
EASTWOOD: Whipp, gun type.
EASTWOOD: She’s gonna stay ranged if we can help it.
EASTWOOD: She’s our main offense, but we don’t want to keep her too close to the action. Cynthia and Marvel can tank more direct hits, while she does damage from cover.
EASTWOOD: Her gun leg can fire bullets, but we’re saving that as an emergency weapon. It’s in a weird place and she prefers to have her prosthetic boot on.
EASTWOOD: She carries a harpoon gun, two pistols, and a sniper rifle. All of the guns take the same bullets as her fluid, which is important because:
EASTWOOD: I made her some sort of…magic stickers, that when set up, can auto reload guns at the cost of health.
EASTWOOD: You place one sticker on the target gun, one on the inside of whatever’s holding the ammo supply, and one on the TCP you’re taking health from.
EASTWOOD: Whipp’s fluid is full of bullets, so the plan was to have Marvel open her up, so we could safely put it in…
His tone turns annoyed.
EASTWOOD: But she insisted on doing it herself.
EASTWOOD: With a knife.
MILLER: yeesh
EASTWOOD: We patched her wounds and healed her health back up, but…
EASTWOOD: She’s uh…not exactly a team player.
EASTWOOD: Even so, I gave her a binocular and a radio, should be able to pick up on most communications. If she’s gonna be hiding out of sight, it wouldn’t hurt to have her listening in, both for our own communication and possibly even the enemy’s.