He pauses, thinking about how to put the next part. You get the feeling that if he could smile, he would be grinning.

EASTWOOD: Between Sonny and Perky, we’ll be creating drugs.
EASTWOOD: Sonny has his camera to identify TCP types, we know that already, but he’s got two other magic items as well.
EASTWOOD: One being a drug supply briefcase, contains vials and bags of chemicals, substances, you name it.
EASTWOOD: It has a shared storage with the drug lab we’ve got back at our base, and only takes health to open and close the case itself. The double health penalty sucks ass, but if we’re careful and prep ahead of time, and avoid using it in crisis, it should be workable.
EASTWOOD: The lab we have back at base is capable of doing some wild shit without having magic costs, but it’s stationary. Sonny’s other item is a sort of portable version.
EASTWOOD: Costs fluid, but that’s alright- we’re making drugs with Perky’s fluid, so the cost is kind of neutralized.
EASTWOOD: …I’m not sure what would happen if you used anyone else’s fluid, though….best to leave that for later.

EASTWOOD: Point is, we can fuck with the substances inside Perky and make all sorts of shit.
EASTWOOD: Sonny has some syringes, darts that can contain whatever we make, and a dart gun to fire them. We’ll be able to do shit from close range and up close, no problem.
EASTWOOD: We’ll need to do a lot of experimentation, but I set this up so we can, hypothetically, arm ourselves with a batshit amount of buffs and debuffs- without hurting ourselves in the process.
EASTWOOD: It’s a strategy focused on working with the types in the game, including the enemy’s. There’s an element of risk for sure, but if we can build up a database of possible outcomes, and identify the types of our opponents…we might be able to predict what some drugs might do.
EASTWOOD: No one will know what these substances do but us. If we can pull it off, we’ll have a hell of an edge over them, even Wax.

He exhales at last, sounding intensely pleased with himself.

EASTWOOD: That sound good?