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King's Mulligan [Interactive Project]
...being direct and making a show of it seems prudent, so they're less expectant of some sort of weird trick happening later.
though, using the slim bits of cover to get closer before engaging, before sprinting up to make a show of it is probably ideal.
maybe call out something about 'crimes against the people' while waving the lance around a bit or something?
it seems ideal to like, draw their attention to specifically to the knight, while engaging.

the others could? do, whatever they're good at and just, generally make best judgement? idk. if there's some way they can generally like, reduce the other parties' mobility and support, that'd be good.
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Messages In This Thread
RE: King's Mulligan [Interactive Project] - by Guest - 12-03-2021, 01:09 PM
RE: King's Mulligan [Interactive Project] - by Guest - 12-07-2021, 07:48 PM
RE: King's Mulligan [Interactive Project] - by Ignispark - 07-09-2022, 11:21 PM
RE: King's Mulligan [Interactive Project] - by Guest - 08-29-2022, 08:44 PM

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