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Let's Play Mewgenics: The Bad Care Run
#12
Now, on to a bigger concern. The early game is quite easy right now, our experience with the game and QoL changes from patching have made it less challenging, but it's somewhat boring and the rewards are also lower on default difficulty. Unfortunately the devs have made it so you can only change it after you have cleared an entire area, in the later stages of the game, so we are going to have to do some modding...

And for that we will need Mewtator by Animandan, https://www.nexusmods.com/mewgenics/mods/1 this allows us to extract and overwrite internal files.
[Image: ClEY4Ib.png]
Just extract the relevant version, locate the game folder, and unpack the resources. Takes a while given the entire 4.9GB file have to be loaded entirely into your ram and back on to the hard drive.
[Image: Nun900G.png]
So we just go into the _unpacked/data folder and open difficulties.gon in a text editor, and copy+paste so the next difficulty is the one after it. Rename the _unpacked folder and delete the unchanged files. Easy.
[Image: hU5sytl.png]
Then we just need to enable the mods and launch the game through Mewtator, a black cursor from the provided example mod indicates they loaded successfully, but we'll have to do another adventure to see first... and just sending a stray cat to check and abandoning the adventure should do it!
[Image: JixQ7fI.png]
And Milka here shows that yes, the tougher versions of foes are spawning in, look at the size of that Pooter... but it's time to try for Disorder acquisition.
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RE: Let's Play Mewgenics: The Bad Care Run - by Shifter55 - 5 hours ago

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