> LOADING.. PLEASE READ.
> The RUINS BIOME is a mix of architectural styles and broken stone with bones, artifacts, and art waiting to be discovered. The wind howls through the ruins, and the train lines stop where the rough ground begins. Full of potential hazards.
> The SWAMP BIOME is full of murky water, half-drowned trees, and mandragoras.The only structures are scattered tree-houses and strange, musical stone sculptures. The will o’wisps flock
under the heavy clouds and canopy. Frequently rainy.
> The UNDERGROUND BIOME is a sprawling cave system with exits (and openings) randomly placed across the world map. It’s filled with everything from pitch black caves to shallow mines to underwater sections, and that’s just the easiest parts to map. Difficult to navigate.
> The CITY BIOME has a skyline full of towers, with the typical train lines bleeding into a nonfunctioning subway. Stores, people’s homes, and even hospitals sit empty of everything except items. Everything relying on power is useless.
> The SKIES BIOME is mostly made up of a thick layer of clouds, painfully bright in the day and heavy with brewing weather. The colors of dawn streak through them; the rest is empty sky. Cut off from other biomes.
> The SWAMP BIOME is full of murky water, half-drowned trees, and mandragoras.The only structures are scattered tree-houses and strange, musical stone sculptures. The will o’wisps flock
under the heavy clouds and canopy. Frequently rainy.
> The UNDERGROUND BIOME is a sprawling cave system with exits (and openings) randomly placed across the world map. It’s filled with everything from pitch black caves to shallow mines to underwater sections, and that’s just the easiest parts to map. Difficult to navigate.
> The CITY BIOME has a skyline full of towers, with the typical train lines bleeding into a nonfunctioning subway. Stores, people’s homes, and even hospitals sit empty of everything except items. Everything relying on power is useless.
> The SKIES BIOME is mostly made up of a thick layer of clouds, painfully bright in the day and heavy with brewing weather. The colors of dawn streak through them; the rest is empty sky. Cut off from other biomes.
> COMMANDS UNLOCKED
TCP LIMIT: 0
TCP LIMIT: 0
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..uuh, didn't think of that part, huh.
> CREATE: Moon, elementals, clouds thick enough to walk on
> CREATE: Moon, elementals, clouds thick enough to walk on