You debate on pulling them back out, but ultimately decide to let them go, even reaching up to help get them fully inside.
"Be careful," you warn.
"Yeah," they call back.
Soon you can't see them anymore, only able to hear the sounds of them clambering through the vent.
The sounds start to fade.
Without warning, a deafening metallic cracking noise rings out through the vent, making you jump in surprise.
When the echo of the crash stops, the vent becomes entirely silent.
"Roux...?" You call into the vent.
No response.
You debate trying to climb up into the vent,
but you know there's no way you'd be able to fit,
if you could even lift yourself up inside in the first place.
So,
you wait.
You sit up from the floor.
Your legs creak.
You have no idea how long has passed, but it feels like hours.
You've tried calling into the vent several more times, only to be met with silence.
You check your pockets.
There's the museum employee badge, the pepper spray and the instant camera.
On your keyring, you have the sealed letter door key and the mall atrium key, meaning the key to SDU hall 2 must've been the one that fell into the hole.
You've also got the knife Roux gave you, though it's too big to fit in your relatively small pockets.
What remains of Roux's shovel lays on the floor, now nothing more than a broken stick.
You aren't sure what to do.
"Be careful," you warn.
"Yeah," they call back.
Soon you can't see them anymore, only able to hear the sounds of them clambering through the vent.
The sounds start to fade.
Without warning, a deafening metallic cracking noise rings out through the vent, making you jump in surprise.
When the echo of the crash stops, the vent becomes entirely silent.
"Roux...?" You call into the vent.
No response.
You debate trying to climb up into the vent,
but you know there's no way you'd be able to fit,
if you could even lift yourself up inside in the first place.
So,
you wait.
You sit up from the floor.
Your legs creak.
You have no idea how long has passed, but it feels like hours.
You've tried calling into the vent several more times, only to be met with silence.
You check your pockets.
There's the museum employee badge, the pepper spray and the instant camera.
On your keyring, you have the sealed letter door key and the mall atrium key, meaning the key to SDU hall 2 must've been the one that fell into the hole.
You've also got the knife Roux gave you, though it's too big to fit in your relatively small pockets.
What remains of Roux's shovel lays on the floor, now nothing more than a broken stick.
You aren't sure what to do.
MAP: