You take a breath, trying to collect yourself.
You were alone before, you're alone again.
You can figure this out.
It's more likely they'll turn up sooner or later.
You hope.
For now, you decide it's about time you armed yourself better.
Using the knife, you carefully cut a strip off the bottom of your jumpsuit, around your lower leg.
It comes off with some difficulty, the material much more resilient than expected.
With the strip and knife in hand, you pick up the broken handle of Roux's shovel.
You do your best to tie the knife onto the end, but it doesn't seem to want to stay together.
You continue tinkering with it, doing your best to stay calm.
Eventually, you manage to get them tied together into a spear of sorts.
Testing it out, though, it doesn't feel as if the knife is attached very securely.
You're not sure how well it'll hold together, but at least it has a few feet of reach compared to the knife by itself.
Armed with your spear, and everything in your pockets, you start making your way towards the atrium.
You pass through the gallery photo room into SDU hall 2.
Come to think of it, you have no idea what 'SDU' means.
Or why this is supposedly the second one.
Still, you can't help but be somewhat disappointed, looking over all the locked doors in the hallway.
If the blue person hadn't interfered, you'd have that key already.
Oh well.
This hall is pretty creepy, anyways.
The less time spent in here, the better.
You push through the double-doors at the end, entering the river exhibit.
You glance at the timeline on the wall in the lower part of the room as you head towards the stᗗ ↈↈ‱ ∅
ᚙ҈ ᴚṧ
You're on the floor.
On your back.
Something hit you. Hard.
You look up.
High up, nearly at the ceiling, a purple aerosoul is crouched atop the giant fake tree in the center of the room:
Crossbow in hand.
Text on their shoulder reads 'VERONICA'.
Their eyes burn into you.
You can see them loading another bolt as you force yourself to your feet.
Panicking, you frantically scramble behind the huge model fish for cover.
Your head hurt₷
You examine it with your paw.
To your horror, you can feel the end of what you assume is a crossbow bolt, jutting away from you.
But, there's something at the end of it, against your head.
It feels like a small, metal... box of some kind.
The device seems to be attached to your head.
You try to pull it o∰ ∫
It's stuck.
It's doing... someth⇡ng to you.
You can feel it.
You can't think.
You fⅇⅇl faint.
You need to do something.
Behind you are the doors you came in, which lead back into the SDU hall.
But you'd be out in the open if you tried to run to it, and that path eventually leads to a dead end at the gallery mailroom.
To your right is the employee elevator, its sensor just beside the elevator door.
It's the closest exit to where you are now, and it's somewhat tucked away to the side, providing just a bit of cover.
But you have no idea if the elevator is on this floor, or how long it'd take to reach here if it isn't.
And you don't know where it leads.
The stairs leading to the upper section of the room are in front of you on the left.
If you managed to make your way up them, it'd be a short distance to reach the doors that lead into the atrium.
But, the tree's height would give the aerosoul a clear vantage point of you the entire time, and it'd be a long distance to run without taking a hit.
You aren't even sure iℲ you'll have time to enact any of these plans.
You don't f℘el good.
The button attached to the giant, dark brown, white-spotted fish model you're using for cover is right in front of you.
You're still holding your makeshift spear.
It doesn∘t feel like ℽou have l∅ng to aↄt.
You were alone before, you're alone again.
You can figure this out.
It's more likely they'll turn up sooner or later.
You hope.
For now, you decide it's about time you armed yourself better.
Using the knife, you carefully cut a strip off the bottom of your jumpsuit, around your lower leg.
It comes off with some difficulty, the material much more resilient than expected.
With the strip and knife in hand, you pick up the broken handle of Roux's shovel.
You do your best to tie the knife onto the end, but it doesn't seem to want to stay together.
You continue tinkering with it, doing your best to stay calm.
Eventually, you manage to get them tied together into a spear of sorts.
Testing it out, though, it doesn't feel as if the knife is attached very securely.
You're not sure how well it'll hold together, but at least it has a few feet of reach compared to the knife by itself.
Armed with your spear, and everything in your pockets, you start making your way towards the atrium.
You pass through the gallery photo room into SDU hall 2.
Come to think of it, you have no idea what 'SDU' means.
Or why this is supposedly the second one.
Still, you can't help but be somewhat disappointed, looking over all the locked doors in the hallway.
If the blue person hadn't interfered, you'd have that key already.
Oh well.
This hall is pretty creepy, anyways.
The less time spent in here, the better.
You push through the double-doors at the end, entering the river exhibit.
You glance at the timeline on the wall in the lower part of the room as you head towards the stᗗ ↈↈ‱ ∅
ᚙ҈ ᴚṧ
You're on the floor.
On your back.
Something hit you. Hard.
You look up.
High up, nearly at the ceiling, a purple aerosoul is crouched atop the giant fake tree in the center of the room:
Crossbow in hand.
Text on their shoulder reads 'VERONICA'.
Their eyes burn into you.
You can see them loading another bolt as you force yourself to your feet.
Panicking, you frantically scramble behind the huge model fish for cover.
Your head hurt₷
You examine it with your paw.
To your horror, you can feel the end of what you assume is a crossbow bolt, jutting away from you.
But, there's something at the end of it, against your head.
It feels like a small, metal... box of some kind.
The device seems to be attached to your head.
You try to pull it o∰ ∫
It's stuck.
It's doing... someth⇡ng to you.
You can feel it.
You can't think.
You fⅇⅇl faint.
You need to do something.
Behind you are the doors you came in, which lead back into the SDU hall.
But you'd be out in the open if you tried to run to it, and that path eventually leads to a dead end at the gallery mailroom.
To your right is the employee elevator, its sensor just beside the elevator door.
It's the closest exit to where you are now, and it's somewhat tucked away to the side, providing just a bit of cover.
But you have no idea if the elevator is on this floor, or how long it'd take to reach here if it isn't.
And you don't know where it leads.
The stairs leading to the upper section of the room are in front of you on the left.
If you managed to make your way up them, it'd be a short distance to reach the doors that lead into the atrium.
But, the tree's height would give the aerosoul a clear vantage point of you the entire time, and it'd be a long distance to run without taking a hit.
You aren't even sure iℲ you'll have time to enact any of these plans.
You don't f℘el good.
The button attached to the giant, dark brown, white-spotted fish model you're using for cover is right in front of you.
You're still holding your makeshift spear.
It doesn∘t feel like ℽou have l∅ng to aↄt.
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