Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SPECIES DEVELOPMENT] CORVICE
#1
CORVICE
[CW: very simple/brief mentions of reproduction (literally just a mention cmon now it's a SFW thread)]

ORIGIN

  • Originated in East Luxson
  • Created by Anne in [year]
  • First morph: Bird
  • ????


CULTURE

  • Rarely found on Morbit in general post-Luxson horror plague due to the majority of the unmutated population being immigrants to other regions. Many choose not to be in the Luxson Cluster if they remain unmutated due to superstition and negative association.
  • Families are scattered and data is scarce due to families often being separated due to the plague and immigration
  • Modern corvice families are often chosen and community based in an effort to regroup and reform from what they have left
  • Associated with Anne, though that seems to have declined with Anne’s disappearance and assumed death
  • Number of Anne worshipers vary due to many losing faith in how she and her council handled the plague situation
  • Middling number of Fallow and XXI worshipers
  • Low number of Stope worshipers
  • Varying number of other deity worshipers
  • Most corvice disabilities relate to health of their internal slime, and societies without accommodations for their anatomy do not often see corvice communities form
  • Doctors able to treat corvice conditions can be rare outside of the Cluster if in areas without slime-based species, leading to higher death and injury rates. 
  • Corvice tend to prefer nests or enclosed sleeping arrangements. Hammocks, blanket forts, canopy beds, and enclosed bunks all work well. 
  • OBJ can have a hard time getting jobs outside of the Cluster due to their arm/wing configurations, though many can find specialty jobs that fit their niche. 
  • Bedding material is highly valued, and many OBJ enjoy gathering/collecting it.
  • Ponchos are a typical clothing item, valued due to its ease of putting on/taking off, and the range of motion it provides.
  • Native corvice traditionally took part in Anne’s education to career pipeline system, but after her disappearance, now find themselves scattered to whatever systems they can take part in
  • Some corvice maintain similar systems to the ones their culture upheld, though these schooling systems are scarce compared to the cultural monoliths they used to be
  • OBJ enjoy collecting in general, getting great satisfaction from amassing a choice pile of clutter. 
  • OBJ are deceptively good at fighting so long as they aren't punctured- getting hit with a wing can be compared to getting hit with a sack of wet cement.
  • entertainment/other culture
  • Corvice and TCPs see each other as peers for the most part, with some added curiosity due to their similar anatomy. They do not see each other as anything especially out of the ordinary aside from that, though traditional corvice culture did have some focus on how to study TCP utility in the workforce.
  • ????


APPEARANCE

  • Corvice are generally heavier set on average than most species, with thinner corvice being far less frequent.
  • Corvice markings are rare, but typically consist of horizontal rings- usually circling the torso/legs entirely, but partial rings do exist.
  • Voice consists of awful slimy/sloshy sounds. They're gross.
  • Corvice mouths are typically invisible unless opened, and can take many different shapes
  • Corvice eyes are actually thick membranes, sometimes transparent (and revealing the color of slime inside) and sometimes colored. Crying involves allowing slime to temporarily escape the membrane.
  • Corvice with hair are exceedingly rare, and it is typically a body mod
  • "Typical" corvice height range is 4'0-6'0, though there are always outliers. 
  • Digitigrade legs
  • ????


BIOLOGY

  • All slime inside an organic shell.
  • Corvice slime is extremely sensitive, with puncture wounds causing the most pain.
  • No brain or organ systems- the corvice consciousness is spread throughout the slime itself.
  • Limbs that are severed/amputated can be reattached if done quickly enough, so long as the slime within the limb is able to reconnect with the main body's.
  • Consciousness works similarly to a TCP's- detached parts of the body contain a degree of consciousness that fades given time and distance.
  • Losing limbs or parts of the body is intensely distressing to a corvice due to this consciousness loss, and can come with memory loss, loss of coordination, and emotional changes.
  • Corvice have average energy levels, though they grow more sluggish in the cold.
  • Punctured corvice tend to avoid water, as getting waterlogged is both extremely dangerous, painful, and unpleasant.
  • Corvice typically lack eyebrows and rely on their eye shape and head motions to convey facial expression. 
  • Corvice sense their surroundings through awareness vs direct sensory input, but can still detect things like color.
  • Corvice love stimming on things. They love it.
  • Excess slime production leads to "sludge drool", vomiting, and headaches. Can be helped with medication, but it isn't cheap.
  • Inadequate slime production leads to difficulty moving, overall sickness, and full body weakness. 
  • Omnivorous
  • Lifespan of 90 years, reach maturity at 18-20
  • Corvice slime varies in thickness and texture from individual to individual, and tends to reflect the health of the person in question- with more flexible, stretchy slime indicating good health and drippier, thin, wet slime indicating poor health. 
  • Corvice slime can end up holding scraps if left outside of the body for long enough, just like any other Morbitian body part.
  • Slime donation in large quantities between corvices for medical purposes is feasible, but the risk of rejection is run if the two slimes vary too much in consistency and quality- their health would have to be similar. With that said, a corvice's health can be slightly improved by siphoning just slightly healthier corvice slime into their body over time.
  • Transferring their slime internals to a construct body is possible for corvice, but it is incredibly dangerous, and can be a painful process that takes weeks if not months to recover from.
  • Completely mixing one corvice's internal slime with another's leads to a plural consciousness effect, similar to that of a multiple system- both corvice will be able to influence moving the slime in question and communicate with each other. This is extremely difficult to pull off and requires a large, artificially made shell at the ready to house the multiple slime internals, but it is not impossible. 
  • ????


LIFE CYCLE/FAMILY STRUCTURE

  • Corvice reproduce sexually, and are a unisex species. 
  • As with the vast majority of Morbit species, corvice identify as whatever fits best for them- however, they pronouns are most common.
  • Corvice give live birth, and typically only have one child at a time.
  • Baby corvice can be fragile and often require medical care in order to ensure their health remains stable.
  • Baby corvice can have thin skin, and are often wrapped up in thick blankets and clothing to keep them safe.
  • Young corvice are less adventurous than most due to their fragile nature, and many keep to the indoors until it's safe for them to venture out into an unfamiliar environment.
  • Corvice children are rare due to their species being rare on Morbit post-plague, and often find themselves raised by larger communities to ensure their survival and safekeeping...or by orphanages, in the case of their parents being unknown or absent.
  • Traditionally, corvice were more frequently seen in committed relationships organized by practical reasoning, but this has fallen out of favor with Anne’s disappearance, and casual relationships have come more into vogue
  • ????


GENETICS

  • Corvice morphs only require they be based on an animal, regardless of what kind.
  • Mixed morph corvice typically resemble hybrid animals, with those having heavily mixed parents resembling creatures no one has ever seen.
  • First morph: Bird
  • Corvice hybrids tend to have slime based anatomy, organic shells, pupil-less eye membranes, large wings/hands, jagged mouths, etc
  • Common mutations include hunger increase, mood instability, size increase, development of claws, extra eyes, tail development, slime modifiers, and extra limbs.
  • It is not possible for two OBJ to have a corvice child, due to mutation amount being genetic. 
  • ????


MORPHS

[Image: gPt1z7M.png]
Bird
"????”
????
  • Based on birds
  • Wings are essentially big slime sacks
  • Beaked heads
  • Plumage
  • Associated with Anne and East Luxson
  • ????


[Image: TpT4b5O.png]
Bat
"????”
????
  • Based on bats
  • Membraned wings with claw hands
  • Short muzzled heads
  • Tall earnubs
  • Covered in fur
  • Associated with Monte and the underground communities
  • ????

[Image: KOqjM3R.png]
Bug
"????”
????
  • Based on bugs
  • Thick scaled slime sack wings with bug patterns
  • Antennae common but not always present
  • Carapaced (but sometimes fuzzy)
  • Associated with Fallow’s Island
  • ????

[Image: YPnSKZI.png]
Mammal
"????”
????
  • Based on mammals
  • Varies hugely, but often have large paws/hands/claws
  • Diet changes to reflect mammal they’re based on
  • Associated with Fallow’s Island
  • Vague mammals are now more common for mammal morphs than specific animals due to the scarcity of mammal corvice in general.
  • ????

[Image: fzYIPKr.png]
Aquatic
"????”
????
  • Based on aquatic animmals
  • Amphibious
  • Skin is incredibly hard to puncture, leading to waterlogging being far less of an issue
  • Fins + flippers
  • Affiliated with the seas around Luxson
  • Sugar-based diets are preferred
  • ????


RULES

This is a species development thread! Here you can have discussion on the species presented, and offer suggestions/ideas for developing them- thus directly contributing to the species! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the species. 

Restrictions/No-go's
  • Keep it SFW!!!!
[Image: TCP%20customs.png][Image: 2411]
Reply


[-]
Quick Reply
Message
Type your reply to this message here.
Smilies
Smile Wink Cool Big Grin
Tongue Rolleyes Shy Sad
At Angel Angry Blush
Confused Dodgy Exclamation Heart
Huh Idea Sleepy Undecided
[get more]

Human Verification
Please tick the checkbox that you see below. This process is used to prevent automated spam bots.
 

Messages In This Thread
[SPECIES DEVELOPMENT] CORVICE - by skinstealer - 09-14-2020, 09:13 AM
RE: [SPECIES DEVELOPMENT] CORVICE - by King-Clod - 09-14-2020, 06:29 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)