01-25-2021, 10:20 PM
Either base we go to, our attacker is going to chase us there. Clemont's base would be easier to leave without getting closed in, but I'm afraid their player wouldn't take well to us leading an aggressive player to their base. I hate to lead to attacker back to Pickle's base, but he's the only one I'm certain will help us. Get to Pickle's, fix Echo's wing, and try to figure out a plan of escape from there.