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[OOC] Cloudmist Caves
#1
Hope this is the right place for this, if not mods feel free to move it.

For the sake of developing my made up game a bit more so roleplay is easier I wanted to make this thread so anything can be discussed and people can contribute cool ideas! I'd still like to have the final say in what ideas are implented and how to make them fit in with what I have in mind for the game, but I'm very open to suggestions and working on this with people if anyone has cool ideas
Feel free to also suggest townsfolk or character/location ideas for the game if you'd like!

the concept for Cloudmist Caves is a Stardew Valley/Rune Factory esque farming game, the town is located in a cave system underground where you have your home cave and live as the local farmer. You grow mushroom based crops (idea by ignispark) and can take care of weird little critters to harvest their products, while interacting with the townsfolk and befriending them and learning more about this world, exploring the cave system!
The cave system is deep underground and in a reverse to how it is on morbit the higher you go the more dangerous it will get, with the likelyhood of horror-esque monsters appearing and attacking you. The safe cave system is seperated by a thick layer of something akin to clouds, everywhere below the layer it is safe and everywhere above it is dangerous.
These clouds change throughout the year, effectively ending up creating something akin to seasons and changing up the environment and crops you can grow, as well as other season based differences.

One of the main stories next to just befriending the villagers and helping out the town is climbing to the surface, uncovering secrets and the history of the world on your way through the upper cave levels. (maybe even secret NPCs?)

After you reach the surface you unlock a special endgame dungeon, Mount Rushlight (idea by King-Clod) where you climb even higher! This area is a lot more challenging than just the upper cave levels and meant to be a true challenge, vs part of the normal story line, so reaching the top is not something most casual players do


The artstyle of the game is similar to stardew valley and a somewhat retro looking pixel style, the villagers are just based on a variety of different morbit species (but kept rather simple due to the nature of the art style)
 ~ Chompy -[Image: Trapling_Chompy_1.png]- some well chosen quote -[Image: Trapling_Cinnanom_2.png]- Cinnanom ~
~ I somehow started drowning in tiny cats and I don't know how it happened ~
 
[Image: Markus_Card_2.png][Image: Teddy_Card_2.png][Image: Ender_Card_2.png]
[Image: Tiny%20TCP.png]
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Messages In This Thread
[OOC] Cloudmist Caves - by Pichi2214 - 08-13-2021, 12:42 PM
RE: [OOC] Cloudmist Caves - by King-Clod - 08-18-2021, 01:37 AM
RE: [OOC] Cloudmist Caves - by A.VOID - 10-07-2022, 07:46 AM

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