You don't really feel up to messing around at the moment, even though the thought does cross your mind.
Right now, you just want more information, and following the charade will probably get you that.
Or, at least, you think it's your best chance.
Before you leave, you take the time to search the desk for a pen and paper.
You end up finding a pencil, but no paper anywhere in the office, unfortunately.
It's better than nothing.
You toss it into your pocket for now.
With all that out of the way, you step out of the office and leave the library through the southwest exit, finding yourself in the hallway you spotted earlier.
There are some rows of lockers here, but you don't think you really have time to rifle through them.
There's a few classroom doors in between the locker rows, while heading down all the way down the hall to your right would lead to another set of exit doors, marked by a red sign.
Just to your left is the gate from before; seems you've looped around it.
The other exit doors you spotted are just across from it, at the end of a short hall.
It's been a while since the charade left, but you still try a cursory search for which way they might've gone.
You seem to be in luck, though, as your keen eyes notice a very faint trail of blood on the dark blue carpet, most likely from the hellhound they killed.
It leads around into the short hall on your left, all the way to the exit doors there.
If you're sure you want to follow them, then you know where you're going.
Right now, you just want more information, and following the charade will probably get you that.
Or, at least, you think it's your best chance.
Before you leave, you take the time to search the desk for a pen and paper.
You end up finding a pencil, but no paper anywhere in the office, unfortunately.
It's better than nothing.
You toss it into your pocket for now.
With all that out of the way, you step out of the office and leave the library through the southwest exit, finding yourself in the hallway you spotted earlier.
There are some rows of lockers here, but you don't think you really have time to rifle through them.
There's a few classroom doors in between the locker rows, while heading down all the way down the hall to your right would lead to another set of exit doors, marked by a red sign.
Just to your left is the gate from before; seems you've looped around it.
The other exit doors you spotted are just across from it, at the end of a short hall.
It's been a while since the charade left, but you still try a cursory search for which way they might've gone.
You seem to be in luck, though, as your keen eyes notice a very faint trail of blood on the dark blue carpet, most likely from the hellhound they killed.
It leads around into the short hall on your left, all the way to the exit doors there.
If you're sure you want to follow them, then you know where you're going.
STATUS:
SELF:
INVENTORY:
COMMAND LIST: