07-19-2024, 07:29 PM
...Okay.
Let's address things one at a time here.
First of all, the fear/trauma shit. We're hearing Daemon again, and I'm just assuming everyone else is hearing their voices from before. They're not who you think they are, they're some kind of weird fear aura thing that this giant monster is creating. Granted, I'm not sure how much of an improvement the giant monster is over everyone's personal traumas, but focusing on the here and now should help at least a little.
Second, Roulette. It really, really sucks, but you're going to have to leave it until the fight is over. There's no way you can drag it to safety without touching the tar and leaving yourself open to both physical and mental attacks. Just... hope that the raggedy beast ignores it now that it's been immobilized.
Third, actually fighting this thing. If we can't touch the tar, we need weapons with as much reach as possible, which means Polka's hammer, Cross' hatchet, and Shadowbear's knife are going to be nigh useless. Pending a better plan, I think the best play here is to stay on the defensive and make sure no one else gets tarred.
POLKA/?????: One of you needs to swap your current weapon out for Roulette's sickle if possible. Neither of you knows how to use it, but a sharp thing attached to a long stick is better than a sharp thing attached to a tiny stick in this situation.
CROSS: If your head is still clear enough, it would be a huge help to ANALYZE this thing and try to figure out a weakness or a pattern or something.
TIM: Just... keep evading it, and throw in a counterattack somewhere if you can. Use your weapon's reach to your advantage here- do not get any closer than you need to.
Let's address things one at a time here.
First of all, the fear/trauma shit. We're hearing Daemon again, and I'm just assuming everyone else is hearing their voices from before. They're not who you think they are, they're some kind of weird fear aura thing that this giant monster is creating. Granted, I'm not sure how much of an improvement the giant monster is over everyone's personal traumas, but focusing on the here and now should help at least a little.
Second, Roulette. It really, really sucks, but you're going to have to leave it until the fight is over. There's no way you can drag it to safety without touching the tar and leaving yourself open to both physical and mental attacks. Just... hope that the raggedy beast ignores it now that it's been immobilized.
Third, actually fighting this thing. If we can't touch the tar, we need weapons with as much reach as possible, which means Polka's hammer, Cross' hatchet, and Shadowbear's knife are going to be nigh useless. Pending a better plan, I think the best play here is to stay on the defensive and make sure no one else gets tarred.
POLKA/?????: One of you needs to swap your current weapon out for Roulette's sickle if possible. Neither of you knows how to use it, but a sharp thing attached to a long stick is better than a sharp thing attached to a tiny stick in this situation.
CROSS: If your head is still clear enough, it would be a huge help to ANALYZE this thing and try to figure out a weakness or a pattern or something.
TIM: Just... keep evading it, and throw in a counterattack somewhere if you can. Use your weapon's reach to your advantage here- do not get any closer than you need to.
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way
If you call me a bionicle you are correct
[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]
If you call me a bionicle you are correct
[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]
![[Image: WOxKePR.png]](https://i.imgur.com/WOxKePR.png)
![[Image: DGVV5eJ.png]](https://i.imgur.com/DGVV5eJ.png)