06-09-2021, 05:15 PM
Syngere spawns inside a pitch dark section of the underground.
Arvyx takes a moment to think about the situation. What's a good way to introduce a person to the world in a way that helps with the current situation? What are good options for this location that are easy to explain. After a few moments of silence, it comes up with what it believes is a fairly alright plan of attack.
>TEACH: Speech
>SAY: Hello there, skipper.
Syngere immediately corrects this greeting, as Syngere is the correct name.
>SAY: Yeah, I guess going with aquatic based nicknames is probably not the best thing off the bat. Hey Syngere, hi, welcome to being in a place...which you probably can't see very well, because I haven't given you a light source...yet could you hold on a second, I should do that.
Syngere does not know what half of those things are, and makes a confused hum, deciding to wait because maybe that will make things will clarify themselves.
>CREATE: Hardhat with utility light, featuring appropriate slots for horns.
>SAY: Alright sailor, can you feel around on the ground for a helmet. It should pop onto your head pretty easily, you might have to turn around to get it to fit right, but it has a light on it, and a button on the back to turn that light on. So, that should help you actually know a bit about where in the blazes you are. Or, uh, in more plain language. It should let you see around, once you get the light on. It fits on your head to keep your hands free.
Syngere fumbles in the dark, ignoring that the speaker has failed at names again, hitting the button before managing to solidly grab the helmet. Luckily, this makes the process a bit easier, though a few attempts are necessary to align the helmet right. Light is probably the best thing...whoever was talking did. It is in fact, very nice to be able to see what is going on. It takes a moment to look around the immediate surroundings. The 'room' of stone seems to be grainy, with various stalag tites and mites alike. There are a few paths away from the current location. On the manner of who was talking, there does not appear to be any hint of that thing in these surroundings. Syngere asks where the thing is.
Oh. Right. Arvyth forgot the introduction.
>SAY: Name's Arvyth, I am in fact, not there. I am nowhere, for almost all practical purposes. I just, do things that can influence there, sort of. I haven't exactly done this thing before, but I was in port and saw something interesting that I'd read about a while ago and had some time off so...anyway I might be a bit unpolished at doing things that are helpful. Feel free to ask me about or for things. Sorry for mincing the introduction, but I figured trying to get things a bit better was important. Now that things are a bit calmer...do you want to stay about where you are or maybe take a look around?
The TCP agrees that, well, light was probably a nicer thing than the introduction, though knowing that Arvyth has a name and is not there, does partially clarify the earlier question. There is a lot more to ask, but Syngere decides to wait on further inquiry, to first reply to the question it was given. The TCP decides that looking around would be interesting, but is unsure of how to make the way back if it wants to go back to this area.
Arvyth is beginning to wonder if picking a challenge option for something it has never done before, was in fact, a good idea. It is undecided.
>SAY: Uhh, sure, right, right give me a bit of time...I need to, figure that one out.
Syngere decides to take a look at its immediate surroundings in detail, with its newly given light source, while waiting on Arvyth to figure out that problem. The time also gives an excellent chance to think about what to ask.
Arvyx takes a moment to think about the situation. What's a good way to introduce a person to the world in a way that helps with the current situation? What are good options for this location that are easy to explain. After a few moments of silence, it comes up with what it believes is a fairly alright plan of attack.
>TEACH: Speech
>SAY: Hello there, skipper.
Syngere immediately corrects this greeting, as Syngere is the correct name.
>SAY: Yeah, I guess going with aquatic based nicknames is probably not the best thing off the bat. Hey Syngere, hi, welcome to being in a place...which you probably can't see very well, because I haven't given you a light source...yet could you hold on a second, I should do that.
Syngere does not know what half of those things are, and makes a confused hum, deciding to wait because maybe that will make things will clarify themselves.
>CREATE: Hardhat with utility light, featuring appropriate slots for horns.
>SAY: Alright sailor, can you feel around on the ground for a helmet. It should pop onto your head pretty easily, you might have to turn around to get it to fit right, but it has a light on it, and a button on the back to turn that light on. So, that should help you actually know a bit about where in the blazes you are. Or, uh, in more plain language. It should let you see around, once you get the light on. It fits on your head to keep your hands free.
Syngere fumbles in the dark, ignoring that the speaker has failed at names again, hitting the button before managing to solidly grab the helmet. Luckily, this makes the process a bit easier, though a few attempts are necessary to align the helmet right. Light is probably the best thing...whoever was talking did. It is in fact, very nice to be able to see what is going on. It takes a moment to look around the immediate surroundings. The 'room' of stone seems to be grainy, with various stalag tites and mites alike. There are a few paths away from the current location. On the manner of who was talking, there does not appear to be any hint of that thing in these surroundings. Syngere asks where the thing is.
Oh. Right. Arvyth forgot the introduction.
>SAY: Name's Arvyth, I am in fact, not there. I am nowhere, for almost all practical purposes. I just, do things that can influence there, sort of. I haven't exactly done this thing before, but I was in port and saw something interesting that I'd read about a while ago and had some time off so...anyway I might be a bit unpolished at doing things that are helpful. Feel free to ask me about or for things. Sorry for mincing the introduction, but I figured trying to get things a bit better was important. Now that things are a bit calmer...do you want to stay about where you are or maybe take a look around?
The TCP agrees that, well, light was probably a nicer thing than the introduction, though knowing that Arvyth has a name and is not there, does partially clarify the earlier question. There is a lot more to ask, but Syngere decides to wait on further inquiry, to first reply to the question it was given. The TCP decides that looking around would be interesting, but is unsure of how to make the way back if it wants to go back to this area.
Arvyth is beginning to wonder if picking a challenge option for something it has never done before, was in fact, a good idea. It is undecided.
>SAY: Uhh, sure, right, right give me a bit of time...I need to, figure that one out.
Syngere decides to take a look at its immediate surroundings in detail, with its newly given light source, while waiting on Arvyth to figure out that problem. The time also gives an excellent chance to think about what to ask.