tiny cat: rise to the top!
tiny cats compete for greatness in this exciting new competition!
tiny cats compete for greatness in this exciting new competition!
rules
gameplay
- three rounds in a match, each round eliminates the bottom three tcps (in the even of a tie for 7th, 4th, and 1st place a straight coin toss decides the victor)
- tcp compete on a series of 9 obstacle courses (3 are randomly selected each match)
- base roll for each round is 1d10 plus stats (including bonuses given by the course)
- each tcp starts with 2 “features” (types, conditions, anomalies, and modifiers)
- (designer modifier is not counted as a feature and all tcps are designer)
betting
- bet currency on which tcp will win each match
- players start with 200 currency
- get twice back the amount you bet if your tcp wins + the amount other players bet divided equally among the winning players
- if your tcp is knocked out in the first round you get no payout, in the second you are returned a quarter of your bet, in the third you are returned half your bet (rounded down, returned currency is not counted in the winners’ pool)
- players can bet on multiple tcps in a single match
- every match a player sits out for gives them 10 currency (must explicitly say they are sitting out before the match starts)
shop
- players can purchase new features for their chosen tcp
- blessings: players can purchase a god’s blessing for an upcoming match, they wear off after the match (not literal blessing but specific advantages themed after a morbit god)
- a competing tcp may only receive one blessing per match and multiple tcps can receive blessings from the same god.
- players may transfer currency to other players. they may not do this in exchange for anything outside of tc: rttt. the exchange may be a gift, or it may be the players pooling their money to purchase a shop item. the player doing the purchasing has the final say on what is bought, though a plan may be worked out with the transferring players in the discussion thread(s). do not loan players currency or expect them to pay you back.
other
- there is an in-character chat thread here where you can roleplay as morbitians following/betting on the game!
- the ooc discussion thread can be found here.
competitors
VAPOR
typeless tcp, limb anomaly (disembodied/floating arms), tail anomaly
skills: 1 speed, 0 strength, 2 endurance, 1 determination, 0 maneuverability, 1 calculation, 0 jump
DECOR
soda type tcp, fluid anomaly (clear and has edible glitter in it)
skills: 0 speed, 1 strength, 1 endurance, 0 determination, 1 maneuverability, 0 calculation, 2 jump
TINT
fish tank/cylinder type tcp
skills: 1 speed, 3 strength, 0 endurance, 0 determination, 0 maneuverability, 1 calculation, 0 jump
TARMAC
slushie type tcp, atmospheric modifier
skills: 0 speed, 0 strength, 1 endurance, 1 determination, 2 maneuverability, 0 calculation, 1 jump
TORRENT
crash test dummy/wool type tcp
skills: 1 speed, 1 strength, 2 endurance, 1 determination, 0 maneuverability, 0 calculation, 0 jump
SUNSHINE
typeless tcp, melty modifier, skin anomaly (glowing), overclocked
skills: 0 speed, 0 strength, 1 endurance, 2 determination, 0 maneuverability, 1 calculation, 2 jump
BLITZ
typeless tcp, tail anomaly, skin anomaly (no change in texture but more easily generates static electricity)
skills: 2 speed, 1 strength, 0 endurance, 0 determination, 1 maneuverability, 1 calculation, 0 jump
FIZZ
alligator type tcp, gummy modifier
skills: 0 speed, 1 strength, 0 endurance, 1 determination, 3 maneuverability, 0 calculation, 0 jump
MOSSY
cactus type tcp, plush modifier
skills: 1 speed, 0 strength, 1 endurance, 0 determination, 0 maneuverability, 2 calculation, 1 jump
STARSTRUCK
typeless tcp, fluid anomaly (fluid has little stars in it), eyespot anomaly
skills: 1 speed, 0 strength, 0 endurance, 2 determination, 0 maneuverability, 1 calculation, 1 jump
courses
TRAMPOLINE MAZE
tcps bounce on trampolines to get the lay of the land in this gigantic corn maze!
skills: calculation x2, jump x2
SUPER SLIDE
tcps race down a giant slide, dodging obstacles and picking up speed.
skills: speed x2, calculation x2
HOT AIR BALLOON CLIMB
tcps climb rope ladders from one hot air balloon to another to reach the top!
skills: strength x2, endurance x2
MIRROR MIRROR
tcps must navigate a hall of mirrors while avoiding hidden trap doors.
skills: calculation x2, determination x2
BALANCING ACT
tcps must balance eggs on their head and reach the finish line without them falling.
skills: determination x2, maneuverability x2
FLOWER FIELD
tcps race to find small tokens hidden in a tall field of flowers! the amount of tokens depends on which round it is.
skills: speed x2, endurance x2
WATERFALL CLIMB
tcps must hop from rock to rock to reach the top of a massive waterfall: warning, slippery when wet!
skills: maneuverability x2, jump x2
JELLYBEAN TOSS
tcps must throw complex-sized jellybeans to hit the targets.
skills: strength x2, determination x2
KEEP THE BALL ROLLING
tcps must balance on large rubber balls and race to the finish!
skills: endurance x2, maneuverability x2
skill guide
speed: how quickly a tcp can move. keeps them from being left behind.
strength: how strong a tcp is. keeps them from losing their grip or being knocked over.
endurance: how well a tcp can take a hit. keeps them from getting tired out.
determination: how badly a tcp wants to win. keeps them from giving up.
maneuverability: how well a tcp can get through difficult terrain. keeps them from getting stuck.
calculation: how well a tcp can plot their course. keeps them from being caught in unnecessary obstacles.
jump: yahoo!
typeless tcp, limb anomaly (disembodied/floating arms), tail anomaly
skills: 1 speed, 0 strength, 2 endurance, 1 determination, 0 maneuverability, 1 calculation, 0 jump
DECOR
soda type tcp, fluid anomaly (clear and has edible glitter in it)
skills: 0 speed, 1 strength, 1 endurance, 0 determination, 1 maneuverability, 0 calculation, 2 jump
TINT
fish tank/cylinder type tcp
skills: 1 speed, 3 strength, 0 endurance, 0 determination, 0 maneuverability, 1 calculation, 0 jump
TARMAC
slushie type tcp, atmospheric modifier
skills: 0 speed, 0 strength, 1 endurance, 1 determination, 2 maneuverability, 0 calculation, 1 jump
TORRENT
crash test dummy/wool type tcp
skills: 1 speed, 1 strength, 2 endurance, 1 determination, 0 maneuverability, 0 calculation, 0 jump
SUNSHINE
typeless tcp, melty modifier, skin anomaly (glowing), overclocked
skills: 0 speed, 0 strength, 1 endurance, 2 determination, 0 maneuverability, 1 calculation, 2 jump
BLITZ
typeless tcp, tail anomaly, skin anomaly (no change in texture but more easily generates static electricity)
skills: 2 speed, 1 strength, 0 endurance, 0 determination, 1 maneuverability, 1 calculation, 0 jump
FIZZ
alligator type tcp, gummy modifier
skills: 0 speed, 1 strength, 0 endurance, 1 determination, 3 maneuverability, 0 calculation, 0 jump
MOSSY
cactus type tcp, plush modifier
skills: 1 speed, 0 strength, 1 endurance, 0 determination, 0 maneuverability, 2 calculation, 1 jump
STARSTRUCK
typeless tcp, fluid anomaly (fluid has little stars in it), eyespot anomaly
skills: 1 speed, 0 strength, 0 endurance, 2 determination, 0 maneuverability, 1 calculation, 1 jump
courses
TRAMPOLINE MAZE
tcps bounce on trampolines to get the lay of the land in this gigantic corn maze!
skills: calculation x2, jump x2
SUPER SLIDE
tcps race down a giant slide, dodging obstacles and picking up speed.
skills: speed x2, calculation x2
HOT AIR BALLOON CLIMB
tcps climb rope ladders from one hot air balloon to another to reach the top!
skills: strength x2, endurance x2
MIRROR MIRROR
tcps must navigate a hall of mirrors while avoiding hidden trap doors.
skills: calculation x2, determination x2
BALANCING ACT
tcps must balance eggs on their head and reach the finish line without them falling.
skills: determination x2, maneuverability x2
FLOWER FIELD
tcps race to find small tokens hidden in a tall field of flowers! the amount of tokens depends on which round it is.
skills: speed x2, endurance x2
WATERFALL CLIMB
tcps must hop from rock to rock to reach the top of a massive waterfall: warning, slippery when wet!
skills: maneuverability x2, jump x2
JELLYBEAN TOSS
tcps must throw complex-sized jellybeans to hit the targets.
skills: strength x2, determination x2
KEEP THE BALL ROLLING
tcps must balance on large rubber balls and race to the finish!
skills: endurance x2, maneuverability x2
skill guide
speed: how quickly a tcp can move. keeps them from being left behind.
strength: how strong a tcp is. keeps them from losing their grip or being knocked over.
endurance: how well a tcp can take a hit. keeps them from getting tired out.
determination: how badly a tcp wants to win. keeps them from giving up.
maneuverability: how well a tcp can get through difficult terrain. keeps them from getting stuck.
calculation: how well a tcp can plot their course. keeps them from being caught in unnecessary obstacles.
jump: yahoo!
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