{transparent ref available on request lmao -thursday}
Type: Devotion
Category: Abstract
Height: 7 inches
Ability: WE DO WHAT WE MUST BECAUSE WE CAN
Devotion types can enter an ascended state in which they can perceive the devotion others feel towards various people, things, causes, actions, concepts, or anything else. While in this state, they can also expend health to increase existing devotion to a particular thing, or temporarily create a new devotion. The strength and duration of this devotion vary with the amount of health spent, the will of the TCP in enacting its abilities, and to what extent the emotion existed prior to the TCP's influence.
Physical Appearance: The distinctive round, hollow ears of a devotion type stand out at first glance, each tipped with a pair of tendrils. They are somewhat elongated, sinuous abstract types, with a longer neck than average. Their eyes are almost teardrop-like, ascending up their face, with heart pupils. The markings they bear on their arms, legs, and back are irregular and hexagonal, resembling quartz crystals, while those on their tendrils are tipped with a cross or anchor-like bar. In ascended form, they gain an extra pair of arms, an extra two pairs of tendrils, and a halo made from chains that trails down their back, ending in a ball of their own solidified fluid.
Voice: Emotional, determined TCP babbling.
Skin: Standard TCP skin.
Fluid: More viscous and prone to congealing than standard TCP fluid.
Special Attributes: The ascended state of a devotion type is somewhat "sticky" and works differently from the standard abstract type model; instead of wearing off after a set amount of time, the devotion type must actively exit their ascended state at an additional health cost. While in their ascended state, seeing the devotion of others costs nothing, but regeneration slows, and there is no way to turn off their empathetic sense without sacrificing health.
Other Notes: --
Category: Abstract
Height: 7 inches
Ability: WE DO WHAT WE MUST BECAUSE WE CAN
Devotion types can enter an ascended state in which they can perceive the devotion others feel towards various people, things, causes, actions, concepts, or anything else. While in this state, they can also expend health to increase existing devotion to a particular thing, or temporarily create a new devotion. The strength and duration of this devotion vary with the amount of health spent, the will of the TCP in enacting its abilities, and to what extent the emotion existed prior to the TCP's influence.
Physical Appearance: The distinctive round, hollow ears of a devotion type stand out at first glance, each tipped with a pair of tendrils. They are somewhat elongated, sinuous abstract types, with a longer neck than average. Their eyes are almost teardrop-like, ascending up their face, with heart pupils. The markings they bear on their arms, legs, and back are irregular and hexagonal, resembling quartz crystals, while those on their tendrils are tipped with a cross or anchor-like bar. In ascended form, they gain an extra pair of arms, an extra two pairs of tendrils, and a halo made from chains that trails down their back, ending in a ball of their own solidified fluid.
Voice: Emotional, determined TCP babbling.
Skin: Standard TCP skin.
Fluid: More viscous and prone to congealing than standard TCP fluid.
Special Attributes: The ascended state of a devotion type is somewhat "sticky" and works differently from the standard abstract type model; instead of wearing off after a set amount of time, the devotion type must actively exit their ascended state at an additional health cost. While in their ascended state, seeing the devotion of others costs nothing, but regeneration slows, and there is no way to turn off their empathetic sense without sacrificing health.
Other Notes: --