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[SPECIES DEVELOPMENT] DE'MONERES
#1
DE'MONERES
[Image: splash.png]

[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)]


ORIGIN

  • Originated in Monte
  • Created by Stope in ????
  • All morphs but jokers created simultaneously
  • ????

CULTURE

  • Most present in Monte, though there's a significant amount of immigrants to other zones (especially Luxson)
  • More nuclear family structures are common, with two parents and at least one clutch of children
  • Mainly affiliated with Stope and his caste system-based religion/culture in Monte
  • High number of Stope worshipers 
  • Middling number of Fallow and XXI worshipers
  • Low number of Anne, Spit and Wretch worshipers
  • Other worshiper numbers vary based on location
  • High rate of physical disability and mental health issues due to the violence seen in Monte
  • Weapons made specifically for de'moneres use are common
  • Jewelry is highly valued, as is fashion
  • Sleep in more "standard" beds, typically with durable blankets and pillows to counteract their rough skin
  • Even partnered de'moneres tend to not share beds, preferring to sleep solitary to avoid tail tangling/potentially hurting each other in their sleep
  • Weaponized fashion goods are highly sought after
  • De'moneres children are educated in more traditional schooling systems up until they reach the age that society considers adulthood, though many drop out to join Monte's caste feuds
  • Housing in Monte tends to accommodate for the extreme height range of de'moneres, providing staggered lofts and large elevators over stairs
  • Losing one's tail and/or horns is considered a mark of shame, and those who want to remain respected in their castes seek out replacements quickly
  • Body mods are extremely common in Monte due to the amount of violence/fighting that occurs
  • De'moneres fight primarily with their teeth, claws, horns, and tails- though any part of themselves that can be weaponized is equally viable
  • Entertainment in Monte is primarily violence or gambling based, with higher stakes seen the higher the caste you're looking at
  • Fashion is a main industry for de'moneres as well
  • Smoking is extremely common with Monte de'moneres, and they do not seem adversely affected by it (which unfortunately is untrue for most people around them)
  • ????

APPEARANCE

  • De'moneres have rough skin that looks smooth from afar, similar to the feeling of a fine grain sandpaper
  • Markings are rare on de'moneres (but not impossible), but many are tattooed due to Monte's leanings towards body modification/customization
  • De'moneres voice sound like crackling, sizzling, and sparking noises, and may uses hisses, growls, and even roars and purrs to emphasize their points
  • Clawed fingers, no paw pads 
  • Long, whip like tails with a card suit-inspired tip based on morph
  • Hair is very common and falls in flat, easy to style chunks
  • Hair requires minimal gel and teasing to style, and holds form very easily
  • Height ranges vary heavily based on morph/caste
  • Feet resemble a cross between hooves and shoes, often resembling dress shoes, boots, or heels
  • Cloven hooves are rare in all morphs but graftelles
  • Digitigrade legs
  • Tail tips can be either flat or shaped rings, and vary in shape
  • Typically lower saturation in skin color, but more vibrant colors can be modified
  • Black lipstick tattoos (regardless of gender identity) are considered tradition by most de'moneres regardless of their location (albeit most common in Monte), though the exact color and style varies
  • ????

BIOLOGY

  • De'moneres have skeletons, muscles, nerves, organs, and blood
  • De'moneres skin is bulletproof and very thick, especially around the horns
  • De'moneres have sharp, uniformly shaped teeth, though some have pronounced fangs/tusks
  • Omnivorous but have a strong requirement for pure carbon in their diet, such as coal, graphite, certain kinds of glassy carbon, and diamonds 
  • Teeth are capable of biting straight through other species' limbs
  • High energy
  • Consuming diamonds leads to a slight high effect that intensifies based on the diamond's quality, leading to berserk states in those unused to the effects
  • Communicate heavily with her ears, tails, and often exaggerated facial expressions
  • Ears are pointed and are capable of swiveling/flopping as needed
  • Slit pupils are natural, anything else is modified or mutated
  • Tendencies towards territorial behavior
  • Seek out sunlight/warmth
  • Excellent vision in the dark
  • Excellent reflexes
  • Lifespan of 150 years, reach maturity at 18-20, do not usually live this long due to violence/caste system
  • ????

LIFE CYCLE/FAMILY STRUCTURE

  • Reproduce sexually and have small amounts of sexual dimorphism
  • Lay rock-like eggs in clutches of 2-5 
  • De'moneres children are typically referred to as kids
  • Kids are very curious and prone to getting into trouble
  • Territorial instincts kick in early on in life, leading to scuffles in schools and among siblings being very common
  • Families are typically nuclear in that they have two parents and at least one clutch of kids, though some families (especially those in territory/caste fights) will have more children in order to bolster their numbers
  • Bloodlines are highly valued and considered one of the most important things to a de'moneres, and to reject it is to be sent immediately into the joker caste
  • In the case of jokers (see species morphs), families are typically entirely chosen or composed of blood families rejected as a whole (typically mixed-morph/hybrids)
  • Committed relationships are valued more than casual ones among Monte de'moneres
  • Leaving the family is uncommon outside of jokers, leading to family homes being either sprawling estates, connected or nearby homes, or very short amounts of distance between them 
  • ????

GENETICS

  • Morphs are based on allotypes of carbon and card suits
  • Mixed morph children are almost always put into the joker caste if their mixed traits are visible, though individuals that lean more towards looking like one morph can get by
  • All morphs aside from jokers were made by Stope in the species' initial creation, leading to the caste system being baked into Monte's culture from day one
  • Hybrids typically inherit the flat hair chunks, whip-like tails, and horns
  • Somewhere between human, goatlike, and catlike in appearance
  • Common mutations include ones affecting tail and horns, extra horns, spikes, teeth growth, growth of tusks, multiple eyes, claw growth, hunger increase, territorial behavior worsening, emotional imbalances, and sleep disturbances
  • ????

MORPHS


[Image: WTSM3bR.png]
ZOOTSOOT
"????”
????
  • One of the original 4 morphs
  • Affiliated with spades card suit and coal
  • Worker caste, lowest level of the caste system
  • Mostly reside underground in Monte
  • Common jobs include miners, cleaners, grunt work
  • Spade tail tip, one horn, dress shoe like hooves
  • Ranges from 3'6-5'6 for "normal" adult height
  • ????

[Image: czj1YLr.png]
GRAFTELLE
"????”
????
  • One of the original 4 morphs
  • Affiliated with clubs card suit and graphene
  • Also a worker caste, but with less physical labor 
  • Often seen in management, lawmaking and records keeping positions
  • Associated with Fallow's Island, with some claiming they have religious/spiritual significance
  • Reside aboveground, typically in more rural areas
  • Clubs tail tip, antlers, cloven hooves
  • Ranges from 5'0-7'0 for "normal" adult height
  • ????

[Image: 9pAQQY8.png]
VITREOLES
"????”
????
  • One of the original 4 morphs
  • Affiliated with hearts card suit and glassy carbon
  • Upper middle caste, focused on positions of power in research and development
  • Often seen in research, science, and artistic occupations
  • Reside in city environments
  • Heart tail tip, curled horns, boot style hooves
  • Ranges from 6'0-8'0 for "normal" adult height
  • ????

[Image: 5FQfmaS.png]
OCTOLIERES
"????”
????
  • One of the original 4 morphs
  • Affiliated with diamond card suit and diamonds
  • Upper class caste, focused on positions of power in all possible aspects
  • Morph considered closest to Stope
  • Associated with the mafia due to the high volume of diamond-run gangs/mobs
  • Reside in upper class housing
  • Diamond tail tip, two pointed horns, heel style hooves
  • Ranges from 8'0-10'0 feet for "normal" adult height
  • ????

[no applicable image yet]
JOKERS
"quote”
description
  • Social morph vs biological, composed of mixed-morph de'moneres along with societal outcasts/those without a bloodline
  • Can resemble any morph
  • Typically referred to by whatever morph is most visible, such as "octoliere joker"
  • Lowest caste possible, exiled to slums 
  • High volume of vigilantes/rebels against the caste system
  • Considered a smear on Monte's presentation by Stope
  • Any height range within de'moneres morphs

RULES

This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species. 


Restrictions/No-go's
  • Keep it SFW!!!!
[Image: TCP%20customs.png][Image: 2411]
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#2
Given the caste system, what hobbies/activities are restricted by class due to potential power dynamics/valuation of practice?
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