CONTACT: seppawku
ASSIGNED IDENTITY: Acid
CONTACT: aeshihowl
ASSIGNED IDENTITY: Quiz
JURY: GREETINGS Acid; Quiz.
JURY: VIOLATION! [ACID]
JURY: YOU MUST INTRODUCE YOURSELF BEFORE PERFORMING EXTERNAL ACTIONS!
DEMI: This should help!
DEMI: Also, what did you see in the hallways?
VIGS: Hey bud, call me Vigs.
VIGS: You ever wonder if plants feel pain?
JOLT: Are you sure you want to go back to that hallway?
JOLT: Weren't you running from something?
JOLT: Is there any other door or exit in this room?
OGRE: This one theorizes that those shutters may have closed for PROTECTION.
OGRE: Thusly, I would recommend CAUTION while we attempt to open this shutter.
BARB: I am Barb.
BARB: Inform us of the things.
Translating commands . . .
"Open the shutter closest to Lucky"
Opening shutter.
"Open shutter"
Duplicate binary input; reversing.
Closing shutter.
"Begin opening shutter at the rate of 5 minutes"
Duplicate binary input; reversing.
Opening shutter; speed = SLOW.
"Open shutter again"
Duplicate binary input; reversing.
Closing shutter.
Lucky listens to you all and watches as the shutter opens slightly before closing again, twice in a row.
It blinks, then looks back at the tablet camera.
LUCKY: Uh... Y'all havin' trouble?
"View cameras in adjacent hallway."
"Check cameras"
Accessing camera.
Another video feed kicks on next to your view of Lucky, showing what is presumably the hallway just outside of the room Lucky is in.
The hallway is almost entirely dark, but you can see two doors across from each other before a fork at the end of the hallway. At the end of the hall, in the middle of the fork, is a vending machine that's lit up, providing the only illumination in the hallway currently.
Other than that, the hallway appears to be empty, though it is very difficult to tell thanks to the dim lighting.
You observe that the door on the left is the room Lucky is in due to the shutter activity.
LUCKY: ...And it's nice to meet y'all. I think. Kinda hard to keep up, but I'll do my best to answer everybody, as long as you're gonna actually help me get outta here.
LUCKY: Bad stuff, Demi. Some kind of creatures, or somethin'.
LUCKY: I think some stuff they were workin' on down here got loose.
LUCKY: That's my guess, anyways. I've seen a lotta weird stuff being around here, so... I'd say it's a safe bet.
LUCKY: I appreciate the concern, but there's no other exits, Jolt. This is just a tiny office.
LUCKY: Unless you want me to try and squeeze myself into the ventilation, which I definitely can't fit in; that shutter's the only way outta here.
LUCKY: Besides, I heard whatever they were pass a while ago. They may have come back, but hopefully not.
LUCKY: Though making a bunch of noise by opening and closing the shutter probably isn't gonna help me keep them from knowing where I'm at.
LUCKY: "Attempt" seems pretty accurate there, Ogre.
LUCKY: What things, Barb?
LUCKY: And, Vigs, I'd say plants are about the last thing on my mind at the moment.
WYCH: I think I can make this easier for you. Let me add some commands.
WYCH: Text will now be disregarded so you may talk amongst yourselves, and to myself, etc. here.
WYCH: Though the format may not be ideal. If you have any other space to do so, you may wish to utilize it instead.
WYCH: If you'd like to communicate with Lucky, simply put "SPEAK:" or "TALK:" before what you'd like to say.
WYCH: If you'd like to perform an action, simply put "COMMAND:" or ">" before what you'd like to do.
WYCH: Just note that talking things over before making a decision may be the best course of action.
WYCH: You'll solve problems much more efficiently by working together.
ASSIGNED IDENTITY: Acid
CONTACT: aeshihowl
ASSIGNED IDENTITY: Quiz
JURY: GREETINGS Acid; Quiz.
JURY: VIOLATION! [ACID]
JURY: YOU MUST INTRODUCE YOURSELF BEFORE PERFORMING EXTERNAL ACTIONS!
DEMI: This should help!
DEMI: Also, what did you see in the hallways?
VIGS: Hey bud, call me Vigs.
VIGS: You ever wonder if plants feel pain?
JOLT: Are you sure you want to go back to that hallway?
JOLT: Weren't you running from something?
JOLT: Is there any other door or exit in this room?
OGRE: This one theorizes that those shutters may have closed for PROTECTION.
OGRE: Thusly, I would recommend CAUTION while we attempt to open this shutter.
BARB: I am Barb.
BARB: Inform us of the things.
Translating commands . . .
"Open the shutter closest to Lucky"
Opening shutter.
"Open shutter"
Duplicate binary input; reversing.
Closing shutter.
"Begin opening shutter at the rate of 5 minutes"
Duplicate binary input; reversing.
Opening shutter; speed = SLOW.
"Open shutter again"
Duplicate binary input; reversing.
Closing shutter.
Lucky listens to you all and watches as the shutter opens slightly before closing again, twice in a row.
It blinks, then looks back at the tablet camera.
LUCKY: Uh... Y'all havin' trouble?
"View cameras in adjacent hallway."
"Check cameras"
Accessing camera.
Another video feed kicks on next to your view of Lucky, showing what is presumably the hallway just outside of the room Lucky is in.
The hallway is almost entirely dark, but you can see two doors across from each other before a fork at the end of the hallway. At the end of the hall, in the middle of the fork, is a vending machine that's lit up, providing the only illumination in the hallway currently.
Other than that, the hallway appears to be empty, though it is very difficult to tell thanks to the dim lighting.
You observe that the door on the left is the room Lucky is in due to the shutter activity.
LUCKY: ...And it's nice to meet y'all. I think. Kinda hard to keep up, but I'll do my best to answer everybody, as long as you're gonna actually help me get outta here.
LUCKY: Bad stuff, Demi. Some kind of creatures, or somethin'.
LUCKY: I think some stuff they were workin' on down here got loose.
LUCKY: That's my guess, anyways. I've seen a lotta weird stuff being around here, so... I'd say it's a safe bet.
LUCKY: I appreciate the concern, but there's no other exits, Jolt. This is just a tiny office.
LUCKY: Unless you want me to try and squeeze myself into the ventilation, which I definitely can't fit in; that shutter's the only way outta here.
LUCKY: Besides, I heard whatever they were pass a while ago. They may have come back, but hopefully not.
LUCKY: Though making a bunch of noise by opening and closing the shutter probably isn't gonna help me keep them from knowing where I'm at.
LUCKY: "Attempt" seems pretty accurate there, Ogre.
LUCKY: What things, Barb?
LUCKY: And, Vigs, I'd say plants are about the last thing on my mind at the moment.
WYCH: I think I can make this easier for you. Let me add some commands.
WYCH: Text will now be disregarded so you may talk amongst yourselves, and to myself, etc. here.
WYCH: Though the format may not be ideal. If you have any other space to do so, you may wish to utilize it instead.
WYCH: If you'd like to communicate with Lucky, simply put "SPEAK:" or "TALK:" before what you'd like to say.
WYCH: If you'd like to perform an action, simply put "COMMAND:" or ">" before what you'd like to do.
WYCH: Just note that talking things over before making a decision may be the best course of action.
WYCH: You'll solve problems much more efficiently by working together.