="lazy"  alt="[Image: 136_11_03_26_2_19_28.png]" class="mycode_img" /><br />
<br />
oouuuauuh<br />
<br />
i make adoptables these are them<br />
<br />
prices are listed by design, i take USD through paypal only<br />
<br />
<span style="font-weight: bold;" class="mycode_b">my full TOS is <a href="https://wyrmtos.carrd.co/" target="_blank" rel="noopener" class="mycode_url">here</a></span> but in short:<br />
- designs are sold with personal and commercial rights<br />
- you can repost these with credit wherever after purchase<br />
- designs can be resold for whatever you deem suitable<br />
- any redesigns are fine<br />
<br />
<span style="font-weight: bold;" class="mycode_b">if you want these transferred to you on toyhouse:</span><br />
please include the username of the account you want me to send the character to in your message. if you do not have an account but would like one, i can provide you with an invite code for no additional charge. you are also free to ask me for a code even if you are not buying a character<br />
<br />
<span style="font-weight: bold;" class="mycode_b">if you DO NOT want these on toyhouse:</span><br />
tell me your preferred method to receive the unwatermarked files for your character. chances are i can most readily send them over via forum PMs or, for matrix users, matrix DMs<br />
 <br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">CURRENTLY AVAILABLE:</span><br />
<br />
<span style="font-size: large;" class="mycode_size">OBJECTS</span><br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title"><span style="font-weight: bold;" class="mycode_b">OBJECTS</span></span><br />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_42_41.png" loading="lazy"  alt="[Image: 136_04_03_26_3_42_41.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Pillow</span><br />
<a href="https://toyhou.se/38040389.15-pillow" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
<hr class="mycode_hr" />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_43_22.png" loading="lazy"  alt="[Image: 136_04_03_26_3_43_22.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Energy Drink</span><br />
<a href="https://toyhou.se/38039273.15-energy-drink" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
<hr class="mycode_hr" />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_43_55.png" loading="lazy"  alt="[Image: 136_04_03_26_3_43_55.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Bandana</span><br />
<a href="https://toyhou.se/38042121.15-bandana" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
<hr class="mycode_hr" />
<img src="https://homebrewdeviants.com/forum/gallery/136_04_03_26_3_44_21.png" loading="lazy"  alt="[Image: 136_04_03_26_3_44_21.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Writhing Box</span><br />
<a href="https://toyhou.se/38042793.15-writhing-box" target="_blank" rel="noopener" class="mycode_url">toyhouse link</a><br />
&#36;15<br />
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