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REFURBISHED [Morbitia Ren...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-22-2024, 09:01 PM
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⛌ bluff ⛌
Forum: [OFFICIAL PROJECTS]
Last Post: ಠ_ಠ
11-21-2024, 04:02 AM
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INFERNO - A Intermission ...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-20-2024, 11:33 PM
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[PERSONAL] ??????????????...
Forum: [OFFICIAL PROJECTS]
Last Post: skinstealer
11-18-2024, 01:39 AM
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Vino Tinto/Blanco: Projec...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-17-2024, 08:08 PM
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[SPECIES / TCPDEX UPDATES...
Forum: [UPDATES]
Last Post: sarcovyn
11-13-2024, 02:22 AM
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THE TCP TYPE PREFERENCE S...
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-11-2024, 10:31 PM
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ConnectiveThreads [A 202...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-07-2024, 05:30 PM
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Masa con Papas: Proxy's M...
Forum: [OFFICIAL PROJECTS]
Last Post: ThreadLurkingComorant
11-05-2024, 06:37 PM
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the mortis work log
Forum: [GENERAL CHAT]
Last Post: skinstealer
11-04-2024, 10:05 PM
» Replies: 159
» Views: 20,472
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[SPECIES DEVELOPMENT] CORVICE |
Posted by: skinstealer - 09-14-2020, 09:13 AM - Forum: [SPECIES DEVELOPMENT]
- Replies (2)
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CORVICE [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)] ORIGIN
- Originated in East Luxson
- Created by Anne in [year]
- First morph: Bird
- ????
CULTURE
- Rarely found on Morbit in general post-Luxson horror plague due to the majority of the unmutated population being immigrants to other regions. Many choose not to be in the Luxson Cluster if they remain unmutated due to superstition and negative association.
- Families are scattered and data is scarce due to families often being separated due to the plague and immigration
- Modern corvice families are often chosen and community based in an effort to regroup and reform from what they have left
- Associated with Anne, though that seems to have declined with Anne’s disappearance and assumed death
- Number of Anne worshipers vary due to many losing faith in how she and her council handled the plague situation
- Middling number of Fallow and XXI worshipers
- Low number of Stope worshipers
- Varying number of other deity worshipers
- Most corvice disabilities relate to health of their internal slime, and societies without accommodations for their anatomy do not often see corvice communities form
- Doctors able to treat corvice conditions can be rare outside of the Cluster if in areas without slime-based species, leading to higher death and injury rates.
- Corvice tend to prefer nests or enclosed sleeping arrangements. Hammocks, blanket forts, canopy beds, and enclosed bunks all work well.
- OBJ can have a hard time getting jobs outside of the Cluster due to their arm/wing configurations, though many can find specialty jobs that fit their niche.
- Bedding material is highly valued, and many OBJ enjoy gathering/collecting it.
- Ponchos are a typical clothing item, valued due to its ease of putting on/taking off, and the range of motion it provides.
- Native corvice traditionally took part in Anne’s education to career pipeline system, but after her disappearance, now find themselves scattered to whatever systems they can take part in
- Some corvice maintain similar systems to the ones their culture upheld, though these schooling systems are scarce compared to the cultural monoliths they used to be
- OBJ enjoy collecting in general, getting great satisfaction from amassing a choice pile of clutter.
- OBJ are deceptively good at fighting so long as they aren't punctured- getting hit with a wing can be compared to getting hit with a sack of wet cement.
- entertainment/other culture
- Corvice and TCPs see each other as peers for the most part, with some added curiosity due to their similar anatomy. They do not see each other as anything especially out of the ordinary aside from that, though traditional corvice culture did have some focus on how to study TCP utility in the workforce.
- ????
APPEARANCE
- Corvice are generally heavier set on average than most species, with thinner corvice being far less frequent.
- Corvice markings are rare, but typically consist of horizontal rings- usually circling the torso/legs entirely, but partial rings do exist.
- Voice consists of awful slimy/sloshy sounds. They're gross.
- Corvice mouths are typically invisible unless opened, and can take many different shapes
- Corvice eyes are actually thick membranes, sometimes transparent (and revealing the color of slime inside) and sometimes colored. Crying involves allowing slime to temporarily escape the membrane.
- Corvice with hair are exceedingly rare, and it is typically a body mod
- "Typical" corvice height range is 4'0-6'0, though there are always outliers.
- Digitigrade legs
- ????
BIOLOGY
- All slime inside an organic shell.
- Corvice slime is extremely sensitive, with puncture wounds causing the most pain.
- No brain or organ systems- the corvice consciousness is spread throughout the slime itself.
- Limbs that are severed/amputated can be reattached if done quickly enough, so long as the slime within the limb is able to reconnect with the main body's.
- Consciousness works similarly to a TCP's- detached parts of the body contain a degree of consciousness that fades given time and distance.
- Losing limbs or parts of the body is intensely distressing to a corvice due to this consciousness loss, and can come with memory loss, loss of coordination, and emotional changes.
- Corvice have average energy levels, though they grow more sluggish in the cold.
- Punctured corvice tend to avoid water, as getting waterlogged is both extremely dangerous, painful, and unpleasant.
- Corvice typically lack eyebrows and rely on their eye shape and head motions to convey facial expression.
- Corvice sense their surroundings through awareness vs direct sensory input, but can still detect things like color.
- Corvice love stimming on things. They love it.
- Excess slime production leads to "sludge drool", vomiting, and headaches. Can be helped with medication, but it isn't cheap.
- Inadequate slime production leads to difficulty moving, overall sickness, and full body weakness.
- Omnivorous
- Lifespan of 90 years, reach maturity at 18-20
- Corvice slime varies in thickness and texture from individual to individual, and tends to reflect the health of the person in question- with more flexible, stretchy slime indicating good health and drippier, thin, wet slime indicating poor health.
- Corvice slime can end up holding scraps if left outside of the body for long enough, just like any other Morbitian body part.
- Slime donation in large quantities between corvices for medical purposes is feasible, but the risk of rejection is run if the two slimes vary too much in consistency and quality- their health would have to be similar. With that said, a corvice's health can be slightly improved by siphoning just slightly healthier corvice slime into their body over time.
- Transferring their slime internals to a construct body is possible for corvice, but it is incredibly dangerous, and can be a painful process that takes weeks if not months to recover from.
- Completely mixing one corvice's internal slime with another's leads to a plural consciousness effect, similar to that of a multiple system- both corvice will be able to influence moving the slime in question and communicate with each other. This is extremely difficult to pull off and requires a large, artificially made shell at the ready to house the multiple slime internals, but it is not impossible.
- ????
LIFE CYCLE/FAMILY STRUCTURE
- Corvice reproduce sexually, and are a unisex species.
- As with the vast majority of Morbit species, corvice identify as whatever fits best for them- however, they pronouns are most common.
- Corvice give live birth, and typically only have one child at a time.
- Baby corvice can be fragile and often require medical care in order to ensure their health remains stable.
- Baby corvice can have thin skin, and are often wrapped up in thick blankets and clothing to keep them safe.
- Young corvice are less adventurous than most due to their fragile nature, and many keep to the indoors until it's safe for them to venture out into an unfamiliar environment.
- Corvice children are rare due to their species being rare on Morbit post-plague, and often find themselves raised by larger communities to ensure their survival and safekeeping...or by orphanages, in the case of their parents being unknown or absent.
- Traditionally, corvice were more frequently seen in committed relationships organized by practical reasoning, but this has fallen out of favor with Anne’s disappearance, and casual relationships have come more into vogue
- ????
GENETICS
- Corvice morphs only require they be based on an animal, regardless of what kind.
- Mixed morph corvice typically resemble hybrid animals, with those having heavily mixed parents resembling creatures no one has ever seen.
- First morph: Bird
- Corvice hybrids tend to have slime based anatomy, organic shells, pupil-less eye membranes, large wings/hands, jagged mouths, etc
- Common mutations include hunger increase, mood instability, size increase, development of claws, extra eyes, tail development, slime modifiers, and extra limbs.
- It is not possible for two OBJ to have a corvice child, due to mutation amount being genetic.
- ????
MORPHS
Bird"????”????
- Based on birds
- Wings are essentially big slime sacks
- Beaked heads
- Plumage
- Associated with Anne and East Luxson
- ????
Bat"????”????
- Based on bats
- Membraned wings with claw hands
- Short muzzled heads
- Tall earnubs
- Covered in fur
- Associated with Monte and the underground communities
- ????
Bug"????”????
- Based on bugs
- Thick scaled slime sack wings with bug patterns
- Antennae common but not always present
- Carapaced (but sometimes fuzzy)
- Associated with Fallow’s Island
- ????
Mammal"????”????
- Based on mammals
- Varies hugely, but often have large paws/hands/claws
- Diet changes to reflect mammal they’re based on
- Associated with Fallow’s Island
- Vague mammals are now more common for mammal morphs than specific animals due to the scarcity of mammal corvice in general.
- ????
Aquatic"????”????
- Based on aquatic animmals
- Amphibious
- Skin is incredibly hard to puncture, leading to waterlogging being far less of an issue
- Fins + flippers
- Affiliated with the seas around Luxson
- Sugar-based diets are preferred
- ????
RULES
This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
Restrictions/No-go's
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[GROUP REQUESTS] |
Posted by: skinstealer - 09-14-2020, 01:45 AM - Forum: [GROUP REQUEST]
- Replies (32)
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Here you can request being added to our different permission groups! Typically our bot will try to automatically assign you the Adult role based on your birthday input, but sometimes things slip through and it doesn't process correctly, and we don't manually catch it in time. Please post here whether you want the Adult (access to Mature projects) and/or NSFW (access to Explicit projects) groups, or whether you want that access taken away. You must be 18+ to have these roles and interact in these areas of the forums, no exceptions.
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TINY CAT: RISE TO THE TOP! |
Posted by: cosmo - 08-19-2020, 02:58 AM - Forum: [FORUM GAMES]
- Replies (73)
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tiny cat: rise to the top! tiny cats compete for greatness in this exciting new competition! rules gameplay
three rounds in a match, each round eliminates the bottom three tcps (in the even of a tie for 7th, 4th, and 1st place a straight coin toss decides the victor)
tcp compete on a series of 9 obstacle courses (3 are randomly selected each match)
base roll for each round is 1d10 plus stats (including bonuses given by the course)
each tcp starts with 2 “features” (types, conditions, anomalies, and modifiers)
(designer modifier is not counted as a feature and all tcps are designer)
betting
- bet currency on which tcp will win each match
- players start with 200 currency
- get twice back the amount you bet if your tcp wins + the amount other players bet divided equally among the winning players
- if your tcp is knocked out in the first round you get no payout, in the second you are returned a quarter of your bet, in the third you are returned half your bet (rounded down, returned currency is not counted in the winners’ pool)
- players can bet on multiple tcps in a single match
- every match a player sits out for gives them 10 currency (must explicitly say they are sitting out before the match starts)
shop
- players can purchase new features for their chosen tcp
- blessings: players can purchase a god’s blessing for an upcoming match, they wear off after the match (not literal blessing but specific advantages themed after a morbit god)
- a competing tcp may only receive one blessing per match and multiple tcps can receive blessings from the same god.
- players may transfer currency to other players. they may not do this in exchange for anything outside of tc: rttt. the exchange may be a gift, or it may be the players pooling their money to purchase a shop item. the player doing the purchasing has the final say on what is bought, though a plan may be worked out with the transferring players in the discussion thread(s). do not loan players currency or expect them to pay you back.
other
- there is an in-character chat thread here where you can roleplay as morbitians following/betting on the game!
- the ooc discussion thread can be found here.
competitorsVAPORtypeless tcp, limb anomaly (disembodied/floating arms), tail anomaly skills: 1 speed, 0 strength, 2 endurance, 1 determination, 0 maneuverability, 1 calculation, 0 jump DECOR soda type tcp, fluid anomaly (clear and has edible glitter in it) skills: 0 speed, 1 strength, 1 endurance, 0 determination, 1 maneuverability, 0 calculation, 2 jump TINTfish tank/cylinder type tcp skills: 1 speed, 3 strength, 0 endurance, 0 determination, 0 maneuverability, 1 calculation, 0 jump TARMACslushie type tcp, atmospheric modifier skills: 0 speed, 0 strength, 1 endurance, 1 determination, 2 maneuverability, 0 calculation, 1 jump TORRENTcrash test dummy/wool type tcp skills: 1 speed, 1 strength, 2 endurance, 1 determination, 0 maneuverability, 0 calculation, 0 jump SUNSHINE typeless tcp, melty modifier, skin anomaly (glowing), overclocked skills: 0 speed, 0 strength, 1 endurance, 2 determination, 0 maneuverability, 1 calculation, 2 jump BLITZtypeless tcp, tail anomaly, skin anomaly (no change in texture but more easily generates static electricity) skills: 2 speed, 1 strength, 0 endurance, 0 determination, 1 maneuverability, 1 calculation, 0 jump FIZZalligator type tcp, gummy modifier skills: 0 speed, 1 strength, 0 endurance, 1 determination, 3 maneuverability, 0 calculation, 0 jump MOSSYcactus type tcp, plush modifier skills: 1 speed, 0 strength, 1 endurance, 0 determination, 0 maneuverability, 2 calculation, 1 jump STARSTRUCKtypeless tcp, fluid anomaly (fluid has little stars in it), eyespot anomaly skills: 1 speed, 0 strength, 0 endurance, 2 determination, 0 maneuverability, 1 calculation, 1 jump coursesTRAMPOLINE MAZEtcps bounce on trampolines to get the lay of the land in this gigantic corn maze! skills: calculation x2, jump x2 SUPER SLIDEtcps race down a giant slide, dodging obstacles and picking up speed. skills: speed x2, calculation x2 HOT AIR BALLOON CLIMBtcps climb rope ladders from one hot air balloon to another to reach the top! skills: strength x2, endurance x2 MIRROR MIRRORtcps must navigate a hall of mirrors while avoiding hidden trap doors. skills: calculation x2, determination x2 BALANCING ACTtcps must balance eggs on their head and reach the finish line without them falling. skills: determination x2, maneuverability x2 FLOWER FIELDtcps race to find small tokens hidden in a tall field of flowers! the amount of tokens depends on which round it is. skills: speed x2, endurance x2 WATERFALL CLIMBtcps must hop from rock to rock to reach the top of a massive waterfall: warning, slippery when wet! skills: maneuverability x2, jump x2 JELLYBEAN TOSStcps must throw complex-sized jellybeans to hit the targets. skills: strength x2, determination x2 KEEP THE BALL ROLLINGtcps must balance on large rubber balls and race to the finish! skills: endurance x2, maneuverability x2 skill guidespeed: how quickly a tcp can move. keeps them from being left behind. strength: how strong a tcp is. keeps them from losing their grip or being knocked over. endurance: how well a tcp can take a hit. keeps them from getting tired out. determination: how badly a tcp wants to win. keeps them from giving up. maneuverability: how well a tcp can get through difficult terrain. keeps them from getting stuck. calculation: how well a tcp can plot their course. keeps them from being caught in unnecessary obstacles. jump: yahoo!
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-[ prismic △ sanctum ]- |
Posted by: SHIVERS - 08-13-2020, 05:27 AM - Forum: [OFFICIAL PROJECTS]
- Replies (211)
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Snow falls.
You can see a statue through the fog.
A giant stone chalice with two figures perched on platforms at its sides. The non-descript bodies reach out across the wide rim of the chalice, holding hands over the gap. Snowflakes cling to it, freezing against its surface.
The snow is lighter just in front of you, and near the chalice, but far beyond it, a blizzard rages in the fog, obscuring your vision of anything beyond the statue.
Falling snow sticks to the massive window in front of you, bringing your focus back inside.
You are sitting cross-legged on the concrete floor.
You feel dizzy. Did you just wake up?
You can't remember anything.
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Anthology Effect - A Interactive Dopple Effect Project |
Posted by: ThreadLurkingComorant - 07-30-2020, 09:12 AM - Forum: [OFFICIAL PROJECTS]
- Replies (6)
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Rated 16+. The Following is a interactive project/anthology where one-shot stories are generated via audience prompting and ideas.
A one-eyed sorcerer lounges on the couch of a tiny little basement with a monitor setup in front of them. They watch the feed in front of them diligently, every once in awhile punching in a series of inputs on the buttons and dials on the rig attached to the television. In the sits a rancher unit keeping a protective eye over the process, making sure this rabbity wizard doesn't bite off more than they can chew with their otherworldly experiments.
Finding things at a standstill from time to time, the sorcerer breaks their silence for a little assistance.
"Security?"
"Mm?"
"Can you help me out here?"
"You need more prompts?"
"Yeah. Sorry for asking you so much."
"It's fine. Uh...."
"Anything is good. Just toss me something to work with."
"Uh.... dogs."
"Need a little more to work with than that."
"Dogs, a bunch of dogs. Purple. Maybe something out there? Should be sad."
"I mean that works I guess..."
"Don't really know what's helpful, or what you're doing "
"You wanna take a look?"
"I mean... don't have anything else to do, just don't tell the boss I left my post."
"You're watching over me still, you're fine. Got a name?"
"Dorothy."
"Just Dorothy?"
"I mean yeah, just a security robot right?"
"Can't be just a security robot if Mori picked you."
The rancher shrugs. "Not as fancy as being a god's right hand."
The sorcerer's ears pull back a at the compliment. "Wouldn't call myself that.... but I'm glad to be as close to them as I am. They've bailed me out of a lot of rough stuff over the past year....anyway let me just punch in what you gave me."
"Mm. Show me. I want to meet a ghost."
"You might. Let's see...." They punch in another stream of inputs on their rig. Within moments the current feed cuts out to live footage of a group of kids wandering around a city in the evening light. Dorothy's eyes widen.
"Hey, look at that. Dog in purple. Not a ghost though I think."
"Seen this kid a few times. Hope he's doing alright, he's pretty far away from home right now. Made this setup myself, call it a angel box."
"Looks just like a TV to me."
"That's not far off. Picks up signals from supernatural activity, lets you peek across time and space. It's my crystal ball."
"Like ghosts?"
"Like ghosts. Getting really strong readings lately so I've been spending more time fishing around."
"Why?"
"Passes the time. Gives me inspiration for personal projects. Plus.... I'm a sucker for some of the drama that pops up."
"Drama?"
"Mmhmm! Lot of it, you'd be surprised. Anyway you ready for more?"
"Mm. Do you need another prompt?"
"Yep. Think of anything. Doesn't matter what it is. Anything from names, to concepts, to little descriptions of objects. There's infinite worlds out there and tons of stories with them, just be careful not to push things too hard or else you might spawn something awful."
"I'll be careful."
The rancher ponders her next words intensively.
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Monster Maker |
Posted by: King-Clod - 07-08-2020, 12:26 AM - Forum: [FORUM GAMES]
- Replies (1)
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You are a mad scientist, with a Major in Creepy Crawlies and Minor in Beasts Below Beds. You finally got the funding you need to make your first monster, and just enough bits and goo to make 1 Simple Small Monster.
You’d love to make it really funky, get all experimental as Mad Scientists tend to do, but your resources are simply too few to make anything elaborate. But! If your sponsors like this monster, you’re sure to get more funding! Which will get you one step closer to your goal… whatever that was, again. Now, the instructions you were given with this monster was to show your sponsors what you’re capable of. The bits included were:
- 1 Venti* of bio-goo (Bio-goo can be anything, but each container can only be used once. Once used, it cannot transform again.)
- 1 lizard eye
- A bundle of bones, more than you’ll need for this project.
Not much to work with! You can always scour your lab for something specific, though these bits are more likely to be defective.
What is your name? What is your goal? And most importantly, what are you going to create?
*More than a Vial, but less than a Vat. About enough to make a small cat.
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Fairbit |
Posted by: 1011686 - 07-06-2020, 12:48 AM - Forum: [OTHER ART + WRITING]
- No Replies
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Warning for dehumanisation, denial, violence
Kaje: Hey, you see the news? Fairbit: What
Fairbit tabbed away from the session stream and opened a browser as he typed the short reply, navigating quickly to one of the main TCP hubs he frequented. He scrolled through the recent threads and announcements, trying to find out what his friend was talking about.
Kaje: It’s on the Starleo site Kaje: New update on the video game
He found the page, and absorbed it's contents, pausing for a few moments before responding.
Fairbit: They’re really going ahead with it? Kaje: Yep, seems so Fairbit: Geeze Kaje: You gonna play it when it comes out? Fairbit: I mean if it really simulates the real thing as much as theyre saying then I guess I would Fairbit: It really seems impossible to me though Fairbit: You know people have made TCP games before? I played flash games of it when I was at school Fairbit: None of them are actually anything like playing TCP though Kaje: Wasn’t there that one made by a god that was pretty great? Fairbit: Yeah but I think it was actually a bootleg? Piggybacked off the original’s coding or something. Hard to find stuff out about it, only people who know the details were gods and theyre not easy to talk to. Kaje: I think Starleo’s really going to do it though. Kaje: I heard they’ve got AIs helping them out. Fairbit: Constructs? Kaje: Digital, ones that do programming for a living. Fairbit: Nice. How are they going to do the actual tcps though? Just giving them a bunch of behaviour patterns and algorithms won’t work Kaje: Well, this is very speculative, but I think the AIs will be active in the sessions. Like, helping control the tcps and creatures, make them more flexible, editing their code on the fly Fairbit: Eh, that’s cool, i guess. Kaje: Not interested? Fairbit: Well, there’s no way the AI is going to convincingly fight itself. Like if it's controlling two hostile tcps that meet, it can’t exactly hide its plans from itself right? It would have to pretend everything. Doubt that would really be that fun. Kaje: Idk, I think you’re too pessimistic. Haven’t you ever watched a play? Actors can be really good at their jobs sometimes. Besides, wouldn’t it be better for some parts to be pretend?
Fairbit sat back. He didn’t respond. He was fairly certain Kaje was baiting him with that last line. They acted cool and upbeat, but they had a mischievous streak, and liked a bit of trolling sometimes. It was rather annoying, Fairbit knew Kaje didn’t actually care one way or the other about the issue, but he did. He was a stubborn person, he had to admit, and he didn’t like backing down from an argument. He should’ve just ignored Kaje’s quip, but too much time had passed for him to act like it was nothing now, and he felt an awkward reluctance to talk further. He closed the chat box and tried to ignore the hanging feeling of a conversation left unfinished.
He returned to the session he’d been watching. One aggressor, three defenders, one pacifist. It was getting pretty close to the end now. The aggressor only had two tcps left, though they’d managed to put up a good fight up to that point, costing the other teams several of their own tcps through clever use of the terrain. He’d have to keep the strategy in mind next time he played in a tunnel network. The pacifist player had mostly managed to stay out of the fighting, though they’d done some interesting experimentation with their own abstract tcps as well, getting them to work together in a surprising way. He scribbled down a few notes on ability usage.
He switched over to the trio of tcp teams, just in time to see the second-last of the aggressor’s tcps being held down by three others. It was large, and even with their numbers it seemed to be taking them quite a lot of effort to keep it restrained. It continued struggling and snapping at them, attempting to skewer them with its sharp horn even as another tcp slowly stepped over its body, holding a large sword, and brought it down on the fierce tcp’s neck. It quickly stopped moving, it's fluid pouring from the cut and staining the ground and feet of the other tcps.
But he knew it hadn’t actually died. It had been transported to that tcp paradise place. It was obvious, really, if you just thought about it. If you were going to make a game that involved creating, and then possibly ending, the lives of real, sapient entities, the least you could do was provide them with an afterlife. The kill command worked as a soul marker or something like that, tagging tcps for possible extraction. Of course, you couldn’t exactly tell anyone this, otherwise it would ruin the game. People wouldn’t take it seriously if they knew their tcps weren’t actually in any danger. Still, Fairbit had figured it out. The creator of TCP was a bit… well, he had a few problems, but he seemed like he tried to be good, in general, and Fairbit was confident his speculation was correct, in fact he was certain.
And it didn’t hurt that TCP was possibly the best game that had ever existed, either. It was really good.
So sure, he would play some simulated copy of it, if it was good enough, and it was an admirable goal to recreate it. But he sure as hell didn’t want to be guilted into doing so. He just wanted to play the game. That was all.
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