The tcp is likely around here
I don't think Echo should make a break for the big crystal, the other tcp's too close and would see her. Also given how close it is, I don't think Echo will be able to do more with the hat then just hold it against the wound and catch any fluid, so that's what she'll have to do.
Tell her to run south while covering her wound and that the most important thing is that she find places to move to or hide behind that are out of the other tcp's sight, but before she does that, drop the mothy-talkie on the ground. We can talk through it when the other tcp gets close, which will hopefully distract and delay them a bit, and at best give us a chance to talk to them. If they end up getting too close, we should send the guardian bat to attack them. It's a bat, so it should be able to see through the darkness and tell where the other tcp is just fine.
Meanwhile, we need to tell Pickle to create something that his TCP can remotely control, teach them to use it, and have them direct over to where we are quickly. That's square F6, and I would suggest something like a remote-controlled car that has like, a web or glue shooter. He should be able to make that, he just needs to think of it.
Also I don't think a kill command would work, you still need to land a killing blow no matter how much health the other tcp is on and Echo is in no shape to get close enough to do that. I also don't think MRM is sadistic/cocky enough to intentionally drive their own tcp's health to 0 and just hope they don't get targeted, they sound like they care about winning a lot and that doesn't seem like a strategy that would lead to many victories. Also its immoral.
I don't think Echo should make a break for the big crystal, the other tcp's too close and would see her. Also given how close it is, I don't think Echo will be able to do more with the hat then just hold it against the wound and catch any fluid, so that's what she'll have to do.
Tell her to run south while covering her wound and that the most important thing is that she find places to move to or hide behind that are out of the other tcp's sight, but before she does that, drop the mothy-talkie on the ground. We can talk through it when the other tcp gets close, which will hopefully distract and delay them a bit, and at best give us a chance to talk to them. If they end up getting too close, we should send the guardian bat to attack them. It's a bat, so it should be able to see through the darkness and tell where the other tcp is just fine.
Meanwhile, we need to tell Pickle to create something that his TCP can remotely control, teach them to use it, and have them direct over to where we are quickly. That's square F6, and I would suggest something like a remote-controlled car that has like, a web or glue shooter. He should be able to make that, he just needs to think of it.
Also I don't think a kill command would work, you still need to land a killing blow no matter how much health the other tcp is on and Echo is in no shape to get close enough to do that. I also don't think MRM is sadistic/cocky enough to intentionally drive their own tcp's health to 0 and just hope they don't get targeted, they sound like they care about winning a lot and that doesn't seem like a strategy that would lead to many victories. Also its immoral.
Oh right we have signatures