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 [SPECIES DEVELOPMENT] DE'MONERES - skinstealer -  11-11-2019
 
 
 DE'MONERES 
 [CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)] 
 ORIGIN
 
 
 
 
Originated in Monte
Created by Stope in ????
All morphs but jokers created simultaneously
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 CULTURE
 
 
 
 
Most present in Monte, though there's a significant amount of immigrants to other zones (especially Luxson)
More nuclear family structures are common, with two parents and at least one clutch of children
Mainly affiliated with Stope and his caste system-based religion/culture in Monte
High number of Stope worshipers 
Middling number of Fallow and XXI worshipers
Low number of Anne, Spit and Wretch worshipers
Other worshiper numbers vary based on location
High rate of physical disability and mental health issues due to the violence seen in Monte
Weapons made specifically for de'moneres use are common
Jewelry is highly valued, as is fashion
Sleep in more "standard" beds, typically with durable blankets and pillows to counteract their rough skin
Even partnered de'moneres tend to not share beds, preferring to sleep solitary to avoid tail tangling/potentially hurting each other in their sleep
Weaponized fashion goods are highly sought after
De'moneres children are educated in more traditional schooling systems up until they reach the age that society considers adulthood, though many drop out to join Monte's caste feuds
Housing in Monte tends to accommodate for the extreme height range of de'moneres, providing staggered lofts and large elevators over stairs
Losing one's tail and/or horns is considered a mark of shame, and those who want to remain respected in their castes seek out replacements quickly
Body mods are extremely common in Monte due to the amount of violence/fighting that occurs
De'moneres fight primarily with their teeth, claws, horns, and tails- though any part of themselves that can be weaponized is equally viable
Entertainment in Monte is primarily violence or gambling based, with higher stakes seen the higher the caste you're looking at
Fashion is a main industry for de'moneres as well
Smoking is extremely common with Monte de'moneres, and they do not seem adversely affected by it (which unfortunately is untrue for most people around them)
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 APPEARANCE
 
 
 
 
De'moneres have rough skin that looks smooth from afar, similar to the feeling of a fine grain sandpaper
Markings are rare on de'moneres (but not impossible), but many are tattooed due to Monte's leanings towards body modification/customization
De'moneres voice sound like crackling, sizzling, and sparking noises, and may uses hisses, growls, and even roars and purrs to emphasize their points
Clawed fingers, no paw pads 
Long, whip like tails with a card suit-inspired tip based on morph
Hair is very common and falls in flat, easy to style chunks
Hair requires minimal gel and teasing to style, and holds form very easily
Height ranges vary heavily based on morph/caste
Feet resemble a cross between hooves and shoes, often resembling dress shoes, boots, or heels
Cloven hooves are rare in all morphs but graftelles
Digitigrade legs
Tail tips can be either flat or shaped rings, and vary in shape
Typically lower saturation in skin color, but more vibrant colors can be modified
Black lipstick tattoos (regardless of gender identity) are considered tradition by most de'moneres regardless of their location (albeit most common in Monte), though the exact color and style varies
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 BIOLOGY
 
 
 
 
De'moneres have skeletons, muscles, nerves, organs, and blood
De'moneres skin is bulletproof and very thick, especially around the horns
De'moneres have sharp, uniformly shaped teeth, though some have pronounced fangs/tusks
Omnivorous but have a strong requirement for pure carbon in their diet, such as coal, graphite, certain kinds of glassy carbon, and diamonds 
Teeth are capable of biting straight through other species' limbs
High energy
Consuming diamonds leads to a slight high effect that intensifies based on the diamond's quality, leading to berserk states in those unused to the effects
Communicate heavily with her ears, tails, and often exaggerated facial expressions
Ears are pointed and are capable of swiveling/flopping as needed
Slit pupils are natural, anything else is modified or mutated
Tendencies towards territorial behavior
Seek out sunlight/warmth
Excellent vision in the dark
Excellent reflexes
Lifespan of 150 years, reach maturity at 18-20, do not usually live this long due to violence/caste system
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 LIFE CYCLE/FAMILY STRUCTURE
 
 
 
 
Reproduce sexually and have small amounts of sexual dimorphism
Lay rock-like eggs in clutches of 2-5 
De'moneres children are typically referred to as kids
Kids are very curious and prone to getting into trouble
Territorial instincts kick in early on in life, leading to scuffles in schools and among siblings being very common
Families are typically nuclear in that they have two parents and at least one clutch of kids, though some families (especially those in territory/caste fights) will have more children in order to bolster their numbers
Bloodlines are highly valued and considered one of the most important things to a de'moneres, and to reject it is to be sent immediately into the joker caste
In the case of jokers (see species morphs), families are typically entirely chosen or composed of blood families rejected as a whole (typically mixed-morph/hybrids)
Committed relationships are valued more than casual ones among Monte de'moneres
Leaving the family is uncommon outside of jokers, leading to family homes being either sprawling estates, connected or nearby homes, or very short amounts of distance between them 
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 GENETICS
 
 
 
 
Morphs are based on allotypes of carbon and card suits
Mixed morph children are almost always put into the joker caste if their mixed traits are visible, though individuals that lean more towards looking like one morph can get by
All morphs aside from jokers were made by Stope in the species' initial creation, leading to the caste system being baked into Monte's culture from day one
Hybrids typically inherit the flat hair chunks, whip-like tails, and horns
Somewhere between human, goatlike, and catlike in appearance
Common mutations include ones affecting tail and horns, extra horns, spikes, teeth growth, growth of tusks, multiple eyes, claw growth, hunger increase, territorial behavior worsening, emotional imbalances, and sleep disturbances
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 MORPHS
 
 
 
 ZOOTSOOT "????” ???? 
One of the original 4 morphs
Affiliated with spades card suit and coal
Worker caste, lowest level of the caste system
Mostly reside underground in Monte
Common jobs include miners, cleaners, grunt work
Spade tail tip, one horn, dress shoe like hooves
Ranges from 3'6-5'6 for "normal" adult height
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 GRAFTELLE "????” ???? 
One of the original 4 morphs
Affiliated with clubs card suit and graphene
Also a worker caste, but with less physical labor 
Often seen in management, lawmaking and records keeping positions
Associated with Fallow's Island, with some claiming they have religious/spiritual significance
Reside aboveground, typically in more rural areas
Clubs tail tip, antlers, cloven hooves
Ranges from 5'0-7'0 for "normal" adult height
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 VITREOLES "????” ???? 
One of the original 4 morphs
Affiliated with hearts card suit and glassy carbon
Upper middle caste, focused on positions of power in research and development
Often seen in research, science, and artistic occupations
Reside in city environments
Heart tail tip, curled horns, boot style hooves
Ranges from 6'0-8'0 for "normal" adult height
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 OCTOLIERES "????” ???? 
One of the original 4 morphs
Affiliated with diamond card suit and diamonds
Upper class caste, focused on positions of power in all possible aspects
Morph considered closest to Stope
Associated with the mafia due to the high volume of diamond-run gangs/mobs
Reside in upper class housing
Diamond tail tip, two pointed horns, heel style hooves
Ranges from 8'0-10'0 feet for "normal" adult height
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 [no applicable image yet] JOKERS "quote” description 
Social morph vs biological, composed of mixed-morph de'moneres along with societal outcasts/those without a bloodline
Can resemble any morph
Typically referred to by whatever morph is most visible, such as "octoliere joker"
Lowest caste possible, exiled to slums 
High volume of vigilantes/rebels against the caste system
Considered a smear on Monte's presentation by Stope
Any height range within de'moneres morphs
 
 RULES
 
 This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species.
 
 
 Restrictions/No-go's
 
 
 
 RE: [SPECIES DEVELOPMENT] DE'MONERES - Shifter55 -  03-08-2020
 
 Given the caste system, what hobbies/activities are restricted by class due to potential power dynamics/valuation of practice?
 
 
 
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