>CREATE: HEALTH TRANSFER GUN
Everyone puts their weapons aside for now, seeing no point to carrying them around the house.
The gun is lightweight, and will be able to transfer health from one TCP to another. This gun will only be able to transfer one hit point of health at a time, and will not aid in easing pain. No one picks it up yet, unsure who should be in charge of it. Marnet pipes up that they should maybe give it to her, seeing as she may just be the strongest out of all of them- no offense, of course!
>CREATE: HEALING FRUIT TREE, MEDICAL HERBS, HEALTH POTIONS, EMPTY BOTTLES
The alchemy room and garden are outfitted with new plants and some potions, the garden initially bearing FIVE FRUITS and FIVE HERBS. These plants will grow over time, and the healing fruits are only effective when fresh. The medical herbs are more effective when dry.
There are FIVE HEALTH POTIONS to start, and more can be created in the lab only by combining ONE FRESH FRUIT and ONE DRIED HERB each. Empty bottles are also in copious supply.
There are more seeds for the herbs on the shelf, if needed.