[3D]:
I was really tired when I wrote that but now Im going to elaborate
RNG cant be truly random so there is some aspect of physical control to it. Also since VPets are very simple machines they have simple means of calculating RNG. In MP from "Classic" up until "Cheesecake" e.g its synced to the clock and randomized by each animation cycle. But if you know the math behind the RNG then you can predict the numbers output by each cycle. Match these numbers to internal variables and you can control it
Ofc the clock is synced BY THE MILLISECOND and only the hours/minutes/seconds are shown so you cant know how your clock is synced exactly w/o cracking it open (super risky), having a ms type around (only your first hatch is synced to your clock all else is based on input), or using a port mod. And ofc you cant do that on versions before "Collision" bc they dont have pairing ports
In Classic only its impossible to manipulate a fresh pix because the egg form doesnt have the "rocking" animation before it hatches so theres no refreshing. But if you hatch a pix and buy the Happy Plant Pot for example you can use it to re-cycle on your next pix. You can also use the Desk Fan which is cheaper but the animation cycle is so seamless its nigh impossible to figure out when a cycle starts. You can also rng cycle on each evolution but bc you have your pet animation + your needs UI animating + the clock starts moving if you have a live pet theres a lot more entropy so its way harder to fuck w/
Like I said:
I was really tired when I wrote that but now Im going to elaborate
RNG cant be truly random so there is some aspect of physical control to it. Also since VPets are very simple machines they have simple means of calculating RNG. In MP from "Classic" up until "Cheesecake" e.g its synced to the clock and randomized by each animation cycle. But if you know the math behind the RNG then you can predict the numbers output by each cycle. Match these numbers to internal variables and you can control it
Ofc the clock is synced BY THE MILLISECOND and only the hours/minutes/seconds are shown so you cant know how your clock is synced exactly w/o cracking it open (super risky), having a ms type around (only your first hatch is synced to your clock all else is based on input), or using a port mod. And ofc you cant do that on versions before "Collision" bc they dont have pairing ports
In Classic only its impossible to manipulate a fresh pix because the egg form doesnt have the "rocking" animation before it hatches so theres no refreshing. But if you hatch a pix and buy the Happy Plant Pot for example you can use it to re-cycle on your next pix. You can also use the Desk Fan which is cheaper but the animation cycle is so seamless its nigh impossible to figure out when a cycle starts. You can also rng cycle on each evolution but bc you have your pet animation + your needs UI animating + the clock starts moving if you have a live pet theres a lot more entropy so its way harder to fuck w/
Like I said:
(08-19-2021, 04:33 PM)[3D] Wrote: Shit's difficult
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