Posts: 324
Threads: 34
Joined: Apr 2019
Reputation:
5
![[Image: 30_21_05_23_3_58_33.png]](https://homebrewdeviants.com/forum/gallery/30_21_05_23_3_58_33.png)
Okay so New Forum Game thing.
(This is pulling heavily from Mortis's The House forum game, so go check that out if you haven't (you probably have))
Without giving too much away yet, the basic gist is:
This is essentially a mini Quest with different methods of participation than the usual ones I tend to make.
(Also a bit more casual because I'm tired and this is mostly for writing practice + fun.)
It has a Currency/Point system, but itll be separate from the Forum Cash system
(To make sure anyone who wants to can participate, to not detract from other forum games, and for balance reasons.)
You'll get a certain amount of points to start, as well as more for doing certain things within the quest.
You won't be able to spawn a character whenever you want (regardless of points)
BUT
you CAN make it happen in other ways throughout the quest. (youll figure it out :])
When spawning a character:
Character Species, Morph, Pronouns, etc. will all be rolled at random.
You WILL, however, be picking their ROLE from a short list of options (roles determine some of what they can/can't do; think RPG classes),
as well as a suggestion for their NAME,
and then optionally: VIBES.
Not all of this may be DIRECTLY used,
but I WILL use some or all of the stuff y'all send to inform the character creation + their personality + background and all that.
Anyway, that's all you gotta know right this second.
The rest will be introduced piecemeal as we go.
Sound good?
OK, let's roll.
FOR YOUR INITIAL POST, DO THESE THINGS:
1. PICK A NICKNAME FOR YOURSELF.
Yes, for You, NOT the player character you're spawning!
2. PICK TWO COLORS.
Nothing fancy, just basic stuff like "red", "blue", "chartreuse", etc.
Don't worry about what this will be used for (because you won't be able to guess.)
3. CHOOSE A ROLE FOR YOUR FIRST CHARACTER.
Here are your options:
4. PICK A CHARACTER NAME.
Can be anything, just so long as it's a name that someone in Morbit might have.
5. SEND VIBES. (Optional)
Can be whatever you want:
An image, a song, a moodboard, a phrase, a poem, a sentence; pretty much anything within reason.
Posts: 3,703
Threads: 351
Joined: Feb 2019
Reputation:
21
05-21-2023, 04:07 AM
(This post was last modified: 05-21-2023, 04:08 AM by skinstealer.)
nickname: mort
colors: black/gray
role: patient
name: darner
vibes:
Posts: 938
Threads: 31
Joined: Feb 2019
Reputation:
6
Nickname: K4
Colors: Dark Red/Silver
Role: Mechanic
Character Name: Socket
Vibes: Old, worn-down toolshed
Posts: 805
Threads: 24
Joined: Dec 2019
Reputation:
2
Nickname: Lilly
Colors: green and pink
Role: Patient
Name: sprunk(totally valid morbit name if you ask the gremlins)
Vibes:
Posts: 1,337
Threads: 27
Joined: Apr 2019
Reputation:
3
Nickname: Kicks
Colors: Dark green and gold
Role: Researcher
Character Name: Scattershot
Vibes: ![[Image: tumblr_8f9a05b733832f8aff374d3a85c7ae33_...99_640.jpg]](https://cdn.discordapp.com/attachments/488528315485782026/1109822151290257469/tumblr_8f9a05b733832f8aff374d3a85c7ae33_65c31799_640.jpg) (@teaganwh)
Posts: 80
Threads: 4
Joined: Jan 2020
Reputation:
1
Nickname: Fox
Colors: Tan, Pale Yellow
Role: Researcher
Character Name: Cloth
Cozy vibes perhaps?
back at it again at krispy kreme
Posts: 24
Threads: 0
Joined: Oct 2022
Reputation:
0
Nickname: Shimmer
Two colors: Blue, Yellow
Role: Patient
Character name: Scroll
Vibes: Future on hold.
☽ ☆jus a buppy ☆ ☾
Posts: 1,146
Threads: 41
Joined: Apr 2019
Reputation:
3
Nickname: Ace
Two colors: Blue and gray
Role: Researcher
Character name: Wilt
Vibes: fuck around find out
Posts: 3,703
Threads: 351
Joined: Feb 2019
Reputation:
21
posting on behalf of zen who is at breakfast
Nickname: Scrimbob
Colors: mauve and aubergine
Role: Mechanic
Character Name: Scrimbob II
Vibes: minestrone soup
Posts: 673
Threads: 37
Joined: May 2019
Reputation:
6
Nickname: Commissioner
Two colors: These Two
Role: Mechanic
Character name: Boxer
Vibes: Fisticuffs.
Posts: 456
Threads: 6
Joined: Apr 2019
Reputation:
1
Nickname: MZ
Two Colors: Turquoise and Orange
Role: Mechanic
Character Name: Stranger Mosaic
Vibes:
Posts: 324
Threads: 34
Joined: Apr 2019
Reputation:
5
05-22-2023, 02:53 AM
(This post was last modified: 05-22-2023, 03:41 AM by SHIVERS.)
Glowing, red-orange dots burn dimly in a gas mask,
the eyes half-open; groggy.
Seconds later, the chorosy groans as it lifts its head.
"...oouuouugh... god..."
musta had
waaay too much, last night
It finds itself sprawled out on an old mattress, in a dimly-lit room.
The only light comes from a flickering lightbulb on a string up above.
In the chorosy's brief, dazed glance around, it looks like a mostly-empty basement.
It attempts to sit up, only for something to tug on its arm.
It squints.
The chorosy's left arm is stuck in the hole of some kind of pedestal - its material unknown,
looking like something between stone and metal, with vertical black ridges.
The hole pulses with an eerie, red-orange light, a low hum accompanying each glow.
The chorosy gasps awake,
pulling harder at its arm,
straining.
Eventually, it comes loose, the chorosy stumbling to a standing position,
backing away a few, disoriented steps.
The pedestal's glow immediately fades to a dull white, no longer pulsing.
The humming noise persists, but drops in volume and frequency.
A tingling sensation ripples through the chorosy's left hand, making it shudder before the sensation dissipates.
It takes a look at its hand,
finding a marking there - an 'X' with two lines, mirrored on both the palm and the back of the hand.
It's black, but looks somewhat like a scar, or a burn.
a tattoo? or...
hell, i dont know
It checks over the rest of itself, just in case...
ROLE: MECHANIC
NAME: Docket Boxer II
PRONOUNS: [it/its]
SPECIES: Chorosy
MORPH: Flameproof
...but finds everything else to be about average.
The chorosy looks back at the pedestal.
It speaks quietly under its breath.
"...the hell is this thing...?"
![[Image: 30_22_05_23_2_01_53.png]](https://homebrewdeviants.com/forum/gallery/30_22_05_23_2_01_53.png)
Show Content
NEW INFO: ACCESS POINTS
Access Points are places for your Bound to Rest and ????.
Your Bound will need to Rest periodically.
Resting can ONLY take place at Access Points.
Prolonged activity without Rest will slowly result in worsening fatigue, eventually leading to your Bound fainting after an extensive amount of time.
However, you cannot Rest at any time.
You must:
- Be at an available, working Access Point.
- Have fulfilled Meal requirements (typically eating a single Meal).
- Made tangible Progress of some kind (such as finding a situationally-relevant Tool or useful information, reaching a new ????, solving or circumventing a ????, etc.)
Resting without making Progress and reaching Meal requirements will result in ????.
must be
a prank? or somethin'?
" . . .
...Hey, n--"
The chorosy takes a step and stumbles, metal clattering on the floor.
It looks down, finding its usual work Bag with its Toolbox poking out,
as well as the Heavy Wrench it usually kept in its truck.
this ain't funny, man
...somebody Drag me all the way down here?
they knock me out?
...not gonna yell, case they got some other stunt planned
they got another thing comin'
Docket reaches down, zipping up the Bag with the Toolbox and slinging it over its back,
keeping the Heavy Wrench in its hand, gripping it tight.
Checking its surroundings,
it finds that the basement has some moldy boxes in the corner - sunken in, looking devoid of much -
but other than those, the mattress, the strange pedestal, and a nearby wooden table, the basement is empty.
There's a heavy, iron door at the far back, feeling ominous.
A set of wooden stairs leading up to a slightly open wooden door are on the other side of the basement.
morons left th' door open.
...or they did that on purpose.
either way, just need outta here
The chorosy steps carefully towards the stairs.
You are NOT Docket.
You are an IMP - a Realmic creature adjacent to fairies.
You can Channel REALM ENERGY (RE) to influence the life and actions of the person you're Bound to (currently, Docket.)
You receive 100 RE to start.
More can be gained when your Bound successfully Rests, and when they solve or circumvent a ????.
You will find your current Channeling options, as well as your personal RE totals and Bound info down below.
More options will be available as your Bound progresses.
Show Content
BOUND INFO
ROLE: MECHANIC
NAME: Docket Boxer II
PRONOUNS: [it/its]
SPECIES: Chorosy
MORPH: Flameproof
ITEMS: Bag, Toolbox, Heavy Wrench
LAST ACCESS POINT: FOREST LODGE - BASEMENT
PROGRESS MADE SINCE LAST REST: INSUFFICIENT
MEAL(S) EATEN SINCE LAST REST: 0/1
CANNOT REST SAFELY.
Show Content
CHANNELING
[GIFTS & NOTES]
Gift: Basic Tool - 75 RE
Send a single, simple Tool to your current bound. A Tool is any object of practical use, such as weapons, medical supplies, a lockpick, a rope, a camera, etc. Extremely valuable tools (such as a rocket launcher, chainsaw, railgun, flying drone, etc.) as well as very large objects (vehicles, furniture, etc.) are not allowed. Tools sent this way will also be generic, meaning specific items such as keys/keycards, computers with specific software, cannot be sent using this method. Try to think creatively with simple objects.
Gift: Food - 50 RE
Send a food item, enough for a single Meal. You may choose the food, as long as it is edible.
Gift: Miscellaneous Item - 10 RE
Send a miscellaneous item to your current Bound. This would be items that don't have practical use and are not typically edible. Think trinkets, non-valuable jewelry, novelty items, etc. These will be generic and cannot be customized.
Deliver: Note - 15 RE
Send a single-sentence Note to your current Bound.
[SPAWNING & EVENTS]
???? - ?
Spawn: Access Point - 100 RE
Create an Access Point very nearby to your current Bound. Must be releatively far from other, already-discovered access points.
Cause: Random Event - 50 RE
Cause a random event to happen to your current Bound or nearby their location. Could be helpful, detrimental, or neutral.
[ ? ? ? ]
???? - ?
???? - ?
???? - ?
[OTHER]
Suggest: Character Action - FREE
Make a suggestion at what your current Bound should do in the present situation. They may or may not follow your suggestion.
Suggest: Perspective Change - FREE
Make a suggestion to try and change how your Bound is thinking about something, ideally with your reasoning for the change included. They may or may not follow your suggestion. Reasoning that appeals to your Bound may increase the chance of success.
Examine: Thoughts - FREE
Briefly examine your Bound's current thoughts on any subject of your choosing. Your Bound might choose not to think about the topic, however, typically if it's a difficult and/or personal subject.
Recall: Memory - 15 RE
Your current Bound recalls a memory. May follow along lines of something suggested on your part, may be relevant to the current situation or recent events, or may be random.
Show Content
CURRENT TOTALS
Ace - 100
Commissioner - 100
Fox - 100
K4 - 100
Kicks - 100
Lilly - 100
Mort - 100
MZ - 100
Scrimbob - 100
Shimmer - 100
Posts: 3,703
Threads: 351
Joined: Feb 2019
Reputation:
21
05-22-2023, 02:59 AM
(This post was last modified: 05-22-2023, 02:59 AM by skinstealer.)
gift food: a small bag of tasty cookies :)
Posts: 805
Threads: 24
Joined: Dec 2019
Reputation:
2
Suggest: Perspective Change
Denial won't help, something is deeply wrong, Treat the situation as deadly serious
Posts: 24
Threads: 0
Joined: Oct 2022
Reputation:
0
05-22-2023, 04:06 AM
(This post was last modified: 05-22-2023, 04:10 AM by palencorgi.)
Though it's already done, I think the food idea is smart to do early each cycle. It's probably gonna be important to have at least one Imp provide a meal so that we aren't caught at 0/1 when we need to rest...
I'd like to Suggest: - Investigating the ominous door at the back of the room. Just to know what it is, lest we need it later, for escape or info
- Leave a note for our Bound to tell it, that You've got some help, in case you get in trouble (Or just need another to talk to)
☽ ☆jus a buppy ☆ ☾
Posts: 3,703
Threads: 351
Joined: Feb 2019
Reputation:
21
i am glad to be the designated cookie imp
Posts: 42
Threads: 3
Joined: Apr 2019
Note: "Hi, the name's scrimbob, hope this helps! ?"
Then cause a random event.
Posts: 938
Threads: 31
Joined: Feb 2019
Reputation:
6
Examine: Thoughts
What makes you think this is a prank? Do you really believe that?
Suggest: Character Action
(after shimmer's suggestion of investigating the ominous door is resolved) Cautiously step out the wooden door and examine surroundings.
Posts: 805
Threads: 24
Joined: Dec 2019
Reputation:
2
05-22-2023, 05:05 AM
(This post was last modified: 05-22-2023, 05:07 AM by Lilium Mortem.)
(05-22-2023, 04:06 AM)palencorgi Wrote: Though it's already done, I think the food idea is smart to do early each cycle. It's probably gonna be important to have at least one Imp provide a meal so that we aren't caught at 0/1 when we need to rest...
I disagree, we can always have someone save points for a meal, but Docket might be able to find provisions on it's own. then the points that you would have spent at the beginning of the cycle could be wasted.
Posts: 3,703
Threads: 351
Joined: Feb 2019
Reputation:
21
consider: it is nice of me to give docket cookies
|