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[DISCUSSION] TCP Sexuality Thread
#15
discord rambling elaborated a bit on that sims-like game i mentioned so here are our notes about it and some new stuff i came up with during the course of this thread so far.

PLAYMATES is a simulation game with both singleplayer and multiplayer capabilities, and is heavily based off of what we've seen of multiplayer sims mods. in the base game, players can form a server based on a household of anthropomorphic objects (typically toys), generally deviating from real-world construct types and veering more into the fantastical. the game itself is easy to mod even on top of the wide variety of in-game character customization, and many people trick out their characters with fashion, body mods, and heavy amounts of theming. these characters function as sim-like beings in the base game, but many people run roleplay servers with varying degrees of using the text chat for in-character dialogue- with players either doing their best to get their character actions to line up with that (they do have some degree of free will by default, and their own emotions), or doing actions first and figuring out the roleplay on the fly from the results.

like sims, this game has an expansion pack system, many including different kinds of server types such as dance clubs, schools, etc. the objects don't have life cycles so much as skill growth that grows more in-depth with time, and it's theorized that the head dev is a TCP basing a lot of the mechanics on their own species- leading to a huge TCP playerbase in the process. only the server owner needs to have the expansion pack to host a special locale, but players joining will have to have the packs to use other, clientside features that might enhance that locale's experiences. 

horny modded playmates is often referred to as SOULMATES, which i think is suitably cheesy and gives it more of an adult feel. this adds sexuality mechanics similar to those experienced by TCPs, likely added by TCP players in the first place- or similarly ace spectrum folks. characters can get horny whims and develop kinks, and often grow depressed if they can't act them out. i'd imagine there's a huge range of stuff people can get, and the mod has varying levels of autonomy for kink development. some people would probably be fine seeing their characters get whatever the psychological system has in mind for them, while others flick on the setting that lets them pick from a list. there may even be an f-list style system where people can toggle what stuff they want in their game or not, which helps with matchmaking in private servers as well. as is the case with many horny modded games there are also five billion animations of various janky qualities, with the actual level of effort put in being based on how much people on the dev team actually give a shit about the interest in question.

raggedy probably plays with a robot, computer, or virtual pet guy. while he absolutely adores plushes, he sees himself in his haunted toys, and would want to express that through a familiar medium. a haunted computer furry might be really cute, actually...let's go with that. his character has semi-autonomy on and developed a weird robot gore thing due to his ability's influence, which he's not sure how to feel about. he doesn't like seeing his guy get hurt in bad situations, but does feel a little bit of relief whenever his character expresses comfort and relief with having his wires and buttons get played with. there's probably a good bit of glitch horror involved, which spooks a lot of potential partners in casual sex club servers (think SL or furcadia), but he's found a few friends who like playing both sexually and story-wise.
[Image: TCP%20customs.png][Image: 2411]
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RE: [DISCUSSION] TCP Sexuality Thread - by skinstealer - 01-25-2024, 05:36 AM

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